>> . Pebbles has a "Mogo" playout design, where you check
>> for patterns only around the last move (or two).
>>
>
>In MoGo, it's not only around the last move (at least with some probability
>and when there are empty spaces in the board); this is the "fill board"
>modification.

Just to clarify: I was not saying that Mogo's policy consisted
*solely* of looking for patterns around the last move. Merely that
it does not look for patterns around *every* point, which other
playout policies (e.g., CrazyStone, if I understand Remi's papers
correctly) appear to do. The RL paper seems to require that
playout design.

If you want to prioritize patterns around every point then you
need a more sophisticated board representation than Pebbles uses.

BTW, FillBoard seems to help Pebbles, too. A few percent better
on 9x9 games. No testing on larger boards. YMMV, and like everything
about computer go: all predictions are guaranteed to be wrong,
or your money back.

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