Added: incubator/myriad/site/css/mdl/material.js URL: http://svn.apache.org/viewvc/incubator/myriad/site/css/mdl/material.js?rev=1717601&view=auto ============================================================================== --- incubator/myriad/site/css/mdl/material.js (added) +++ incubator/myriad/site/css/mdl/material.js Wed Dec 2 10:01:50 2015 @@ -0,0 +1,3972 @@ +;(function() { +"use strict"; + +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/** + * A component handler interface using the revealing module design pattern. + * More details on this design pattern here: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @author Jason Mayes. + */ +/* exported componentHandler */ + +// Pre-defining the componentHandler interface, for closure documentation and +// static verification. +var componentHandler = { + /** + * Searches existing DOM for elements of our component type and upgrades them + * if they have not already been upgraded. + * + * @param {string=} optJsClass the programatic name of the element class we + * need to create a new instance of. + * @param {string=} optCssClass the name of the CSS class elements of this + * type will have. + */ + upgradeDom: function(optJsClass, optCssClass) {}, + /** + * Upgrades a specific element rather than all in the DOM. + * + * @param {!Element} element The element we wish to upgrade. + * @param {string=} optJsClass Optional name of the class we want to upgrade + * the element to. + */ + upgradeElement: function(element, optJsClass) {}, + /** + * Upgrades a specific list of elements rather than all in the DOM. + * + * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements + * The elements we wish to upgrade. + */ + upgradeElements: function(elements) {}, + /** + * Upgrades all registered components found in the current DOM. This is + * automatically called on window load. + */ + upgradeAllRegistered: function() {}, + /** + * Allows user to be alerted to any upgrades that are performed for a given + * component type + * + * @param {string} jsClass The class name of the MDL component we wish + * to hook into for any upgrades performed. + * @param {function(!HTMLElement)} callback The function to call upon an + * upgrade. This function should expect 1 parameter - the HTMLElement which + * got upgraded. + */ + registerUpgradedCallback: function(jsClass, callback) {}, + /** + * Registers a class for future use and attempts to upgrade existing DOM. + * + * @param {componentHandler.ComponentConfigPublic} config the registration configuration + */ + register: function(config) {}, + /** + * Downgrade either a given node, an array of nodes, or a NodeList. + * + * @param {!Node|!Array<!Node>|!NodeList} nodes + */ + downgradeElements: function(nodes) {} +}; + +componentHandler = (function() { + 'use strict'; + + /** @type {!Array<componentHandler.ComponentConfig>} */ + var registeredComponents_ = []; + + /** @type {!Array<componentHandler.Component>} */ + var createdComponents_ = []; + + var downgradeMethod_ = 'mdlDowngrade_'; + var componentConfigProperty_ = 'mdlComponentConfigInternal_'; + + /** + * Searches registered components for a class we are interested in using. + * Optionally replaces a match with passed object if specified. + * + * @param {string} name The name of a class we want to use. + * @param {componentHandler.ComponentConfig=} optReplace Optional object to replace match with. + * @return {!Object|boolean} + * @private + */ + function findRegisteredClass_(name, optReplace) { + for (var i = 0; i < registeredComponents_.length; i++) { + if (registeredComponents_[i].className === name) { + if (typeof optReplace !== 'undefined') { + registeredComponents_[i] = optReplace; + } + return registeredComponents_[i]; + } + } + return false; + } + + /** + * Returns an array of the classNames of the upgraded classes on the element. + * + * @param {!Element} element The element to fetch data from. + * @return {!Array<string>} + * @private + */ + function getUpgradedListOfElement_(element) { + var dataUpgraded = element.getAttribute('data-upgraded'); + // Use `['']` as default value to conform the `,name,name...` style. + return dataUpgraded === null ? [''] : dataUpgraded.split(','); + } + + /** + * Returns true if the given element has already been upgraded for the given + * class. + * + * @param {!Element} element The element we want to check. + * @param {string} jsClass The class to check for. + * @returns {boolean} + * @private + */ + function isElementUpgraded_(element, jsClass) { + var upgradedList = getUpgradedListOfElement_(element); + return upgradedList.indexOf(jsClass) !== -1; + } + + /** + * Searches existing DOM for elements of our component type and upgrades them + * if they have not already been upgraded. + * + * @param {string=} optJsClass the programatic name of the element class we + * need to create a new instance of. + * @param {string=} optCssClass the name of the CSS class elements of this + * type will have. + */ + function upgradeDomInternal(optJsClass, optCssClass) { + if (typeof optJsClass === 'undefined' && + typeof optCssClass === 'undefined') { + for (var i = 0; i < registeredComponents_.length; i++) { + upgradeDomInternal(registeredComponents_[i].className, + registeredComponents_[i].cssClass); + } + } else { + var jsClass = /** @type {string} */ (optJsClass); + if (typeof optCssClass === 'undefined') { + var registeredClass = findRegisteredClass_(jsClass); + if (registeredClass) { + optCssClass = registeredClass.cssClass; + } + } + + var elements = document.querySelectorAll('.' + optCssClass); + for (var n = 0; n < elements.length; n++) { + upgradeElementInternal(elements[n], jsClass); + } + } + } + + /** + * Upgrades a specific element rather than all in the DOM. + * + * @param {!Element} element The element we wish to upgrade. + * @param {string=} optJsClass Optional name of the class we want to upgrade + * the element to. + */ + function upgradeElementInternal(element, optJsClass) { + // Verify argument type. + if (!(typeof element === 'object' && element instanceof Element)) { + throw new Error('Invalid argument provided to upgrade MDL element.'); + } + var upgradedList = getUpgradedListOfElement_(element); + var classesToUpgrade = []; + // If jsClass is not provided scan the registered components to find the + // ones matching the element's CSS classList. + if (!optJsClass) { + var classList = element.classList; + registeredComponents_.forEach(function(component) { + // Match CSS & Not to be upgraded & Not upgraded. + if (classList.contains(component.cssClass) && + classesToUpgrade.indexOf(component) === -1 && + !isElementUpgraded_(element, component.className)) { + classesToUpgrade.push(component); + } + }); + } else if (!isElementUpgraded_(element, optJsClass)) { + classesToUpgrade.push(findRegisteredClass_(optJsClass)); + } + + // Upgrade the element for each classes. + for (var i = 0, n = classesToUpgrade.length, registeredClass; i < n; i++) { + registeredClass = classesToUpgrade[i]; + if (registeredClass) { + // Mark element as upgraded. + upgradedList.push(registeredClass.className); + element.setAttribute('data-upgraded', upgradedList.join(',')); + var instance = new registeredClass.classConstructor(element); + instance[componentConfigProperty_] = registeredClass; + createdComponents_.push(instance); + // Call any callbacks the user has registered with this component type. + for (var j = 0, m = registeredClass.callbacks.length; j < m; j++) { + registeredClass.callbacks[j](element); + } + + if (registeredClass.widget) { + // Assign per element instance for control over API + element[registeredClass.className] = instance; + } + } else { + throw new Error( + 'Unable to find a registered component for the given class.'); + } + + var ev = document.createEvent('Events'); + ev.initEvent('mdl-componentupgraded', true, true); + element.dispatchEvent(ev); + } + } + + /** + * Upgrades a specific list of elements rather than all in the DOM. + * + * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements + * The elements we wish to upgrade. + */ + function upgradeElementsInternal(elements) { + if (!Array.isArray(elements)) { + if (typeof elements.item === 'function') { + elements = Array.prototype.slice.call(/** @type {Array} */ (elements)); + } else { + elements = [elements]; + } + } + for (var i = 0, n = elements.length, element; i < n; i++) { + element = elements[i]; + if (element instanceof HTMLElement) { + upgradeElementInternal(element); + if (element.children.length > 0) { + upgradeElementsInternal(element.children); + } + } + } + } + + /** + * Registers a class for future use and attempts to upgrade existing DOM. + * + * @param {componentHandler.ComponentConfigPublic} config + */ + function registerInternal(config) { + // In order to support both Closure-compiled and uncompiled code accessing + // this method, we need to allow for both the dot and array syntax for + // property access. You'll therefore see the `foo.bar || foo['bar']` + // pattern repeated across this method. + var widgetMissing = (typeof config.widget === 'undefined' && + typeof config['widget'] === 'undefined'); + var widget = true; + + if (!widgetMissing) { + widget = config.widget || config['widget']; + } + + var newConfig = /** @type {componentHandler.ComponentConfig} */ ({ + classConstructor: config.constructor || config['constructor'], + className: config.classAsString || config['classAsString'], + cssClass: config.cssClass || config['cssClass'], + widget: widget, + callbacks: [] + }); + + registeredComponents_.forEach(function(item) { + if (item.cssClass === newConfig.cssClass) { + throw new Error('The provided cssClass has already been registered: ' + item.cssClass); + } + if (item.className === newConfig.className) { + throw new Error('The provided className has already been registered'); + } + }); + + if (config.constructor.prototype + .hasOwnProperty(componentConfigProperty_)) { + throw new Error( + 'MDL component classes must not have ' + componentConfigProperty_ + + ' defined as a property.'); + } + + var found = findRegisteredClass_(config.classAsString, newConfig); + + if (!found) { + registeredComponents_.push(newConfig); + } + } + + /** + * Allows user to be alerted to any upgrades that are performed for a given + * component type + * + * @param {string} jsClass The class name of the MDL component we wish + * to hook into for any upgrades performed. + * @param {function(!HTMLElement)} callback The function to call upon an + * upgrade. This function should expect 1 parameter - the HTMLElement which + * got upgraded. + */ + function registerUpgradedCallbackInternal(jsClass, callback) { + var regClass = findRegisteredClass_(jsClass); + if (regClass) { + regClass.callbacks.push(callback); + } + } + + /** + * Upgrades all registered components found in the current DOM. This is + * automatically called on window load. + */ + function upgradeAllRegisteredInternal() { + for (var n = 0; n < registeredComponents_.length; n++) { + upgradeDomInternal(registeredComponents_[n].className); + } + } + + /** + * Finds a created component by a given DOM node. + * + * @param {!Node} node + * @return {*} + */ + function findCreatedComponentByNodeInternal(node) { + for (var n = 0; n < createdComponents_.length; n++) { + var component = createdComponents_[n]; + if (component.element_ === node) { + return component; + } + } + } + + /** + * Check the component for the downgrade method. + * Execute if found. + * Remove component from createdComponents list. + * + * @param {*} component + */ + function deconstructComponentInternal(component) { + if (component && + component[componentConfigProperty_] + .classConstructor.prototype + .hasOwnProperty(downgradeMethod_)) { + component[downgradeMethod_](); + var componentIndex = createdComponents_.indexOf(component); + createdComponents_.splice(componentIndex, 1); + + var upgrades = component.element_.getAttribute('data-upgraded').split(','); + var componentPlace = upgrades.indexOf( + component[componentConfigProperty_].classAsString); + upgrades.splice(componentPlace, 1); + component.element_.setAttribute('data-upgraded', upgrades.join(',')); + + var ev = document.createEvent('Events'); + ev.initEvent('mdl-componentdowngraded', true, true); + component.element_.dispatchEvent(ev); + } + } + + /** + * Downgrade either a given node, an array of nodes, or a NodeList. + * + * @param {!Node|!Array<!Node>|!NodeList} nodes + */ + function downgradeNodesInternal(nodes) { + /** + * Auxiliary function to downgrade a single node. + * @param {!Node} node the node to be downgraded + */ + var downgradeNode = function(node) { + deconstructComponentInternal(findCreatedComponentByNodeInternal(node)); + }; + if (nodes instanceof Array || nodes instanceof NodeList) { + for (var n = 0; n < nodes.length; n++) { + downgradeNode(nodes[n]); + } + } else if (nodes instanceof Node) { + downgradeNode(nodes); + } else { + throw new Error('Invalid argument provided to downgrade MDL nodes.'); + } + } + + // Now return the functions that should be made public with their publicly + // facing names... + return { + upgradeDom: upgradeDomInternal, + upgradeElement: upgradeElementInternal, + upgradeElements: upgradeElementsInternal, + upgradeAllRegistered: upgradeAllRegisteredInternal, + registerUpgradedCallback: registerUpgradedCallbackInternal, + register: registerInternal, + downgradeElements: downgradeNodesInternal + }; +})(); + +/** + * Describes the type of a registered component type managed by + * componentHandler. Provided for benefit of the Closure compiler. + * + * @typedef {{ + * constructor: Function, + * classAsString: string, + * cssClass: string, + * widget: (string|boolean|undefined) + * }} + */ +componentHandler.ComponentConfigPublic; // jshint ignore:line + +/** + * Describes the type of a registered component type managed by + * componentHandler. Provided for benefit of the Closure compiler. + * + * @typedef {{ + * constructor: !Function, + * className: string, + * cssClass: string, + * widget: (string|boolean), + * callbacks: !Array<function(!HTMLElement)> + * }} + */ +componentHandler.ComponentConfig; // jshint ignore:line + +/** + * Created component (i.e., upgraded element) type as managed by + * componentHandler. Provided for benefit of the Closure compiler. + * + * @typedef {{ + * element_: !HTMLElement, + * className: string, + * classAsString: string, + * cssClass: string, + * widget: string + * }} + */ +componentHandler.Component; // jshint ignore:line + +// Export all symbols, for the benefit of Closure compiler. +// No effect on uncompiled code. +componentHandler['upgradeDom'] = componentHandler.upgradeDom; +componentHandler['upgradeElement'] = componentHandler.upgradeElement; +componentHandler['upgradeElements'] = componentHandler.upgradeElements; +componentHandler['upgradeAllRegistered'] = + componentHandler.upgradeAllRegistered; +componentHandler['registerUpgradedCallback'] = + componentHandler.registerUpgradedCallback; +componentHandler['register'] = componentHandler.register; +componentHandler['downgradeElements'] = componentHandler.downgradeElements; +window.componentHandler = componentHandler; +window['componentHandler'] = componentHandler; + +window.addEventListener('load', function() { + 'use strict'; + + /** + * Performs a "Cutting the mustard" test. If the browser supports the features + * tested, adds a mdl-js class to the <html> element. It then upgrades all MDL + * components requiring JavaScript. + */ + if ('classList' in document.createElement('div') && + 'querySelector' in document && + 'addEventListener' in window && Array.prototype.forEach) { + document.documentElement.classList.add('mdl-js'); + componentHandler.upgradeAllRegistered(); + } else { + /** + * Dummy function to avoid JS errors. + */ + componentHandler.upgradeElement = function() {}; + /** + * Dummy function to avoid JS errors. + */ + componentHandler.register = function() {}; + } +}); + +// Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js +// Adapted from https://gist.github.com/paulirish/1579671 which derived from +// http://paulirish.com/2011/requestanimationframe-for-smart-animating/ +// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating +// requestAnimationFrame polyfill by Erik Möller. +// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen SlaviÄ, Darius Bacon +// MIT license +if (!Date.now) { + /** + * Date.now polyfill. + * @return {number} the current Date + */ + Date.now = function () { + return new Date().getTime(); + }; + Date['now'] = Date.now; +} +var vendors = [ + 'webkit', + 'moz' +]; +for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) { + var vp = vendors[i]; + window.requestAnimationFrame = window[vp + 'RequestAnimationFrame']; + window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame']; + window['requestAnimationFrame'] = window.requestAnimationFrame; + window['cancelAnimationFrame'] = window.cancelAnimationFrame; +} +if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) { + var lastTime = 0; + /** + * requestAnimationFrame polyfill. + * @param {!Function} callback the callback function. + */ + window.requestAnimationFrame = function (callback) { + var now = Date.now(); + var nextTime = Math.max(lastTime + 16, now); + return setTimeout(function () { + callback(lastTime = nextTime); + }, nextTime - now); + }; + window.cancelAnimationFrame = clearTimeout; + window['requestAnimationFrame'] = window.requestAnimationFrame; + window['cancelAnimationFrame'] = window.cancelAnimationFrame; +} +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * Class constructor for Button MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @param {HTMLElement} element The element that will be upgraded. + */ +var MaterialButton = function MaterialButton(element) { + this.element_ = element; + // Initialize instance. + this.init(); +}; +window['MaterialButton'] = MaterialButton; +/** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ +MaterialButton.prototype.Constant_ = {}; +/** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ +MaterialButton.prototype.CssClasses_ = { + RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_CONTAINER: 'mdl-button__ripple-container', + RIPPLE: 'mdl-ripple' +}; +/** + * Handle blur of element. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialButton.prototype.blurHandler_ = function (event) { + if (event) { + this.element_.blur(); + } +}; +// Public methods. +/** + * Disable button. + * + * @public + */ +MaterialButton.prototype.disable = function () { + this.element_.disabled = true; +}; +MaterialButton.prototype['disable'] = MaterialButton.prototype.disable; +/** + * Enable button. + * + * @public + */ +MaterialButton.prototype.enable = function () { + this.element_.disabled = false; +}; +MaterialButton.prototype['enable'] = MaterialButton.prototype.enable; +/** + * Initialize element. + */ +MaterialButton.prototype.init = function () { + if (this.element_) { + if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { + var rippleContainer = document.createElement('span'); + rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER); + this.rippleElement_ = document.createElement('span'); + this.rippleElement_.classList.add(this.CssClasses_.RIPPLE); + rippleContainer.appendChild(this.rippleElement_); + this.boundRippleBlurHandler = this.blurHandler_.bind(this); + this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler); + this.element_.appendChild(rippleContainer); + } + this.boundButtonBlurHandler = this.blurHandler_.bind(this); + this.element_.addEventListener('mouseup', this.boundButtonBlurHandler); + this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler); + } +}; +/** + * Downgrade the element. + * + * @private + */ +MaterialButton.prototype.mdlDowngrade_ = function () { + if (this.rippleElement_) { + this.rippleElement_.removeEventListener('mouseup', this.boundRippleBlurHandler); + } + this.element_.removeEventListener('mouseup', this.boundButtonBlurHandler); + this.element_.removeEventListener('mouseleave', this.boundButtonBlurHandler); +}; +// The component registers itself. It can assume componentHandler is available +// in the global scope. +componentHandler.register({ + constructor: MaterialButton, + classAsString: 'MaterialButton', + cssClass: 'mdl-js-button', + widget: true +}); +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * Class constructor for Checkbox MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ +var MaterialCheckbox = function MaterialCheckbox(element) { + this.element_ = element; + // Initialize instance. + this.init(); +}; +window['MaterialCheckbox'] = MaterialCheckbox; +/** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ +MaterialCheckbox.prototype.Constant_ = { TINY_TIMEOUT: 0.001 }; +/** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ +MaterialCheckbox.prototype.CssClasses_ = { + INPUT: 'mdl-checkbox__input', + BOX_OUTLINE: 'mdl-checkbox__box-outline', + FOCUS_HELPER: 'mdl-checkbox__focus-helper', + TICK_OUTLINE: 'mdl-checkbox__tick-outline', + RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container', + RIPPLE_CENTER: 'mdl-ripple--center', + RIPPLE: 'mdl-ripple', + IS_FOCUSED: 'is-focused', + IS_DISABLED: 'is-disabled', + IS_CHECKED: 'is-checked', + IS_UPGRADED: 'is-upgraded' +}; +/** + * Handle change of state. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialCheckbox.prototype.onChange_ = function (event) { + this.updateClasses_(); +}; +/** + * Handle focus of element. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialCheckbox.prototype.onFocus_ = function (event) { + this.element_.classList.add(this.CssClasses_.IS_FOCUSED); +}; +/** + * Handle lost focus of element. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialCheckbox.prototype.onBlur_ = function (event) { + this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); +}; +/** + * Handle mouseup. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialCheckbox.prototype.onMouseUp_ = function (event) { + this.blur_(); +}; +/** + * Handle class updates. + * + * @private + */ +MaterialCheckbox.prototype.updateClasses_ = function () { + this.checkDisabled(); + this.checkToggleState(); +}; +/** + * Add blur. + * + * @private + */ +MaterialCheckbox.prototype.blur_ = function () { + // TODO: figure out why there's a focus event being fired after our blur, + // so that we can avoid this hack. + window.setTimeout(function () { + this.inputElement_.blur(); + }.bind(this), this.Constant_.TINY_TIMEOUT); +}; +// Public methods. +/** + * Check the inputs toggle state and update display. + * + * @public + */ +MaterialCheckbox.prototype.checkToggleState = function () { + if (this.inputElement_.checked) { + this.element_.classList.add(this.CssClasses_.IS_CHECKED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_CHECKED); + } +}; +MaterialCheckbox.prototype['checkToggleState'] = MaterialCheckbox.prototype.checkToggleState; +/** + * Check the inputs disabled state and update display. + * + * @public + */ +MaterialCheckbox.prototype.checkDisabled = function () { + if (this.inputElement_.disabled) { + this.element_.classList.add(this.CssClasses_.IS_DISABLED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_DISABLED); + } +}; +MaterialCheckbox.prototype['checkDisabled'] = MaterialCheckbox.prototype.checkDisabled; +/** + * Disable checkbox. + * + * @public + */ +MaterialCheckbox.prototype.disable = function () { + this.inputElement_.disabled = true; + this.updateClasses_(); +}; +MaterialCheckbox.prototype['disable'] = MaterialCheckbox.prototype.disable; +/** + * Enable checkbox. + * + * @public + */ +MaterialCheckbox.prototype.enable = function () { + this.inputElement_.disabled = false; + this.updateClasses_(); +}; +MaterialCheckbox.prototype['enable'] = MaterialCheckbox.prototype.enable; +/** + * Check checkbox. + * + * @public + */ +MaterialCheckbox.prototype.check = function () { + this.inputElement_.checked = true; + this.updateClasses_(); +}; +MaterialCheckbox.prototype['check'] = MaterialCheckbox.prototype.check; +/** + * Uncheck checkbox. + * + * @public + */ +MaterialCheckbox.prototype.uncheck = function () { + this.inputElement_.checked = false; + this.updateClasses_(); +}; +MaterialCheckbox.prototype['uncheck'] = MaterialCheckbox.prototype.uncheck; +/** + * Initialize element. + */ +MaterialCheckbox.prototype.init = function () { + if (this.element_) { + this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); + var boxOutline = document.createElement('span'); + boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE); + var tickContainer = document.createElement('span'); + tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER); + var tickOutline = document.createElement('span'); + tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE); + boxOutline.appendChild(tickOutline); + this.element_.appendChild(tickContainer); + this.element_.appendChild(boxOutline); + if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + this.rippleContainerElement_ = document.createElement('span'); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); + this.boundRippleMouseUp = this.onMouseUp_.bind(this); + this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp); + var ripple = document.createElement('span'); + ripple.classList.add(this.CssClasses_.RIPPLE); + this.rippleContainerElement_.appendChild(ripple); + this.element_.appendChild(this.rippleContainerElement_); + } + this.boundInputOnChange = this.onChange_.bind(this); + this.boundInputOnFocus = this.onFocus_.bind(this); + this.boundInputOnBlur = this.onBlur_.bind(this); + this.boundElementMouseUp = this.onMouseUp_.bind(this); + this.inputElement_.addEventListener('change', this.boundInputOnChange); + this.inputElement_.addEventListener('focus', this.boundInputOnFocus); + this.inputElement_.addEventListener('blur', this.boundInputOnBlur); + this.element_.addEventListener('mouseup', this.boundElementMouseUp); + this.updateClasses_(); + this.element_.classList.add(this.CssClasses_.IS_UPGRADED); + } +}; +/** + * Downgrade the component. + * + * @private + */ +MaterialCheckbox.prototype.mdlDowngrade_ = function () { + if (this.rippleContainerElement_) { + this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp); + } + this.inputElement_.removeEventListener('change', this.boundInputOnChange); + this.inputElement_.removeEventListener('focus', this.boundInputOnFocus); + this.inputElement_.removeEventListener('blur', this.boundInputOnBlur); + this.element_.removeEventListener('mouseup', this.boundElementMouseUp); +}; +// The component registers itself. It can assume componentHandler is available +// in the global scope. +componentHandler.register({ + constructor: MaterialCheckbox, + classAsString: 'MaterialCheckbox', + cssClass: 'mdl-js-checkbox', + widget: true +}); +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * Class constructor for icon toggle MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ +var MaterialIconToggle = function MaterialIconToggle(element) { + this.element_ = element; + // Initialize instance. + this.init(); +}; +window['MaterialIconToggle'] = MaterialIconToggle; +/** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ +MaterialIconToggle.prototype.Constant_ = { TINY_TIMEOUT: 0.001 }; +/** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ +MaterialIconToggle.prototype.CssClasses_ = { + INPUT: 'mdl-icon-toggle__input', + JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container', + RIPPLE_CENTER: 'mdl-ripple--center', + RIPPLE: 'mdl-ripple', + IS_FOCUSED: 'is-focused', + IS_DISABLED: 'is-disabled', + IS_CHECKED: 'is-checked' +}; +/** + * Handle change of state. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialIconToggle.prototype.onChange_ = function (event) { + this.updateClasses_(); +}; +/** + * Handle focus of element. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialIconToggle.prototype.onFocus_ = function (event) { + this.element_.classList.add(this.CssClasses_.IS_FOCUSED); +}; +/** + * Handle lost focus of element. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialIconToggle.prototype.onBlur_ = function (event) { + this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); +}; +/** + * Handle mouseup. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialIconToggle.prototype.onMouseUp_ = function (event) { + this.blur_(); +}; +/** + * Handle class updates. + * + * @private + */ +MaterialIconToggle.prototype.updateClasses_ = function () { + this.checkDisabled(); + this.checkToggleState(); +}; +/** + * Add blur. + * + * @private + */ +MaterialIconToggle.prototype.blur_ = function () { + // TODO: figure out why there's a focus event being fired after our blur, + // so that we can avoid this hack. + window.setTimeout(function () { + this.inputElement_.blur(); + }.bind(this), this.Constant_.TINY_TIMEOUT); +}; +// Public methods. +/** + * Check the inputs toggle state and update display. + * + * @public + */ +MaterialIconToggle.prototype.checkToggleState = function () { + if (this.inputElement_.checked) { + this.element_.classList.add(this.CssClasses_.IS_CHECKED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_CHECKED); + } +}; +MaterialIconToggle.prototype['checkToggleState'] = MaterialIconToggle.prototype.checkToggleState; +/** + * Check the inputs disabled state and update display. + * + * @public + */ +MaterialIconToggle.prototype.checkDisabled = function () { + if (this.inputElement_.disabled) { + this.element_.classList.add(this.CssClasses_.IS_DISABLED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_DISABLED); + } +}; +MaterialIconToggle.prototype['checkDisabled'] = MaterialIconToggle.prototype.checkDisabled; +/** + * Disable icon toggle. + * + * @public + */ +MaterialIconToggle.prototype.disable = function () { + this.inputElement_.disabled = true; + this.updateClasses_(); +}; +MaterialIconToggle.prototype['disable'] = MaterialIconToggle.prototype.disable; +/** + * Enable icon toggle. + * + * @public + */ +MaterialIconToggle.prototype.enable = function () { + this.inputElement_.disabled = false; + this.updateClasses_(); +}; +MaterialIconToggle.prototype['enable'] = MaterialIconToggle.prototype.enable; +/** + * Check icon toggle. + * + * @public + */ +MaterialIconToggle.prototype.check = function () { + this.inputElement_.checked = true; + this.updateClasses_(); +}; +MaterialIconToggle.prototype['check'] = MaterialIconToggle.prototype.check; +/** + * Uncheck icon toggle. + * + * @public + */ +MaterialIconToggle.prototype.uncheck = function () { + this.inputElement_.checked = false; + this.updateClasses_(); +}; +MaterialIconToggle.prototype['uncheck'] = MaterialIconToggle.prototype.uncheck; +/** + * Initialize element. + */ +MaterialIconToggle.prototype.init = function () { + if (this.element_) { + this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); + if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + this.rippleContainerElement_ = document.createElement('span'); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER); + this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); + this.boundRippleMouseUp = this.onMouseUp_.bind(this); + this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp); + var ripple = document.createElement('span'); + ripple.classList.add(this.CssClasses_.RIPPLE); + this.rippleContainerElement_.appendChild(ripple); + this.element_.appendChild(this.rippleContainerElement_); + } + this.boundInputOnChange = this.onChange_.bind(this); + this.boundInputOnFocus = this.onFocus_.bind(this); + this.boundInputOnBlur = this.onBlur_.bind(this); + this.boundElementOnMouseUp = this.onMouseUp_.bind(this); + this.inputElement_.addEventListener('change', this.boundInputOnChange); + this.inputElement_.addEventListener('focus', this.boundInputOnFocus); + this.inputElement_.addEventListener('blur', this.boundInputOnBlur); + this.element_.addEventListener('mouseup', this.boundElementOnMouseUp); + this.updateClasses_(); + this.element_.classList.add('is-upgraded'); + } +}; +/** + * Downgrade the component + * + * @private + */ +MaterialIconToggle.prototype.mdlDowngrade_ = function () { + if (this.rippleContainerElement_) { + this.rippleContainerElement_.removeEventListener('mouseup', this.boundRippleMouseUp); + } + this.inputElement_.removeEventListener('change', this.boundInputOnChange); + this.inputElement_.removeEventListener('focus', this.boundInputOnFocus); + this.inputElement_.removeEventListener('blur', this.boundInputOnBlur); + this.element_.removeEventListener('mouseup', this.boundElementOnMouseUp); +}; +// The component registers itself. It can assume componentHandler is available +// in the global scope. +componentHandler.register({ + constructor: MaterialIconToggle, + classAsString: 'MaterialIconToggle', + cssClass: 'mdl-js-icon-toggle', + widget: true +}); +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * Class constructor for dropdown MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ +var MaterialMenu = function MaterialMenu(element) { + this.element_ = element; + // Initialize instance. + this.init(); +}; +window['MaterialMenu'] = MaterialMenu; +/** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ +MaterialMenu.prototype.Constant_ = { + // Total duration of the menu animation. + TRANSITION_DURATION_SECONDS: 0.3, + // The fraction of the total duration we want to use for menu item animations. + TRANSITION_DURATION_FRACTION: 0.8, + // How long the menu stays open after choosing an option (so the user can see + // the ripple). + CLOSE_TIMEOUT: 150 +}; +/** + * Keycodes, for code readability. + * + * @enum {number} + * @private + */ +MaterialMenu.prototype.Keycodes_ = { + ENTER: 13, + ESCAPE: 27, + SPACE: 32, + UP_ARROW: 38, + DOWN_ARROW: 40 +}; +/** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ +MaterialMenu.prototype.CssClasses_ = { + CONTAINER: 'mdl-menu__container', + OUTLINE: 'mdl-menu__outline', + ITEM: 'mdl-menu__item', + ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container', + RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE: 'mdl-ripple', + // Statuses + IS_UPGRADED: 'is-upgraded', + IS_VISIBLE: 'is-visible', + IS_ANIMATING: 'is-animating', + // Alignment options + BOTTOM_LEFT: 'mdl-menu--bottom-left', + // This is the default. + BOTTOM_RIGHT: 'mdl-menu--bottom-right', + TOP_LEFT: 'mdl-menu--top-left', + TOP_RIGHT: 'mdl-menu--top-right', + UNALIGNED: 'mdl-menu--unaligned' +}; +/** + * Initialize element. + */ +MaterialMenu.prototype.init = function () { + if (this.element_) { + // Create container for the menu. + var container = document.createElement('div'); + container.classList.add(this.CssClasses_.CONTAINER); + this.element_.parentElement.insertBefore(container, this.element_); + this.element_.parentElement.removeChild(this.element_); + container.appendChild(this.element_); + this.container_ = container; + // Create outline for the menu (shadow and background). + var outline = document.createElement('div'); + outline.classList.add(this.CssClasses_.OUTLINE); + this.outline_ = outline; + container.insertBefore(outline, this.element_); + // Find the "for" element and bind events to it. + var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-for'); + var forEl = null; + if (forElId) { + forEl = document.getElementById(forElId); + if (forEl) { + this.forElement_ = forEl; + forEl.addEventListener('click', this.handleForClick_.bind(this)); + forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this)); + } + } + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); + this.boundItemKeydown = this.handleItemKeyboardEvent_.bind(this); + this.boundItemClick = this.handleItemClick_.bind(this); + for (var i = 0; i < items.length; i++) { + // Add a listener to each menu item. + items[i].addEventListener('click', this.boundItemClick); + // Add a tab index to each menu item. + items[i].tabIndex = '-1'; + // Add a keyboard listener to each menu item. + items[i].addEventListener('keydown', this.boundItemKeydown); + } + // Add ripple classes to each item, if the user has enabled ripples. + if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + for (i = 0; i < items.length; i++) { + var item = items[i]; + var rippleContainer = document.createElement('span'); + rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER); + var ripple = document.createElement('span'); + ripple.classList.add(this.CssClasses_.RIPPLE); + rippleContainer.appendChild(ripple); + item.appendChild(rippleContainer); + item.classList.add(this.CssClasses_.RIPPLE_EFFECT); + } + } + // Copy alignment classes to the container, so the outline can use them. + if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) { + this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT); + } + if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) { + this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT); + } + if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) { + this.outline_.classList.add(this.CssClasses_.TOP_LEFT); + } + if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { + this.outline_.classList.add(this.CssClasses_.TOP_RIGHT); + } + if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) { + this.outline_.classList.add(this.CssClasses_.UNALIGNED); + } + container.classList.add(this.CssClasses_.IS_UPGRADED); + } +}; +/** + * Handles a click on the "for" element, by positioning the menu and then + * toggling it. + * + * @param {Event} evt The event that fired. + * @private + */ +MaterialMenu.prototype.handleForClick_ = function (evt) { + if (this.element_ && this.forElement_) { + var rect = this.forElement_.getBoundingClientRect(); + var forRect = this.forElement_.parentElement.getBoundingClientRect(); + if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) { + } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) { + // Position below the "for" element, aligned to its right. + this.container_.style.right = forRect.right - rect.right + 'px'; + this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px'; + } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) { + // Position above the "for" element, aligned to its left. + this.container_.style.left = this.forElement_.offsetLeft + 'px'; + this.container_.style.bottom = forRect.bottom - rect.top + 'px'; + } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { + // Position above the "for" element, aligned to its right. + this.container_.style.right = forRect.right - rect.right + 'px'; + this.container_.style.bottom = forRect.bottom - rect.top + 'px'; + } else { + // Default: position below the "for" element, aligned to its left. + this.container_.style.left = this.forElement_.offsetLeft + 'px'; + this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px'; + } + } + this.toggle(evt); +}; +/** + * Handles a keyboard event on the "for" element. + * + * @param {Event} evt The event that fired. + * @private + */ +MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) { + if (this.element_ && this.container_ && this.forElement_) { + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])'); + if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) { + if (evt.keyCode === this.Keycodes_.UP_ARROW) { + evt.preventDefault(); + items[items.length - 1].focus(); + } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) { + evt.preventDefault(); + items[0].focus(); + } + } + } +}; +/** + * Handles a keyboard event on an item. + * + * @param {Event} evt The event that fired. + * @private + */ +MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) { + if (this.element_ && this.container_) { + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])'); + if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) { + var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target); + if (evt.keyCode === this.Keycodes_.UP_ARROW) { + evt.preventDefault(); + if (currentIndex > 0) { + items[currentIndex - 1].focus(); + } else { + items[items.length - 1].focus(); + } + } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) { + evt.preventDefault(); + if (items.length > currentIndex + 1) { + items[currentIndex + 1].focus(); + } else { + items[0].focus(); + } + } else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) { + evt.preventDefault(); + // Send mousedown and mouseup to trigger ripple. + var e = new MouseEvent('mousedown'); + evt.target.dispatchEvent(e); + e = new MouseEvent('mouseup'); + evt.target.dispatchEvent(e); + // Send click. + evt.target.click(); + } else if (evt.keyCode === this.Keycodes_.ESCAPE) { + evt.preventDefault(); + this.hide(); + } + } + } +}; +/** + * Handles a click event on an item. + * + * @param {Event} evt The event that fired. + * @private + */ +MaterialMenu.prototype.handleItemClick_ = function (evt) { + if (evt.target.getAttribute('disabled') !== null) { + evt.stopPropagation(); + } else { + // Wait some time before closing menu, so the user can see the ripple. + this.closing_ = true; + window.setTimeout(function (evt) { + this.hide(); + this.closing_ = false; + }.bind(this), this.Constant_.CLOSE_TIMEOUT); + } +}; +/** + * Calculates the initial clip (for opening the menu) or final clip (for closing + * it), and applies it. This allows us to animate from or to the correct point, + * that is, the point it's aligned to in the "for" element. + * + * @param {number} height Height of the clip rectangle + * @param {number} width Width of the clip rectangle + * @private + */ +MaterialMenu.prototype.applyClip_ = function (height, width) { + if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) { + // Do not clip. + this.element_.style.clip = ''; + } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) { + // Clip to the top right corner of the menu. + this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)'; + } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) { + // Clip to the bottom left corner of the menu. + this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)'; + } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { + // Clip to the bottom right corner of the menu. + this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)'; + } else { + // Default: do not clip (same as clipping to the top left corner). + this.element_.style.clip = ''; + } +}; +/** + * Adds an event listener to clean up after the animation ends. + * + * @private + */ +MaterialMenu.prototype.addAnimationEndListener_ = function () { + var cleanup = function () { + this.element_.removeEventListener('transitionend', cleanup); + this.element_.removeEventListener('webkitTransitionEnd', cleanup); + this.element_.classList.remove(this.CssClasses_.IS_ANIMATING); + }.bind(this); + // Remove animation class once the transition is done. + this.element_.addEventListener('transitionend', cleanup); + this.element_.addEventListener('webkitTransitionEnd', cleanup); +}; +/** + * Displays the menu. + * + * @public + */ +MaterialMenu.prototype.show = function (evt) { + if (this.element_ && this.container_ && this.outline_) { + // Measure the inner element. + var height = this.element_.getBoundingClientRect().height; + var width = this.element_.getBoundingClientRect().width; + // Apply the inner element's size to the container and outline. + this.container_.style.width = width + 'px'; + this.container_.style.height = height + 'px'; + this.outline_.style.width = width + 'px'; + this.outline_.style.height = height + 'px'; + var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION; + // Calculate transition delays for individual menu items, so that they fade + // in one at a time. + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); + for (var i = 0; i < items.length; i++) { + var itemDelay = null; + if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { + itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's'; + } else { + itemDelay = items[i].offsetTop / height * transitionDuration + 's'; + } + items[i].style.transitionDelay = itemDelay; + } + // Apply the initial clip to the text before we start animating. + this.applyClip_(height, width); + // Wait for the next frame, turn on animation, and apply the final clip. + // Also make it visible. This triggers the transitions. + window.requestAnimationFrame(function () { + this.element_.classList.add(this.CssClasses_.IS_ANIMATING); + this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)'; + this.container_.classList.add(this.CssClasses_.IS_VISIBLE); + }.bind(this)); + // Clean up after the animation is complete. + this.addAnimationEndListener_(); + // Add a click listener to the document, to close the menu. + var callback = function (e) { + // Check to see if the document is processing the same event that + // displayed the menu in the first place. If so, do nothing. + // Also check to see if the menu is in the process of closing itself, and + // do nothing in that case. + if (e !== evt && !this.closing_) { + document.removeEventListener('click', callback); + this.hide(); + } + }.bind(this); + document.addEventListener('click', callback); + } +}; +MaterialMenu.prototype['show'] = MaterialMenu.prototype.show; +/** + * Hides the menu. + * + * @public + */ +MaterialMenu.prototype.hide = function () { + if (this.element_ && this.container_ && this.outline_) { + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); + // Remove all transition delays; menu items fade out concurrently. + for (var i = 0; i < items.length; i++) { + items[i].style.transitionDelay = null; + } + // Measure the inner element. + var height = this.element_.getBoundingClientRect().height; + var width = this.element_.getBoundingClientRect().width; + // Turn on animation, and apply the final clip. Also make invisible. + // This triggers the transitions. + this.element_.classList.add(this.CssClasses_.IS_ANIMATING); + this.applyClip_(height, width); + this.container_.classList.remove(this.CssClasses_.IS_VISIBLE); + // Clean up after the animation is complete. + this.addAnimationEndListener_(); + } +}; +MaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide; +/** + * Displays or hides the menu, depending on current state. + * + * @public + */ +MaterialMenu.prototype.toggle = function (evt) { + if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) { + this.hide(); + } else { + this.show(evt); + } +}; +MaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle; +/** + * Downgrade the component. + * + * @private + */ +MaterialMenu.prototype.mdlDowngrade_ = function () { + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); + for (var i = 0; i < items.length; i++) { + items[i].removeEventListener('click', this.boundItemClick); + items[i].removeEventListener('keydown', this.boundItemKeydown); + } +}; +// The component registers itself. It can assume componentHandler is available +// in the global scope. +componentHandler.register({ + constructor: MaterialMenu, + classAsString: 'MaterialMenu', + cssClass: 'mdl-js-menu', + widget: true +}); +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * Class constructor for Progress MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ +var MaterialProgress = function MaterialProgress(element) { + this.element_ = element; + // Initialize instance. + this.init(); +}; +window['MaterialProgress'] = MaterialProgress; +/** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ +MaterialProgress.prototype.Constant_ = {}; +/** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ +MaterialProgress.prototype.CssClasses_ = { INDETERMINATE_CLASS: 'mdl-progress__indeterminate' }; +/** + * Set the current progress of the progressbar. + * + * @param {number} p Percentage of the progress (0-100) + * @public + */ +MaterialProgress.prototype.setProgress = function (p) { + if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) { + return; + } + this.progressbar_.style.width = p + '%'; +}; +MaterialProgress.prototype['setProgress'] = MaterialProgress.prototype.setProgress; +/** + * Set the current progress of the buffer. + * + * @param {number} p Percentage of the buffer (0-100) + * @public + */ +MaterialProgress.prototype.setBuffer = function (p) { + this.bufferbar_.style.width = p + '%'; + this.auxbar_.style.width = 100 - p + '%'; +}; +MaterialProgress.prototype['setBuffer'] = MaterialProgress.prototype.setBuffer; +/** + * Initialize element. + */ +MaterialProgress.prototype.init = function () { + if (this.element_) { + var el = document.createElement('div'); + el.className = 'progressbar bar bar1'; + this.element_.appendChild(el); + this.progressbar_ = el; + el = document.createElement('div'); + el.className = 'bufferbar bar bar2'; + this.element_.appendChild(el); + this.bufferbar_ = el; + el = document.createElement('div'); + el.className = 'auxbar bar bar3'; + this.element_.appendChild(el); + this.auxbar_ = el; + this.progressbar_.style.width = '0%'; + this.bufferbar_.style.width = '100%'; + this.auxbar_.style.width = '0%'; + this.element_.classList.add('is-upgraded'); + } +}; +/** + * Downgrade the component + * + * @private + */ +MaterialProgress.prototype.mdlDowngrade_ = function () { + while (this.element_.firstChild) { + this.element_.removeChild(this.element_.firstChild); + } +}; +// The component registers itself. It can assume componentHandler is available +// in the global scope. +componentHandler.register({ + constructor: MaterialProgress, + classAsString: 'MaterialProgress', + cssClass: 'mdl-js-progress', + widget: true +}); +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * Class constructor for Radio MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ +var MaterialRadio = function MaterialRadio(element) { + this.element_ = element; + // Initialize instance. + this.init(); +}; +window['MaterialRadio'] = MaterialRadio; +/** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ +MaterialRadio.prototype.Constant_ = { TINY_TIMEOUT: 0.001 }; +/** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ +MaterialRadio.prototype.CssClasses_ = { + IS_FOCUSED: 'is-focused', + IS_DISABLED: 'is-disabled', + IS_CHECKED: 'is-checked', + IS_UPGRADED: 'is-upgraded', + JS_RADIO: 'mdl-js-radio', + RADIO_BTN: 'mdl-radio__button', + RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle', + RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle', + RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE_CONTAINER: 'mdl-radio__ripple-container', + RIPPLE_CENTER: 'mdl-ripple--center', + RIPPLE: 'mdl-ripple' +}; +/** + * Handle change of state. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialRadio.prototype.onChange_ = function (event) { + // Since other radio buttons don't get change events, we need to look for + // them to update their classes. + var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO); + for (var i = 0; i < radios.length; i++) { + var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN); + // Different name == different group, so no point updating those. + if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) { + radios[i]['MaterialRadio'].updateClasses_(); + } + } +}; +/** + * Handle focus. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialRadio.prototype.onFocus_ = function (event) { + this.element_.classList.add(this.CssClasses_.IS_FOCUSED); +}; +/** + * Handle lost focus. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialRadio.prototype.onBlur_ = function (event) { + this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); +}; +/** + * Handle mouseup. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialRadio.prototype.onMouseup_ = function (event) { + this.blur_(); +}; +/** + * Update classes. + * + * @private + */ +MaterialRadio.prototype.updateClasses_ = function () { + this.checkDisabled(); + this.checkToggleState(); +}; +/** + * Add blur. + * + * @private + */ +MaterialRadio.prototype.blur_ = function () { + // TODO: figure out why there's a focus event being fired after our blur, + // so that we can avoid this hack. + window.setTimeout(function () { + this.btnElement_.blur(); + }.bind(this), this.Constant_.TINY_TIMEOUT); +}; +// Public methods. +/** + * Check the components disabled state. + * + * @public + */ +MaterialRadio.prototype.checkDisabled = function () { + if (this.btnElement_.disabled) { + this.element_.classList.add(this.CssClasses_.IS_DISABLED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_DISABLED); + } +}; +MaterialRadio.prototype['checkDisabled'] = MaterialRadio.prototype.checkDisabled; +/** + * Check the components toggled state. + * + * @public + */ +MaterialRadio.prototype.checkToggleState = function () { + if (this.btnElement_.checked) { + this.element_.classList.add(this.CssClasses_.IS_CHECKED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_CHECKED); + } +}; +MaterialRadio.prototype['checkToggleState'] = MaterialRadio.prototype.checkToggleState; +/** + * Disable radio. + * + * @public + */ +MaterialRadio.prototype.disable = function () { + this.btnElement_.disabled = true; + this.updateClasses_(); +}; +MaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable; +/** + * Enable radio. + * + * @public + */ +MaterialRadio.prototype.enable = function () { + this.btnElement_.disabled = false; + this.updateClasses_(); +}; +MaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable; +/** + * Check radio. + * + * @public + */ +MaterialRadio.prototype.check = function () { + this.btnElement_.checked = true; + this.updateClasses_(); +}; +MaterialRadio.prototype['check'] = MaterialRadio.prototype.check; +/** + * Uncheck radio. + * + * @public + */ +MaterialRadio.prototype.uncheck = function () { + this.btnElement_.checked = false; + this.updateClasses_(); +}; +MaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck; +/** + * Initialize element. + */ +MaterialRadio.prototype.init = function () { + if (this.element_) { + this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN); + var outerCircle = document.createElement('span'); + outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE); + var innerCircle = document.createElement('span'); + innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE); + this.element_.appendChild(outerCircle); + this.element_.appendChild(innerCircle); + var rippleContainer; + if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + rippleContainer = document.createElement('span'); + rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER); + rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT); + rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER); + rippleContainer.addEventListener('mouseup', this.onMouseup_.bind(this)); + var ripple = document.createElement('span'); + ripple.classList.add(this.CssClasses_.RIPPLE); + rippleContainer.appendChild(ripple); + this.element_.appendChild(rippleContainer); + } + this.btnElement_.addEventListener('change', this.onChange_.bind(this)); + this.btnElement_.addEventListener('focus', this.onFocus_.bind(this)); + this.btnElement_.addEventListener('blur', this.onBlur_.bind(this)); + this.element_.addEventListener('mouseup', this.onMouseup_.bind(this)); + this.updateClasses_(); + this.element_.classList.add(this.CssClasses_.IS_UPGRADED); + } +}; +// The component registers itself. It can assume componentHandler is available +// in the global scope. +componentHandler.register({ + constructor: MaterialRadio, + classAsString: 'MaterialRadio', + cssClass: 'mdl-js-radio', + widget: true +}); +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * Class constructor for Slider MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ +var MaterialSlider = function MaterialSlider(element) { + this.element_ = element; + // Browser feature detection. + this.isIE_ = window.navigator.msPointerEnabled; + // Initialize instance. + this.init(); +}; +window['MaterialSlider'] = MaterialSlider; +/** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ +MaterialSlider.prototype.Constant_ = {}; +/** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ +MaterialSlider.prototype.CssClasses_ = { + IE_CONTAINER: 'mdl-slider__ie-container', + SLIDER_CONTAINER: 'mdl-slider__container', + BACKGROUND_FLEX: 'mdl-slider__background-flex', + BACKGROUND_LOWER: 'mdl-slider__background-lower', + BACKGROUND_UPPER: 'mdl-slider__background-upper', + IS_LOWEST_VALUE: 'is-lowest-value', + IS_UPGRADED: 'is-upgraded' +}; +/** + * Handle input on element. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialSlider.prototype.onInput_ = function (event) { + this.updateValueStyles_(); +}; +/** + * Handle change on element. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialSlider.prototype.onChange_ = function (event) { + this.updateValueStyles_(); +}; +/** + * Handle mouseup on element. + * + * @param {Event} event The event that fired. + * @private + */ +MaterialSlider.prototype.onMouseUp_ = function (event) { + event.target.blur(); +}; +/** + * Handle mousedown on container element. + * This handler is purpose is to not require the use to click + * exactly on the 2px slider element, as FireFox seems to be very + * strict about this. + * + * @param {Event} event The event that fired. + * @private + * @suppress {missingProperties} + */ +MaterialSlider.prototype.onContainerMouseDown_ = function (event) { + // If this click is not on the parent element (but rather some child) + // ignore. It may still bubble up. + if (event.target !== this.element_.parentElement) { + return; + } + // Discard the original event and create a new event that + // is on the slider element. + event.preventDefault(); + var newEvent = new MouseEvent('mousedown', { + target: event.target, + buttons: event.buttons, + clientX: event.clientX, + clientY: this.element_.getBoundingClientRect().y + }); + this.element_.dispatchEvent(newEvent); +}; +/** + * Handle updating of values. + * + * @private + */ +MaterialSlider.prototype.updateValueStyles_ = function () { + // Calculate and apply percentages to div structure behind slider. + var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min); + if (fraction === 0) { + this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE); + } else { + this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE); + } + if (!this.isIE_) { + this.backgroundLower_.style.flex = fraction; + this.backgroundLower_.style.webkitFlex = fraction; + this.backgroundUpper_.style.flex = 1 - fraction; + this.backgroundUpper_.style.webkitFlex = 1 - fraction; + } +}; +// Public methods. +/** + * Disable slider. + * + * @public + */ +MaterialSlider.prototype.disable = function () { + this.element_.disabled = true; +}; +MaterialSlider.prototype['disable'] = MaterialSlider.prototype.disable; +/** + * Enable slider. + * + * @public + */ +MaterialSlider.prototype.enable = function () { + this.element_.disabled = false; +}; +MaterialSlider.prototype['enable'] = MaterialSlider.prototype.enable; +/** + * Update slider value. + * + * @param {number} value The value to which to set the control (optional). + * @public + */ +MaterialSlider.prototype.change = function (value) { + if (typeof value !== 'undefined') { + this.element_.value = value; + } + this.updateValueStyles_(); +}; +MaterialSlider.prototype['change'] = MaterialSlider.prototype.change; +/** + * Initialize element. + */ +MaterialSlider.prototype.init = function () { + if (this.element_) { + if (this.isIE_) { + // Since we need to specify a very large height in IE due to + // implementation limitations, we add a parent here that trims it down to + // a reasonable size. + var containerIE = document.createElement('div'); + containerIE.classList.add(this.CssClasses_.IE_CONTAINER); + this.element_.parentElement.insertBefore(containerIE, this.element_); + this.element_.parentElement.removeChild(this.element_); + containerIE.appendChild(this.element_); + } else { + // For non-IE browsers, we need a div structure that sits behind the + // slider and allows us to style the left and right sides of it with + // different colors. + var container = document.createElement('div'); + container.classList.add(this.CssClasses_.SLIDER_CONTAINER); + this.element_.parentElement.insertBefore(container, this.element_); + this.element_.parentElement.removeChild(this.element_); + container.appendChild(this.element_); + var backgroundFlex = document.createElement('div'); + backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX); + container.appendChild(backgroundFlex); + this.backgroundLower_ = document.createElement('div'); + this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER); + backgroundFlex.appendChild(this.backgroundLower_); + this.backgroundUpper_ = document.createElement('div'); + this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER); + backgroundFlex.appendChild(this.backgroundUpper_); + } + this.boundInputHandler = this.onInput_.bind(this); + this.boundChangeHandler = this.onChange_.bind(this); + this.boundMouseUpHandler = this.onMouseUp_.bind(this); + this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this); + this.element_.addEventListener('input', this.boundInputHandler); + this.element_.addEventListener('change', this.boundChangeHandler); + this.element_.addEventListener('mouseup', this.boundMouseUpHandler); + this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler); + this.updateValueStyles_(); + this.element_.classList.add(this.CssClasses_.IS_UPGRADED); + } +}; +/** + * Downgrade the component + * + * @private + */ +MaterialSlider.prototype.mdlDowngrade_ = function () { + this.element_.removeEventListener('input', this.boundInputHandler); + this.element_.removeEventListener('change', this.boundChangeHandler); + this.element_.removeEventListener('mouseup', this.boundMouseUpHandler); + this.element_.parentElement.removeEventListener('mousedown', this.boundContainerMouseDownHandler); +}; +// The component registers itself. It can assume componentHandler is available +// in the global scope. +componentHandler.register({ + constructor: MaterialSlider, + classAsString: 'MaterialSlider', + cssClass: 'mdl-js-slider', + widget: true +}); +/** + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * Class constructor for Snackbar MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ +var MaterialSnackbar = function MaterialSnackbar(element) { + this.element_ = element; + this.active = false; + this.init(); +}; +window['MaterialSnackbar'] = MaterialSnackbar; +/** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ +MaterialSnackbar.prototype.cssClasses_ = { + SNACKBAR: 'mdl-snackbar', + MESSAGE: 'mdl-snackbar__text', + ACTION: 'mdl-snackbar__action', + ACTIVE: 'is-active' +}; +/** + * Create the internal snackbar markup. + * + * @private + */ +MaterialSnackbar.prototype.createSnackbar_ = function () { + this.snackbarElement_ = document.createElement('div'); + this.textElement_ = document.createElement('div'); + this.snackbarElement_.classList.add(this.cssClasses_.SNACKBAR); + this.textElement_.classList.add(this.cssClasses_.MESSAGE); + this.snackbarElement_.appendChild(this.textElement_); + this.snackbarElement_.setAttribute('aria-hidden', true); + if (this.actionHandler_) { + this.actionElement_ = document.createElement('button'); + this.actionElement_.type = 'button'; + this.actionElement_.classList.add(this.cssClasses_.ACTION); + this.actionElement_.textContent = this.actionText_; + this.snackbarElement_.appendChild(this.actionElement_); + this.actionElement_.addEventListener('click', this.actionHandler_); + } + this.element_.appendChild(this.snackbarElement_); + this.textElement_.textContent = this.message_; + this.snackbarElement_.classList.add(this.cssClasses_.ACTIVE); + this.snackbarElement_.setAttribute('aria-hidden', false); + setTimeout(this.cleanup_.bind(this), this.timeout_); +}; +/** + * Remove the internal snackbar markup. + * + * @private + */ +MaterialSnackbar.prototype.removeSnackbar_ = function () { + if (this.actionElement_ && this.actionElement_.parentNode) { + this.actionElement_.parentNode.removeChild(this.actionElement_); + } + this.textElement_.parentNode.removeChild(this.textElement_); + this.snackbarElement_.parentNode.removeChild(this.snackbarElement_); +}; +/** + * Create the internal snackbar markup. + * + * @param {Object} data The data for the notification. + * @public + */ +MaterialSnackbar.prototype.showSnackbar = function (data) { + if (data === undefined) { + throw new Error('Please provide a data object with at least a message to display.'); + } + if (data['message'] === undefined) { + throw new Error('Please provide a message to be displayed.'); + } + if (data['actionHandler'] && !data['actionText']) { + throw new Error('Please provide action text with the handler.'); + } + if (this.active) { + this.queuedNotifications_.push(data); + } else { + this.active = true; + this.message_ = data['message']; + if (data['timeout']) { + this.timeout_ = data['timeout']; + } else { + this.timeout_ = 8000; + } + if (data['actionHandler']) { + this.actionHandler_ = data['actionHandler']; + } + if (data['actionText']) { + this.actionText_ = data['actionText']; + } + this.createSnackbar_(); + } +}; +MaterialSnackbar.prototype['showSnackbar'] = MaterialSnackbar.prototype.showSnackbar; +/** + * Check if the queue has items within it. + * If it does, display the next entry. + * + * @private + */ +MaterialSnackbar.prototype.checkQueue_ = function () { + if (this.queuedNotifications_.length > 0) { + this.showSnackbar(this.queuedNotifications_.shift()); + } +}; +/** + * Cleanup the snackbar event listeners and accessiblity attributes. + * + * @private + */ +MaterialSnackbar.prototype.cleanup_ = function () { + this.snackbarElement_.classList.remove(this.cssClasses_.ACTIVE); + this.snackbarElement_.setAttribute('aria-hidden', true); + if (this.actionElement_) { + this.actionElement_.removeEventListener('click', this.actionHandler_); + } + this.setDefaults_(); + this.active = false; + this.removeSnackbar_(); + this.checkQueue_(); +}; +/** + * Clean properties to avoid one entry affecting another. + * + * @private + */ +MaterialSnackbar.prototype.setDefaults_ = function () { + this.actionHandler_ = undefined; + this.message_ = undefined; + this.actionText_ = undefined; +}; +/** + * Initialize the object. + * + * @public + */ +MaterialSnackbar.prototype.init = function () { + this.setDefaults_(); + this.queuedNotifications_ = []; +}; +MaterialSnackbar.prototype['init'] = MaterialSnackbar.prototype.init; +// The component registers itself. It can assume componentHandler is available +// in the global scope. +componentHandler.register({ + constructor: MaterialSnackbar, + classAsString: 'MaterialSnackbar', + cssClass: 'mdl-js-snackbar', + widget: true +}); +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +/** + * Class constructor for Spinner MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @param {HTMLElement} element The element that will be upgraded. + * @constructor + */ +var MaterialSpinner = function MaterialSpinner(element) { + this.element_ = element; + // Initialize instance. + this.init(); +}; +window['MaterialSpinner'] = MaterialSpinner; +/** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ +MaterialSpinner.prototype.Constant_ = { MDL_SPINNER_LAYER_COUNT: 4 }; +/** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ +MaterialSpinner.prototype.CssClasses_ = { + MDL_SPINNER_LAYER: 'mdl-spinner__layer', + MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper', + MDL_SPINNER_CIRCLE: 'mdl-spinner__circle', + MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch', + MDL_SPINNER_LEFT: 'mdl-spinner__left', + MDL_SPINNER_RIGHT: 'mdl-spinner__right' +}; +/** + * Auxiliary method to create a spinner layer. + * + * @param {number} index Index of the layer to be created. + * @public + */ +MaterialSpinner.prototype.createLayer = function (index) { + var layer = document.createElement('div'); + layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER); + layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index); + var leftClipper = document.createElement('div'); + leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER); + leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT); + var gapPatch = document.createElement('div'); + gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH); + var rightClipper = document.createElement('div'); + rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER); + rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT); + var circleOwners = [ + leftClipper, + gapPatch, + rightClipper + ]; + for (var i = 0; i < circleOwners.length; i++) { + var circle = document.createElement('div'); + circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE); + circleOwners[i].appendChild(circle); + } + layer.appendChild(leftClipper); + layer.appendChild(gapPatch); + layer.appendChild(rightClipper); + this.element_.appendChild(layer); +}; +MaterialSpinner.prototype['createLayer'] = MaterialSpinner.prototype.createLayer; +/** + * Stops the spinner animation. + * Public method for users who need to stop the spinner for any reason. + * + * @public + */ +MaterialSpinner.prototype.stop = function () { + this.element_.classList.remove('is-active'); +}; +MaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop; +/** + * Starts the spinner animation. + * Public method for users who need to manually start the spinner for any reason + * (instead of just adding the 'is-active' class to their markup). + * + * @public + */ +MaterialSpinner.prototype.start = function () { + this.element_.classList.add('is-active'); +}; +MaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start; +/** + * Initialize element. + */ +MaterialSpinner.prototype.init = function () { + if (this.element_) { + for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) { + this.createLayer(i); + } + this.element_.classList.add('is-upgraded'); + } +}; +// The component registers itself. It can assume componentHandler is available +// in the global scope. +componentHandler.register({ + constructor: MaterialSpinner, + classAsString: 'MaterialSpinner', + cssClass: 'mdl-js-spinner', + widget: true +}); +/** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + *
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