I implemented Trapezoidal and LiSpPSM. Actually most of the time was spent
on algorithms finding minimal shadowed scene bounds under OSG. It was a key
to good shadow mapping results. I will try to contribute LispSM when I am
done with all the issues.

Cheers,
Wojtek


-----Original Message-----
From: Jean-Sébastien Guay [mailto:[EMAIL PROTECTED]
Sent: Monday, February 11, 2008 9:29 PM
To: [EMAIL PROTECTED]; OpenSceneGraph Users
Subject: Re: [osg-users] osgShadow one shot shadow map


Hello Wojtek,

> I have spent couple months banging my head against the wall, implementing
> perspective shadow mapping algortihms and that is the only rason I know
how
> osgShadow::ShadowMap works ;-).

Hehehe, I suspect I am on the same road, so only a few months to go if
your assessment is correct :-)

Any chance you would contribute the PSM implementation? It would make
one more on the list. :-)

Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/


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