My build seems to have the same GFX problems
http://www.mediafire.com/?3ewihlbvrgrrn2e

On Dec 27, 2011, at 1:41 PM, Andy Milne wrote:

> Hi there,
> 
> Editing the pingus script file successfully changed the language. Thanks!
> 
> I tried it on my 32bit snow leopard system and it works - and I see what you 
> mean about some graphics not working.
> 
> Here's what I got when I run on the Lion 64bit machine:
> 
> Spatz:Applications andymilne$ "Pingus.app/Contents/MacOS/pingus" 
> Welcome to Pingus 0.7.6!
> ========================
> userdir:                 /Users/andymilne/.pingus/
> datadir:                 Pingus.app/Contents//data
> language:                English (en)
> sound support:           enabled
> music support:           enabled
> fullscreen:              disabled
> 
> 2011-12-27 12:19:36.726 pingus[664:40b] Warning once: This application, or a 
> library it uses, is using NSQuickDrawView, which has been deprecated. Apps 
> should cease use of QuickDraw and move to Quartz.
> pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being 
> freed was not allocated
> *** set a breakpoint in malloc_error_break to debug
> pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being 
> freed was not allocated
> *** set a breakpoint in malloc_error_break to debug
> pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being 
> freed was not allocated
> 
> The malloc error is repeated a few hundred times. Then finally at the bottom 
> there's:
> Bus error: 10
> 
> I googled a bit and I believe that QuickDraw support really has been removed 
> in Lion. So, that's probably why it crashes.
> 
> Best regards,
> 
> Andy.
> 
> 
> 
> 
> 
> On Tue, Dec 27, 2011 at 11:32 AM, Jonas Bähr <jonas.ba...@web.de> wrote:
> Hi,
> 
> Am 27.12.2011 um 19:55 schrieb Andy Milne:
> 
> 
> Thanks for the Mac port. But, sorry to report it has a couple of problems:
> 1. It crashes as soon as I click on the play checkbox of any level that I 
> select.
> 
> Please try to start pingus in a terminal, maybe it reports some errors there.
> To do so, cd to the folder containing Pingus.app (e.g. "cd 
> /Applications/Games/"), then execute "Pingus.app/Contents/MacOS/pingus"
> Here I get the following output:
> --------8<--------8<--------
> $ Pingus.app/Contents/MacOS/pingus
> Welcome to Pingus 0.7.6!
> ========================
> userdir:                 /Users/jonas/.pingus/
> datadir:                 Pingus.app/Contents//data
> language:                German (de)
> sound support:           enabled
> music support:           enabled
> fullscreen:              disabled
> 
> 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or a 
> library it uses, is using NSQuickDrawView, which has been deprecated. Apps 
> should cease use of QuickDraw and move to Quartz.
> --------8<--------8<--------
> 
> 
> 2. It defaults to German, which is ok, but the --language option does not 
> work to change it.
> 
> Sorry, that's my fault. I just saw that the language was selected at compile 
> time instead of run time. To fix it, open "Pingus.app/Contents/MacOS/pingus" 
> using a text editor and change the second line to "lang=<what you need>".
> Currently the line reads "lang=de" but it should be:
> ------8<--------8<------
> lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | cut 
> -c2-3`
> ------8<--------8<------
> Apparently I missed to escape the back ticks, so this was executed while I 
> build pingus already.
> Another problem with this language detection is, that it only works with 
> two-letter codes, so something like "pt_BR" won't be detect correctly.
> 
> 
> Which version of OSX should it work with? I'm running 64bit 10.7.2
> 
> I build it on 32 bit intel, using 10.5 "Leopard". Here I can play levels but 
> some graphics are missing.
> 
> bye,
> Jonas
> 
> 
> 
> 
> 
> On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <grum...@gmail.com> wrote:
> On 24 December 2011 23:45, Ingo Ruhnke <grum...@gmail.com> wrote:
> > Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
> > new Xmas themed levels.
> >
> > * added new SVG icons for Pingus
> > * added 10 new xmas themed levels
> > * added ability to sort levelsets by priority
> >
> > Download: http://pingus.seul.org
> 
> Jonas Bähr <jonas.ba...@web.de> build a MacOSX port of it, available at:
> 
> http://pingus.googlecode.com/files/Pingus-0.7.6.dmg
> 
> --
> Blog:     http://grumbel.blogspot.com/
> JabberID: xmpp:grum...@jabber.org
> ICQ:      59461927
> 
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