opensg-users  

Re: [Opensg-users] Defining rotation for Joints

Sadi Tanis
Wed, 30 Apr 2008 08:22:38 -0700

Thank you for the quick answer ;)

regards,
Sadi

Christoph Schäfer schrieb:
> Hi Sadi,
> 
> a good thing to get you started probably could be to have a close look 
> at the H-Anim (Humanoid Animation) specification: 
> http://www.h-anim.org/Specifications/H-Anim200x/ISO_IEC_FCD_19774 . I 
> think looking at that documentation will point you to the right 
> direction if you want to interactively change the posture of a human model.
> 
> I'll watch this topic, I'm curious abut it. If you need any input, let 
> me know!
> 
> Kind regards and good luck,
> Chris



-- 
Sadi Tanis
University of Koblenz/Landau
Student of Computer Vision
Simmerner Straße 134
56075 Koblenz Germany
Tel. +49.261.208.98.73
E-mail [EMAIL PROTECTED]

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