Chris Denham
Thu, 09 Feb 2012 11:39:27 -0800
Hi Robert, Oops, it slipped of my radar. I will make some time to look at this again soon. Chris.
robertosfield wrote: > Hi Chris, > > Have you looked at refactoring your changes to the 3ds to avoid the > BIND_PER_PRIMITIVE usage? BIND_PER_PRIMTIVE forces the OSG onto a > slow path where internally it has to duplicate > vertices/normals/texcoords before dispatching to OpenGL/OpenGLES so is > something I'd strongly recommend against. > > Robert. > _______________________________________________ > osg-submissions mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45392#45392 _______________________________________________ osg-submissions mailing list osg-submissions@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org