On Sat, 26 Feb 2011 20:53:11 -0800 (PST)
Timothy Brown <javelin...@yahoo.com> wrote:

> For your consideration,
> 
> How hard would it be to build Fossil for Android?  For that matter how hard 
> would it be to get Fossil built for iOS?

Since both are Unix variants, it shouldn't be to bad. The makemake
script already has two compilers wired in - one for building the build
tools, and one for building the cross-compiled binary. That doesn't set
TCC in the Makefile, but that's an easy fix.

For android, it took about three hours to get it to compile starting
from scratch (literally - I had to locate and download the appropriate
development kits).  The hard part was figuring out the correct thing
to set LDFLAGS in the Makefile to for the cross-compilation
environment to get a complete link.  Doesn't appear to be working very
well - but I'm not an android developer, so that's not really
surprising.

iOS is probably easier - if you're happy using the jailbroken dev
tools. Using Apple's tools may be a bit harder.

      <mike
-- 
Mike Meyer <m...@mired.org>             http://www.mired.org/consulting.html
Independent Software developer/SCM consultant, email for more information.

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