I implemented Trapezoidal and LiSpPSM. Actually most of the time was spent on algorithms finding minimal shadowed scene bounds under OSG. It was a key to good shadow mapping results. I will try to contribute LispSM when I am done with all the issues.
Cheers, Wojtek -----Original Message----- From: Jean-Sébastien Guay [mailto:[EMAIL PROTECTED] Sent: Monday, February 11, 2008 9:29 PM To: [EMAIL PROTECTED]; OpenSceneGraph Users Subject: Re: [osg-users] osgShadow one shot shadow map Hello Wojtek, > I have spent couple months banging my head against the wall, implementing > perspective shadow mapping algortihms and that is the only rason I know how > osgShadow::ShadowMap works ;-). Hehehe, I suspect I am on the same road, so only a few months to go if your assessment is correct :-) Any chance you would contribute the PSM implementation? It would make one more on the list. :-) Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org