Added: incubator/myriad/site/css/mdl/material.js
URL: 
http://svn.apache.org/viewvc/incubator/myriad/site/css/mdl/material.js?rev=1717601&view=auto
==============================================================================
--- incubator/myriad/site/css/mdl/material.js (added)
+++ incubator/myriad/site/css/mdl/material.js Wed Dec  2 10:01:50 2015
@@ -0,0 +1,3972 @@
+;(function() {
+"use strict";
+
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * A component handler interface using the revealing module design pattern.
+ * More details on this design pattern here:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @author Jason Mayes.
+ */
+/* exported componentHandler */
+
+// Pre-defining the componentHandler interface, for closure documentation and
+// static verification.
+var componentHandler = {
+  /**
+   * Searches existing DOM for elements of our component type and upgrades them
+   * if they have not already been upgraded.
+   *
+   * @param {string=} optJsClass the programatic name of the element class we
+   * need to create a new instance of.
+   * @param {string=} optCssClass the name of the CSS class elements of this
+   * type will have.
+   */
+  upgradeDom: function(optJsClass, optCssClass) {},
+  /**
+   * Upgrades a specific element rather than all in the DOM.
+   *
+   * @param {!Element} element The element we wish to upgrade.
+   * @param {string=} optJsClass Optional name of the class we want to upgrade
+   * the element to.
+   */
+  upgradeElement: function(element, optJsClass) {},
+  /**
+   * Upgrades a specific list of elements rather than all in the DOM.
+   *
+   * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
+   * The elements we wish to upgrade.
+   */
+  upgradeElements: function(elements) {},
+  /**
+   * Upgrades all registered components found in the current DOM. This is
+   * automatically called on window load.
+   */
+  upgradeAllRegistered: function() {},
+  /**
+   * Allows user to be alerted to any upgrades that are performed for a given
+   * component type
+   *
+   * @param {string} jsClass The class name of the MDL component we wish
+   * to hook into for any upgrades performed.
+   * @param {function(!HTMLElement)} callback The function to call upon an
+   * upgrade. This function should expect 1 parameter - the HTMLElement which
+   * got upgraded.
+   */
+  registerUpgradedCallback: function(jsClass, callback) {},
+  /**
+   * Registers a class for future use and attempts to upgrade existing DOM.
+   *
+   * @param {componentHandler.ComponentConfigPublic} config the registration 
configuration
+   */
+  register: function(config) {},
+  /**
+   * Downgrade either a given node, an array of nodes, or a NodeList.
+   *
+   * @param {!Node|!Array<!Node>|!NodeList} nodes
+   */
+  downgradeElements: function(nodes) {}
+};
+
+componentHandler = (function() {
+  'use strict';
+
+  /** @type {!Array<componentHandler.ComponentConfig>} */
+  var registeredComponents_ = [];
+
+  /** @type {!Array<componentHandler.Component>} */
+  var createdComponents_ = [];
+
+  var downgradeMethod_ = 'mdlDowngrade_';
+  var componentConfigProperty_ = 'mdlComponentConfigInternal_';
+
+  /**
+   * Searches registered components for a class we are interested in using.
+   * Optionally replaces a match with passed object if specified.
+   *
+   * @param {string} name The name of a class we want to use.
+   * @param {componentHandler.ComponentConfig=} optReplace Optional object to 
replace match with.
+   * @return {!Object|boolean}
+   * @private
+   */
+  function findRegisteredClass_(name, optReplace) {
+    for (var i = 0; i < registeredComponents_.length; i++) {
+      if (registeredComponents_[i].className === name) {
+        if (typeof optReplace !== 'undefined') {
+          registeredComponents_[i] = optReplace;
+        }
+        return registeredComponents_[i];
+      }
+    }
+    return false;
+  }
+
+  /**
+   * Returns an array of the classNames of the upgraded classes on the element.
+   *
+   * @param {!Element} element The element to fetch data from.
+   * @return {!Array<string>}
+   * @private
+   */
+  function getUpgradedListOfElement_(element) {
+    var dataUpgraded = element.getAttribute('data-upgraded');
+    // Use `['']` as default value to conform the `,name,name...` style.
+    return dataUpgraded === null ? [''] : dataUpgraded.split(',');
+  }
+
+  /**
+   * Returns true if the given element has already been upgraded for the given
+   * class.
+   *
+   * @param {!Element} element The element we want to check.
+   * @param {string} jsClass The class to check for.
+   * @returns {boolean}
+   * @private
+   */
+  function isElementUpgraded_(element, jsClass) {
+    var upgradedList = getUpgradedListOfElement_(element);
+    return upgradedList.indexOf(jsClass) !== -1;
+  }
+
+  /**
+   * Searches existing DOM for elements of our component type and upgrades them
+   * if they have not already been upgraded.
+   *
+   * @param {string=} optJsClass the programatic name of the element class we
+   * need to create a new instance of.
+   * @param {string=} optCssClass the name of the CSS class elements of this
+   * type will have.
+   */
+  function upgradeDomInternal(optJsClass, optCssClass) {
+    if (typeof optJsClass === 'undefined' &&
+        typeof optCssClass === 'undefined') {
+      for (var i = 0; i < registeredComponents_.length; i++) {
+        upgradeDomInternal(registeredComponents_[i].className,
+            registeredComponents_[i].cssClass);
+      }
+    } else {
+      var jsClass = /** @type {string} */ (optJsClass);
+      if (typeof optCssClass === 'undefined') {
+        var registeredClass = findRegisteredClass_(jsClass);
+        if (registeredClass) {
+          optCssClass = registeredClass.cssClass;
+        }
+      }
+
+      var elements = document.querySelectorAll('.' + optCssClass);
+      for (var n = 0; n < elements.length; n++) {
+        upgradeElementInternal(elements[n], jsClass);
+      }
+    }
+  }
+
+  /**
+   * Upgrades a specific element rather than all in the DOM.
+   *
+   * @param {!Element} element The element we wish to upgrade.
+   * @param {string=} optJsClass Optional name of the class we want to upgrade
+   * the element to.
+   */
+  function upgradeElementInternal(element, optJsClass) {
+    // Verify argument type.
+    if (!(typeof element === 'object' && element instanceof Element)) {
+      throw new Error('Invalid argument provided to upgrade MDL element.');
+    }
+    var upgradedList = getUpgradedListOfElement_(element);
+    var classesToUpgrade = [];
+    // If jsClass is not provided scan the registered components to find the
+    // ones matching the element's CSS classList.
+    if (!optJsClass) {
+      var classList = element.classList;
+      registeredComponents_.forEach(function(component) {
+        // Match CSS & Not to be upgraded & Not upgraded.
+        if (classList.contains(component.cssClass) &&
+            classesToUpgrade.indexOf(component) === -1 &&
+            !isElementUpgraded_(element, component.className)) {
+          classesToUpgrade.push(component);
+        }
+      });
+    } else if (!isElementUpgraded_(element, optJsClass)) {
+      classesToUpgrade.push(findRegisteredClass_(optJsClass));
+    }
+
+    // Upgrade the element for each classes.
+    for (var i = 0, n = classesToUpgrade.length, registeredClass; i < n; i++) {
+      registeredClass = classesToUpgrade[i];
+      if (registeredClass) {
+        // Mark element as upgraded.
+        upgradedList.push(registeredClass.className);
+        element.setAttribute('data-upgraded', upgradedList.join(','));
+        var instance = new registeredClass.classConstructor(element);
+        instance[componentConfigProperty_] = registeredClass;
+        createdComponents_.push(instance);
+        // Call any callbacks the user has registered with this component type.
+        for (var j = 0, m = registeredClass.callbacks.length; j < m; j++) {
+          registeredClass.callbacks[j](element);
+        }
+
+        if (registeredClass.widget) {
+          // Assign per element instance for control over API
+          element[registeredClass.className] = instance;
+        }
+      } else {
+        throw new Error(
+          'Unable to find a registered component for the given class.');
+      }
+
+      var ev = document.createEvent('Events');
+      ev.initEvent('mdl-componentupgraded', true, true);
+      element.dispatchEvent(ev);
+    }
+  }
+
+  /**
+   * Upgrades a specific list of elements rather than all in the DOM.
+   *
+   * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
+   * The elements we wish to upgrade.
+   */
+  function upgradeElementsInternal(elements) {
+    if (!Array.isArray(elements)) {
+      if (typeof elements.item === 'function') {
+        elements = Array.prototype.slice.call(/** @type {Array} */ (elements));
+      } else {
+        elements = [elements];
+      }
+    }
+    for (var i = 0, n = elements.length, element; i < n; i++) {
+      element = elements[i];
+      if (element instanceof HTMLElement) {
+        upgradeElementInternal(element);
+        if (element.children.length > 0) {
+          upgradeElementsInternal(element.children);
+        }
+      }
+    }
+  }
+
+  /**
+   * Registers a class for future use and attempts to upgrade existing DOM.
+   *
+   * @param {componentHandler.ComponentConfigPublic} config
+   */
+  function registerInternal(config) {
+    // In order to support both Closure-compiled and uncompiled code accessing
+    // this method, we need to allow for both the dot and array syntax for
+    // property access. You'll therefore see the `foo.bar || foo['bar']`
+    // pattern repeated across this method.
+    var widgetMissing = (typeof config.widget === 'undefined' &&
+        typeof config['widget'] === 'undefined');
+    var widget = true;
+
+    if (!widgetMissing) {
+      widget = config.widget || config['widget'];
+    }
+
+    var newConfig = /** @type {componentHandler.ComponentConfig} */ ({
+      classConstructor: config.constructor || config['constructor'],
+      className: config.classAsString || config['classAsString'],
+      cssClass: config.cssClass || config['cssClass'],
+      widget: widget,
+      callbacks: []
+    });
+
+    registeredComponents_.forEach(function(item) {
+      if (item.cssClass === newConfig.cssClass) {
+        throw new Error('The provided cssClass has already been registered: ' 
+ item.cssClass);
+      }
+      if (item.className === newConfig.className) {
+        throw new Error('The provided className has already been registered');
+      }
+    });
+
+    if (config.constructor.prototype
+        .hasOwnProperty(componentConfigProperty_)) {
+      throw new Error(
+          'MDL component classes must not have ' + componentConfigProperty_ +
+          ' defined as a property.');
+    }
+
+    var found = findRegisteredClass_(config.classAsString, newConfig);
+
+    if (!found) {
+      registeredComponents_.push(newConfig);
+    }
+  }
+
+  /**
+   * Allows user to be alerted to any upgrades that are performed for a given
+   * component type
+   *
+   * @param {string} jsClass The class name of the MDL component we wish
+   * to hook into for any upgrades performed.
+   * @param {function(!HTMLElement)} callback The function to call upon an
+   * upgrade. This function should expect 1 parameter - the HTMLElement which
+   * got upgraded.
+   */
+  function registerUpgradedCallbackInternal(jsClass, callback) {
+    var regClass = findRegisteredClass_(jsClass);
+    if (regClass) {
+      regClass.callbacks.push(callback);
+    }
+  }
+
+  /**
+   * Upgrades all registered components found in the current DOM. This is
+   * automatically called on window load.
+   */
+  function upgradeAllRegisteredInternal() {
+    for (var n = 0; n < registeredComponents_.length; n++) {
+      upgradeDomInternal(registeredComponents_[n].className);
+    }
+  }
+
+  /**
+   * Finds a created component by a given DOM node.
+   *
+   * @param {!Node} node
+   * @return {*}
+   */
+  function findCreatedComponentByNodeInternal(node) {
+    for (var n = 0; n < createdComponents_.length; n++) {
+      var component = createdComponents_[n];
+      if (component.element_ === node) {
+        return component;
+      }
+    }
+  }
+
+  /**
+   * Check the component for the downgrade method.
+   * Execute if found.
+   * Remove component from createdComponents list.
+   *
+   * @param {*} component
+   */
+  function deconstructComponentInternal(component) {
+    if (component &&
+        component[componentConfigProperty_]
+          .classConstructor.prototype
+          .hasOwnProperty(downgradeMethod_)) {
+      component[downgradeMethod_]();
+      var componentIndex = createdComponents_.indexOf(component);
+      createdComponents_.splice(componentIndex, 1);
+
+      var upgrades = 
component.element_.getAttribute('data-upgraded').split(',');
+      var componentPlace = upgrades.indexOf(
+          component[componentConfigProperty_].classAsString);
+      upgrades.splice(componentPlace, 1);
+      component.element_.setAttribute('data-upgraded', upgrades.join(','));
+
+      var ev = document.createEvent('Events');
+      ev.initEvent('mdl-componentdowngraded', true, true);
+      component.element_.dispatchEvent(ev);
+    }
+  }
+
+  /**
+   * Downgrade either a given node, an array of nodes, or a NodeList.
+   *
+   * @param {!Node|!Array<!Node>|!NodeList} nodes
+   */
+  function downgradeNodesInternal(nodes) {
+    /**
+     * Auxiliary function to downgrade a single node.
+     * @param  {!Node} node the node to be downgraded
+     */
+    var downgradeNode = function(node) {
+      deconstructComponentInternal(findCreatedComponentByNodeInternal(node));
+    };
+    if (nodes instanceof Array || nodes instanceof NodeList) {
+      for (var n = 0; n < nodes.length; n++) {
+        downgradeNode(nodes[n]);
+      }
+    } else if (nodes instanceof Node) {
+      downgradeNode(nodes);
+    } else {
+      throw new Error('Invalid argument provided to downgrade MDL nodes.');
+    }
+  }
+
+  // Now return the functions that should be made public with their publicly
+  // facing names...
+  return {
+    upgradeDom: upgradeDomInternal,
+    upgradeElement: upgradeElementInternal,
+    upgradeElements: upgradeElementsInternal,
+    upgradeAllRegistered: upgradeAllRegisteredInternal,
+    registerUpgradedCallback: registerUpgradedCallbackInternal,
+    register: registerInternal,
+    downgradeElements: downgradeNodesInternal
+  };
+})();
+
+/**
+ * Describes the type of a registered component type managed by
+ * componentHandler. Provided for benefit of the Closure compiler.
+ *
+ * @typedef {{
+ *   constructor: Function,
+ *   classAsString: string,
+ *   cssClass: string,
+ *   widget: (string|boolean|undefined)
+ * }}
+ */
+componentHandler.ComponentConfigPublic;  // jshint ignore:line
+
+/**
+ * Describes the type of a registered component type managed by
+ * componentHandler. Provided for benefit of the Closure compiler.
+ *
+ * @typedef {{
+ *   constructor: !Function,
+ *   className: string,
+ *   cssClass: string,
+ *   widget: (string|boolean),
+ *   callbacks: !Array<function(!HTMLElement)>
+ * }}
+ */
+componentHandler.ComponentConfig;  // jshint ignore:line
+
+/**
+ * Created component (i.e., upgraded element) type as managed by
+ * componentHandler. Provided for benefit of the Closure compiler.
+ *
+ * @typedef {{
+ *   element_: !HTMLElement,
+ *   className: string,
+ *   classAsString: string,
+ *   cssClass: string,
+ *   widget: string
+ * }}
+ */
+componentHandler.Component;  // jshint ignore:line
+
+// Export all symbols, for the benefit of Closure compiler.
+// No effect on uncompiled code.
+componentHandler['upgradeDom'] = componentHandler.upgradeDom;
+componentHandler['upgradeElement'] = componentHandler.upgradeElement;
+componentHandler['upgradeElements'] = componentHandler.upgradeElements;
+componentHandler['upgradeAllRegistered'] =
+    componentHandler.upgradeAllRegistered;
+componentHandler['registerUpgradedCallback'] =
+    componentHandler.registerUpgradedCallback;
+componentHandler['register'] = componentHandler.register;
+componentHandler['downgradeElements'] = componentHandler.downgradeElements;
+window.componentHandler = componentHandler;
+window['componentHandler'] = componentHandler;
+
+window.addEventListener('load', function() {
+  'use strict';
+
+  /**
+   * Performs a "Cutting the mustard" test. If the browser supports the 
features
+   * tested, adds a mdl-js class to the <html> element. It then upgrades all 
MDL
+   * components requiring JavaScript.
+   */
+  if ('classList' in document.createElement('div') &&
+      'querySelector' in document &&
+      'addEventListener' in window && Array.prototype.forEach) {
+    document.documentElement.classList.add('mdl-js');
+    componentHandler.upgradeAllRegistered();
+  } else {
+    /**
+     * Dummy function to avoid JS errors.
+     */
+    componentHandler.upgradeElement = function() {};
+    /**
+     * Dummy function to avoid JS errors.
+     */
+    componentHandler.register = function() {};
+  }
+});
+
+// Source: 
https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js
+// Adapted from https://gist.github.com/paulirish/1579671 which derived from
+// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
+// 
http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
+// requestAnimationFrame polyfill by Erik Möller.
+// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon
+// MIT license
+if (!Date.now) {
+    /**
+   * Date.now polyfill.
+   * @return {number} the current Date
+   */
+    Date.now = function () {
+        return new Date().getTime();
+    };
+    Date['now'] = Date.now;
+}
+var vendors = [
+    'webkit',
+    'moz'
+];
+for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {
+    var vp = vendors[i];
+    window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
+    window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || 
window[vp + 'CancelRequestAnimationFrame'];
+    window['requestAnimationFrame'] = window.requestAnimationFrame;
+    window['cancelAnimationFrame'] = window.cancelAnimationFrame;
+}
+if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || 
!window.requestAnimationFrame || !window.cancelAnimationFrame) {
+    var lastTime = 0;
+    /**
+   * requestAnimationFrame polyfill.
+   * @param  {!Function} callback the callback function.
+   */
+    window.requestAnimationFrame = function (callback) {
+        var now = Date.now();
+        var nextTime = Math.max(lastTime + 16, now);
+        return setTimeout(function () {
+            callback(lastTime = nextTime);
+        }, nextTime - now);
+    };
+    window.cancelAnimationFrame = clearTimeout;
+    window['requestAnimationFrame'] = window.requestAnimationFrame;
+    window['cancelAnimationFrame'] = window.cancelAnimationFrame;
+}
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+   * Class constructor for Button MDL component.
+   * Implements MDL component design pattern defined at:
+   * https://github.com/jasonmayes/mdl-component-design-pattern
+   *
+   * @param {HTMLElement} element The element that will be upgraded.
+   */
+var MaterialButton = function MaterialButton(element) {
+    this.element_ = element;
+    // Initialize instance.
+    this.init();
+};
+window['MaterialButton'] = MaterialButton;
+/**
+   * Store constants in one place so they can be updated easily.
+   *
+   * @enum {string | number}
+   * @private
+   */
+MaterialButton.prototype.Constant_ = {};
+/**
+   * Store strings for class names defined by this component that are used in
+   * JavaScript. This allows us to simply change it in one place should we
+   * decide to modify at a later date.
+   *
+   * @enum {string}
+   * @private
+   */
+MaterialButton.prototype.CssClasses_ = {
+    RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+    RIPPLE_CONTAINER: 'mdl-button__ripple-container',
+    RIPPLE: 'mdl-ripple'
+};
+/**
+   * Handle blur of element.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialButton.prototype.blurHandler_ = function (event) {
+    if (event) {
+        this.element_.blur();
+    }
+};
+// Public methods.
+/**
+   * Disable button.
+   *
+   * @public
+   */
+MaterialButton.prototype.disable = function () {
+    this.element_.disabled = true;
+};
+MaterialButton.prototype['disable'] = MaterialButton.prototype.disable;
+/**
+   * Enable button.
+   *
+   * @public
+   */
+MaterialButton.prototype.enable = function () {
+    this.element_.disabled = false;
+};
+MaterialButton.prototype['enable'] = MaterialButton.prototype.enable;
+/**
+   * Initialize element.
+   */
+MaterialButton.prototype.init = function () {
+    if (this.element_) {
+        if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+            var rippleContainer = document.createElement('span');
+            rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+            this.rippleElement_ = document.createElement('span');
+            this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);
+            rippleContainer.appendChild(this.rippleElement_);
+            this.boundRippleBlurHandler = this.blurHandler_.bind(this);
+            this.rippleElement_.addEventListener('mouseup', 
this.boundRippleBlurHandler);
+            this.element_.appendChild(rippleContainer);
+        }
+        this.boundButtonBlurHandler = this.blurHandler_.bind(this);
+        this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);
+        this.element_.addEventListener('mouseleave', 
this.boundButtonBlurHandler);
+    }
+};
+/**
+   * Downgrade the element.
+   *
+   * @private
+   */
+MaterialButton.prototype.mdlDowngrade_ = function () {
+    if (this.rippleElement_) {
+        this.rippleElement_.removeEventListener('mouseup', 
this.boundRippleBlurHandler);
+    }
+    this.element_.removeEventListener('mouseup', this.boundButtonBlurHandler);
+    this.element_.removeEventListener('mouseleave', 
this.boundButtonBlurHandler);
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
+    constructor: MaterialButton,
+    classAsString: 'MaterialButton',
+    cssClass: 'mdl-js-button',
+    widget: true
+});
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+   * Class constructor for Checkbox MDL component.
+   * Implements MDL component design pattern defined at:
+   * https://github.com/jasonmayes/mdl-component-design-pattern
+   *
+   * @constructor
+   * @param {HTMLElement} element The element that will be upgraded.
+   */
+var MaterialCheckbox = function MaterialCheckbox(element) {
+    this.element_ = element;
+    // Initialize instance.
+    this.init();
+};
+window['MaterialCheckbox'] = MaterialCheckbox;
+/**
+   * Store constants in one place so they can be updated easily.
+   *
+   * @enum {string | number}
+   * @private
+   */
+MaterialCheckbox.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
+   * Store strings for class names defined by this component that are used in
+   * JavaScript. This allows us to simply change it in one place should we
+   * decide to modify at a later date.
+   *
+   * @enum {string}
+   * @private
+   */
+MaterialCheckbox.prototype.CssClasses_ = {
+    INPUT: 'mdl-checkbox__input',
+    BOX_OUTLINE: 'mdl-checkbox__box-outline',
+    FOCUS_HELPER: 'mdl-checkbox__focus-helper',
+    TICK_OUTLINE: 'mdl-checkbox__tick-outline',
+    RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+    RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+    RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',
+    RIPPLE_CENTER: 'mdl-ripple--center',
+    RIPPLE: 'mdl-ripple',
+    IS_FOCUSED: 'is-focused',
+    IS_DISABLED: 'is-disabled',
+    IS_CHECKED: 'is-checked',
+    IS_UPGRADED: 'is-upgraded'
+};
+/**
+   * Handle change of state.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialCheckbox.prototype.onChange_ = function (event) {
+    this.updateClasses_();
+};
+/**
+   * Handle focus of element.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialCheckbox.prototype.onFocus_ = function (event) {
+    this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+};
+/**
+   * Handle lost focus of element.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialCheckbox.prototype.onBlur_ = function (event) {
+    this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+};
+/**
+   * Handle mouseup.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialCheckbox.prototype.onMouseUp_ = function (event) {
+    this.blur_();
+};
+/**
+   * Handle class updates.
+   *
+   * @private
+   */
+MaterialCheckbox.prototype.updateClasses_ = function () {
+    this.checkDisabled();
+    this.checkToggleState();
+};
+/**
+   * Add blur.
+   *
+   * @private
+   */
+MaterialCheckbox.prototype.blur_ = function () {
+    // TODO: figure out why there's a focus event being fired after our blur,
+    // so that we can avoid this hack.
+    window.setTimeout(function () {
+        this.inputElement_.blur();
+    }.bind(this), this.Constant_.TINY_TIMEOUT);
+};
+// Public methods.
+/**
+   * Check the inputs toggle state and update display.
+   *
+   * @public
+   */
+MaterialCheckbox.prototype.checkToggleState = function () {
+    if (this.inputElement_.checked) {
+        this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+    } else {
+        this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+    }
+};
+MaterialCheckbox.prototype['checkToggleState'] = 
MaterialCheckbox.prototype.checkToggleState;
+/**
+   * Check the inputs disabled state and update display.
+   *
+   * @public
+   */
+MaterialCheckbox.prototype.checkDisabled = function () {
+    if (this.inputElement_.disabled) {
+        this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+    } else {
+        this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+    }
+};
+MaterialCheckbox.prototype['checkDisabled'] = 
MaterialCheckbox.prototype.checkDisabled;
+/**
+   * Disable checkbox.
+   *
+   * @public
+   */
+MaterialCheckbox.prototype.disable = function () {
+    this.inputElement_.disabled = true;
+    this.updateClasses_();
+};
+MaterialCheckbox.prototype['disable'] = MaterialCheckbox.prototype.disable;
+/**
+   * Enable checkbox.
+   *
+   * @public
+   */
+MaterialCheckbox.prototype.enable = function () {
+    this.inputElement_.disabled = false;
+    this.updateClasses_();
+};
+MaterialCheckbox.prototype['enable'] = MaterialCheckbox.prototype.enable;
+/**
+   * Check checkbox.
+   *
+   * @public
+   */
+MaterialCheckbox.prototype.check = function () {
+    this.inputElement_.checked = true;
+    this.updateClasses_();
+};
+MaterialCheckbox.prototype['check'] = MaterialCheckbox.prototype.check;
+/**
+   * Uncheck checkbox.
+   *
+   * @public
+   */
+MaterialCheckbox.prototype.uncheck = function () {
+    this.inputElement_.checked = false;
+    this.updateClasses_();
+};
+MaterialCheckbox.prototype['uncheck'] = MaterialCheckbox.prototype.uncheck;
+/**
+   * Initialize element.
+   */
+MaterialCheckbox.prototype.init = function () {
+    if (this.element_) {
+        this.inputElement_ = this.element_.querySelector('.' + 
this.CssClasses_.INPUT);
+        var boxOutline = document.createElement('span');
+        boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
+        var tickContainer = document.createElement('span');
+        tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
+        var tickOutline = document.createElement('span');
+        tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
+        boxOutline.appendChild(tickOutline);
+        this.element_.appendChild(tickContainer);
+        this.element_.appendChild(boxOutline);
+        if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+            this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+            this.rippleContainerElement_ = document.createElement('span');
+            
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+            
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+            
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+            this.boundRippleMouseUp = this.onMouseUp_.bind(this);
+            this.rippleContainerElement_.addEventListener('mouseup', 
this.boundRippleMouseUp);
+            var ripple = document.createElement('span');
+            ripple.classList.add(this.CssClasses_.RIPPLE);
+            this.rippleContainerElement_.appendChild(ripple);
+            this.element_.appendChild(this.rippleContainerElement_);
+        }
+        this.boundInputOnChange = this.onChange_.bind(this);
+        this.boundInputOnFocus = this.onFocus_.bind(this);
+        this.boundInputOnBlur = this.onBlur_.bind(this);
+        this.boundElementMouseUp = this.onMouseUp_.bind(this);
+        this.inputElement_.addEventListener('change', this.boundInputOnChange);
+        this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
+        this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
+        this.element_.addEventListener('mouseup', this.boundElementMouseUp);
+        this.updateClasses_();
+        this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+    }
+};
+/**
+   * Downgrade the component.
+   *
+   * @private
+   */
+MaterialCheckbox.prototype.mdlDowngrade_ = function () {
+    if (this.rippleContainerElement_) {
+        this.rippleContainerElement_.removeEventListener('mouseup', 
this.boundRippleMouseUp);
+    }
+    this.inputElement_.removeEventListener('change', this.boundInputOnChange);
+    this.inputElement_.removeEventListener('focus', this.boundInputOnFocus);
+    this.inputElement_.removeEventListener('blur', this.boundInputOnBlur);
+    this.element_.removeEventListener('mouseup', this.boundElementMouseUp);
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
+    constructor: MaterialCheckbox,
+    classAsString: 'MaterialCheckbox',
+    cssClass: 'mdl-js-checkbox',
+    widget: true
+});
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+   * Class constructor for icon toggle MDL component.
+   * Implements MDL component design pattern defined at:
+   * https://github.com/jasonmayes/mdl-component-design-pattern
+   *
+   * @constructor
+   * @param {HTMLElement} element The element that will be upgraded.
+   */
+var MaterialIconToggle = function MaterialIconToggle(element) {
+    this.element_ = element;
+    // Initialize instance.
+    this.init();
+};
+window['MaterialIconToggle'] = MaterialIconToggle;
+/**
+   * Store constants in one place so they can be updated easily.
+   *
+   * @enum {string | number}
+   * @private
+   */
+MaterialIconToggle.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
+   * Store strings for class names defined by this component that are used in
+   * JavaScript. This allows us to simply change it in one place should we
+   * decide to modify at a later date.
+   *
+   * @enum {string}
+   * @private
+   */
+MaterialIconToggle.prototype.CssClasses_ = {
+    INPUT: 'mdl-icon-toggle__input',
+    JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+    RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+    RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',
+    RIPPLE_CENTER: 'mdl-ripple--center',
+    RIPPLE: 'mdl-ripple',
+    IS_FOCUSED: 'is-focused',
+    IS_DISABLED: 'is-disabled',
+    IS_CHECKED: 'is-checked'
+};
+/**
+   * Handle change of state.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialIconToggle.prototype.onChange_ = function (event) {
+    this.updateClasses_();
+};
+/**
+   * Handle focus of element.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialIconToggle.prototype.onFocus_ = function (event) {
+    this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+};
+/**
+   * Handle lost focus of element.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialIconToggle.prototype.onBlur_ = function (event) {
+    this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+};
+/**
+   * Handle mouseup.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialIconToggle.prototype.onMouseUp_ = function (event) {
+    this.blur_();
+};
+/**
+   * Handle class updates.
+   *
+   * @private
+   */
+MaterialIconToggle.prototype.updateClasses_ = function () {
+    this.checkDisabled();
+    this.checkToggleState();
+};
+/**
+   * Add blur.
+   *
+   * @private
+   */
+MaterialIconToggle.prototype.blur_ = function () {
+    // TODO: figure out why there's a focus event being fired after our blur,
+    // so that we can avoid this hack.
+    window.setTimeout(function () {
+        this.inputElement_.blur();
+    }.bind(this), this.Constant_.TINY_TIMEOUT);
+};
+// Public methods.
+/**
+   * Check the inputs toggle state and update display.
+   *
+   * @public
+   */
+MaterialIconToggle.prototype.checkToggleState = function () {
+    if (this.inputElement_.checked) {
+        this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+    } else {
+        this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+    }
+};
+MaterialIconToggle.prototype['checkToggleState'] = 
MaterialIconToggle.prototype.checkToggleState;
+/**
+   * Check the inputs disabled state and update display.
+   *
+   * @public
+   */
+MaterialIconToggle.prototype.checkDisabled = function () {
+    if (this.inputElement_.disabled) {
+        this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+    } else {
+        this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+    }
+};
+MaterialIconToggle.prototype['checkDisabled'] = 
MaterialIconToggle.prototype.checkDisabled;
+/**
+   * Disable icon toggle.
+   *
+   * @public
+   */
+MaterialIconToggle.prototype.disable = function () {
+    this.inputElement_.disabled = true;
+    this.updateClasses_();
+};
+MaterialIconToggle.prototype['disable'] = MaterialIconToggle.prototype.disable;
+/**
+   * Enable icon toggle.
+   *
+   * @public
+   */
+MaterialIconToggle.prototype.enable = function () {
+    this.inputElement_.disabled = false;
+    this.updateClasses_();
+};
+MaterialIconToggle.prototype['enable'] = MaterialIconToggle.prototype.enable;
+/**
+   * Check icon toggle.
+   *
+   * @public
+   */
+MaterialIconToggle.prototype.check = function () {
+    this.inputElement_.checked = true;
+    this.updateClasses_();
+};
+MaterialIconToggle.prototype['check'] = MaterialIconToggle.prototype.check;
+/**
+   * Uncheck icon toggle.
+   *
+   * @public
+   */
+MaterialIconToggle.prototype.uncheck = function () {
+    this.inputElement_.checked = false;
+    this.updateClasses_();
+};
+MaterialIconToggle.prototype['uncheck'] = MaterialIconToggle.prototype.uncheck;
+/**
+   * Initialize element.
+   */
+MaterialIconToggle.prototype.init = function () {
+    if (this.element_) {
+        this.inputElement_ = this.element_.querySelector('.' + 
this.CssClasses_.INPUT);
+        if 
(this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
+            this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+            this.rippleContainerElement_ = document.createElement('span');
+            
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+            
this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
+            
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+            this.boundRippleMouseUp = this.onMouseUp_.bind(this);
+            this.rippleContainerElement_.addEventListener('mouseup', 
this.boundRippleMouseUp);
+            var ripple = document.createElement('span');
+            ripple.classList.add(this.CssClasses_.RIPPLE);
+            this.rippleContainerElement_.appendChild(ripple);
+            this.element_.appendChild(this.rippleContainerElement_);
+        }
+        this.boundInputOnChange = this.onChange_.bind(this);
+        this.boundInputOnFocus = this.onFocus_.bind(this);
+        this.boundInputOnBlur = this.onBlur_.bind(this);
+        this.boundElementOnMouseUp = this.onMouseUp_.bind(this);
+        this.inputElement_.addEventListener('change', this.boundInputOnChange);
+        this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
+        this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
+        this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);
+        this.updateClasses_();
+        this.element_.classList.add('is-upgraded');
+    }
+};
+/**
+   * Downgrade the component
+   *
+   * @private
+   */
+MaterialIconToggle.prototype.mdlDowngrade_ = function () {
+    if (this.rippleContainerElement_) {
+        this.rippleContainerElement_.removeEventListener('mouseup', 
this.boundRippleMouseUp);
+    }
+    this.inputElement_.removeEventListener('change', this.boundInputOnChange);
+    this.inputElement_.removeEventListener('focus', this.boundInputOnFocus);
+    this.inputElement_.removeEventListener('blur', this.boundInputOnBlur);
+    this.element_.removeEventListener('mouseup', this.boundElementOnMouseUp);
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
+    constructor: MaterialIconToggle,
+    classAsString: 'MaterialIconToggle',
+    cssClass: 'mdl-js-icon-toggle',
+    widget: true
+});
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+   * Class constructor for dropdown MDL component.
+   * Implements MDL component design pattern defined at:
+   * https://github.com/jasonmayes/mdl-component-design-pattern
+   *
+   * @constructor
+   * @param {HTMLElement} element The element that will be upgraded.
+   */
+var MaterialMenu = function MaterialMenu(element) {
+    this.element_ = element;
+    // Initialize instance.
+    this.init();
+};
+window['MaterialMenu'] = MaterialMenu;
+/**
+   * Store constants in one place so they can be updated easily.
+   *
+   * @enum {string | number}
+   * @private
+   */
+MaterialMenu.prototype.Constant_ = {
+    // Total duration of the menu animation.
+    TRANSITION_DURATION_SECONDS: 0.3,
+    // The fraction of the total duration we want to use for menu item 
animations.
+    TRANSITION_DURATION_FRACTION: 0.8,
+    // How long the menu stays open after choosing an option (so the user can 
see
+    // the ripple).
+    CLOSE_TIMEOUT: 150
+};
+/**
+   * Keycodes, for code readability.
+   *
+   * @enum {number}
+   * @private
+   */
+MaterialMenu.prototype.Keycodes_ = {
+    ENTER: 13,
+    ESCAPE: 27,
+    SPACE: 32,
+    UP_ARROW: 38,
+    DOWN_ARROW: 40
+};
+/**
+   * Store strings for class names defined by this component that are used in
+   * JavaScript. This allows us to simply change it in one place should we
+   * decide to modify at a later date.
+   *
+   * @enum {string}
+   * @private
+   */
+MaterialMenu.prototype.CssClasses_ = {
+    CONTAINER: 'mdl-menu__container',
+    OUTLINE: 'mdl-menu__outline',
+    ITEM: 'mdl-menu__item',
+    ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
+    RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+    RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+    RIPPLE: 'mdl-ripple',
+    // Statuses
+    IS_UPGRADED: 'is-upgraded',
+    IS_VISIBLE: 'is-visible',
+    IS_ANIMATING: 'is-animating',
+    // Alignment options
+    BOTTOM_LEFT: 'mdl-menu--bottom-left',
+    // This is the default.
+    BOTTOM_RIGHT: 'mdl-menu--bottom-right',
+    TOP_LEFT: 'mdl-menu--top-left',
+    TOP_RIGHT: 'mdl-menu--top-right',
+    UNALIGNED: 'mdl-menu--unaligned'
+};
+/**
+   * Initialize element.
+   */
+MaterialMenu.prototype.init = function () {
+    if (this.element_) {
+        // Create container for the menu.
+        var container = document.createElement('div');
+        container.classList.add(this.CssClasses_.CONTAINER);
+        this.element_.parentElement.insertBefore(container, this.element_);
+        this.element_.parentElement.removeChild(this.element_);
+        container.appendChild(this.element_);
+        this.container_ = container;
+        // Create outline for the menu (shadow and background).
+        var outline = document.createElement('div');
+        outline.classList.add(this.CssClasses_.OUTLINE);
+        this.outline_ = outline;
+        container.insertBefore(outline, this.element_);
+        // Find the "for" element and bind events to it.
+        var forElId = this.element_.getAttribute('for') || 
this.element_.getAttribute('data-for');
+        var forEl = null;
+        if (forElId) {
+            forEl = document.getElementById(forElId);
+            if (forEl) {
+                this.forElement_ = forEl;
+                forEl.addEventListener('click', 
this.handleForClick_.bind(this));
+                forEl.addEventListener('keydown', 
this.handleForKeyboardEvent_.bind(this));
+            }
+        }
+        var items = this.element_.querySelectorAll('.' + 
this.CssClasses_.ITEM);
+        this.boundItemKeydown = this.handleItemKeyboardEvent_.bind(this);
+        this.boundItemClick = this.handleItemClick_.bind(this);
+        for (var i = 0; i < items.length; i++) {
+            // Add a listener to each menu item.
+            items[i].addEventListener('click', this.boundItemClick);
+            // Add a tab index to each menu item.
+            items[i].tabIndex = '-1';
+            // Add a keyboard listener to each menu item.
+            items[i].addEventListener('keydown', this.boundItemKeydown);
+        }
+        // Add ripple classes to each item, if the user has enabled ripples.
+        if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+            this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+            for (i = 0; i < items.length; i++) {
+                var item = items[i];
+                var rippleContainer = document.createElement('span');
+                
rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
+                var ripple = document.createElement('span');
+                ripple.classList.add(this.CssClasses_.RIPPLE);
+                rippleContainer.appendChild(ripple);
+                item.appendChild(rippleContainer);
+                item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+            }
+        }
+        // Copy alignment classes to the container, so the outline can use 
them.
+        if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
+            this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
+        }
+        if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+            this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
+        }
+        if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+            this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
+        }
+        if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+            this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
+        }
+        if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+            this.outline_.classList.add(this.CssClasses_.UNALIGNED);
+        }
+        container.classList.add(this.CssClasses_.IS_UPGRADED);
+    }
+};
+/**
+   * Handles a click on the "for" element, by positioning the menu and then
+   * toggling it.
+   *
+   * @param {Event} evt The event that fired.
+   * @private
+   */
+MaterialMenu.prototype.handleForClick_ = function (evt) {
+    if (this.element_ && this.forElement_) {
+        var rect = this.forElement_.getBoundingClientRect();
+        var forRect = this.forElement_.parentElement.getBoundingClientRect();
+        if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+        } else if 
(this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+            // Position below the "for" element, aligned to its right.
+            this.container_.style.right = forRect.right - rect.right + 'px';
+            this.container_.style.top = this.forElement_.offsetTop + 
this.forElement_.offsetHeight + 'px';
+        } else if 
(this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+            // Position above the "for" element, aligned to its left.
+            this.container_.style.left = this.forElement_.offsetLeft + 'px';
+            this.container_.style.bottom = forRect.bottom - rect.top + 'px';
+        } else if 
(this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+            // Position above the "for" element, aligned to its right.
+            this.container_.style.right = forRect.right - rect.right + 'px';
+            this.container_.style.bottom = forRect.bottom - rect.top + 'px';
+        } else {
+            // Default: position below the "for" element, aligned to its left.
+            this.container_.style.left = this.forElement_.offsetLeft + 'px';
+            this.container_.style.top = this.forElement_.offsetTop + 
this.forElement_.offsetHeight + 'px';
+        }
+    }
+    this.toggle(evt);
+};
+/**
+   * Handles a keyboard event on the "for" element.
+   *
+   * @param {Event} evt The event that fired.
+   * @private
+   */
+MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) {
+    if (this.element_ && this.container_ && this.forElement_) {
+        var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM 
+ ':not([disabled])');
+        if (items && items.length > 0 && 
this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+            if (evt.keyCode === this.Keycodes_.UP_ARROW) {
+                evt.preventDefault();
+                items[items.length - 1].focus();
+            } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
+                evt.preventDefault();
+                items[0].focus();
+            }
+        }
+    }
+};
+/**
+   * Handles a keyboard event on an item.
+   *
+   * @param {Event} evt The event that fired.
+   * @private
+   */
+MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) {
+    if (this.element_ && this.container_) {
+        var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM 
+ ':not([disabled])');
+        if (items && items.length > 0 && 
this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+            var currentIndex = 
Array.prototype.slice.call(items).indexOf(evt.target);
+            if (evt.keyCode === this.Keycodes_.UP_ARROW) {
+                evt.preventDefault();
+                if (currentIndex > 0) {
+                    items[currentIndex - 1].focus();
+                } else {
+                    items[items.length - 1].focus();
+                }
+            } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
+                evt.preventDefault();
+                if (items.length > currentIndex + 1) {
+                    items[currentIndex + 1].focus();
+                } else {
+                    items[0].focus();
+                }
+            } else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === 
this.Keycodes_.ENTER) {
+                evt.preventDefault();
+                // Send mousedown and mouseup to trigger ripple.
+                var e = new MouseEvent('mousedown');
+                evt.target.dispatchEvent(e);
+                e = new MouseEvent('mouseup');
+                evt.target.dispatchEvent(e);
+                // Send click.
+                evt.target.click();
+            } else if (evt.keyCode === this.Keycodes_.ESCAPE) {
+                evt.preventDefault();
+                this.hide();
+            }
+        }
+    }
+};
+/**
+   * Handles a click event on an item.
+   *
+   * @param {Event} evt The event that fired.
+   * @private
+   */
+MaterialMenu.prototype.handleItemClick_ = function (evt) {
+    if (evt.target.getAttribute('disabled') !== null) {
+        evt.stopPropagation();
+    } else {
+        // Wait some time before closing menu, so the user can see the ripple.
+        this.closing_ = true;
+        window.setTimeout(function (evt) {
+            this.hide();
+            this.closing_ = false;
+        }.bind(this), this.Constant_.CLOSE_TIMEOUT);
+    }
+};
+/**
+   * Calculates the initial clip (for opening the menu) or final clip (for 
closing
+   * it), and applies it. This allows us to animate from or to the correct 
point,
+   * that is, the point it's aligned to in the "for" element.
+   *
+   * @param {number} height Height of the clip rectangle
+   * @param {number} width Width of the clip rectangle
+   * @private
+   */
+MaterialMenu.prototype.applyClip_ = function (height, width) {
+    if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+        // Do not clip.
+        this.element_.style.clip = '';
+    } else if 
(this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+        // Clip to the top right corner of the menu.
+        this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 
'px)';
+    } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+        // Clip to the bottom left corner of the menu.
+        this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 
0)';
+    } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+        // Clip to the bottom right corner of the menu.
+        this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + 
height + 'px ' + width + 'px)';
+    } else {
+        // Default: do not clip (same as clipping to the top left corner).
+        this.element_.style.clip = '';
+    }
+};
+/**
+   * Adds an event listener to clean up after the animation ends.
+   *
+   * @private
+   */
+MaterialMenu.prototype.addAnimationEndListener_ = function () {
+    var cleanup = function () {
+        this.element_.removeEventListener('transitionend', cleanup);
+        this.element_.removeEventListener('webkitTransitionEnd', cleanup);
+        this.element_.classList.remove(this.CssClasses_.IS_ANIMATING);
+    }.bind(this);
+    // Remove animation class once the transition is done.
+    this.element_.addEventListener('transitionend', cleanup);
+    this.element_.addEventListener('webkitTransitionEnd', cleanup);
+};
+/**
+   * Displays the menu.
+   *
+   * @public
+   */
+MaterialMenu.prototype.show = function (evt) {
+    if (this.element_ && this.container_ && this.outline_) {
+        // Measure the inner element.
+        var height = this.element_.getBoundingClientRect().height;
+        var width = this.element_.getBoundingClientRect().width;
+        // Apply the inner element's size to the container and outline.
+        this.container_.style.width = width + 'px';
+        this.container_.style.height = height + 'px';
+        this.outline_.style.width = width + 'px';
+        this.outline_.style.height = height + 'px';
+        var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * 
this.Constant_.TRANSITION_DURATION_FRACTION;
+        // Calculate transition delays for individual menu items, so that they 
fade
+        // in one at a time.
+        var items = this.element_.querySelectorAll('.' + 
this.CssClasses_.ITEM);
+        for (var i = 0; i < items.length; i++) {
+            var itemDelay = null;
+            if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || 
this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+                itemDelay = (height - items[i].offsetTop - 
items[i].offsetHeight) / height * transitionDuration + 's';
+            } else {
+                itemDelay = items[i].offsetTop / height * transitionDuration + 
's';
+            }
+            items[i].style.transitionDelay = itemDelay;
+        }
+        // Apply the initial clip to the text before we start animating.
+        this.applyClip_(height, width);
+        // Wait for the next frame, turn on animation, and apply the final 
clip.
+        // Also make it visible. This triggers the transitions.
+        window.requestAnimationFrame(function () {
+            this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
+            this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 
'px 0)';
+            this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
+        }.bind(this));
+        // Clean up after the animation is complete.
+        this.addAnimationEndListener_();
+        // Add a click listener to the document, to close the menu.
+        var callback = function (e) {
+            // Check to see if the document is processing the same event that
+            // displayed the menu in the first place. If so, do nothing.
+            // Also check to see if the menu is in the process of closing 
itself, and
+            // do nothing in that case.
+            if (e !== evt && !this.closing_) {
+                document.removeEventListener('click', callback);
+                this.hide();
+            }
+        }.bind(this);
+        document.addEventListener('click', callback);
+    }
+};
+MaterialMenu.prototype['show'] = MaterialMenu.prototype.show;
+/**
+   * Hides the menu.
+   *
+   * @public
+   */
+MaterialMenu.prototype.hide = function () {
+    if (this.element_ && this.container_ && this.outline_) {
+        var items = this.element_.querySelectorAll('.' + 
this.CssClasses_.ITEM);
+        // Remove all transition delays; menu items fade out concurrently.
+        for (var i = 0; i < items.length; i++) {
+            items[i].style.transitionDelay = null;
+        }
+        // Measure the inner element.
+        var height = this.element_.getBoundingClientRect().height;
+        var width = this.element_.getBoundingClientRect().width;
+        // Turn on animation, and apply the final clip. Also make invisible.
+        // This triggers the transitions.
+        this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
+        this.applyClip_(height, width);
+        this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
+        // Clean up after the animation is complete.
+        this.addAnimationEndListener_();
+    }
+};
+MaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide;
+/**
+   * Displays or hides the menu, depending on current state.
+   *
+   * @public
+   */
+MaterialMenu.prototype.toggle = function (evt) {
+    if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+        this.hide();
+    } else {
+        this.show(evt);
+    }
+};
+MaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle;
+/**
+   * Downgrade the component.
+   *
+   * @private
+   */
+MaterialMenu.prototype.mdlDowngrade_ = function () {
+    var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+    for (var i = 0; i < items.length; i++) {
+        items[i].removeEventListener('click', this.boundItemClick);
+        items[i].removeEventListener('keydown', this.boundItemKeydown);
+    }
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
+    constructor: MaterialMenu,
+    classAsString: 'MaterialMenu',
+    cssClass: 'mdl-js-menu',
+    widget: true
+});
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+   * Class constructor for Progress MDL component.
+   * Implements MDL component design pattern defined at:
+   * https://github.com/jasonmayes/mdl-component-design-pattern
+   *
+   * @constructor
+   * @param {HTMLElement} element The element that will be upgraded.
+   */
+var MaterialProgress = function MaterialProgress(element) {
+    this.element_ = element;
+    // Initialize instance.
+    this.init();
+};
+window['MaterialProgress'] = MaterialProgress;
+/**
+   * Store constants in one place so they can be updated easily.
+   *
+   * @enum {string | number}
+   * @private
+   */
+MaterialProgress.prototype.Constant_ = {};
+/**
+   * Store strings for class names defined by this component that are used in
+   * JavaScript. This allows us to simply change it in one place should we
+   * decide to modify at a later date.
+   *
+   * @enum {string}
+   * @private
+   */
+MaterialProgress.prototype.CssClasses_ = { INDETERMINATE_CLASS: 
'mdl-progress__indeterminate' };
+/**
+   * Set the current progress of the progressbar.
+   *
+   * @param {number} p Percentage of the progress (0-100)
+   * @public
+   */
+MaterialProgress.prototype.setProgress = function (p) {
+    if 
(this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
+        return;
+    }
+    this.progressbar_.style.width = p + '%';
+};
+MaterialProgress.prototype['setProgress'] = 
MaterialProgress.prototype.setProgress;
+/**
+   * Set the current progress of the buffer.
+   *
+   * @param {number} p Percentage of the buffer (0-100)
+   * @public
+   */
+MaterialProgress.prototype.setBuffer = function (p) {
+    this.bufferbar_.style.width = p + '%';
+    this.auxbar_.style.width = 100 - p + '%';
+};
+MaterialProgress.prototype['setBuffer'] = MaterialProgress.prototype.setBuffer;
+/**
+   * Initialize element.
+   */
+MaterialProgress.prototype.init = function () {
+    if (this.element_) {
+        var el = document.createElement('div');
+        el.className = 'progressbar bar bar1';
+        this.element_.appendChild(el);
+        this.progressbar_ = el;
+        el = document.createElement('div');
+        el.className = 'bufferbar bar bar2';
+        this.element_.appendChild(el);
+        this.bufferbar_ = el;
+        el = document.createElement('div');
+        el.className = 'auxbar bar bar3';
+        this.element_.appendChild(el);
+        this.auxbar_ = el;
+        this.progressbar_.style.width = '0%';
+        this.bufferbar_.style.width = '100%';
+        this.auxbar_.style.width = '0%';
+        this.element_.classList.add('is-upgraded');
+    }
+};
+/**
+   * Downgrade the component
+   *
+   * @private
+   */
+MaterialProgress.prototype.mdlDowngrade_ = function () {
+    while (this.element_.firstChild) {
+        this.element_.removeChild(this.element_.firstChild);
+    }
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
+    constructor: MaterialProgress,
+    classAsString: 'MaterialProgress',
+    cssClass: 'mdl-js-progress',
+    widget: true
+});
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+   * Class constructor for Radio MDL component.
+   * Implements MDL component design pattern defined at:
+   * https://github.com/jasonmayes/mdl-component-design-pattern
+   *
+   * @constructor
+   * @param {HTMLElement} element The element that will be upgraded.
+   */
+var MaterialRadio = function MaterialRadio(element) {
+    this.element_ = element;
+    // Initialize instance.
+    this.init();
+};
+window['MaterialRadio'] = MaterialRadio;
+/**
+   * Store constants in one place so they can be updated easily.
+   *
+   * @enum {string | number}
+   * @private
+   */
+MaterialRadio.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
+/**
+   * Store strings for class names defined by this component that are used in
+   * JavaScript. This allows us to simply change it in one place should we
+   * decide to modify at a later date.
+   *
+   * @enum {string}
+   * @private
+   */
+MaterialRadio.prototype.CssClasses_ = {
+    IS_FOCUSED: 'is-focused',
+    IS_DISABLED: 'is-disabled',
+    IS_CHECKED: 'is-checked',
+    IS_UPGRADED: 'is-upgraded',
+    JS_RADIO: 'mdl-js-radio',
+    RADIO_BTN: 'mdl-radio__button',
+    RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
+    RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
+    RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+    RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+    RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
+    RIPPLE_CENTER: 'mdl-ripple--center',
+    RIPPLE: 'mdl-ripple'
+};
+/**
+   * Handle change of state.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialRadio.prototype.onChange_ = function (event) {
+    // Since other radio buttons don't get change events, we need to look for
+    // them to update their classes.
+    var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
+    for (var i = 0; i < radios.length; i++) {
+        var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
+        // Different name == different group, so no point updating those.
+        if (button.getAttribute('name') === 
this.btnElement_.getAttribute('name')) {
+            radios[i]['MaterialRadio'].updateClasses_();
+        }
+    }
+};
+/**
+   * Handle focus.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialRadio.prototype.onFocus_ = function (event) {
+    this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+};
+/**
+   * Handle lost focus.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialRadio.prototype.onBlur_ = function (event) {
+    this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+};
+/**
+   * Handle mouseup.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialRadio.prototype.onMouseup_ = function (event) {
+    this.blur_();
+};
+/**
+   * Update classes.
+   *
+   * @private
+   */
+MaterialRadio.prototype.updateClasses_ = function () {
+    this.checkDisabled();
+    this.checkToggleState();
+};
+/**
+   * Add blur.
+   *
+   * @private
+   */
+MaterialRadio.prototype.blur_ = function () {
+    // TODO: figure out why there's a focus event being fired after our blur,
+    // so that we can avoid this hack.
+    window.setTimeout(function () {
+        this.btnElement_.blur();
+    }.bind(this), this.Constant_.TINY_TIMEOUT);
+};
+// Public methods.
+/**
+   * Check the components disabled state.
+   *
+   * @public
+   */
+MaterialRadio.prototype.checkDisabled = function () {
+    if (this.btnElement_.disabled) {
+        this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+    } else {
+        this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+    }
+};
+MaterialRadio.prototype['checkDisabled'] = 
MaterialRadio.prototype.checkDisabled;
+/**
+   * Check the components toggled state.
+   *
+   * @public
+   */
+MaterialRadio.prototype.checkToggleState = function () {
+    if (this.btnElement_.checked) {
+        this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+    } else {
+        this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+    }
+};
+MaterialRadio.prototype['checkToggleState'] = 
MaterialRadio.prototype.checkToggleState;
+/**
+   * Disable radio.
+   *
+   * @public
+   */
+MaterialRadio.prototype.disable = function () {
+    this.btnElement_.disabled = true;
+    this.updateClasses_();
+};
+MaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable;
+/**
+   * Enable radio.
+   *
+   * @public
+   */
+MaterialRadio.prototype.enable = function () {
+    this.btnElement_.disabled = false;
+    this.updateClasses_();
+};
+MaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable;
+/**
+   * Check radio.
+   *
+   * @public
+   */
+MaterialRadio.prototype.check = function () {
+    this.btnElement_.checked = true;
+    this.updateClasses_();
+};
+MaterialRadio.prototype['check'] = MaterialRadio.prototype.check;
+/**
+   * Uncheck radio.
+   *
+   * @public
+   */
+MaterialRadio.prototype.uncheck = function () {
+    this.btnElement_.checked = false;
+    this.updateClasses_();
+};
+MaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck;
+/**
+   * Initialize element.
+   */
+MaterialRadio.prototype.init = function () {
+    if (this.element_) {
+        this.btnElement_ = this.element_.querySelector('.' + 
this.CssClasses_.RADIO_BTN);
+        var outerCircle = document.createElement('span');
+        outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
+        var innerCircle = document.createElement('span');
+        innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
+        this.element_.appendChild(outerCircle);
+        this.element_.appendChild(innerCircle);
+        var rippleContainer;
+        if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+            this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+            rippleContainer = document.createElement('span');
+            rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+            rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+            rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
+            rippleContainer.addEventListener('mouseup', 
this.onMouseup_.bind(this));
+            var ripple = document.createElement('span');
+            ripple.classList.add(this.CssClasses_.RIPPLE);
+            rippleContainer.appendChild(ripple);
+            this.element_.appendChild(rippleContainer);
+        }
+        this.btnElement_.addEventListener('change', this.onChange_.bind(this));
+        this.btnElement_.addEventListener('focus', this.onFocus_.bind(this));
+        this.btnElement_.addEventListener('blur', this.onBlur_.bind(this));
+        this.element_.addEventListener('mouseup', this.onMouseup_.bind(this));
+        this.updateClasses_();
+        this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+    }
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
+    constructor: MaterialRadio,
+    classAsString: 'MaterialRadio',
+    cssClass: 'mdl-js-radio',
+    widget: true
+});
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+   * Class constructor for Slider MDL component.
+   * Implements MDL component design pattern defined at:
+   * https://github.com/jasonmayes/mdl-component-design-pattern
+   *
+   * @constructor
+   * @param {HTMLElement} element The element that will be upgraded.
+   */
+var MaterialSlider = function MaterialSlider(element) {
+    this.element_ = element;
+    // Browser feature detection.
+    this.isIE_ = window.navigator.msPointerEnabled;
+    // Initialize instance.
+    this.init();
+};
+window['MaterialSlider'] = MaterialSlider;
+/**
+   * Store constants in one place so they can be updated easily.
+   *
+   * @enum {string | number}
+   * @private
+   */
+MaterialSlider.prototype.Constant_ = {};
+/**
+   * Store strings for class names defined by this component that are used in
+   * JavaScript. This allows us to simply change it in one place should we
+   * decide to modify at a later date.
+   *
+   * @enum {string}
+   * @private
+   */
+MaterialSlider.prototype.CssClasses_ = {
+    IE_CONTAINER: 'mdl-slider__ie-container',
+    SLIDER_CONTAINER: 'mdl-slider__container',
+    BACKGROUND_FLEX: 'mdl-slider__background-flex',
+    BACKGROUND_LOWER: 'mdl-slider__background-lower',
+    BACKGROUND_UPPER: 'mdl-slider__background-upper',
+    IS_LOWEST_VALUE: 'is-lowest-value',
+    IS_UPGRADED: 'is-upgraded'
+};
+/**
+   * Handle input on element.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialSlider.prototype.onInput_ = function (event) {
+    this.updateValueStyles_();
+};
+/**
+   * Handle change on element.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialSlider.prototype.onChange_ = function (event) {
+    this.updateValueStyles_();
+};
+/**
+   * Handle mouseup on element.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   */
+MaterialSlider.prototype.onMouseUp_ = function (event) {
+    event.target.blur();
+};
+/**
+   * Handle mousedown on container element.
+   * This handler is purpose is to not require the use to click
+   * exactly on the 2px slider element, as FireFox seems to be very
+   * strict about this.
+   *
+   * @param {Event} event The event that fired.
+   * @private
+   * @suppress {missingProperties}
+   */
+MaterialSlider.prototype.onContainerMouseDown_ = function (event) {
+    // If this click is not on the parent element (but rather some child)
+    // ignore. It may still bubble up.
+    if (event.target !== this.element_.parentElement) {
+        return;
+    }
+    // Discard the original event and create a new event that
+    // is on the slider element.
+    event.preventDefault();
+    var newEvent = new MouseEvent('mousedown', {
+        target: event.target,
+        buttons: event.buttons,
+        clientX: event.clientX,
+        clientY: this.element_.getBoundingClientRect().y
+    });
+    this.element_.dispatchEvent(newEvent);
+};
+/**
+   * Handle updating of values.
+   *
+   * @private
+   */
+MaterialSlider.prototype.updateValueStyles_ = function () {
+    // Calculate and apply percentages to div structure behind slider.
+    var fraction = (this.element_.value - this.element_.min) / 
(this.element_.max - this.element_.min);
+    if (fraction === 0) {
+        this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
+    } else {
+        this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
+    }
+    if (!this.isIE_) {
+        this.backgroundLower_.style.flex = fraction;
+        this.backgroundLower_.style.webkitFlex = fraction;
+        this.backgroundUpper_.style.flex = 1 - fraction;
+        this.backgroundUpper_.style.webkitFlex = 1 - fraction;
+    }
+};
+// Public methods.
+/**
+   * Disable slider.
+   *
+   * @public
+   */
+MaterialSlider.prototype.disable = function () {
+    this.element_.disabled = true;
+};
+MaterialSlider.prototype['disable'] = MaterialSlider.prototype.disable;
+/**
+   * Enable slider.
+   *
+   * @public
+   */
+MaterialSlider.prototype.enable = function () {
+    this.element_.disabled = false;
+};
+MaterialSlider.prototype['enable'] = MaterialSlider.prototype.enable;
+/**
+   * Update slider value.
+   *
+   * @param {number} value The value to which to set the control (optional).
+   * @public
+   */
+MaterialSlider.prototype.change = function (value) {
+    if (typeof value !== 'undefined') {
+        this.element_.value = value;
+    }
+    this.updateValueStyles_();
+};
+MaterialSlider.prototype['change'] = MaterialSlider.prototype.change;
+/**
+   * Initialize element.
+   */
+MaterialSlider.prototype.init = function () {
+    if (this.element_) {
+        if (this.isIE_) {
+            // Since we need to specify a very large height in IE due to
+            // implementation limitations, we add a parent here that trims it 
down to
+            // a reasonable size.
+            var containerIE = document.createElement('div');
+            containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
+            this.element_.parentElement.insertBefore(containerIE, 
this.element_);
+            this.element_.parentElement.removeChild(this.element_);
+            containerIE.appendChild(this.element_);
+        } else {
+            // For non-IE browsers, we need a div structure that sits behind 
the
+            // slider and allows us to style the left and right sides of it 
with
+            // different colors.
+            var container = document.createElement('div');
+            container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
+            this.element_.parentElement.insertBefore(container, this.element_);
+            this.element_.parentElement.removeChild(this.element_);
+            container.appendChild(this.element_);
+            var backgroundFlex = document.createElement('div');
+            backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
+            container.appendChild(backgroundFlex);
+            this.backgroundLower_ = document.createElement('div');
+            
this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
+            backgroundFlex.appendChild(this.backgroundLower_);
+            this.backgroundUpper_ = document.createElement('div');
+            
this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
+            backgroundFlex.appendChild(this.backgroundUpper_);
+        }
+        this.boundInputHandler = this.onInput_.bind(this);
+        this.boundChangeHandler = this.onChange_.bind(this);
+        this.boundMouseUpHandler = this.onMouseUp_.bind(this);
+        this.boundContainerMouseDownHandler = 
this.onContainerMouseDown_.bind(this);
+        this.element_.addEventListener('input', this.boundInputHandler);
+        this.element_.addEventListener('change', this.boundChangeHandler);
+        this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
+        this.element_.parentElement.addEventListener('mousedown', 
this.boundContainerMouseDownHandler);
+        this.updateValueStyles_();
+        this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+    }
+};
+/**
+   * Downgrade the component
+   *
+   * @private
+   */
+MaterialSlider.prototype.mdlDowngrade_ = function () {
+    this.element_.removeEventListener('input', this.boundInputHandler);
+    this.element_.removeEventListener('change', this.boundChangeHandler);
+    this.element_.removeEventListener('mouseup', this.boundMouseUpHandler);
+    this.element_.parentElement.removeEventListener('mousedown', 
this.boundContainerMouseDownHandler);
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
+    constructor: MaterialSlider,
+    classAsString: 'MaterialSlider',
+    cssClass: 'mdl-js-slider',
+    widget: true
+});
+/**
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+   * Class constructor for Snackbar MDL component.
+   * Implements MDL component design pattern defined at:
+   * https://github.com/jasonmayes/mdl-component-design-pattern
+   *
+   * @constructor
+   * @param {HTMLElement} element The element that will be upgraded.
+   */
+var MaterialSnackbar = function MaterialSnackbar(element) {
+    this.element_ = element;
+    this.active = false;
+    this.init();
+};
+window['MaterialSnackbar'] = MaterialSnackbar;
+/**
+   * Store strings for class names defined by this component that are used in
+   * JavaScript. This allows us to simply change it in one place should we
+   * decide to modify at a later date.
+   *
+   * @enum {string}
+   * @private
+   */
+MaterialSnackbar.prototype.cssClasses_ = {
+    SNACKBAR: 'mdl-snackbar',
+    MESSAGE: 'mdl-snackbar__text',
+    ACTION: 'mdl-snackbar__action',
+    ACTIVE: 'is-active'
+};
+/**
+   * Create the internal snackbar markup.
+   *
+   * @private
+   */
+MaterialSnackbar.prototype.createSnackbar_ = function () {
+    this.snackbarElement_ = document.createElement('div');
+    this.textElement_ = document.createElement('div');
+    this.snackbarElement_.classList.add(this.cssClasses_.SNACKBAR);
+    this.textElement_.classList.add(this.cssClasses_.MESSAGE);
+    this.snackbarElement_.appendChild(this.textElement_);
+    this.snackbarElement_.setAttribute('aria-hidden', true);
+    if (this.actionHandler_) {
+        this.actionElement_ = document.createElement('button');
+        this.actionElement_.type = 'button';
+        this.actionElement_.classList.add(this.cssClasses_.ACTION);
+        this.actionElement_.textContent = this.actionText_;
+        this.snackbarElement_.appendChild(this.actionElement_);
+        this.actionElement_.addEventListener('click', this.actionHandler_);
+    }
+    this.element_.appendChild(this.snackbarElement_);
+    this.textElement_.textContent = this.message_;
+    this.snackbarElement_.classList.add(this.cssClasses_.ACTIVE);
+    this.snackbarElement_.setAttribute('aria-hidden', false);
+    setTimeout(this.cleanup_.bind(this), this.timeout_);
+};
+/**
+   * Remove the internal snackbar markup.
+   *
+   * @private
+   */
+MaterialSnackbar.prototype.removeSnackbar_ = function () {
+    if (this.actionElement_ && this.actionElement_.parentNode) {
+        this.actionElement_.parentNode.removeChild(this.actionElement_);
+    }
+    this.textElement_.parentNode.removeChild(this.textElement_);
+    this.snackbarElement_.parentNode.removeChild(this.snackbarElement_);
+};
+/**
+   * Create the internal snackbar markup.
+   *
+   * @param {Object} data The data for the notification.
+   * @public
+   */
+MaterialSnackbar.prototype.showSnackbar = function (data) {
+    if (data === undefined) {
+        throw new Error('Please provide a data object with at least a message 
to display.');
+    }
+    if (data['message'] === undefined) {
+        throw new Error('Please provide a message to be displayed.');
+    }
+    if (data['actionHandler'] && !data['actionText']) {
+        throw new Error('Please provide action text with the handler.');
+    }
+    if (this.active) {
+        this.queuedNotifications_.push(data);
+    } else {
+        this.active = true;
+        this.message_ = data['message'];
+        if (data['timeout']) {
+            this.timeout_ = data['timeout'];
+        } else {
+            this.timeout_ = 8000;
+        }
+        if (data['actionHandler']) {
+            this.actionHandler_ = data['actionHandler'];
+        }
+        if (data['actionText']) {
+            this.actionText_ = data['actionText'];
+        }
+        this.createSnackbar_();
+    }
+};
+MaterialSnackbar.prototype['showSnackbar'] = 
MaterialSnackbar.prototype.showSnackbar;
+/**
+   * Check if the queue has items within it.
+   * If it does, display the next entry.
+   *
+   * @private
+   */
+MaterialSnackbar.prototype.checkQueue_ = function () {
+    if (this.queuedNotifications_.length > 0) {
+        this.showSnackbar(this.queuedNotifications_.shift());
+    }
+};
+/**
+   * Cleanup the snackbar event listeners and accessiblity attributes.
+   *
+   * @private
+   */
+MaterialSnackbar.prototype.cleanup_ = function () {
+    this.snackbarElement_.classList.remove(this.cssClasses_.ACTIVE);
+    this.snackbarElement_.setAttribute('aria-hidden', true);
+    if (this.actionElement_) {
+        this.actionElement_.removeEventListener('click', this.actionHandler_);
+    }
+    this.setDefaults_();
+    this.active = false;
+    this.removeSnackbar_();
+    this.checkQueue_();
+};
+/**
+   * Clean properties to avoid one entry affecting another.
+   *
+   * @private
+   */
+MaterialSnackbar.prototype.setDefaults_ = function () {
+    this.actionHandler_ = undefined;
+    this.message_ = undefined;
+    this.actionText_ = undefined;
+};
+/**
+   * Initialize the object.
+   *
+   * @public
+   */
+MaterialSnackbar.prototype.init = function () {
+    this.setDefaults_();
+    this.queuedNotifications_ = [];
+};
+MaterialSnackbar.prototype['init'] = MaterialSnackbar.prototype.init;
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
+    constructor: MaterialSnackbar,
+    classAsString: 'MaterialSnackbar',
+    cssClass: 'mdl-js-snackbar',
+    widget: true
+});
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/**
+   * Class constructor for Spinner MDL component.
+   * Implements MDL component design pattern defined at:
+   * https://github.com/jasonmayes/mdl-component-design-pattern
+   *
+   * @param {HTMLElement} element The element that will be upgraded.
+   * @constructor
+   */
+var MaterialSpinner = function MaterialSpinner(element) {
+    this.element_ = element;
+    // Initialize instance.
+    this.init();
+};
+window['MaterialSpinner'] = MaterialSpinner;
+/**
+   * Store constants in one place so they can be updated easily.
+   *
+   * @enum {string | number}
+   * @private
+   */
+MaterialSpinner.prototype.Constant_ = { MDL_SPINNER_LAYER_COUNT: 4 };
+/**
+   * Store strings for class names defined by this component that are used in
+   * JavaScript. This allows us to simply change it in one place should we
+   * decide to modify at a later date.
+   *
+   * @enum {string}
+   * @private
+   */
+MaterialSpinner.prototype.CssClasses_ = {
+    MDL_SPINNER_LAYER: 'mdl-spinner__layer',
+    MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
+    MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
+    MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
+    MDL_SPINNER_LEFT: 'mdl-spinner__left',
+    MDL_SPINNER_RIGHT: 'mdl-spinner__right'
+};
+/**
+   * Auxiliary method to create a spinner layer.
+   *
+   * @param {number} index Index of the layer to be created.
+   * @public
+   */
+MaterialSpinner.prototype.createLayer = function (index) {
+    var layer = document.createElement('div');
+    layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
+    layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
+    var leftClipper = document.createElement('div');
+    leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
+    leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
+    var gapPatch = document.createElement('div');
+    gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
+    var rightClipper = document.createElement('div');
+    rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
+    rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
+    var circleOwners = [
+        leftClipper,
+        gapPatch,
+        rightClipper
+    ];
+    for (var i = 0; i < circleOwners.length; i++) {
+        var circle = document.createElement('div');
+        circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
+        circleOwners[i].appendChild(circle);
+    }
+    layer.appendChild(leftClipper);
+    layer.appendChild(gapPatch);
+    layer.appendChild(rightClipper);
+    this.element_.appendChild(layer);
+};
+MaterialSpinner.prototype['createLayer'] = 
MaterialSpinner.prototype.createLayer;
+/**
+   * Stops the spinner animation.
+   * Public method for users who need to stop the spinner for any reason.
+   *
+   * @public
+   */
+MaterialSpinner.prototype.stop = function () {
+    this.element_.classList.remove('is-active');
+};
+MaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop;
+/**
+   * Starts the spinner animation.
+   * Public method for users who need to manually start the spinner for any 
reason
+   * (instead of just adding the 'is-active' class to their markup).
+   *
+   * @public
+   */
+MaterialSpinner.prototype.start = function () {
+    this.element_.classList.add('is-active');
+};
+MaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start;
+/**
+   * Initialize element.
+   */
+MaterialSpinner.prototype.init = function () {
+    if (this.element_) {
+        for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
+            this.createLayer(i);
+        }
+        this.element_.classList.add('is-upgraded');
+    }
+};
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+componentHandler.register({
+    constructor: MaterialSpinner,
+    classAsString: 'MaterialSpinner',
+    cssClass: 'mdl-js-spinner',
+    widget: true
+});
+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *

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