Gerrit Voss
Thu, 08 May 2008 19:52:10 -0700
Hi Carsten, On Thu, 2008-05-08 at 16:48 -0500, Carsten Neumann wrote: > Hi Gerrit, > > Gerrit Voss wrote: > > > > another small problem I found is that if OpenSG is build without the > > deprecated TextureChunk (which is now split into TextureObj and > > TextureEnv) we can not load older files that use it. > > > > So if you are looking into the loader anyway and have a quick solution > > for this one it would be great to have it fixed too ;-) I started > > looking into it but as I'm not to familiar with the new loader it > > wasn't obvious to me how to handle this case nicely. > > ok, I'll look into this. Is there a #define or something similar that > can be queried to see if the TextureChunk is present ? hmm, I don't see why we would need to query this. In 2.x I would always convert an incoming TextureChunk to the Obj + Env combination. > I guess it is not urgently required that upon writing TextureChunk is > being written as TextureObjChunk + TextureEnvChunk, right ? Kind of urgent. As I compile with -Werror I can't include the deprecated stuff, the cubetexture chunk does not like it. So I will have to look for a solution sooner than later. As for the writing, they are written the same way they are loaded/created so loading and saving old files won't change anything from TextureChunk to TexEnv + TexObj. kind regards, gerrit ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users