Michał Król wrote:
2006/2/15, Keith Whitwell <[EMAIL PROTECTED]>:

Two questions:

Firstly,  I'm just looking at the shaders/slang directory now.  How much
of the C++ code in there is required for your compiler/assembler?  It
seems like from what is said above that your code is independent of the
3dlabs code, but they're currently located together in the mesa tree.
Is there currently any dependency at all, and if so what?



There are no dependencies at all. It was committed with the hope it
will compile and run smoothly. It did not, so it is abandoned for now.
Possible dependencies may be created in the future with the slang_assemble*.c
files, and at least with the shaderobjects_3dlabs.c.

OK, cool. I don't know if we want to keep them in the same directory tree or not, it's a hard call given the desire to possibly pull them together in the future.

Secondly, and please don't take offence - I don't really know much about
how email formatting works, but for some reason your emails are very
hard to read - very small font and very long, non-wrapped lines, and
finally a string of garbage at the end of your signature.  Probably some
of this is my mail reader not coping with the character set you write
in, but would it be possible to wrap your emails at some reasonable
length and (for mail to the list) if it's easy to do, consider using a
character set that is commonly installed on other peoples machines?



Now I see the garbage too. Maybe my signature at the end causes it.
Do you see the garbage now, when I replaced nonstandard letters?
And to the long lines, I wrap very tightly. They seem to be
concatenated again by some automata. I dont have the influence
on this. It happened recently. Sorry.

Thanks, Michal, looks much better... Thanks for accomodating my xenophobic mail reader.

Keith


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