Jens Lautenbacher
Tue, 06 Feb 2001 08:18:51 -0800
"David A. Bartold" <[EMAIL PROTECTED]> writes:
> I dug into the paint core to see what needs to be changed to support
> drawing on textured media. Here's the basic modifications necessary:
>
> * enum BrushApplicationHardness:
> Add a new value "TEXTURE" which applies both pressure and
> texture to a brush mask. It doesn't make sense to apply
> only texture. Rationale: much of the realism afforded by
> textures is due to the interaction between them and the
> pressure an artist exerts on the medium.
I don't know how your stuff will work, and how you "apply pressure" in
your code. but, as I wrote in my other post, using a brushpipe for the
textures would maybe help with this, too as you could use changing
textures with regard to the pressure applied (or e.g. tilt)
jtl