Glen,
Actually, I think you are probably right about crossovers! I can see how
innovation can be attributed to them too. Thanks for pointing that out,
Glen. (Had crossovers been discovered in '72 when Monod wrote his book?)
But that is because crossovers, too, like mutations, are stochastic.
Chance strikes again! That really is my larger point.
Moreover, crossover and mutation events do not seem to be causally
related. I suspect that one is not /caused by /the other. Their
/relationship/ is also non-deterministic. In fact, one could probably
use the functional named /conditional entropy /(from information theory)
to calculate the /degree of uncertainty///around their chance
relationship. (Or the functional /mutual information/ to measure their
degree of determinism.) YES, chance and determinism come in degrees.
That's what stochastic entropy is all about. It measures that degree. It
measures where on a scale of chance-vs-determinism a particular
situation (probability space) resides.
Cheers, and thx for the insight.
G.
On 8/12/17 9:49 AM, ┣glen┫ wrote:
This paragraph (for whatever reason) makes progress toward my counter-argument AGAINST
both Monod-via-Grant and Wagner-via-Jenny. While it may be true that mutation is
necessary for innovation, it's insufficient to claim that innovation comes only through
mutation. Imagine two point mutations on different genes, in different individuals,
neither of which (for now) produce a phenotype change (ala "neutral networks").
Then those individuals go on to reproduce for a few generations, passing along their
respective mutations, never seeing a phenotypic change in their lineages. But them the
two lineages mingle to produce an offspring with both mutations, where the 2 mutations
together produce a phenotypic change.
Can we truly say that the crossover had nothing to do with the "innovation" ... that it
only preserved the innovation and the mutation caused it? A neutral mutation can't be considered
an "innovation", right?
On 08/11/2017 09:05 PM, Steven A Smith wrote:
Yes, a "mutation" to the genome is a change in one or more letters of the code. A
"mutation" in the metabolic processes implied by said genetic sequence (a changed
protein, a modified level of production of an unmodified protein or set of same, etc.) and
ultimately in the mature phenotype (if the precursors to this are viable enough for a mature
specimen to arrive?) and beyond that the larger social unit (herd/pack/tribe) that might benefit or
suffer from the behaviour of the individual experiencing the mutation. Add individuals with a
mutation in their bone-production that causes extremely large cross-section bones and thick crania
into the Vikings and you get (what has been hypothesized to be) Berserker warriors who drop into a
blind rage when their blood pressure rises in response to threat. As long as they are pointing
*toward* the enemy when that happens, it is (maybe) highly functional for the group to have you
around?
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