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Re: [OzSilverlight] RE: Hardware accelerated video?

David Connors
Wed, 29 Oct 2008 22:14:32 -0700

Scott Barnes wrote:

The implementation more so. It’s also not just about the runtime, at the end of the day TCO is quite  strong driving factor in this ethos, so having the technical prowess is one thing, holding it hostage to price..now that’s where technology decisions make or break.

So the jury is, in fact, not out then. :) I get the feeling you're ragging the feature just because SL does not have it.

I'd actually say congratulations to Adobe for putting hardware acceleration into the runtime and we, the end users will be the beneficiaries of it. I wish more vendors would use all the hardware in it rather than going backwards (i.e. rendering primitives in software in Vista). I have no idea what you're talking about with being held hostage to a price as the Flash runtime is free (and you could use FlashDevelop + FlexSDK if you so choose).

Vaguely related to this, my copy of Photoshop CS4 arrived Tuesday .. it has openGL hardware acceleration so image manipulation tasks are all heavily accelerated. Zooming through large images behaves as DeepZoom except in real-time with no pre-computation or pre-rendering, and you can rotate 10 megapixel images in realtime.

Hardware acceleration is a GOOD THING - bring more of it on I say!

 

As at the end of the day, end consumer really doesn’t care – i.e. “Which is better HD TV maker Samsung or Sony? “ – answer “whichever’s the cheapest, has the best warranty” as once you get to the HD levels, 1 in 5 house wives can’t spot the difference.. :D

If that were true then Sony would not have sold a single Bravia. A not-insignificant number of consumers do prioritise and appreciate quality.

It would be better if the  NVS160m chipset in my notebook was employed more gainfully than drawing transparent edges around windows. 

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