fyi. contact Dr Shklovski, not me, for info

  Barry Wellman
 _______________________________________________________________________

  S.D. Clark Professor               FRSC               NetLab Director
  Faculty of Information (iSchool)                 611 Bissell Building
  140 St. George St.    University of Toronto    Toronto Canada M5S 3G6
  http://www.chass.utoronto.ca/~wellman          twitter: @barrywellman

  NETWORKED:The New Social Operating System. Lee Rainie & Barry Wellman
  MIT Press            http://amzn.to/zXZg39      Print $22  Kindle $16
                 Old/NewCyberTimes http://bit.ly/c8N9V8
  ________________________________________________________________________


---------- Forwarded message ----------
Date: Tue, 7 May 2013 11:51:25 +0000
From: Irina Shklovski <i...@itu.dk>
To: Barry Wellman <well...@chass.utoronto.ca>
Subject: 2nd CFP: CSCW 2014, Papers due May 31st

Hi Barry,
Would you mind posting this announcement to the socket, mobile and CITASA 
lists? Seems like this would be relevant to socnet readers as well.

Thanks!
Irina

[Please forward to those who might be interested -- Apologies for cross-posting]

CALL FOR PAPERS, COMPUTER-SUPPORTED COOPERATIVE WORK AND SOCIAL COMPUTING 2014 
(CSCW 2014)
Baltimore, MD, Feb 15-19, 2014
http://cscw.acm.org

CSCW is an international and interdisciplinary conference focused on how 
technology intersects with social practices. To support diverse and 
high-quality contributions, CSCW employs a two-phase review process and does 
not impose an arbitrary length limit on submissions.

IMPORTANT DATES
* May 31, 5:00pm PDT, 2013: Submission due
* July 6: First-round notification (Revise & Resubmit or Reject)
* July 26, 5:00pm PDT: Revised papers due
* August 23: Final notifications


We invite submissions that detail existing practices or inform the design or 
deployment of systems or introduce novel systems, interaction techniques, or 
algorithms. The scope of CSCW includes, but is not limited to, social computing 
and social media, technologically-enabled or enhanced communication, education 
technologies, crowdsourcing, multi-user input technologies, collaboration, 
information sharing, and coordination. It includes socio-technical activities 
at work, in the home, in education, in healthcare, in the arts, for socializing 
and for entertainment. New results or new ways of thinking about, studying or 
supporting shared activities can be in these and related areas:

- Social and crowd computing. Studies, theories, designs, mechanisms, systems, 
and/or infrastructures addressing social media, social networking, 
user-generated content, wikis, blogs, online gaming, crowdsourcing, collective 
intelligence, virtual worlds, collaborative information seeking, etc.
- System design. Hardware, architectures, infrastructures, interaction design, 
technical foundations, algorithms, and/or toolkits that enable the building of 
new social and collaborative systems and experiences.
- Theories and models. Critical analysis or organizing theory with clear 
relevance to the design or study of social and collaborative systems.
- Empirical investigations. Findings, guidelines, and/or ethnographic studies 
relating to technologies, practices, or use of communication, collaboration, 
and social technologies.
- Methodologies and tools. Novel methods or combinations of approaches and 
tools used in building systems or studying their use.
- Domain-specific social and collaborative applications. Including for 
healthcare, transportation, gaming (for enjoyment or productivity), ICT4D, 
sustainability, education, accessibility, collective intelligence, global 
collaboration, or other domains.
- Collaboration systems based on emerging technologies. Mobile and ubiquitous 
computing, game engines, virtual worlds, multi-touch technologies, novel 
display technologies, vision and gesture recognition systems, big data 
infrastructures, MOOCs, crowd labor markets, SNSes, sensor-based environments, 
etc.
- Crossing boundaries. Studies, prototypes, or other investigations that 
explore interactions across disciplines, distance, languages, generations, and 
cultures, to help better understand how to transcend social, temporal, and/or 
spatial boundaries.

Papers should detail original research contributions. Papers must report new 
research results that represent a contribution to the field. They must provide 
sufficient details and support for their results and conclusions. They must 
cite relevant published research or experience, highlight novel aspects of the 
submission, and identify the most significant contributions. Evaluation is on 
the basis of originality, significance, quality of research, quality of 
writing, and contribution to conference program diversity.


SUBMISSIONS
Paper submissions must be made via the Precision Conference System. A link to 
the submission site will be made available by early May.

Papers will be presented at the CSCW conference and will be included in the 
conference proceedings archived in the ACM Digital Library.
CSCW does not accept submissions that were published previously in formally 
reviewed publications or that are currently submitted elsewhere.

Send queries about Paper submissions to 
papers2...@cscw.acm.org<mailto:papers2...@cscw.acm.org>.

==============================================
Irina Shklovski
Associate Professor
Interaction Design Research Group (ID)
Digital Media & Communication Research Group (DMC)
IT University of Copenhagen
Rued Langgaards Vej, 7
2300, København S. Danmark
http://www.itu.dk/people/irsh/
==============================================

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