hej group,

the library (github.com/zeni/animatap5 ) works great!

i can load animata files and changes them with no problem :) it is a lot of fun. but it is also very easy to "break" the animations with altered settings, so i would like to read their default values and relate my modifications to these values.

so, i have a question for accessing the Bone class inside the Skeleton class - i am browsing through the source code, and i can see values like name, scale, maxScale, minScale are public. but how do i read these values from processing? can someone help me through the structure of the classes?

attached is one animata file for reference. in this case, i am interested in reading the scale, maxScale and minScale from the bones named "upper_left", "upper_middle" and "upper_right" in the layer "upper_lip".

please, can someone give me an example or guide me in the right direction?

thanks!
best,
jacob


On 12/7/10 17:12 , Michael Forrest wrote:
That is a fork of my work, made a bit easier to use ;) Glad to hear you were 
successful!

On 7 Dec 2010, at 15:50, jacob sikker remin<[email protected]>  wrote:

oh cool! i got that working right away :) nice
so is your work an extension of this or in some way related?
best,
jacob

On 12/7/10 10:42 , Michael Forrest wrote:
Hi Jacob
The Processing library to use is Xeni's here:

github.com/zeni/animatap5

Cheers
Michael

On 6 Dec 2010, at 16:06, jacob sikker remin<[email protected]>   wrote:

hej list, CC: michael forrest,
i am pretty keen on combining animata with processing.
i am seen on earlier posts on this list that there is a processing library for 
this by michael forrest: https://github.com/michaelforrest/animataplayback
seeing that the library has not been developed since june 2009 i am wondering 
what the status is? does anyone have experiences with the combination of the 
two pieces of software? is it possible to run animata scenes in a bigger 
processing context? what are the current limitations?
any examples?
thanks,
jacob

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