I am not sure what a "pure sawtooth phasor" is.  Do you mean a "naive sawtooth" 
a.k.a. a ramp function?
The technique that I have suggested is, say, 4096 samples for all active 
wavetables so that alignment and crossfading are simpler.  In a software 
synthetic that runs on a modern computer, the waste of memory does not seem to 
be salient.  4096 × 4 × 64 = 1 meg.  Thats 64 wavetables for some instrument.
Of course the wavetables for higher pitches will have fewer harmonics.

--r b-j                     [email protected]
"Imagination is more important than knowledge."




-------- Original message --------
From: Phil Burk <[email protected]> 
Date: 8/4/2018  1:39 PM  (GMT-08:00) 
To: A discussion list for music-related DSP <[email protected]> 
Subject: Re: [music-dsp] Antialiased OSC 

On Sat, Aug 4, 2018 at 10:53 AM, Nigel Redmon <[email protected]> wrote: 
With a full-bandwidth saw, though, the brightness is constant. That takes more 
like 500 harmonics at 40 Hz, 1000 at 20 Hz. So, as Robert says, 2048 or 4096 
are good choices (for both noise and harmonics). As I change frequencies  above 
86 Hz, I interpolate between wavetables with 1024 samples. For lower 
frequencies I interpolate between a bright wavetable and a pure sawtooth phasor 
that is not band limited. That way I can use the same oscillator as an LFO.
https://github.com/philburk/jsyn/blob/master/src/com/jsyn/engine/MultiTable.java#L167

Phil Burk

_______________________________________________
dupswapdrop: music-dsp mailing list
[email protected]
https://lists.columbia.edu/mailman/listinfo/music-dsp

Reply via email to