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[mythfolk] Calling Cthulhu: H.P. Lovecraft's Magick Realism [by Erik Davis]

T. Peter Park
Thu, 26 May 2005 07:49:32 -0700

H.P. Lovecraft's Magick Realism
Calling Cthulhu

by Erik Davis

A truncated form of this piece first appeared in _Gnosis_, Fall, 1995

In this book it is spoken of...Spirits and Conjurations; of Gods, 
Spheres, Planes and many other things which may or may not exist. It is 
immaterial whether they exist or not. By doing certain things certain 
results follow. --Aleister Crowley

Consumed by cancer in 1937 at the age of 46, the last scion of a faded 
aristocratic New England family, the horror writer Howard Phillips 
Lovecraft left one of America's most curious literary legacies. The bulk 
of his short stories appeared in _Weird Tales_, a pulp magazine devoted 
to the supernatural. But within these modest confines, Lovecraft brought 
dark fantasy screaming into the 20th century, taking the genre, almost 
literally, into a new dimension.

 Nowhere is this more evident than in the loosely linked cycle of 
stories known as the Cthulhu Mythos. Named for a tentacled alien monster 
who waits dreaming beneath the sea in the sunken city of R'lyeh, the 
Mythos encompasses the cosmic career of a variety of gruesome 
extraterrestrial entities that include Yog-Sothoth, Nyarlathotep, and 
the blind idiot god Azathoth, who sprawls at the center of Ultimate 
Chaos, "encircled by his flopping horde of mindless and amorphous 
dancers, and lulled by the thin monotonous piping of a demonic flute 
held in nameless paws."[1] 
<http://www.techgnosis.com/lovecraft_fn.html#fn0> Lurking on the margins 
of our space-time continuum, this merry crew of Outer Gods and Great Old 
Ones are now attempting to invade our world through science and dream 
and horrid rites.

As a marginally popular writer working in the literary equivalent of the 
gutter, Lovecraft received no serious attention during his lifetime. But 
while most 1930s pulp fiction is nearly unreadable today, Lovecraft 
continues to attract attention. In France and Japan, his tales of cosmic 
fungi, degenerate cults and seriously bad dreams are recognized as works 
of bent genius, and the celebrated French philosophers Gilles Deleuze 
and Felix Guattari praise his radical embrace of multiplicity in their 
magnum opus _A Thousand Plateaus_.[2] 
<http://www.techgnosis.com/lovecraft_fn.html#fn1> On Anglo-American 
turf, a passionate cabal of critics fill journals like _Lovecraft 
Studies_ and _Crypt of Cthulhu_ with their almost talmudic research. 
Meanwhile both hacks and gifted disciples continue to craft stories that 
elaborate the Cthulhu Mythos. There's even a Lovecraft convention--the 
NecronomiCon, named for the most famous of his forbidden grimoires. Like 
the gnostic science fiction writer Philip K. Dick, H.P. Lovecraft is the 
epitome of a cult author.

The word "fan" comes from _fanaticus_, an ancient term for a temple 
devotee, and Lovecraft fans exhibit the unflagging devotion, fetishism 
and sectarian debates that have characterized popular religious cults 
throughout the ages. But Lovecraft's "cult" status has a curiously 
literal dimension. Many magicians and occultists have taken up his 
Mythos as source material for their practice. Drawn from the darker 
regions of the esoteric counterculture--Thelema and Satanism and Chaos 
magic--these Lovecraftian mages actively seek to generate the terrifying 
and atavistic encounters that Lovecraft's protagonists stumble into 
compulsively, blindly or against their will.

Secondary occult sources for Lovecraftian magic include three different 
"fake" editions of the _Necronomicon_, a few rites included in Anton 
LaVey's _The Satanic Rituals_, and a number of works by the loopy 
British Thelemite Kenneth Grant. Besides Grant's Typhonian O.T.O. and 
the Temple of Set's Order of the Trapezoid, magical sects that tap the 
Cthulhu current have included the Esoteric Order of Dagon, the Bate 
Cabal, Michael Bertiaux's Lovecraftian Coven, and a Starry Wisdom group 
in Florida, named after the nineteenth-century sect featured in 
Lovecraft's "Haunter of the Dark." Solo chaos mages fill out the ranks, 
cobbling together Lovecraftian arcana on the Internet or freely sampling 
the Mythos in their chthonic, open-ended (anti-) workings.

 This phenomenon is made all the more intriguing by the fact that 
Lovecraft himself was a "mechanistic materialist" philosophically 
opposed to spirituality and magic of any kind. Accounting for this 
discrepancy is only one of many curious problems raised by the apparent 
power of Lovecraftian magic. Why and how do these pulp visions "work"? 
What constitutes the "authentic" occult? How does magic relate to the 
tension between fact and fable? As I hope to show, Lovecraftian magic is 
not a pop hallucination but an imaginative and coherent "reading" set in 
motion by the dynamics of Lovecraft's own texts, a set of thematic, 
stylistic, and intertextual strategies which constitute what I call 
Lovecraft's Magick Realism

Magical realism already denotes a strain of Latin American 
fiction--exemplified by Borges, Gabriel Garcia Marquez, and Isabel 
Allende--in which a fantastic dreamlike logic melds seamlessly and 
delightfully with the rhythms of the everyday. Lovecraft's Magick 
Realism is far more dark and convulsive, as ancient and amoral forces 
violently puncture the realistic surface of his tales. Lovecraft 
constructs and then collapses a number of intense polarities--between 
realism and fantasy, book and dream, reason and its chaotic Other. By 
playing out these tensions in his writing, Lovecraft also reflects the 
transformations that darkside occultism has undergone as it confronts 
modernity in such forms as psychology, quantum physics, and the 
existential groundlessness of being. And by embedding all this in an 
intertextual Mythos of profound depth, he draws the reader into the 
chaos that lies "between the worlds" of magick and reality.

A Pulp Poe

http://www.techgnosis.com/lovecraft.html



[Non-text portions of this message have been removed]



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  • [mythfolk] Calling Cthulhu: H.P. Lovecraft's Magick Realism [by Erik Davis] T. Peter Park