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Re: [linart] ping

Eric Dantan Rzewnicki
Thu, 26 Aug 2004 11:58:01 -0700

On Thu, Aug 26, 2004 at 06:34:27PM +0200, Frank Barknecht wrote:
> Hallo,
> markus hammer hat gesagt: // markus hammer wrote:
> > On Thu, 2004-08-26 at 11:36 -0400, Eric Dantan Rzewnicki wrote:
> > > But, as far as I can tell pil doesn't have a way to write to the screen. 
> > > Any ideas or pointers for tools, libraries or fine documents that might
> > > help me understand and accomplish what I want to do will be much
> > > appreciated. I'm most comfortable with python, but wouldn't mind doing
> > > this little project in perl, php or even C if the facilities are more
> > > convenient in one language or another. Of course, if this wheel has
> > > already been invented, I don't have a burning desire to remake it
> > > myself. :)
> > i think pygame is the way to go, its a bit different than PIL, though
> > offers you a great toolset for image manipulation and animation, as it
> > is based on sdl, you can use it to make interactive stuff as well, quick
> > and easy.
> I'd second the recommendation for pygame, it's well documented and
> will give you a good start really fast. 
> It could also be interesting to look at Pd for this, especially the
> Gem and/or PDP extentions, maybe helped with the Python external for
> Pd.
> But I'm always a bit biased and quick to recommend Pd. to everyone. ;)

Thanks Frank and Markus and others. Looks like pygame will work for me.

I should have known Frank would be here recommending Pd. :)

-Eric Rz.

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