According to
http://groups.google.com/group/openni-dev/browse_thread/thread/80809495fbb709a2?pli=1

it's possible to compile OpenNI for mac.
I don't, however, have a kinect to verify or test this with.

On Tue, Dec 21, 2010 at 6:00 AM, <
[email protected]> wrote:

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> Today's Topics:
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>   1. Re: Xbox Kinect -> OSC -> Animata (syra lacruz)
>   2. Re: Xbox Kinect -> OSC -> Animata (gabor papp)
>   3. Re: Xbox Kinect -> OSC -> Animata (Gabe Shaughnessy)
>   4. Re: Xbox Kinect -> OSC -> Animata (Fabio Alvino)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 20 Dec 2010 18:25:22 -0430
> From: syra lacruz <[email protected]>
> Subject: Re: [animata-users] Xbox Kinect -> OSC -> Animata
> To: [email protected]
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=UTF-8
>
> excellent work!! :) Congratulations
>
> 2010/12/19 Tony Gon?alves <[email protected]>:
> > Hi guys,
> >
> > We've been playing with the kinect recently and made a small proxy that
> > sends skeleton joint coordinates via OSC. We managed to control animata
> with
> > pretty good results :D
> >
> > You can watch it in action here: http://vimeo.com/17978808
> > (The animata part starts at 00:50)
> >
> > If you'd like to play with it you can get it here:
> > https://github.com/Sensebloom/OSCeleton
> >
> > To make it work with animata you need to run it like this: OSCeleton -d 2
> -n
> > 0 -mx 320 -my 240
> > you may need to play with the -mx and -my values a bit depending on the
> > resolution of your sprite.
> >
> > I'd like to thank you guys for making such an awesome piece of software,
> we
> > sure had alot of fun playing with it, and we're sure to be using it in
> some
> > future projects!
> >
> > Have fun ;)
> >
> > _______________________________________________
> > animata-users mailing list
> > [email protected]
> > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
> >
> >
>
>
>
> --
> Estudiante de Ingenier?a de Sistemas ULA VE
> Integrante de gUsLA (Grupo de Usuarios de Software Libre de la
> Universidad de Los Andes)
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>
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>
> ------------------------------
>
> Message: 2
> Date: Tue, 21 Dec 2010 00:04:38 +0100
> From: gabor papp <[email protected]>
> Subject: Re: [animata-users] Xbox Kinect -> OSC -> Animata
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> > can this be compiled to run on mac? I'm unclear and sorta noob when it
> comes
> > to building software.
> as far as i know it uses openni, which has not been ported to mac, yet.
> although they are working on it.
>
> best,
> gabor
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 20 Dec 2010 15:07:00 -0800
> From: Gabe Shaughnessy <[email protected]>
> Subject: Re: [animata-users] Xbox Kinect -> OSC -> Animata
> To: [email protected]
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> thanks!
>
> On Mon, Dec 20, 2010 at 3:04 PM, gabor papp <[email protected]
> >wrote:
>
> > > can this be compiled to run on mac? I'm unclear and sorta noob when it
> > comes
> > > to building software.
> > as far as i know it uses openni, which has not been ported to mac, yet.
> > although they are working on it.
> >
> > best,
> > gabor
> > _______________________________________________
> > animata-users mailing list
> > [email protected]
> > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
> >
>
>
>
> --
> Visit My Imagination!
> http://www.gabesimagination.com
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> ------------------------------
>
> Message: 4
> Date: Tue, 21 Dec 2010 01:15:37 +0100
> From: Fabio Alvino <[email protected]>
> Subject: Re: [animata-users] Xbox Kinect -> OSC -> Animata
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> good!!
>
>
> Il giorno 20/dic/2010, alle ore 10.27, roger pibernat ha scritto:
>
> > awesome!  Just what we were looking for!  Great job!
> >
> > Roger
> >
> > (+34) 639 81 26 71
> > http://www.rogerpibernat.com
> > http://doodledeedoo.wordpress.com/
> >
> >
> > On Mon, Dec 20, 2010 at 9:34 AM, petya gyenei <[email protected]> wrote:
> > nice
> >
> >
> > 2010/12/20 Tony Gon?alves <[email protected]>
> > Hi guys,
> >
> > We've been playing with the kinect recently and made a small proxy that
> sends skeleton joint coordinates via OSC. We managed to control animata with
> pretty good results :D
> >
> > You can watch it in action here: http://vimeo.com/17978808
> > (The animata part starts at 00:50)
> >
> > If you'd like to play with it you can get it here:
> https://github.com/Sensebloom/OSCeleton
> >
> > To make it work with animata you need to run it like this: OSCeleton -d 2
> -n 0 -mx 320 -my 240
> > you may need to play with the -mx and -my values a bit depending on the
> resolution of your sprite.
> >
> > I'd like to thank you guys for making such an awesome piece of software,
> we sure had alot of fun playing with it, and we're sure to be using it in
> some future projects!
> >
> > Have fun ;)
> >
> > _______________________________________________
> > animata-users mailing list
> > [email protected]
> > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
> >
> >
> >
> > _______________________________________________
> > animata-users mailing list
> > [email protected]
> > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
> >
> >
> > _______________________________________________
> > animata-users mailing list
> > [email protected]
> > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
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> Fabio Alvino  aka AelfWine
> _ MULTIMEDIA CRAFTSMAN _
> Foggia, Turin, Milan
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