I’ve been using a design pattern in my code which I think is probably pretty stupid so I’d like to make sure. Assume I have a type like TPoint below and I want to set the value I’ll doing something like point := PointMake(x, y). How does the compiler handle this? It probably has to allocate some memory on the heap so shouldn’t I always be setting values using the alternative TPoint.SetPoint? It’s maybe not a big deal but it’s something I’d like to clear up if it’s inefficient.
function PointMake (_x, _y: integer): TPoint; begin result.x := _x; result.y := _y; end; procedure TPoint.SetPoint (_x, _y: integer); begin x := _x; y := _y; end; same outcome but which is more efficient? 1) point.SetPoint(x, y); 2) point := PointMake(x, y); Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal