I’m trying to following some OpenGL tutorials to learn the matrix transforms 
but I’m getting stuck because I don’t have the c++ GLM library which everyone 
is using. I see FPC has a matrix class but it doesn’t include all the helpers 
in GLM like rotation, transform, perspective transforms 
(https://open.gl/transformations). If I knew enough I think I could just build 
these myself but I’ll likely introduce a bunch of errors at first.

Has anyone converted these to Pascal before or having some similar I could look 
at?

Regards,
        Ryan Joseph

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