opensg-users  

Re: [Opensg-users] New OSB loader in OpenSG 2.0

Carsten Neumann
Tue, 13 May 2008 14:44:10 -0700

        Hi Gerrit, all,

Gerrit Voss wrote:
> always convert is fine. Writing I did not really consider as I would
> assume whatever is present will be written and I don't think converting
> on writing is something we should do. The apps must change anyway as
> all other indirect loaders (e.g. vrml, collada, obj, ...) create the 
> Env+Obj combination, so nothing can really rely on the texturechunk
> being present. And instead of making everything handle both cases I
> think it is better to guarantee the Env+Obj combination is created by
> the loaders.

this is now in svn (r1212), together with a unit test (which requires 
TextureChunk to be available, but is conditional on #ifndef 
OSG_DISABLE_DEPRECATED)
Please let me know if you experience problems with it,

        Thanks,
                Carsten

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft 
Defy all challenges. Microsoft(R) Visual Studio 2008. 
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users