Hi,

Just wanted to chime in with a question of my own.

Are there any resources for taking advantage of Voodoo 5500 or similar post-Voodoo 2 GPUs in DOS?

Best regards,

Michał

W dniu 27.04.2021 o 14:57, Eric Auer pisze:
Hi!

I'm looking for ressources regarding game development for FreeDOS.
I couldn't find anything in the wiki, but maybe I didn't use the
correct keywords.
For game development, there is no difference between FreeDOS and
other DOS versions. You can either read the classic resources from
the Nineties or work with modern toolchains such as OpenWatcom,
DJGPP, the Allegro library, old versions of SDL, etc.

I would prefer to use C, C++ or flat assembler.
That should work well :-)

Regarding graphics, is there a way to support larger resolutions
and bit depths than VGA (e.g. SVGA/VESA)?
You typically want to use VESA VBE, for example with linear frame
buffer and a 32-bit compiler. There are tutorials for that out
there, it is not specific to FreeDOS and works with any DOS :-)

Is there any development environment or compiler you would
recommend for gamedev?
As said, you may enjoy libraries such as Allegro.

Regards, Eric



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