Cool , I'll check it out and get back to you

Regards
Cameron Barratt
On 22 Jan 2017 19:00, <pingus-devel-requ...@nongnu.org> wrote:

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>    1. Re:  A new level with reflective lighting (Joshua M Dye)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Sun, 22 Jan 2017 08:02:36 -0800
> From: Joshua M Dye <josh.jpeng...@gmail.com>
> To: pingus-devel@nongnu.org
> Subject: Re: [Pingus-Devel] A new level with reflective lighting
> Message-ID: <39c8d485-8fc3-46d5-b29d-be4f426a8...@gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Progress is stalled on Pingus.  If I sill had git access, I would add you
> to the project, but that didn't seem to get transferred from Google Code.
> It might be worth it to fork pingus
>
> On January 20, 2017 7:12:11 PM PST, tl...@hushmail.com wrote:
> >Since I haven't received any response from my previous e-mail, I
> >thought it might help if you were able to view a couple new levels (I
> >just completed). You might note, how the reflective lighting truly
> >enhances the game and is attractive to younger players. Simply play it
> >through the editor - I'd suggest not changing anything until you've
> >seen it in the play mode.
> >
> >I think it's obvious (by viewing in the editor) how the reflective
> >lighting is created and the difference between it and the standard
> >view of Pingus levels. I have created a level set of approx. 40 games,
> >all of which use the reflective lighting. Please notify me should you
> >wish a copy of both the level set file and the individual levels.
> >
> >I used a Linux (Mint 18) PC to create the reflective lighting games
> >and have even tested them on a lower resolution monitor. Could use
> >some help with beta testing and visual testing for any errors.
> >However, all the games with reflective lighting have been played (with
> >positive feedback) by my 4 grandchildren and their friends. Of course,
> >they use the levelsets option at Pingus startup so they don't worry
> >about the editor.
> >
> >I would appreciate any feedback.
> >
> >Respectfully
> >Mac
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