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Re: [PD] acceleration - deceleration between coordinates - how to do this?

Thomas Jeppesen
Tue, 16 Mar 2010 14:42:40 -0700

Thanks - that looks very helpful!

Cheers,
Thomas

Max wrote:
i use this patch to decide which function suits the application best:


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Am 16.03.2010 um 20:59 schrieb Thomas Jeppesen:

Hi guys,

I'm working on a patch (rjdj scene) where I'm moving a little object around on 
a plane. The object is been given random coordinates which it is supposed to 
gradually move to in five seconds.

Right now my solution is to bang the x- and y-coordinates into a line-object which works 
fine, but I'd prefer for the movement to be more "natural". By natural I mean 
that the object accelerates in the beginning and then decellerates near the end until it 
comes to a full stop at the exact coordinates that where randomly produced..

I've been trying to get my head around a solution for quite a while now, but 
unfortunately no luck so far.

I'm sure this must be simple stuff for some of you PD-geniuses out there, and 
I'm hoping that one of you will stand up and show me how it's done :)

Thanks in advance,
Thomas :)


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