Like these two tests:

$ ./Build test --test_files t/gfx.t --verbose
[Alien::SDL] Build option used:
        Source code build: SDL-1.2.14 & co. (RECOMMENDED)
        builds: SDL, SDL_(image|mixer|ttf|gfx|Pango)
        needs preinstalled: (freetype2|pango)-devel
Building SDL
Converting Pod to HTML with Pod::Html 1.09
t/gfx.t ..
ok 1 - [linked_version] isa SDL::Version
got version: 2.0.20
ok 2 - Are we still alive? Checking for segfaults
1..2
ok
All tests successful.
Files=1, Tests=2,  1 wallclock secs ( 0.00 usr  0.05 sys +  0.23 cusr  0.19 
csys =  0.46 CPU)
Result: PASS



$ ./Build test --test_files t/gfx_primitives.t --verbose
[Alien::SDL] Build option used:
        Source code build: SDL-1.2.14 & co. (RECOMMENDED)
        builds: SDL, SDL_(image|mixer|ttf|gfx|Pango)
        needs preinstalled: (freetype2|pango)-devel
Building SDL
Converting Pod to HTML with Pod::Html 1.09
t/gfx_primitives.t .. Can't load 
'/home/SDL/blib/arch/auto/SDL/GFX/Primitives/Primitives.dll' for module 
SDL::GFX::Primitives: No such file or directory at 
/usr/lib/perl5/5.10/i686-cygwin/DynaLoader.p
m line 200.
 at t/gfx_primitives.t line 12
Compilation failed in require at t/gfx_primitives.t line 12.
BEGIN failed--compilation aborted at t/gfx_primitives.t line 12.
Dubious, test returned 2 (wstat 512, 0x200)
No subtests run

Test Summary Report
-------------------
t/gfx_primitives.t (Wstat: 512 Tests: 0 Failed: 0)
  Non-zero exit status: 2
  Parse errors: No plan found in TAP output
Files=1, Tests=0,  0 wallclock secs ( 0.03 usr  0.00 sys +  0.26 cusr  0.15 
csys =  0.45 CPU)
Result: FAIL
Failed 1/1 test programs. 0/0 subtests failed.


And this should be the answer:
$ ldd /home/SDL/blib/arch/auto/SDL/GFX/Primitives/Primitives.dll
        ntdll.dll => /cygdrive/c/WINDOWS/system32/ntdll.dll (0x7c910000)
        kernel32.dll => /cygdrive/c/WINDOWS/system32/kernel32.dll (0x7c800000)
        ??? => ??? (0x63400000)
        ??? => ??? (0x77be0000)
        ??? => ??? (0x61000000)
        [...]

$ ldd /home/SDL/blib/arch/auto/SDL/GFX/GFX.dll
        ntdll.dll => /cygdrive/c/WINDOWS/system32/ntdll.dll (0x7c910000)
        kernel32.dll => /cygdrive/c/WINDOWS/system32/kernel32.dll (0x7c800000)
        msvcrt.dll => /cygdrive/c/WINDOWS/system32/msvcrt.dll (0x77be0000)
        cygwin1.dll => /usr/bin/cygwin1.dll (0x61000000)
        SDL.dll => /cygdrive/c/Programme/Qemu/SDL.dll (0x66e00000)
        [...]


-----Ursprüngliche Nachricht-----
Von: Kartik Thakore [mailto:thakore.kar...@gmail.com] 
Gesendet: Sonntag, 10. Juli 2011 20:19
An: Tobias Leich
Cc: 'Chris Marshall'; 'sdl-devel'; 'chromatic'; 'Dmitry Karasik'; 
per...@jach.hawaii.edu
Betreff: Re: AW: AW: Perl OpenGL Project

Can you paste them ?
On Sun, 2011-07-10 at 20:16 +0200, Tobias Leich wrote:
> I can build Alien::SDL, but too much tests are failing for SDL.
> 
> -----Ursprüngliche Nachricht-----
> Von: Kartik Thakore [mailto:thakore.kar...@gmail.com] 
> Gesendet: Sonntag, 10. Juli 2011 09:03
> An: Tobias Leich
> Cc: 'Chris Marshall'; 'sdl-devel'; 'chromatic'; 'Dmitry Karasik'; 
> per...@jach.hawaii.edu
> Betreff: Re: AW: Perl OpenGL Project
> 
> I believe it already works on cygwin no? 
> 
> On Sat, 2011-07-09 at 15:48 +0200, Tobias Leich wrote:
> > I can help getting Alien::SDL and SDL to work on cygwin. I will post an
> > update in a few days.
> > 
> > Cheers, 
> > FROGGS
> > 
> > -----Ursprüngliche Nachricht-----
> > Von: Chris Marshall [mailto:devel.chm...@gmail.com] 
> > Gesendet: Freitag, 8. Juli 2011 16:14
> > An: Kartik Thakore
> > Cc: sdl-devel; chromatic; Dmitry Karasik; per...@jach.hawaii.edu
> > Betreff: Re: Perl OpenGL Project
> > 
> > A quick SDL heads up:  the Prima::OpenGL strawman implementation
> > is now working with POGL on cygwin using the native WGL OpenGL
> > drivers.  For project goal #3 below, I'll be trying to get SDL installed
> > on cygwin so that I can try using it with POGL for the OpenGL drawing.
> > 
> > Anyone already using SDL + POGL on cygwin (with the Mesa+GLX
> > rendering)?  Does SDL installation on cygwin use the X11+GLX
> > framework or the win32+WGL one---as in any bumps I can expect
> > ahead?
> > 
> > Thanks much,
> > Chris
> > 
> > On Sun, Jul 3, 2011 at 4:44 PM, Kartik Thakore <thakore.kar...@gmail.com>
> > wrote:
> > > Hi Chris,
> > >
> > > I am interested in helping out! Any bugs I can tackle I will take. I am
> > > also hoping to look at using some of the P5NCI optimizations chromatic
> > > was talking about but I will wait for a while and learn the code base so
> > > far.
> > >
> > > P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We
> > > have several ppl on that list that are interested in this project
> > >
> > > Kartik
> > >
> > > On Sun, 2011-07-03 at 14:25 -0400, chm wrote:
> > >> Announcing the new Perl OpenGL project site at
> > >> sourceforge.net.  A read-only git access is at
> > >>
> > >>    git://pogl.git.sourceforge.net/gitroot/pogl/pogl
> > >>
> > >> I plan on updating the plan going forward but
> > >> the immediate goals are:
> > >>
> > >> (1) Continue work with Dmitry Karasik to resolve
> > >>      win32 and cygwin build issues for his new
> > >>      Prima::OpenGL module at
> > >>
> > >>        http://github.com/dk/Prima-OpenGL
> > >>
> > >> (2) Refactor the perl API bindings to OpenGL
> > >>      to use GLEW rather than rolling our own.
> > >>      That should allow for an immediate bump
> > >>      in OpenGL support to version 4.x.
> > >>
> > >> (3) Refactor the GUI/system inteface in OpenGL
> > >>      to be more platform *and* GUI toolkit
> > >>      portable.  The current FreeGLUT default is
> > >>      very portable but abstracting the needed
> > >>      interface should allow it to be provided
> > >>      by *any* GUI library.  This is already getting
> > >>      started (surprisingly quickly) in #1.
> > >>
> > >> (4) Replace platform OpenGL library detection
> > >>      in the Makefile.PL by an Alien::OpenGL or
> > >>      such approach.  Maybe Alien::GLEW would be
> > >>      better here.
> > >>
> > >> (5) Move from EU::MM to Module::Build to reduce
> > >>      platform specific shell and make issues.
> > >>
> > >> If you are interested in participating, please
> > >> contact me via email or through the sf.net
> > >> project page links at
> > >>
> > >>    http://sourceforge.net/projects/pogl/develop
> > >>
> > >>
> > >> Thanks!
> > >> Chris
> > >
> > > --
> > > Kartik Thakore <thakore.kar...@gmail.com>
> > >
> > >
> > 
> 

-- 
Kartik Thakore <thakore.kar...@gmail.com>


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