[EMAIL PROTECTED]
Sun, 10 Feb 2008 22:04:35 -0800
Oh, you can just use projection matrix commands? COOL! I totally didn't realize that! Now everything is perfect.
On Feb 10, 3:28 pm, "Txema Vicente" <[EMAIL PROTECTED]> wrote: > > you a start. Try nehe.gamedev.net for some tutorials. > > Try http://groups.google.com/group/pyglet-users/web/nehe-lessons-1-10 > > > On Feb 9, 5:07 pm, cladinapathy <[EMAIL PROTECTED]> wrote: > >> Does pyglet support image rotation? If so, how? Thanks in advance. > > Some ugly test code may help you: > > from pyglet import window,image > from pyglet.gl import * > > def gl_blit(image,x=0,y=0,rz=0,s=1): > w,h=image.width/2.,image.height/2. > glPushMatrix() > glTranslatef(x+w,y+h,0) > glRotatef(rz,0,0,1) > glScalef(s,s,1) > img.blit(-w,-h,0) > glPopMatrix() > > win = window.Window() > img=image.load("test.png") > r=0 > while not win.has_exit: > win.dispatch_events() > r+=1 > gl_blit(img,300,200,r) > win.flip() --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---