Hi all,
   I'm contacting you to know whether you would be interested about a 
paper I just got accepted. You can find the paper and video at 
http://alice.loria.fr/~nivoliev/Seamless

   Currently the code is part of a graphite plugin, you might know the 
software since you already worked with Bruno Lévy for LSCM, who is also 
among the authors of this paper. It is therefore not in a very proper 
state to be shared. Before cleaning up the code, we would like to know 
whether you might be interested in these results. We tried to think the 
paper as a useful contribution, however the effective users might have a 
different opinion.

   At first we could try to build a clean graphite plugin for you to 
test the thing if you are interested. Tell me from the paper if you 
would like this. If you then feel it as worth the proper integration, we 
would be glad to help you, by trying to deliver a more standalone 
version of the code.

   Basically, there are distinct parts in the project. The first one is 
not discussed in the paper and corresponds to grid preserving 
parameterizations. You might have read about it, it is mostly used for 
quad remeshing. The second part builds a texture atlas from such a 
parameterization, and the necessary stuff for seamless mapping. The last 
one is a texture fixing program correcting an input texture using the 
stuff from the previous step to map it seamlessly on the atlas built 
also in the previous step. The "integration" you see in the video is 
just a two small scripts for importing and exporting meshes from blender 
to graphite, so no real integration in fact.

   I hope you'll find it interesting, and thanks for the wonderful 
software you develop. Most of the video was done using it (3D for the 
animations, and VSE for the final assembly).

Regards,
--
Vincent Nivoliers
http://alice.loria.fr/~nivoliev
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