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For 3D graphics kindly refer to the documentation on Renderer3d and Scene.
There are some examples of spheres.
In my last example the ball will not be visible if I move it outside the
bounds of the Canvas that contains it.
Note that in Curl there are two differnt kinds of Boxes. One that can
contain only one child (e.g. Frame) and the other that can contain more than one
children (e.g. Canvas). Kindly read the documentation on Canvas to see how to
add children to it.
Here is one way of doing it.
{let frame:Frame = {Frame
font-size =
14pt, font-weight =
"bold", background =
"" } }
{let c1:Canvas=
{Canvas background =
"", width =
9cm, height =
8cm,
{ShapeGroup
translation = {Distance2d 0cm,
7cm},
{RectangleShape
{GRect 0cm, 1cm, 1cm,
0cm},
color =
"#006968",
translation = {Distance2d (1.1cm * 1),
0cm}
},
{RectangleShape
{GRect 0cm, 1cm, 5cm,
0cm},
color =
"#2462a2",
translation = {Distance2d (1.1cm * 6),
0cm}
}
} } }
{do {c1.add frame, x = 2cm, y = 2cm} }
{CommandButton label =
"bounce", {on Action
do let random:RolledRandom =
{RolledRandom 0, 5}
{frame.add {random.next-roll},
replace? =
true}
} }
{value c1}
----- Original Message -----
Sent: Monday, December 19, 2005 11:21
AM
Subject: Re: Generating Random
number
Thanks.
COuld you advise on how to make the bouncing ball 3D?
Also, after the ball has finished bouncing, why does the ball
disappear sometimes?
How do i make the random number generated appear in the box with nice big
font.
Thanks,
Note that RectangleShape creates a rectangle shape and EllipseShape creates an elliptical shape. In the
code below I am using EllipseShape to dyaw a ball (See canval
c2).
I need a CommandButton to click to, to start
animation. For the animation purpose I am using a Timer that goes off every
.1s, 30 times (for 3s). Note that that inside the timer event I am changing
the position of the ball using a random number, to show you how you can
generate number numbers.
--Kamal
{curl 4.0 applet} {curl-file-attributes
character-encoding = "windows-latin-1"}
{import * from CURL.GUI.SHAPES}
{let c1:Canvas=
{Canvas background =
"", width =
9cm, height =
8cm,
{ShapeGroup
translation = {Distance2d 0cm,
7cm},
{RectangleShape
{GRect 0cm, 1cm, 1cm,
0cm},
color =
"#006968",
translation = {Distance2d (1.1cm * 1),
0cm}
},
{RectangleShape
{GRect 0cm, 1cm, 5cm,
0cm},
color =
"#2462a2",
translation = {Distance2d (1.1cm * 6),
0cm}
} }
} }
{value c1}
{hrule}
{let e1:EllipseShape =
{EllipseShape {GRect 0cm, 1cm,
1cm, 0cm}, color =
"#006968" } }
{e1.apply-translation 0cm, 1cm} {let
c2:Canvas=
{Canvas background =
"", width =
9cm, height =
8cm, e1
} }
{value c2}
{let f:Frame = {Frame}} {value
f} {CommandButton label =
"bounce", {on Action
do let random:RolledRandom =
{RolledRandom 0, 5}
{let t:Timer
=
{Timer
interval =
.1s,
repeat =
30,
{on TimerEvent
do
let delta:int =
{random.next-roll}
{f.add delta, replace? =
true}
{c2.move-to-xy e1, 1cm, delta *
1cm}
}
} }
} }
----- Original Message -----
Sent: Monday, December 19, 2005 12:21
AM
Subject: Re: Generating Random
number
Hi Duke,
Ok. I have changed the code to below and I am getting 2 rectangles
showing up. But I dont see the random number generated anywhere in the
displayed applet.
How to display the random number generated?
How do i change the rectangles into bouncing spheres?
I would like the bouncing spheres to bounce for 3 secs before a new
random number is generated everytime the user clicks on a button to
generate a new number.
Thanks, PT
{curl 4.0 applet} {curl-file-attributes character-encoding =
"windows-latin-1"} {import * from CURL.GUI.SHAPES}
{let v:View =
{View
{Canvas
width =
9cm,
he i ght =
8cm,
{ShapeGroup
translation = {Distance2d 0cm,
7cm},
{RectangleShape
{GRect 0cm, 1cm, 1cm,
0cm},
color =
"#006968",
translation = {Distance2d (1.1cm * 1),
0cm}
},
{RectangleShape
{GRect 0cm, 1cm, 5cm,
0cm},
color =
"#2462a2",
translation = {Distance2d (1.1cm * 6),
0cm}
}
} }
} } {v.show}
{value let
random:RolledRandom = {RolledRandom 1,
1328}
{random.next-roll} }
Duke Briscoe <[EMAIL PROTECTED]> wrote:
On
Dec 18, 2005, at 10:39 PM, pang tee wrote:
> Thanks
Kamal, > > I tried to combine the two codes together,
but ended with the errors > attached in
randomgenerator.doc. > > Actually i just to get the
screen to appear like in > randomgenerator.jpg if anyone can
help. The shape that is in the code > here is calling rectangles
not spheres. > > Thanks, > PT
The error
is telling you that a View can only have one graphical child, while
you have two, one is the random number and the other is the Canvas.
So you need to choose some other
layout.
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