> 2026/05/18 22:10、Jean-Marc Lasgouttes <[email protected]>のメール:
>
> I welcome proper support for transparent colors, although we will have to
> check that our drawing mechanism is ready for it. I suspect that there are
> some implicit assumptions of opacity here and there.
I understand the concern about the risk. The only entrance to RGBA-related
representation is via 9-chars ARGB strings (#AARRGGBB) given by
QColor::name(QColor::HexArgb) in GuiPrefs.cpp. The user’s theme color settings
come in here. Then modified Color::rgbFromHexName() converts it to RGBAColor
class, a subclass of GBAColor.
Modified Color::X11hexname() can output 9-chars ARGB strings when arg is
RGBAColor class but it is limited to UI theme colors, since other colors will
not be represented by RGBAColor.
So it forms a closed system like:
Color setting in Preferences
|
(QColor::name)
|
V
#AARRGGBB ——— Color::rgbFromHexName() ——> RGBAColor (RGBColor
^ | subclass)
|———————— Color::X11hexname() <———————————
Existing functions use the base class RGBColor so they are not affected.
# BTW I should rename the RGBAColor struct to ARGBColor.
> For you preedit needs, are you aware of the mergeColor mechanism in the Color
> class? I understand it is a kludge, though.
Thank you for the information. I haven’t checked it but it can be an
alternative if the above doesn’t go well.
Koji
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