Never stated hardware acceleration was a bad thing? You asked or assumed I 
implied that but I thought I rejected that and answered your question that it 
has to do with implementation.

As for hardware acceleration in the runtime, in what way is that going to be 
beneficial overall (i.e. what are you expecting to see or view in this case?).  
Cost has to do with Streaming not so much the client viewing, all those bytes 
add up and someone has to pay the bill, especially with CDN folks ☺

Pre-computation? Could you elaborate on what you mean there?

I won’t enter the debate around Sony vs. Samsung, it’s more towards the analogy 
than the depth of which two brands approach consumers in which ways. The fact 
here in the US, is that you walk into any best buy store, look at the TV’s on 
full view and the decision comparisons around which to buy typically live in 
and around price, chrome presentation and warranties. It’s extremely hard to 
spot the difference between each HD TV on display, there are certain tricks 
applied – like playing Finding Nemo with various tweeks to color profiles to 
give a “brighter vs. darker” visual queue that somehow one trumps the other.

So meh :0




From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Connors
Sent: Wednesday, October 29, 2008 10:13 PM
To: listserver@ozSilverlight.com
Subject: Re: [OzSilverlight] RE: Hardware accelerated video?

Scott Barnes wrote:
The implementation more so. It’s also not just about the runtime, at the end of 
the day TCO is quite  strong driving factor in this ethos, so having the 
technical prowess is one thing, holding it hostage to price..now that’s where 
technology decisions make or break.
So the jury is, in fact, not out then. :) I get the feeling you're ragging the 
feature just because SL does not have it.

I'd actually say congratulations to Adobe for putting hardware acceleration 
into the runtime and we, the end users will be the beneficiaries of it. I wish 
more vendors would use all the hardware in it rather than going backwards (i.e. 
rendering primitives in software in Vista). I have no idea what you're talking 
about with being held hostage to a price as the Flash runtime is free (and you 
could use FlashDevelop + FlexSDK if you so choose).

Vaguely related to this, my copy of Photoshop CS4 arrived Tuesday .. it has 
openGL hardware acceleration so image manipulation tasks are all heavily 
accelerated. Zooming through large images behaves as DeepZoom except in 
real-time with no pre-computation or pre-rendering, and you can rotate 10 
megapixel images in realtime.

Hardware acceleration is a GOOD THING - bring more of it on I say!


As at the end of the day, end consumer really doesn’t care – i.e. “Which is 
better HD TV maker Samsung or Sony? “ – answer “whichever’s the cheapest, has 
the best warranty” as once you get to the HD levels, 1 in 5 house wives can’t 
spot the difference.. :D
If that were true then Sony would not have sold a single Bravia. A 
not-insignificant number of consumers do prioritise and appreciate quality.

It would be better if the  NVS160m chipset in my notebook was employed more 
gainfully than drawing transparent edges around windows.

--
David Connors | Software Engineer | www.codify.com<http://www.codify.com/>
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Phone: +61 (7) 3210 6268 | Facsimile: +61 (7) 3210 6269 | Mobile: +61 417 189 
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Contact info: https://www.codify.com/contact

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