On Wed, 21 Jun 2017 11:49:59 -0700
Eric Anholt <e...@anholt.net> wrote:

> This way drm_atomic_helper_wait_for_fences() will actually do
> something.  The vc4_seqno_cb has been doing the fence waits on V3D
> manually, so far.
> 
> Signed-off-by: Eric Anholt <e...@anholt.net>

Reviewed-by: Boris Brezillon <boris.brezil...@free-electrons.com>

> ---
>  drivers/gpu/drm/vc4/vc4_plane.c | 17 +++++++++++++++++
>  1 file changed, 17 insertions(+)
> 
> diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
> index fa6809d8b0fe..8853e9a4f005 100644
> --- a/drivers/gpu/drm/vc4/vc4_plane.c
> +++ b/drivers/gpu/drm/vc4/vc4_plane.c
> @@ -759,9 +759,26 @@ void vc4_plane_async_set_fb(struct drm_plane *plane, 
> struct drm_framebuffer *fb)
>       vc4_state->dlist[vc4_state->ptr0_offset] = addr;
>  }
>  
> +static int vc4_prepare_fb(struct drm_plane *plane,
> +                       struct drm_plane_state *state)
> +{
> +     struct vc4_bo *bo;
> +     struct dma_fence *fence;
> +
> +     if ((plane->state->fb == state->fb) || !state->fb)
> +             return 0;
> +
> +     bo = to_vc4_bo(&drm_fb_cma_get_gem_obj(state->fb, 0)->base);
> +     fence = reservation_object_get_excl_rcu(bo->resv);
> +     drm_atomic_set_fence_for_plane(state, fence);
> +
> +     return 0;
> +}
> +
>  static const struct drm_plane_helper_funcs vc4_plane_helper_funcs = {
>       .atomic_check = vc4_plane_atomic_check,
>       .atomic_update = vc4_plane_atomic_update,
> +     .prepare_fb = vc4_prepare_fb,
>  };
>  
>  static void vc4_plane_destroy(struct drm_plane *plane)

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