Andy Bailey
Mon, 18 Sep 2000 03:34:00 -0700
Thanks for the helpful replies. I this instance, Kevin's solution was the best, simply deleting the old objects and replacing them with the new and improved replacements. Thanks again! Andy Bailey National Weather Service Rapid City > > > From: Kevin Miller <[EMAIL PROTECTED]> > Subject: Re: Problem with writing a patch stack > Date: Sat, 16 Sep 2000 14:16:43 +0100 > MIME-Version: 1.0 > Content-Type: text/plain; charset="US-ASCII" > Content-Transfer-Encoding: 7bit > In-Reply-To: <[EMAIL PROTECTED]> > > On 16/9/00 8:59 am, Andy Bailey <[EMAIL PROTECTED]> wrote: > > > My home stack is licensed, so I don't see the problem. Also, does this mean > > that > > others who just have bigearl.mc, mc, and mctools.mc can't use the patch > > because of > > the script limit? If this is indeed the case, how does one circumvent this in > > order > > to produce patches? Certainly I'm not the only one who needs the ability to > > upgrade > > through a patch.?. > > >> > You have to open inside the development environment with a licensed Home >> > stack to set a script longer than 10 lines long. This is the restriction >> > placed on unlicensed stacks. To perform a patch, replace the object by >> > deleting the old one, then using "copy from...to" instead of trying to set >> > the script. >> > >> > Regards, >> > >> > Kevin >> > >> > Kevin Miller <[EMAIL PROTECTED]> <http://www.runrev.com/> >> > Runtime Revolution Limited (formerly Cross Worlds Computing). >> > Tel: +44 (0)131 672 2909. Fax: +44 (0)1639 830 707. >> Archives: http://www.mail-archive.com/metacard%40lists.best.com/ Info: http://www.xworlds.com/metacard/mailinglist.htm Please send bug reports to <[EMAIL PROTECTED]>, not this list.