>> . Pebbles has a "Mogo" playout design, where you check >> for patterns only around the last move (or two). >> > >In MoGo, it's not only around the last move (at least with some probability >and when there are empty spaces in the board); this is the "fill board" >modification.
Just to clarify: I was not saying that Mogo's policy consisted *solely* of looking for patterns around the last move. Merely that it does not look for patterns around *every* point, which other playout policies (e.g., CrazyStone, if I understand Remi's papers correctly) appear to do. The RL paper seems to require that playout design. If you want to prioritize patterns around every point then you need a more sophisticated board representation than Pebbles uses. BTW, FillBoard seems to help Pebbles, too. A few percent better on 9x9 games. No testing on larger boards. YMMV, and like everything about computer go: all predictions are guaranteed to be wrong, or your money back. _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
