Carsten Neumann
Tue, 13 May 2008 14:44:10 -0700
Hi Gerrit, all,
Gerrit Voss wrote:
> always convert is fine. Writing I did not really consider as I would
> assume whatever is present will be written and I don't think converting
> on writing is something we should do. The apps must change anyway as
> all other indirect loaders (e.g. vrml, collada, obj, ...) create the
> Env+Obj combination, so nothing can really rely on the texturechunk
> being present. And instead of making everything handle both cases I
> think it is better to guarantee the Env+Obj combination is created by
> the loaders.
this is now in svn (r1212), together with a unit test (which requires
TextureChunk to be available, but is conditional on #ifndef
OSG_DISABLE_DEPRECATED)
Please let me know if you experience problems with it,
Thanks,
Carsten
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