On Sat, 26 Feb 2011 20:53:11 -0800 (PST) Timothy Brown <javelin...@yahoo.com> wrote:
> For your consideration, > > How hard would it be to build Fossil for Android? For that matter how hard > would it be to get Fossil built for iOS? Since both are Unix variants, it shouldn't be to bad. The makemake script already has two compilers wired in - one for building the build tools, and one for building the cross-compiled binary. That doesn't set TCC in the Makefile, but that's an easy fix. For android, it took about three hours to get it to compile starting from scratch (literally - I had to locate and download the appropriate development kits). The hard part was figuring out the correct thing to set LDFLAGS in the Makefile to for the cross-compilation environment to get a complete link. Doesn't appear to be working very well - but I'm not an android developer, so that's not really surprising. iOS is probably easier - if you're happy using the jailbroken dev tools. Using Apple's tools may be a bit harder. <mike -- Mike Meyer <m...@mired.org> http://www.mired.org/consulting.html Independent Software developer/SCM consultant, email for more information. O< ascii ribbon campaign - stop html mail - www.asciiribbon.org _______________________________________________ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users