> Hmm... I did not have found time for a detailed table of fps
> comparement, but it seems to me that some of your clouds are decreasing
> fps more than the default 3d-clouds. It looked different to me at the
> beginning, but making some videos showed me this.

If you use default settings, you're comparing 20 km visibility with 35 km
- that's 400 km^2 vs 1225 km^2 of cloud covered scene, or a factor 3.

If you place the same number of clouds, I guess the fact that I use
sometimes ~4 times higher texture resolution is bound to show.

You possibly initially saw higher framerates around TNCM because Local
Weather doesn't place many convective clouds over open water.

I decided that a fair comparison is: Same scenery, same visibility, same
cloud visibility, same cloud coverage in oktas, no wind drift. Under these
conditions, local weather was  10% slower for a Cumulus layer in my tests.

If you ask for overcast skies, than Local Weather is dramatically faster
(the default clouds for me are unable to even render a decent 6/8 cover,
and with the densest coverage I can get I get single digit framerates
while passing through the layer - that's a factor 3 or more slower than
Local Weather where I routinely get 20+ fps in rainy overcast conditions,
more above the layer where the terrain isn't visible ).

If you fly supersonic, then you're not dominated by rendering but by
loading/unloading... and so on. So it's not clear to me what your standard
of comparison is, and it's not a trivial question what it should be.

But some cloud configurations (Coldfront, Tropical) are much slower than
the standard 3d cloud Cumulus layer. But that's an apples/oranges
comparison if you ask me.

* Thorsten


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