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[ISTA-talk]Why Mathematicians Now Care About Their Hat Color

joel bozman
Thu, 12 Apr 2001 05:51:19 -0700

I found this article and thought it would be of
interest.



Tuesday April 10 09:44 PM EDT 
Why Mathematicians Now Care About Their Hat Color
By SARA ROBINSON The New York Times
A mathematical puzzle with unexpected connections to
coding theory is consuming brain cycles at
universities and research labs across the country.

  BERKELEY, Calif., April 9 It takes a particularly
clever puzzle to stump a mind accustomed to performing
mental gymnastics.

So it's no ordinary puzzle that's spreading through
networks of mathematicians like a juicy bit of gossip.
Known as "the hat problem" in its most popular
incarnation, this seemingly simple puzzle is consuming
brain cycles at universities and research labs across
the country and has become a vibrant topic of
discussion on the Internet.

The reason this problem is so captivating,
mathematicians say, is that it is not just a
recreational puzzle to be solved and put away.

Rather, it has deep and unexpected connections to
coding theory, an active area of mathematical research
with broad applications in telecommunications and
computer science.

In their attempts to devise a complete solution to the
problem, researchers are proving new theorems in
coding theory that may have applications well beyond
mathematical puzzles.

"This puzzle is unique since it connects to unsolved
mathematical questions," said Dr. Joe Buhler, deputy
director of the Mathematical Sciences Research
Institute here and a hat problem enthusiast.

The hat problem goes like this:

Three players enter a room and a red or blue hat is
placed on each person's head. The color of each hat is
determined by a coin toss, with the outcome of one
coin toss having no effect on the others. Each person
can see the other players' hats but not his own.

No communication of any sort is allowed, except for an
initial strategy session before the game begins. Once
they have had a chance to look at the other hats, the
players must simultaneously guess the color of their
own hats or pass. The group shares a hypothetical $3
million prize if at least one player guesses correctly
and no players guess incorrectly.

The same game can be played with any number of
players. The general problem is to find a strategy for
the group that maximizes its chances of winning the
prize.

One obvious strategy for the players, for instance,
would be for one player to always guess "red" while
the other players pass. This would give the group a 50
percent chance of winning the prize. Can the group do
better?

Most mathematicians initially think not. Since each
person's hat color is independent of the other
players' colors and no communication is allowed, it
seems impossible for the players to learn anything
just by looking at one another. All the players can
do, it seems, is guess.

"I tell someone the problem and they think they don't
have the conditions right," said Dr. Peter Winkler,
director of fundamental mathematics research at Bell
Labs of Lucent Technologies in Murray Hill, N.J. "But
if you try to prove it's impossible, it doesn't quite
work."

Mathematicians credit the problem to Dr. Todd Ebert, a
computer science instructor at the University of
California at Irvine, who introduced it in his Ph.D.
thesis at the University of California at Santa
Barbara in 1998.

Dr. Ebert said he discovered the problem's appeal only
recently, when he offered extra credit to his students
for solving a seven-player version he called the
"seven prisoners puzzle."

Next thing he knew, the problem was posted on Internet
news groups and in chat rooms. "I started getting
e-mail from all over the country," Dr. Ebert said.

Meanwhile, Dr. Winkler, a well- known collector and
distributor of clever puzzles, heard the problem from
a colleague and spread it widely. It has cropped up at
Microsoft Research in Redmond, Wash., at
Hewlett-Packard Laboratories in Palo Alto, Calif., and
at mathematics, statistics and computer science
departments at universities across the country.

The problem has even spread to the Caribbean. At a
workshop at a research institute in Barbados, one
hardy group of theoretical computer scientists stayed
up late one rum- soaked night, playing a drinking game
based on the puzzle.

It spread to Berkeley after Dr. Winkler bumped into
Dr. Elwyn Berlekamp, a professor in the Berkeley math
department, at a conference in New Orleans in January.

"I told him about the problem and next thing I knew he
was leaving messages on my hotel phone saying, `Great
problem, haven't gotten it yet,' then finally, `I got
it,' " Dr. Winkler said. "I thought, with his
knowledge of coding theory, he'd find that approach,
and he didn't disappoint me."

Dr. Berlekamp, a coding theory expert, said he figured
out the solution to the simplest case in about half an
hour, but he saw the coding theory connection only
while he was falling asleep that night.

"If you look at old things that you know from a
different angle, sometimes you can't see them," he
said.

The first thing Dr. Berlekamp saw was that in the
three-player case, it is possible for the group to win
three- fourths of the time.

Three-fourths of the time, two of the players will
have hats of the same color and the third player's hat
will be the opposite color. The group can win every
time this happens by using the following strategy:
Once the game starts, each player looks at the other
two players' hats. If the two hats are different
colors, he passes. If they are the same color, the
player guesses his own hat is the opposite color.

This way, every time the hat colors are distributed
two and one, one player will guess correctly and the
others will pass, and the group will win the game.
When all the hats are the same color, however, all
three players will guess incorrectly and the group
will lose.

"If you look at the total number of guesses made, it's
still the case that half are right and half wrong,"
Dr. Winkler said. "You only make progress if, when
players are guessing wrong, a great many are guessing
wrong."

The strategy gets far more complicated for larger
numbers of players.

Still, it all comes down to making sure that most of
the time no one is wrong and occasionally everyone is
wrong at once.

As it turns out, this requirement can be perfectly met
only when the number of players is one less than a
power of two (three, seven, 15 and so on.)

For example, in the game with 15 players, there is a
strategy for which the group is victorious 15 out of
every 16 times they play.

This strategy can be described using elegant
mathematical structures known as Hamming codes.
Hamming codes, named after Richard Hamming, the
mathematician who discovered them, are basic tools
studied by engineering students all over the world.

Hamming codes straddle the boundary between two types
of mathematical objects: error correcting codes and
covering codes.

Error correcting codes, techniques for correcting
errors in data sent across noisy channels, are used in
everything from cell phones to compact discs. Covering
codes can be used to compress data so they take up
less space in a computer's memory.

"Hamming codes are perfect structures, a lot like
crystals, where you can't move an atom in them or they
are completely destroyed," said Dr. Amin Shokrollahi,
chief scientist at Digital Fountain, which uses coding
theory to speed up Internet data transmissions. "When
you take the hat problem apart and look at its core,
you see what you need are exactly Hamming codes."

When the game is played with fewer than nine players,
the optimal solution can be determined using various
types of codes. For larger numbers that aren't one
less than a power of two, a strategy designed around
the Hamming code solution works closer and closer to
100 percent of the time as the number of players
grows.

Dr. Hendrik Lenstra, a professor of mathematics at
Berkeley, and Dr. Gadiel Seroussi, director of
information theory research at HP Labs, have developed
a new type of covering code to define an even better
strategy for large numbers of players.

While their strategy is the best so far, they don't
know that it is always optimal. The optimal solution
to the hat problem, for all numbers of players, is
still unknown.

"We're still working on it," Dr. Seroussi said. "And
as a consequence of working on this problem, we've got
some results in coding theory that are interesting in
and of themselves."

For now, researchers say, it seems unlikely that a
solution will have immediate practical applications.
Still, one never knows what the future might hold. "My
experience is that any mathematics I've done is useful
eventually," Dr. Seroussi said.

Practically useful or not, for some researchers the
hat problem has interesting social implications. "I
like problems that have philosophical punch lines,"
Dr. Berlekamp said, citing two life lessons that can
be gleaned from the puzzle:

"The first is that it's O.K. to be wrong as long as
you contrive not to be wrong alone," he said. "The
other, more important lesson is a need for teamwork
that goes against the grain of most mathematicians. If
the evidence suggests someone on your team knows more
than you, you should keep your mouth shut.

"Most of us assume that each player's strategy is
oriented toward him getting it right, and it's not.
It's the whole team."



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  • [ISTA-talk]Why Mathematicians Now Care About Their Hat Color joel bozman