Re: [agi] breaking the small hardware mindset

2007-10-04 Thread Pei Wang
My mistake --- the previous email was meant to be private, though I
was too tired to remember that I shouldn't use "reply". :-(

Anyway, I don't mind to share this paper, but please don't post it on the Web.

Pei

On 10/4/07, Pei Wang <[EMAIL PROTECTED]> wrote:
> Mike,
>
> Attached is the paper (for your personal use only). Comments are welcome.
>
> Pei
>
> On 10/4/07, mike ramsey <[EMAIL PROTECTED]> wrote:
> > If permissible, I to would be interested in the JoETAI version of your
> > paper.
> >
> > Thanks,
> >  Mike Ramsey
> >
> >
> > On 10/4/07, Edward W. Porter < [EMAIL PROTECTED]> wrote:
> > >
> > >
> > >
> > >
> > > In response to Pei Wang's post of 10/4/2007 3:13 PM
> > >
> > > Thanks for giving us a pointer so such inside info.
> > >
> > > Googling for the article you listed I found
> > >
> > >
> > > 1. The Logic of Categorization, by PeiWang at
> > http://nars.wang.googlepages.com/wang.categorization.pdf
> > FOR FREE; and
> > >
> > > 2. A logic of categorization Authors: Wang, Pei; Hofstadter, Douglas;
> > Source: Journal of Experimental & Theoretical Artificial Intelligence,
> > Volume 18, Number 2, June 2006 , pp. 193-213(21) FOR $46.92
> > >
> > > Is the free one roughly as good as the $46.92 one, and, if not, are you
> > allowed to send me a copy of the better one for free?
> > >
> > > Edward W. Porter
> > > Porter & Associates
> > > 24 String Bridge S12
> > > Exeter, NH 03833
> > > (617) 494-1722
> > > Fax (617) 494-1822
> > > [EMAIL PROTECTED]
> > >
> > >
> > >
> > >
> > > -Original Message-
> > > From: Pei Wang [ mailto:[EMAIL PROTECTED]
> > > Sent: Thursday, October 04, 2007 3:13 PM
> > > To: [email protected]
> > > Subject: Re: [agi] breaking the small hardware mindset
> > >
> > >
> > > On 10/4/07, Edward W. Porter <[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > >
> > > > Josh,
> > > >
> > > > (Talking of "breaking the small hardware mindset," thank god for the
> > > > company with the largest hardware mindset -- or at least the largest
> > > > physical embodiment of one-- Google.  Without them I wouldn't have
> > > > known what "FARG" meant, and would have had to either (1) read your
> > > > valuable response with less than the understanding it deserves or (2)
> > > > embarrassed myself by admitting ignorance and asking for a
> > > > clarification.)
> > > >
> > > > With regard to your answer, copied below, I thought the answer would
> > > > be something like that.
> > > >
> > > > So which of the below types of "representational problems" are the
> > > > reasons why their basic approach is not automatically extendable?
> > > >
> > > >
> > > > 1. They have no general purpose representation that can represent
> > > > almost anything in a sufficiently uniform representational scheme to
> > > > let their analogy net matching algorithm be universally applied
> > > > without requiring custom patches for each new type of thing to be
> > > > represented.
> > > >
> > > > 2. They have no general purpose mechanism for determining what are
> > > > relevant similarities and generalities across which to allow slippage
> > > > for purposes of analogy.
> > > >
> > > > 3. They have no general purpose mechanism for automatically finding
> > > > which compositional patterns map to which lower level representations,
> > > > and which of those compositional patterns are similar to each other in
> > > > a way appropriate for slippages.
> > > >
> > > > 4. They have no general purpose mechanism for automatically
> > > > determining what would be appropriately coordinated slippages in
> > > > semantic hyperspace.
> > > >
> > > > 5. Some reason not listed above.
> > > >
> > > > I don't know the answer.  There is no reason why you should.  But if
> > > > you -- or any other interested reader –  do, or if you have any good
> > > > thoughts on the subject, please tell me.
> > >
> > > I guess I do know more on this topic, but it is a long story for w

RE: [agi] breaking the small hardware mindset

2007-10-04 Thread Edward W. Porter
Mike,

I think the concept of image schema is a very good one.

Among my many computer drawings are ones showing multiple simplified
drawings of different, but at different semantic levels, similar events
for the purpose of helping me to understand how a system can naturally
extract appropriate generalizations from such images.   For example,
multiple different types of "hitting:". Balls hitting balls.  Ball hitting
walls.  Bats hitting balls.  Multiple pictures of Harry hitting Bill and
Bill hitting Harry. Etc.

So you are preaching to the choir.

I have no idea how new the idea is.  When Schank was talking about scripts
I have a hunch the types of computers he had couldn't even begin to do the
level of image recognition necessary do the type of generalization I think
we are both interested in.  The Serre article, a link to which I sent you
earlier today, and the hierarchical memory architecture it provides an
example of, make such automatic generalization from images much easier.
So learning directly from video, to the extent it is not already here (and
some surprising forms of it are already here), will be coming soon, and
that learning will definitely include things you could properly call image
schemas.

Edward W. Porter
Porter & Associates
24 String Bridge S12
Exeter, NH 03833
(617) 494-1722
Fax (617) 494-1822
[EMAIL PROTECTED]



-Original Message-
From: Mike Tintner [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 04, 2007 4:03 PM
To: [email protected]
Subject: Re: [agi] breaking the small hardware mindset



Edward You talk about the Cohen article I quoted as perhaps leading to a
major
> paradigm shift, but actually much of its central thrust is similar to
> idea’s that have been around for decades.  Cohen’s gists are
> surprisingly similar to the scripts Schank was talking about circa
> 1980.

Josh: And his "static image schemas" are Minsky's frames.

No doubt. But image schemas, as used by the school of
Lakoff/Johnson/Turner/Fauconnier, are definitely a significant step
towards
a major paradigm shift in cognitive science - are very influential in
cognitive linguistics, have helped found cognitive semantics - and are
backed by an evergrowing body of experimental science. So that's why I was

just a little (and definitely no more) excited by seeing them being used
in
AGI, however inadequately. I had already casually predicted elsewhere that

they would be influential, and I think you'll see more of them. Neither
Minsky nor any other AGI person, to my knowledge, uses image schemas as
set
out by Mark Johnson in "The Body in the Mind"  -  or could do, if my
understanding is correct, on digital computers.


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RE: [agi] breaking the small hardware mindset

2007-10-04 Thread Edward W. Porter
Josh,

Again a good reply.  So it appears the problem is they don't have good
automatic learning of semantics.

But, of course, that's vertually impossible to do in small systems except,
perhaps, about trivial domains.  It becomes much easier in tera-machines.
So if my interpretation of what you are saying is true, it bodes well for
the ease of overcoming this problem in the coming years with the coming
hardware.

I look forward to reading Pei's article on this subject. It may shed some
new light on my understanding of the subject.  But it may take me some
time.  I read and understand symbolic logic slowly.

Edward W. Porter
Porter & Associates
24 String Bridge S12
Exeter, NH 03833
(617) 494-1722
Fax (617) 494-1822
[EMAIL PROTECTED]



-Original Message-
From: J Storrs Hall, PhD [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 04, 2007 4:30 PM
To: [email protected]
Subject: Re: [agi] breaking the small hardware mindset


Let me answer with an anecdote. I was just in the shop playing with some
small
robot motors and I needed a punch to remove a pin holding a gearbox onto
one
of them. I didn't have a purpose-made punch, so I cast around in the
toolbox
until Aha! an object close enough to use. (It was a small rattail file)

Now the file and a true punch have many things in common and many other
things
different. Among the common things that were critical are the fact that
the
hardened steel of the file wouldn't bend and wedge beside the pin, and I
could hammer on the other end of it. These semantic aspects of the file
had
to match the same ones of the punch before I could see it as one.

Where did these semantic aspects come from? Somehow I've learned enough
about
punches and files to know what a punch needs (i.e. which of its properties

are necessary for it to work) and what a file gives.

In Copycat, the idea is to build up an interpretation of an object
(analogy as
perception) under pressures from what it has to match. So far, well and
good -- that's what I was doing. But in Copycat (and tabletop and ...) the

semantics is built in and ad hoc. And there isn't really all that much of
an
analogy net matching algorithm without the semantics (codelets).

In my case, I have lots of experience misusing tools, so I have built up
an
internal theory of which properties are likely to matter and which aren't.


I think this most closely matches your even-numbered points below :-)

Perhaps more succinctly, they have a general purpose representation but
it's
snippets of hand-written lisp code, and no way to automatically generate
more
like it.

Josh

On Thursday 04 October 2007 02:59:38 pm, Edward W. Porter wrote:
> Josh,
>
> (Talking of “breaking the small hardware mindset,” thank god for the
> company with the largest hardware mindset -- or at least the largest
> physical embodiment of one-- Google.  Without them I wouldn’t have
> known what “FARG” meant, and would have had to either (1) read your
> valuable response with less than the understanding it deserves or (2)
> embarrassed myself by admitting ignorance and asking for a
> clarification.)
>
> With regard to your answer, copied below, I thought the answer would
> be something like that.
>
> So which of the below types of “representational problems” are the
> reasons why their basic approach is not automatically extendable?
>
>   1. They have no general purpose representation that can
represent
> almost anything in a sufficiently uniform representational scheme to
> let their analogy net matching algorithm be universally applied
> without requiring custom patches for each new type of thing to be
> represented.
>
>   2. They have no general purpose mechanism for determining
what are
> relevant similarities and generalities across which to allow slippage
> for purposes of analogy.
>
>   3. They have no general purpose mechanism for
> automatically finding which compositional patterns map to which lower
> level representations, and which of those compositional patterns are
> similar to each other in a way appropriate for slippages.
>
>   4. They have no general purpose mechanism for
> automatically determining what would be appropriately coordinated
> slippages in semantic hyperspace.
>
>   5. Some reason not listed above.
>
> I don’t know the answer.  There is no reason why you should.  But if
> you
> -- or any other interested reader –  do, or if you have any good
thoughts
> on the subject, please tell me.
>
> I may be naïve.  I may be overly big-hardware optimistic.  But based
> on the architecture I have in mind, I think a Novamente-type system,
> if it is not already architected to do so, could be modified to handle
> all of these problems (except perhaps 5, if there is a 5) and, thus,
> provide p

Re: [agi] breaking the small hardware mindset

2007-10-04 Thread J Storrs Hall, PhD
Let me answer with an anecdote. I was just in the shop playing with some small 
robot motors and I needed a punch to remove a pin holding a gearbox onto one 
of them. I didn't have a purpose-made punch, so I cast around in the toolbox 
until Aha! an object close enough to use. (It was a small rattail file)

Now the file and a true punch have many things in common and many other things 
different. Among the common things that were critical are the fact that the 
hardened steel of the file wouldn't bend and wedge beside the pin, and I 
could hammer on the other end of it. These semantic aspects of the file had 
to match the same ones of the punch before I could see it as one.

Where did these semantic aspects come from? Somehow I've learned enough about 
punches and files to know what a punch needs (i.e. which of its properties 
are necessary for it to work) and what a file gives. 

In Copycat, the idea is to build up an interpretation of an object (analogy as 
perception) under pressures from what it has to match. So far, well and 
good -- that's what I was doing. But in Copycat (and tabletop and ...) the 
semantics is built in and ad hoc. And there isn't really all that much of an 
analogy net matching algorithm without the semantics (codelets).

In my case, I have lots of experience misusing tools, so I have built up an 
internal theory of which properties are likely to matter and which aren't. 

I think this most closely matches your even-numbered points below :-)

Perhaps more succinctly, they have a general purpose representation but it's 
snippets of hand-written lisp code, and no way to automatically generate more 
like it.

Josh

On Thursday 04 October 2007 02:59:38 pm, Edward W. Porter wrote:
> Josh,
> 
> (Talking of “breaking the small hardware mindset,” thank god for the
> company with the largest hardware mindset -- or at least the largest
> physical embodiment of one-- Google.  Without them I wouldn’t have known
> what “FARG” meant, and would have had to either (1) read your valuable
> response with less than the understanding it deserves or (2) embarrassed
> myself by admitting ignorance and asking for a clarification.)
> 
> With regard to your answer, copied below, I thought the answer would be
> something like that.
> 
> So which of the below types of “representational problems” are the reasons
> why their basic approach is not automatically extendable?
> 
>   1. They have no general purpose representation that can
> represent almost anything in a sufficiently uniform representational
> scheme to let their analogy net matching algorithm be universally applied
> without requiring custom patches for each new type of thing to be
> represented.
> 
>   2. They have no general purpose mechanism for determining
> what are relevant similarities and generalities across which to allow
> slippage for purposes of analogy.
> 
>   3. They have no general purpose mechanism for
> automatically finding which compositional patterns map to which lower
> level representations, and which of those compositional patterns are
> similar to each other in a way appropriate for slippages.
> 
>   4. They have no general purpose mechanism for
> automatically determining what would be appropriately coordinated
> slippages in semantic hyperspace.
> 
>   5. Some reason not listed above.
> 
> I don’t know the answer.  There is no reason why you should.  But if you
> -- or any other interested reader –  do, or if you have any good thoughts
> on the subject, please tell me.
> 
> I may be naïve.  I may be overly big-hardware optimistic.  But based on
> the architecture I have in mind, I think a Novamente-type system, if it is
> not already architected to do so, could be modified to handle all of these
> problems (except perhaps 5, if there is a 5) and, thus, provide powerful
> analogy drawing across virtually all domains.
> 
> Edward W. Porter
> Porter & Associates
> 24 String Bridge S12
> Exeter, NH 03833
> (617) 494-1722
> Fax (617) 494-1822
> [EMAIL PROTECTED]
> 

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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread Vladimir Nesov
On 10/4/07, J Storrs Hall, PhD <[EMAIL PROTECTED]> wrote:
> On Thursday 04 October 2007 11:52:01 am, Vladimir Nesov wrote:
> > Analogy-making can be reformulated as other problems, so even if it's
> > not named this way it's still associated with many approaches to
> > learning. Recalling relevant knowledge is about the same thing as
> > analogy-making, and in lifelong learning almost all knowledge comes
> > from past experience, so perception of current scene consists of
> > recalling refined elements of this experience.
> >
> > So, could you elucidate on why do you specifically address analogy-making?
>
> If I have the primitive "make an analogy between A and B" I can use it as a
> subroutine in "recall the memory that makes the best analogy to X" and it
> seems simpler than trying to do it the other way around.
>

Somewhat, but requirement to search in huge long term memory can be
important for algorithm choice. Apart from this use case, you may want
to find recurring patterns within a given scene, which is equivalent
to finding the best analogy to one part of the scene in the rest of
the scene (and with right representation you don't even need to do
that).

Anyway, my point was not that view on analogy-making as recall is
'better', but that analogy-making problem lives in that incarnation,
so absence of explicitly stated analogy-making research doesn't mean
that problem is neglected.

-- 
Vladimir Nesovmailto:[EMAIL PROTECTED]

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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread Mike Tintner


Edward You talk about the Cohen article I quoted as perhaps leading to a 
major

paradigm shift, but actually much of its central thrust is similar to
idea’s that have been around for decades.  Cohen’s gists are surprisingly
similar to the scripts Schank was talking about circa 1980.


Josh: And his "static image schemas" are Minsky's frames.

No doubt. But image schemas, as used by the school of 
Lakoff/Johnson/Turner/Fauconnier, are definitely a significant step towards 
a major paradigm shift in cognitive science - are very influential in 
cognitive linguistics, have helped found cognitive semantics - and are 
backed by an evergrowing body of experimental science. So that's why I was 
just a little (and definitely no more) excited by seeing them being used in 
AGI, however inadequately. I had already casually predicted elsewhere that 
they would be influential, and I think you'll see more of them. Neither 
Minsky nor any other AGI person, to my knowledge, uses image schemas as set 
out by Mark Johnson in "The Body in the Mind"  -  or could do, if my 
understanding is correct, on digital computers. 



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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread Pei Wang
Well, the two papers have similar central ideas, though the second one
is much longer and also reflects Hofstadter's opinions --- so it is
not free. ;-)

I'll send you (and the others who have asked) a softcopy in private email.

Pei

On 10/4/07, Edward W. Porter <[EMAIL PROTECTED]> wrote:
>
>
>
> In response to Pei Wang's post of 10/4/2007 3:13 PM
>
> Thanks for giving us a pointer so such inside info.
>
> Googling for the article you listed I found
>
>
> 1. The Logic of Categorization, by PeiWang at
> http://nars.wang.googlepages.com/wang.categorization.pdf
> FOR FREE; and
>
> 2. A logic of categorization Authors: Wang, Pei; Hofstadter, Douglas;
> Source: Journal of Experimental & Theoretical Artificial Intelligence,
> Volume 18, Number 2, June 2006 , pp. 193-213(21) FOR $46.92
>
> Is the free one roughly as good as the $46.92 one, and, if not, are you
> allowed to send me a copy of the better one for free?
>
> Edward W. Porter
> Porter & Associates
> 24 String Bridge S12
> Exeter, NH 03833
> (617) 494-1722
> Fax (617) 494-1822
> [EMAIL PROTECTED]
>
>
>
>
> -Original Message-----
> From: Pei Wang [mailto:[EMAIL PROTECTED]
> Sent: Thursday, October 04, 2007 3:13 PM
> To: [email protected]
> Subject: Re: [agi] breaking the small hardware mindset
>
>
> On 10/4/07, Edward W. Porter <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > Josh,
> >
> > (Talking of "breaking the small hardware mindset," thank god for the
> > company with the largest hardware mindset -- or at least the largest
> > physical embodiment of one-- Google.  Without them I wouldn't have
> > known what "FARG" meant, and would have had to either (1) read your
> > valuable response with less than the understanding it deserves or (2)
> > embarrassed myself by admitting ignorance and asking for a
> > clarification.)
> >
> > With regard to your answer, copied below, I thought the answer would
> > be something like that.
> >
> > So which of the below types of "representational problems" are the
> > reasons why their basic approach is not automatically extendable?
> >
> >
> > 1. They have no general purpose representation that can represent
> > almost anything in a sufficiently uniform representational scheme to
> > let their analogy net matching algorithm be universally applied
> > without requiring custom patches for each new type of thing to be
> > represented.
> >
> > 2. They have no general purpose mechanism for determining what are
> > relevant similarities and generalities across which to allow slippage
> > for purposes of analogy.
> >
> > 3. They have no general purpose mechanism for automatically finding
> > which compositional patterns map to which lower level representations,
> > and which of those compositional patterns are similar to each other in
> > a way appropriate for slippages.
> >
> > 4. They have no general purpose mechanism for automatically
> > determining what would be appropriately coordinated slippages in
> > semantic hyperspace.
> >
> > 5. Some reason not listed above.
> >
> > I don't know the answer.  There is no reason why you should.  But if
> > you -- or any other interested reader –  do, or if you have any good
> > thoughts on the subject, please tell me.
>
> I guess I do know more on this topic, but it is a long story for which I
> don't have the time to tell. Hopefully the following paper can answer some
> of the questions:
>
> A logic of categorization
> Pei Wang and Douglas Hofstadter
> Journal of Experimental & Theoretical Artificial Intelligence, Vol.18, No.2,
> Pages 193-213, 2006
>
> Pei
>
> > I may be naïve.  I may be overly big-hardware optimistic.  But based
> > on the architecture I have in mind, I think a Novamente-type system,
> > if it is not already architected to do so, could be modified to handle
> > all of these problems (except perhaps 5, if there is a 5) and, thus,
> > provide powerful analogy drawing across virtually all domains.
> >
> > Edward W. Porter
> > Porter & Associates
> > 24 String Bridge S12
> > Exeter, NH 03833
> > (617) 494-1722
> > Fax (617) 494-1822
> > [EMAIL PROTECTED]
> >
> >
> >
> > -Original Message-
> > From: J Storrs Hall, PhD [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, October 04, 2007 1:44 PM
> > To: [email protected]
> > Subject: Re: [agi] breaking the small hardware mindset
> >
> >
> >
> > On Thursday 04 O

Re: [agi] breaking the small hardware mindset

2007-10-04 Thread mike ramsey
If permissible, I to would be interested in the JoETAI version of your
paper.

Thanks,
 Mike Ramsey

On 10/4/07, Edward W. Porter <[EMAIL PROTECTED]> wrote:
>
>  In response to Pei Wang's post of 10/4/2007 3:13 PM
>
> Thanks for giving us a pointer so such inside info.
>
> Googling for the article you listed I found
>
>1. The Logic of Categorization, by PeiWang at ***
>
> http://nars.wang.googlepages.com/wang.categorization.pdf*<http://nars.wang.googlepages.com/wang.categorization.pdf>
>  FOR
>FREE; and
>
>2. A logic of categorization Authors: Wang, Pei; Hofstadter,
>Douglas; Source: Journal of Experimental & Theoretical Artificial
>Intelligence <http://www.ingentaconnect.com/content/tandf/teta>,
>Volume 18, Number 2, June 2006 , pp. 193-213(21) FOR $46.92
>
> Is the free one roughly as good as the $46.92 one, and, if not, are you
> allowed to send me a copy of the better one for free?
>
> Edward W. Porter
> Porter & Associates
> 24 String Bridge S12
> Exeter, NH 03833
> (617) 494-1722
> Fax (617) 494-1822
> [EMAIL PROTECTED]
>
>
> -Original Message-
> From: Pei Wang [*mailto:[EMAIL PROTECTED] <[EMAIL PROTECTED]>]
> Sent: Thursday, October 04, 2007 3:13 PM
> To: [email protected]
> Subject: Re: [agi] breaking the small hardware mindset
>
> On 10/4/07, Edward W. Porter <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > Josh,
> >
> > (Talking of "breaking the small hardware mindset," thank god for the
> > company with the largest hardware mindset -- or at least the largest
> > physical embodiment of one-- Google.  Without them I wouldn't have
> > known what "FARG" meant, and would have had to either (1) read your
> > valuable response with less than the understanding it deserves or (2)
> > embarrassed myself by admitting ignorance and asking for a
> > clarification.)
> >
> > With regard to your answer, copied below, I thought the answer would
> > be something like that.
> >
> > So which of the below types of "representational problems" are the
> > reasons why their basic approach is not automatically extendable?
> >
> >
> > 1. They have no general purpose representation that can represent
> > almost anything in a sufficiently uniform representational scheme to
> > let their analogy net matching algorithm be universally applied
> > without requiring custom patches for each new type of thing to be
> > represented.
> >
> > 2. They have no general purpose mechanism for determining what are
> > relevant similarities and generalities across which to allow slippage
> > for purposes of analogy.
> >
> > 3. They have no general purpose mechanism for automatically finding
> > which compositional patterns map to which lower level representations,
> > and which of those compositional patterns are similar to each other in
> > a way appropriate for slippages.
> >
> > 4. They have no general purpose mechanism for automatically
> > determining what would be appropriately coordinated slippages in
> > semantic hyperspace.
> >
> > 5. Some reason not listed above.
> >
> > I don't know the answer.  There is no reason why you should.  But if
> > you -- or any other interested reader –  do, or if you have any good
> > thoughts on the subject, please tell me.
>
> I guess I do know more on this topic, but it is a long story for which I
> don't have the time to tell. Hopefully the following paper can answer some
> of the questions:
>
> A logic of categorization
> Pei Wang and Douglas Hofstadter
> Journal of Experimental & Theoretical Artificial Intelligence, Vol.18,
> No.2, Pages 193-213, 2006
>
> Pei
>
> > I may be naïve.  I may be overly big-hardware optimistic.  But based
> > on the architecture I have in mind, I think a Novamente-type system,
> > if it is not already architected to do so, could be modified to handle
> > all of these problems (except perhaps 5, if there is a 5) and, thus,
> > provide powerful analogy drawing across virtually all domains.
> >
> > Edward W. Porter
> > Porter & Associates
> > 24 String Bridge S12
> > Exeter, NH 03833
> > (617) 494-1722
> > Fax (617) 494-1822
> > [EMAIL PROTECTED]
> >
> >
> >
> > -Original Message-
> > From: J Storrs Hall, PhD [*mailto:[EMAIL PROTECTED] <[EMAIL PROTECTED]>
> ]
> > Sent: Thursday, October 04, 2007 1:44 PM
> > To: [email protected]
> > Subject: Re: [agi] breaking the small hardware mindset
> >

RE: [agi] breaking the small hardware mindset

2007-10-04 Thread Edward W. Porter
In response to Pei Wang’s post of 10/4/2007 3:13 PM

Thanks for giving us a pointer so such inside info.

Googling for the article you listed I found

1. The Logic of Categorization, by PeiWang at
http://nars.wang.googlepages.com/wang.categorization.pdf FOR FREE; and

2. A logic of categorization Authors: Wang, Pei; Hofstadter,
Douglas; Source: Journal of Experimental & Theoretical Artificial
Intelligence <http://www.ingentaconnect.com/content/tandf/teta> , Volume
18, Number 2, June 2006 , pp. 193-213(21) FOR $46.92

Is the free one roughly as good as the $46.92 one, and, if not, are you
allowed to send me a copy of the better one for free?

Edward W. Porter
Porter & Associates
24 String Bridge S12
Exeter, NH 03833
(617) 494-1722
Fax (617) 494-1822
[EMAIL PROTECTED]



-Original Message-
From: Pei Wang [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 04, 2007 3:13 PM
To: [email protected]
Subject: Re: [agi] breaking the small hardware mindset


On 10/4/07, Edward W. Porter <[EMAIL PROTECTED]> wrote:
>
>
>
> Josh,
>
> (Talking of "breaking the small hardware mindset," thank god for the
> company with the largest hardware mindset -- or at least the largest
> physical embodiment of one-- Google.  Without them I wouldn't have
> known what "FARG" meant, and would have had to either (1) read your
> valuable response with less than the understanding it deserves or (2)
> embarrassed myself by admitting ignorance and asking for a
> clarification.)
>
> With regard to your answer, copied below, I thought the answer would
> be something like that.
>
> So which of the below types of "representational problems" are the
> reasons why their basic approach is not automatically extendable?
>
>
> 1. They have no general purpose representation that can represent
> almost anything in a sufficiently uniform representational scheme to
> let their analogy net matching algorithm be universally applied
> without requiring custom patches for each new type of thing to be
> represented.
>
> 2. They have no general purpose mechanism for determining what are
> relevant similarities and generalities across which to allow slippage
> for purposes of analogy.
>
> 3. They have no general purpose mechanism for automatically finding
> which compositional patterns map to which lower level representations,
> and which of those compositional patterns are similar to each other in
> a way appropriate for slippages.
>
> 4. They have no general purpose mechanism for automatically
> determining what would be appropriately coordinated slippages in
> semantic hyperspace.
>
> 5. Some reason not listed above.
>
> I don't know the answer.  There is no reason why you should.  But if
> you -- or any other interested reader –  do, or if you have any good
> thoughts on the subject, please tell me.

I guess I do know more on this topic, but it is a long story for which I
don't have the time to tell. Hopefully the following paper can answer some
of the questions:

A logic of categorization
Pei Wang and Douglas Hofstadter
Journal of Experimental & Theoretical Artificial Intelligence, Vol.18,
No.2, Pages 193-213, 2006

Pei

> I may be naïve.  I may be overly big-hardware optimistic.  But based
> on the architecture I have in mind, I think a Novamente-type system,
> if it is not already architected to do so, could be modified to handle
> all of these problems (except perhaps 5, if there is a 5) and, thus,
> provide powerful analogy drawing across virtually all domains.
>
> Edward W. Porter
> Porter & Associates
> 24 String Bridge S12
> Exeter, NH 03833
> (617) 494-1722
> Fax (617) 494-1822
> [EMAIL PROTECTED]
>
>
>
> -Original Message-
> From: J Storrs Hall, PhD [mailto:[EMAIL PROTECTED]
> Sent: Thursday, October 04, 2007 1:44 PM
> To: [email protected]
> Subject: Re: [agi] breaking the small hardware mindset
>
>
>
> On Thursday 04 October 2007 10:56:59 am, Edward W. Porter wrote:
> > You appear to know more on the subject of current analogy drawing
> > research than me. So could you please explain to me what are the
> > major current problems people are having in trying figure out how to
> > draw analogies using a structure mapping approach that has a
> > mechanism for coordinating similarity slippage, an approach somewhat
> > similar to Hofstadter approach in Copycat?
>
> > Lets say we want a system that could draw analogies in real time
> > when generating natural language output at the level people can,
> > assuming there is some roughly semantic-net like representation of
> > world knowledge, and lets say we have roughly brain level hardware,
> > what ever that is.  What are the c

Re: [agi] breaking the small hardware mindset

2007-10-04 Thread Pei Wang
On 10/4/07, Edward W. Porter <[EMAIL PROTECTED]> wrote:
>
>
>
> Josh,
>
> (Talking of "breaking the small hardware mindset," thank god for the company
> with the largest hardware mindset -- or at least the largest physical
> embodiment of one-- Google.  Without them I wouldn't have known what "FARG"
> meant, and would have had to either (1) read your valuable response with
> less than the understanding it deserves or (2) embarrassed myself by
> admitting ignorance and asking for a clarification.)
>
> With regard to your answer, copied below, I thought the answer would be
> something like that.
>
> So which of the below types of "representational problems" are the reasons
> why their basic approach is not automatically extendable?
>
>
> 1. They have no general purpose representation that can represent almost
> anything in a sufficiently uniform representational scheme to let their
> analogy net matching algorithm be universally applied without requiring
> custom patches for each new type of thing to be represented.
>
> 2. They have no general purpose mechanism for determining what are relevant
> similarities and generalities across which to allow slippage for purposes of
> analogy.
>
> 3. They have no general purpose mechanism for automatically finding which
> compositional patterns map to which lower level representations, and which
> of those compositional patterns are similar to each other in a way
> appropriate for slippages.
>
> 4. They have no general purpose mechanism for automatically determining what
> would be appropriately coordinated slippages in semantic hyperspace.
>
> 5. Some reason not listed above.
>
> I don't know the answer.  There is no reason why you should.  But if you --
> or any other interested reader –  do, or if you have any good thoughts on
> the subject, please tell me.

I guess I do know more on this topic, but it is a long story for which
I don't have the time to tell. Hopefully the following paper can
answer some of the questions:

A logic of categorization
Pei Wang and Douglas Hofstadter
Journal of Experimental & Theoretical Artificial Intelligence,
Vol.18, No.2, Pages 193-213, 2006

Pei

> I may be naïve.  I may be overly big-hardware optimistic.  But based on the
> architecture I have in mind, I think a Novamente-type system, if it is not
> already architected to do so, could be modified to handle all of these
> problems (except perhaps 5, if there is a 5) and, thus, provide powerful
> analogy drawing across virtually all domains.
>
> Edward W. Porter
> Porter & Associates
> 24 String Bridge S12
> Exeter, NH 03833
> (617) 494-1722
> Fax (617) 494-1822
> [EMAIL PROTECTED]
>
>
>
> -Original Message-
> From: J Storrs Hall, PhD [mailto:[EMAIL PROTECTED]
> Sent: Thursday, October 04, 2007 1:44 PM
> To: [email protected]
> Subject: Re: [agi] breaking the small hardware mindset
>
>
>
> On Thursday 04 October 2007 10:56:59 am, Edward W. Porter wrote:
> > You appear to know more on the subject of current analogy drawing
> > research than me. So could you please explain to me what are the major
> > current problems people are having in trying figure out how to draw
> > analogies using a structure mapping approach that has a mechanism for
> > coordinating similarity slippage, an approach somewhat similar to
> > Hofstadter approach in Copycat?
>
> > Lets say we want a system that could draw analogies in real time when
> > generating natural language output at the level people can, assuming
> > there is some roughly semantic-net like representation of world
> > knowledge, and lets say we have roughly brain level hardware, what
> > ever that is.  What are the current major problems?
>
> The big problem is that structure mapping is brittlely dependent on
> representation, as Hofstadter complains; but that the FARG school hasn't
> really come up with a generative theory (every Copycat-like analogizer
> requires a pile of human-written Codelets which increases linearly with the
> knowledge base -- and thus there is a real problem building a Copycat that
> can learn its concepts).
>
> In my humble opinion, of course.
>
> Josh
>
> -
> This list is sponsored by AGIRI: http://www.agiri.org/email
> To unsubscribe or change your options, please go to:
> http://v2.listbox.com/member/?&;
>
>  
>  This list is sponsored by AGIRI: http://www.agiri.org/email
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RE: [agi] breaking the small hardware mindset

2007-10-04 Thread Edward W. Porter
Josh,

(Talking of “breaking the small hardware mindset,” thank god for the
company with the largest hardware mindset -- or at least the largest
physical embodiment of one-- Google.  Without them I wouldn’t have known
what “FARG” meant, and would have had to either (1) read your valuable
response with less than the understanding it deserves or (2) embarrassed
myself by admitting ignorance and asking for a clarification.)

With regard to your answer, copied below, I thought the answer would be
something like that.

So which of the below types of “representational problems” are the reasons
why their basic approach is not automatically extendable?

1. They have no general purpose representation that can
represent almost anything in a sufficiently uniform representational
scheme to let their analogy net matching algorithm be universally applied
without requiring custom patches for each new type of thing to be
represented.

2. They have no general purpose mechanism for determining
what are relevant similarities and generalities across which to allow
slippage for purposes of analogy.

3. They have no general purpose mechanism for
automatically finding which compositional patterns map to which lower
level representations, and which of those compositional patterns are
similar to each other in a way appropriate for slippages.

4. They have no general purpose mechanism for
automatically determining what would be appropriately coordinated
slippages in semantic hyperspace.

5. Some reason not listed above.

I don’t know the answer.  There is no reason why you should.  But if you
-- or any other interested reader –  do, or if you have any good thoughts
on the subject, please tell me.

I may be naïve.  I may be overly big-hardware optimistic.  But based on
the architecture I have in mind, I think a Novamente-type system, if it is
not already architected to do so, could be modified to handle all of these
problems (except perhaps 5, if there is a 5) and, thus, provide powerful
analogy drawing across virtually all domains.

Edward W. Porter
Porter & Associates
24 String Bridge S12
Exeter, NH 03833
(617) 494-1722
Fax (617) 494-1822
[EMAIL PROTECTED]



-Original Message-
From: J Storrs Hall, PhD [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 04, 2007 1:44 PM
To: [email protected]
Subject: Re: [agi] breaking the small hardware mindset


On Thursday 04 October 2007 10:56:59 am, Edward W. Porter wrote:
> You appear to know more on the subject of current analogy drawing
> research than me. So could you please explain to me what are the major
> current problems people are having in trying figure out how to draw
> analogies using a structure mapping approach that has a mechanism for
> coordinating similarity slippage, an approach somewhat similar to
> Hofstadter approach in Copycat?

> Lets say we want a system that could draw analogies in real time when
> generating natural language output at the level people can, assuming
> there is some roughly semantic-net like representation of world
> knowledge, and lets say we have roughly brain level hardware, what
> ever that is.  What are the current major problems?

The big problem is that structure mapping is brittlely dependent on
representation, as Hofstadter complains; but that the FARG school hasn't
really come up with a generative theory (every Copycat-like analogizer
requires a pile of human-written Codelets which increases linearly with
the
knowledge base -- and thus there is a real problem building a Copycat that

can learn its concepts).

In my humble opinion, of course.

Josh

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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread J Storrs Hall, PhD
On Thursday 04 October 2007 01:57:22 pm, Edward W. Porter wrote:

> You talk about the Cohen article I quoted as perhaps leading to a major
> paradigm shift, but actually much of its central thrust is similar to
> idea’s that have been around for decades.  Cohen’s gists are surprisingly
> similar to the scripts Schank was talking about circa 1980.

And his "static image schemas" are Minsky's frames.

J

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RE: [agi] breaking the small hardware mindset

2007-10-04 Thread Edward W. Porter
ay, October 04, 2007 12:33 PM
To: [email protected]
Subject: Re: [agi] breaking the small hardware mindset


Edward P: II skimmed “LGIST: Learning Generalized Image Schemas for
Transfer
Thrust D Architecture Report”, by Carole Beal and Paul Cohen at the USC
Information Sciences Institute.  It was one of the PDFs listed on the web
link you sent me (at
http://eksl.isi.edu/files/papers/cohen_2006_1160084799.pdf).  It was
interesting and valuable.  I found its initial few pages a good statement
of
some solid AI ideas.  Its idea of splitting states based on entropy is a
good one, one that I have myself have considered as a guide for when and
where in semantic space to split models and how to segment temporal
representations.

Thanks for pointing this out.  My v. quick impression is that it is a
step,
at least, to a major paradigm shift (although all your criticisms may be
valid). [JWJohnston - I only saw this site literally today after I had
posted]

However - correct me - their "image schemas" are symbolically represented.

They are not true image schemas in my or Lakoff/Mark Johnson's terms.

I believe one of the central sources of the brain's adaptive power is the
ability to represent, manipulate and compare visual and other kinds of
graphics/ "image schemas" directly. IOW it can represent "an agent goes to
a
place" as  (speaking very roughly):

outline graphics of - a circle or similar (for "agent") -  an arrow (for
"goes to") - another circle or square (for "place").

(AFAICT this is consistent with Lakoff & Johnson's thinking).

If I ask you or any human to tell me a story about "an agent going to a
place", you will of course, be able to tell me a virtually infinite number

of stories - a prime example of the brain's adaptive power and ability to
draw analogies.

That ability, I believe, derives from being able to directly, visually
transform a circle or similar into almost any object or creature . Thus
you
will be able to tell me a story about a human/man/woman/rabbit/snake etc
for
your "agent." That ability can also visually transform an arrow or similar

into any form of object movement - into say a human
running/walking/driving/riding a bus etc. for "goes to" - and can
transform
a square into a skyscraper/ town/ shop/ forest etc. for "place."

(One obvious piece of evidence for this is the brain's ability to see any
objects whatsoever their shape as balls on an abacus - it's the foundation

of our ability to count objects and maths).

But all this - as I understand - is beyond digital computers. They can't
handle visual shapes directly - no "imagination." And that is just one of
the absolute brick walls AGI faces, which no amount of tweaking will
overcome.

P.S. I have to say  I wasn't that impressed by the other 2 papers of Cohen

linked by JWJohnston. But thanks also for pointing them out




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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread J Storrs Hall, PhD
On Thursday 04 October 2007 10:56:59 am, Edward W. Porter wrote:
> You appear to know more on the subject of current analogy drawing research
> than me. So could you please explain to me what are the major current
> problems people are having in trying figure out how to draw analogies
> using a structure mapping approach that has a mechanism for coordinating
> similarity slippage, an approach somewhat similar to Hofstadter approach
> in Copycat?
 
> Lets say we want a system that could draw analogies in real time when
> generating natural language output at the level people can, assuming there
> is some roughly semantic-net like representation of world knowledge, and
> lets say we have roughly brain level hardware, what ever that is.  What
> are the current major problems?

The big problem is that structure mapping is brittlely dependent on 
representation, as Hofstadter complains; but that the FARG school hasn't 
really come up with a generative theory (every Copycat-like analogizer 
requires a pile of human-written Codelets which increases linearly with the 
knowledge base -- and thus there is a real problem building a Copycat that 
can learn its concepts).

In my humble opinion, of course.

Josh

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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread J Storrs Hall, PhD
On Thursday 04 October 2007 11:52:01 am, Vladimir Nesov wrote:
> Analogy-making can be reformulated as other problems, so even if it's
> not named this way it's still associated with many approaches to
> learning. Recalling relevant knowledge is about the same thing as
> analogy-making, and in lifelong learning almost all knowledge comes
> from past experience, so perception of current scene consists of
> recalling refined elements of this experience.
> 
> So, could you elucidate on why do you specifically address analogy-making?

If I have the primitive "make an analogy between A and B" I can use it as a 
subroutine in "recall the memory that makes the best analogy to X" and it 
seems simpler than trying to do it the other way around.

Josh

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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread Mike Tintner
Edward P: II skimmed “LGIST: Learning Generalized Image Schemas for Transfer 
Thrust D Architecture Report”, by Carole Beal and Paul Cohen at the USC 
Information Sciences Institute.  It was one of the PDFs listed on the web 
link you sent me (at 
http://eksl.isi.edu/files/papers/cohen_2006_1160084799.pdf).  It was 
interesting and valuable.  I found its initial few pages a good statement of 
some solid AI ideas.  Its idea of splitting states based on entropy is a 
good one, one that I have myself have considered as a guide for when and 
where in semantic space to split models and how to segment temporal 
representations.


Thanks for pointing this out.  My v. quick impression is that it is a step, 
at least, to a major paradigm shift (although all your criticisms may be 
valid). [JWJohnston - I only saw this site literally today after I had 
posted]


However - correct me - their "image schemas" are symbolically represented. 
They are not true image schemas in my or Lakoff/Mark Johnson's terms.


I believe one of the central sources of the brain's adaptive power is the 
ability to represent, manipulate and compare visual and other kinds of 
graphics/ "image schemas" directly. IOW it can represent "an agent goes to a 
place" as  (speaking very roughly):


outline graphics of - a circle or similar (for "agent") -  an arrow (for 
"goes to") - another circle or square (for "place").


(AFAICT this is consistent with Lakoff & Johnson's thinking).

If I ask you or any human to tell me a story about "an agent going to a 
place", you will of course, be able to tell me a virtually infinite number 
of stories - a prime example of the brain's adaptive power and ability to 
draw analogies.


That ability, I believe, derives from being able to directly, visually 
transform a circle or similar into almost any object or creature . Thus you 
will be able to tell me a story about a human/man/woman/rabbit/snake etc for 
your "agent." That ability can also visually transform an arrow or similar 
into any form of object movement - into say a human 
running/walking/driving/riding a bus etc. for "goes to" - and can transform 
a square into a skyscraper/ town/ shop/ forest etc. for "place."


(One obvious piece of evidence for this is the brain's ability to see any 
objects whatsoever their shape as balls on an abacus - it's the foundation 
of our ability to count objects and maths).


But all this - as I understand - is beyond digital computers. They can't 
handle visual shapes directly - no "imagination." And that is just one of 
the absolute brick walls AGI faces, which no amount of tweaking will 
overcome.


P.S. I have to say  I wasn't that impressed by the other 2 papers of Cohen 
linked by JWJohnston. But thanks also for pointing them out





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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread Vladimir Nesov
On 10/4/07, J Storrs Hall, PhD <[EMAIL PROTECTED]> wrote:
> Research in analogy-making is slow -- I can only think of Gentner and
> Hofstadter and their groups as major movers. We don't have a solid theory of
> analogy yet (structure-mapping to the contrary notwithstanding). It's clearly
> central, and so I don't understand why more people aren't working on it.

Analogy-making can be reformulated as other problems, so even if it's
not named this way it's still associated with many approaches to
learning. Recalling relevant knowledge is about the same thing as
analogy-making, and in lifelong learning almost all knowledge comes
from past experience, so perception of current scene consists of
recalling refined elements of this experience.

So, could you elucidate on why do you specifically address analogy-making?

-- 
Vladimir Nesovmailto:[EMAIL PROTECTED]

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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread J Storrs Hall, PhD
On Thursday 04 October 2007 10:42:46 am, Mike Tintner wrote:

> ...  I find 
> no general sense of the need for a major paradigm shift. It should be 
> obvious that a successful AGI will transform and revolutionize existing 
> computational paradigms ...

I find it difficult to imagine a development that would at the same time 
revolutionize existing paradigms and yet not require a paradigm shift.

Josh

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RE: [agi] breaking the small hardware mindset

2007-10-04 Thread Edward W. Porter
Josh, in your 10/4/2007 9:57 AM post you wrote:

“RESEARCH IN ANALOGY-MAKING IS SLOW -- I CAN ONLY THINK OF GENTNER AND
HOFSTADTER AND THEIR GROUPS AS MAJOR MOVERS. WE DON'T HAVE A SOLID THEORY
OF ANALOGY YET (STRUCTURE-MAPPING TO THE CONTRARY NOTWITHSTANDING). IT'S
CLEARLY CENTRAL, AND SO I DON'T UNDERSTAND WHY MORE PEOPLE AREN'T WORKING
ON IT. (BTW: ANYTIME YOU'RE DOING ANYTHING THAT EVEN SMELLS LIKE SUBGRAPH
ISOMORPHISM, BIG IRON IS YOUR FRIEND.)”

You appear to know more on the subject of current analogy drawing research
than me. So could you please explain to me what are the major current
problems people are having in trying figure out how to draw analogies
using a structure mapping approach that has a mechanism for coordinating
similarity slippage, an approach somewhat similar to Hofstadter approach
in Copycat?

Lets say we want a system that could draw analogies in real time when
generating natural language output at the level people can, assuming there
is some roughly semantic-net like representation of world knowledge, and
lets say we have roughly brain level hardware, what ever that is.  What
are the current major problems?

Edward W. Porter
Porter & Associates
24 String Bridge S12
Exeter, NH 03833
(617) 494-1722
Fax (617) 494-1822
[EMAIL PROTECTED]



-Original Message-
From: J Storrs Hall, PhD [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 04, 2007 9:57 AM
To: [email protected]
Subject: Re: [agi] breaking the small hardware mindset


On Wednesday 03 October 2007 09:37:58 pm, Mike Tintner wrote:

> I disagree also re how much has been done.  I don't think AGI -
> correct me -
has solved a single creative problem - e.g. creativity - unprogrammed
adaptivity - drawing analogies - visual object recognition - NLP -
concepts -
creating an emotional system - general learning - embodied/ grounded
knowledge - visual/sensory thinking.- every dimension in short
of "imagination". (Yes, vast creativity has gone into narrow AI, but
that's
different).

Ah, the Lorelei sings so sweetly. That's what happened to AI in the 80's
-- it
went off chasing "human-level performance" at specific tasks, which
requires
a completely different mindset (and something of a different toolset) than

solving the general AI problem. To repeat a previous letter, solving
particular problems is engineering, but AI needed science.

There are, however, several subproblems that may need to be solved to make
a
general AI work. General learning is surely one of them. I happen to think

that analogy-making is another. But there has been a significant amount of

basic research done on these areas. 21st century AI, even narrow AI, looks

very different from say 80's expert systems. Lots of new techniques that
work
a lot better. Some of them require big iron, some don't.

Research in analogy-making is slow -- I can only think of Gentner and
Hofstadter and their groups as major movers. We don't have a solid theory
of
analogy yet (structure-mapping to the contrary notwithstanding). It's
clearly
central, and so I don't understand why more people aren't working on it.
(btw: anytime you're doing anything that even smells like subgraph
isomorphism, big iron is your friend.)

One main reason I support the development of AGI as a serious subfield is
not
that I think any specific approach here is likely to work (even mine), but

that there is a willingness to experiment and a tolerance for new and
odd-sounding ideas that spells a renaissance of science in AI.

Josh



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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread JW Johnston
Mike Tintner wrote:

>My impression is everyone's clinging to 
>existing paradigms, even though they obviously don't work for AGI as opposed 
>to AI.  By all means disabuse me and point to someone contemplating such a 
>shift.
>

You just pointed us to one (!): Paul Cohen (see 
http://www.isi.edu/~cohen/talks-presentations/EdFest/The%20Knowledge%20Principle.pdf
 and 
http://www.isi.edu/~cohen/talks-presentations/NIST%202006/assessing-decathletes.pdf).

He's one of many (like many on this list and luminaries in field) saying the 
time is right to focus on AI engineering and not only on AI science. Probably 
not a paradigm shift, but most here probably don't think one is necessary. Do 
you? (Sorry, I haven't followed your earlier postings very closely. You seem to 
be one in a minority in this group thinking we're NOT getting close to AGI. Is 
that true?) I share the opinion of Ben, Josh, Edward Porter, and others that 
the time is right and it's going to happen.)

-JW

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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread Mike Tintner
Josh: One main reason I support the development of AGI as a serious subfield 
is not

that I think any specific approach here is likely to work (even mine), but
that there is a willingness to experiment and a tolerance for new and
odd-sounding ideas that spells a renaissance of science in AI.

Well, there has to be a willingness to experiment by definition.But  I find 
no general sense of the need for a major paradigm shift. It should be 
obvious that a successful AGI will transform and revolutionize existing 
computational paradigms - and involve a major new scientific theory (or 
theories) of mind/ mind model. My impression is everyone's clinging to 
existing paradigms, even though they obviously don't work for AGI as opposed 
to AI.  By all means disabuse me and point to someone contemplating such a 
shift.



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Re: [agi] breaking the small hardware mindset

2007-10-04 Thread J Storrs Hall, PhD
On Wednesday 03 October 2007 09:37:58 pm, Mike Tintner wrote:

> I disagree also re how much has been done.  I don't think AGI - correct me - 
has solved a single creative problem - e.g. creativity - unprogrammed 
adaptivity - drawing analogies - visual object recognition - NLP - concepts -  
creating an emotional system - general learning - embodied/ grounded 
knowledge - visual/sensory thinking.- every dimension in short 
of "imagination". (Yes, vast creativity has gone into narrow AI, but that's 
different).  

Ah, the Lorelei sings so sweetly. That's what happened to AI in the 80's -- it 
went off chasing "human-level performance" at specific tasks, which requires 
a completely different mindset (and something of a different toolset) than 
solving the general AI problem. To repeat a previous letter, solving 
particular problems is engineering, but AI needed science.

There are, however, several subproblems that may need to be solved to make a 
general AI work. General learning is surely one of them. I happen to think 
that analogy-making is another. But there has been a significant amount of 
basic research done on these areas. 21st century AI, even narrow AI, looks 
very different from say 80's expert systems. Lots of new techniques that work 
a lot better. Some of them require big iron, some don't.

Research in analogy-making is slow -- I can only think of Gentner and 
Hofstadter and their groups as major movers. We don't have a solid theory of 
analogy yet (structure-mapping to the contrary notwithstanding). It's clearly 
central, and so I don't understand why more people aren't working on it. 
(btw: anytime you're doing anything that even smells like subgraph 
isomorphism, big iron is your friend.)

One main reason I support the development of AGI as a serious subfield is not 
that I think any specific approach here is likely to work (even mine), but 
that there is a willingness to experiment and a tolerance for new and 
odd-sounding ideas that spells a renaissance of science in AI.

Josh



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RE: [agi] breaking the small hardware mindset

2007-10-03 Thread Edward W. Porter
Mike Tintner said in his 10/3/2007 9:38 PM post:



I DON'T THINK AGI - CORRECT ME - HAS SOLVED A SINGLE CREATIVE PROBLEM -
E.G. CREATIVITY - UNPROGRAMMED ADAPTIVITY - DRAWING ANALOGIES - VISUAL
OBJECT RECOGNITION - NLP - CONCEPTS -  CREATING AN EMOTIONAL SYSTEM -
GENERAL LEARNING - EMBODIED/ GROUNDED KNOWLEDGE - VISUAL/SENSORY
THINKING.- EVERY DIMENSION IN SHORT OF "IMAGINATION".



A lot of good thinking has gone into how to attack each of the problems
you listed above.  I am quite sure that if I spent less than a week doing
Google research on each such problem I could find at least twenty very
good article on how to attack each of them.   Yes, most of the approaches
don’t work very well yet, but they don’t have the benefit sufficiently
large integrated systems.



In AI more is more.  More knowledge provides more restraint, which leads
to faster and better solutions.  More knowledge provides more context
specific probabilities and models.  World knowledge helps solve the
problem of common sense.  Massive sensory and emotional labeling provide
grounding.  Massive associations provide meaning and thus appropriate
implication.  More computational power allows more alternatives to be
explored.  Moore is more.



In my mind the questions is not whether or not each of these problems can
be solved, it is how much time, hardware, and tweaking will be required to
perform them at a human level.  For example, having such a large system
learn how to run itself automatically is non-trivial because the size of
the problem space is very large. To get it all to work together well
automatically might requires some significant conceptual breakthroughs, it
will almost certainly requires some minor ones.  We won’t know until we
try.







To give you just one examples of some of the tremendously creative work
that has been done in one of the allegedly unsolved problems describe
above, read Doug Hofstadter’s work on Copycat to get a vision of how one
elegant system solves the problem of analogy in a clever toy domain in a
surprisingly creative way.  That basic approach, described at a very broad
level, could be mapped into a Novamente-like machine to draw analogizes
between virtually any types of patterns that shared similarities at some
level which seem worthy of note to the system in the current context.


Edward W. Porter
Porter & Associates
24 String Bridge S12
Exeter, NH 03833
(617) 494-1722
Fax (617) 494-1822
[EMAIL PROTECTED]



-Original Message-
From: Mike Tintner [mailto:[EMAIL PROTECTED]
Sent: Wednesday, October 03, 2007 9:38 PM
To: [email protected]
Subject: Re: [agi] breaking the small hardware mindset


Edward:The biggest brick wall is the small-hardware mindset that has been
absolutely necessary for decades to get anything actually accomplished on
the hardware of the day

Completely disagree. It's that purely numerical mindset about small/big
hardware that I see as so widespread and that shows merely intelligent
rather than creative thinking.  IQ which you mention is about intelligence
not creativity. It's narrow AI as opposed to AGI.

Somebody can no doubt give me the figures here - worms and bees and v.
simple animals are truly adaptive despite having extremely small brains.
(How many cells/ neurons ?)

I disagree also re how much has been done.  I don't think AGI - correct me
- has solved a single creative problem - e.g. creativity - unprogrammed
adaptivity - drawing analogies - visual object recognition - NLP -
concepts -  creating an emotional system - general learning - embodied/
grounded knowledge - visual/sensory thinking.- every dimension in short of
"imagination". (Yes, vast creativity has gone into narrow AI, but that's
different).  If you don't believe it takes major creativity (or "knock-out
ideas" pace Voss) , you don't solve creative problems.
  _

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Re: [agi] breaking the small hardware mindset

2007-10-03 Thread Mike Tintner
MessageEdward:The biggest brick wall is the small-hardware mindset that has 
been absolutely necessary for decades to get anything actually accomplished on 
the hardware of the day

Completely disagree. It's that purely numerical mindset about small/big 
hardware that I see as so widespread and that shows merely intelligent rather 
than creative thinking.  IQ which you mention is about intelligence not 
creativity. It's narrow AI as opposed to AGI.

Somebody can no doubt give me the figures here - worms and bees and v. simple 
animals are truly adaptive despite having extremely small brains. (How many 
cells/ neurons ?)

I disagree also re how much has been done.  I don't think AGI - correct me - 
has solved a single creative problem - e.g. creativity - unprogrammed 
adaptivity - drawing analogies - visual object recognition - NLP - concepts -  
creating an emotional system - general learning - embodied/ grounded knowledge 
- visual/sensory thinking.- every dimension in short of "imagination". (Yes, 
vast creativity has gone into narrow AI, but that's different).  If you don't 
believe it takes major creativity (or "knock-out ideas" pace Voss) , you don't 
solve creative problems.

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