> > What would you propose to proceed?
>
> 1) Don't panic.  ;)

Truly a wise word... :)

> 2) Try the attached patch.

Done: It works great with respect to our issue. For Player and Workstation.

Concerning side effects, I can't say anything since I have no idea what
to look for.

> Now, if I'd understand what (a) the patch in
> HandleMapRequestKeepRaised() is supposed to do,

Which patch do you mean? Does the piece of code that you disable in events.c
origins from an earlier patch?

> and (b) why
> XUnmapWIndow() is called in HandleUnmapNotify(), I think I could
> write a decent fix instead of jsut disabling the parts of the code
> that cause trouble.

I am really glad that you are willing to dig into this.

Juergen

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