> > What would you propose to proceed? > > 1) Don't panic. ;) Truly a wise word... :)
> 2) Try the attached patch. Done: It works great with respect to our issue. For Player and Workstation. Concerning side effects, I can't say anything since I have no idea what to look for. > Now, if I'd understand what (a) the patch in > HandleMapRequestKeepRaised() is supposed to do, Which patch do you mean? Does the piece of code that you disable in events.c origins from an earlier patch? > and (b) why > XUnmapWIndow() is called in HandleUnmapNotify(), I think I could > write a decent fix instead of jsut disabling the parts of the code > that cause trouble. I am really glad that you are willing to dig into this. Juergen