On 6/18/07, Jon Watte (ODE) <[EMAIL PROTECTED]> wrote:
> ODE is not thread safe. You can only manipulate objects when you know
> that the world collision/simulation isn't running.
> ODE does not have any known bugs in memory management.

The bug I'm referring to is the one reported at
https://sourceforge.net/tracker/?func=detail&atid=382799&aid=1566350&group_id=24884

Even for thread-safe code, ODE tends to crash quite regularly when I
try to add or remove large numbers of bodies/geoms from a simulation.

Regards,
Chris

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