Le 22/08/2013 07:13, Jonathan Wilkes a écrit :
> Hi list,
>
> I've got some updates to [canvasinfo], [pdinfo], and [classinfo] that
> I'll put in a demo build either tomorrow or the next day.
>
> I also added a new data structure class with two creators:
> [drawimage] - draw an image on a canvas
> [drawsprite] - draw a sprite on a canvas
>
> The [drawsprite] object takes the name of a directory containing an
> image sequence and
> loads the images into tcl/tk memory when the object gets created.  A
> ds float field can then be
> associated with that image so that when you change its value it jumps
> to that image in the
> sequence.  I used the code from [drawnumber], so you can even animate
> the sprite by clicking
> and dragging on the image.
>
> Since all the images are preloaded into tcl/tk, animating them is
> fairly straightforward-- tk just
> clears the old image and copies the new one from one of the images it
> has in memory.
>
> Of course the upshot is fairly obvious-- we can finally have ponies
> running around inside Pure
> Data patches.
>
> E.g., thanks to this:
> http://friendshipismagic.smackjeeves.com/comics/1223051/female-pony-base-sprites/
>
> I can now do this:
> https://puredata.info/Members/jancsika/omgponies.webm/view
>
> I just added the "realtime code selection" as an afterthought using
> [cnv] objects.  However, it
> would be neat to be able to group code and highlight it
> programmatically as the data is flowing.
>
> -Jonathan
>
>
> _______________________________________________
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list

Very funny animation, we can now design platform games directly in a
patch. ! ;)
More seriously, it could replace the [#see] object from gridflow,
interresting...
++

Jack


_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to