Carsten Neumann
Thu, 08 May 2008 15:31:09 -0700
Hi Gerrit,
Gerrit Voss wrote:
> On Wed, 2008-05-07 at 08:33 -0500, Carsten Neumann wrote:
>> yes, the problem is that the embedded texture stuff in 1.x uses
>> interfaces in the image io that were not ported to 2, and I just had not
>> tackled that problem at the time and forgotten it since then. Sorry
>> about that, I'll work on it.
>>
>>> Do you have a small sample file ??.
>> That would still be very helpful and very much appreciated :)
>>
>>> The other possibility is that we (I) screwed up the loader which I
>>> did once recently while changing some var types.
>> no, see above. I'm on it.
>
> another small problem I found is that if OpenSG is build without the
> deprecated TextureChunk (which is now split into TextureObj and
> TextureEnv) we can not load older files that use it.
>
> So if you are looking into the loader anyway and have a quick solution
> for this one it would be great to have it fixed too ;-) I started
> looking into it but as I'm not to familiar with the new loader it
> wasn't obvious to me how to handle this case nicely.
ok, I'll look into this. Is there a #define or something similar that
can be queried to see if the TextureChunk is present ?
I guess it is not urgently required that upon writing TextureChunk is
being written as TextureObjChunk + TextureEnvChunk, right ?
Thanks,
Carsten
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