Timothy, A very interesting exercise to be sure, but it begs the question: why? i.e. Did you have a particular use in mind?
//Bill On 02/27/2011 01:52 PM, Mike Meyer wrote: > On Sat, 26 Feb 2011 20:53:11 -0800 (PST) > Timothy Brown<javelin...@yahoo.com> wrote: > >> For your consideration, >> >> How hard would it be to build Fossil for Android? For that matter how hard >> would it be to get Fossil built for iOS? > Since both are Unix variants, it shouldn't be to bad. The makemake > script already has two compilers wired in - one for building the build > tools, and one for building the cross-compiled binary. That doesn't set > TCC in the Makefile, but that's an easy fix. > > For android, it took about three hours to get it to compile starting > from scratch (literally - I had to locate and download the appropriate > development kits). The hard part was figuring out the correct thing > to set LDFLAGS in the Makefile to for the cross-compilation > environment to get a complete link. Doesn't appear to be working very > well - but I'm not an android developer, so that's not really > surprising. > > iOS is probably easier - if you're happy using the jailbroken dev > tools. Using Apple's tools may be a bit harder. > > <mike _______________________________________________ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users