Re: [animata-users] Xbox Kinect -> OSC -> Animata

2011-01-11 Thread Tony Gonçalves
I'm happy to see your success stories :)
There's still some people having trouble with it on OSX, so I'll probably be
updating often on github these next few days.

Also I created a google group for supporting people that are having troube.
Anyone who needs some help, or to ask for some new features is welcome:
http://groups.google.com/group/osceleton


Have fun!
Tony


2011/1/11 Matti Niinimäki 

> Argh. That's it. I thought that I tried that too, but I guess I
> didn't. Thanks Tohm. Running now.
>
> And thanks Tony! I was pretty happy with sending the osc from another
> computer running windows, but this is going to make things so much easier
> for me.
>
> M
>
> On 11 Jan, 2011, at 04:40 , Tohm Judson wrote:
>
> I just got it running...AWESOME!!!
>
> Matti, I had the same problem.. you just have to run it from the terminal
> for it it work
>
> Tony, you deserve songs of praise written in your honor...
>
> thanks again!
>
> tohm
>
>
> On Jan 10, 2011, at 4:58 PM, Matti Niinimäki wrote:
>
> Hey,
>
> Thanks for this. I'm having some problems though.
>
> It compiles, but in Finder it says that the kind is "Application (Classic)"
> and it will not launch. Any ideas what might be going on?
>
> Matti
>
> On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote:
>
> Hey guys, just pushed a new version of OSCeleton to github with OSX
> support. On the README I have a link to a github repo with kinect drivers
> that work on OSX too. Give it a try ;)
>
> 2011/1/10 Tony Gonçalves 
>
>> Hi,
>>
>> I haven't tried it on OSX yet. It seems there is some trouble compiling
>> the oscpack library... I'll take a look at it soon and when it works I'll
>> update you guys :)
>>
>>
>> Tony
>>
>>
>> On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson  wrote:
>>
>>> Love it!
>>>
>>> Has anyone gotten this to work on Mac yet?
>>>
>>> I have OpenNI and NITE up and running... but I am lost on adding this in
>>> to the program...
>>>
>>> Thanks!
>>>
>>> tohm
>>>
>>> I tried running the Makefile
>>>
>>> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
>>>
>>> Good idea, I got a couple of ideas that might work for filtering jerky
>>> movements of the skeleton, I'll give it a try during next weekend if I can
>>> find the time :)
>>>
>>> 2011/1/3 Grzegorz Rogala 
>>>
 Yes, now it's working!
 Sometimes output from sceleton is jerky- its not your program, just
 kinect data.Maybe you could add some smoothing function to raw data from
 kinect?(I can do it in puredata  using "line" function)
 Greg

 2010/12/31 Tony Gonçalves 

 I've pushed a new version yesterday with the problem fixed, have you
> tried that? :)
>
> Happy new year guys!
>
> 2010/12/31 Grzegorz Rogala 
>
> Tony
>> I've compiled from source, but it didn't solve this problem. But I've
>> put multipliers into source, compiled, and now is OK
>> I think something is wrong with declaration M +X, m+y in cpp file.
>> Happy New Year!!
>> Greg
>>
>>
>> 2010/12/30 Tony Gonçalves 
>>
>>> Yeah, just found the problem, I wasn't parsing the command line
>>> options correctly. I pushed a new version to github that should correct 
>>> the
>>> issue, you can now use the -m and -o options :)
>>>
>>> Since I don't have the kinect with me at the moment, there is a
>>> possibility that the new version is broken due to lack of testing.
>>> Could you try it and give some feedback? Thanks :)
>>>
>>> Tony
>>>
>>> 2010/12/30 Tony Gonçalves 
>>>
>>> Unfortunately a friend of mine borrowed my kinect for some tests, so
 I can't track the issue right now :(
 Have you tried compiling from source or are you using the
 precompiled binary? I may have commited the wrong .exe on my last 
 commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at
 it, if not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala 

 Hi Tony
> Very nice idea!!
> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
> multipliers do not work. Checking OSC stream in pd I see no changes, 
> all
> numbers are below 1. Also -d option  is missing . Trying to start 
> osceleton
> wit proposed swithes response is : unrecognized option. Openni 
> working fine,
> Prime sense and Animata too.
> My system: quad core win pc, intel, XP, SP3
> Am I doing something wrong?
> Greg
>
> 2010/12/21 Tony Gonçalves 
>
> Some guys recently hacked a working version of OpenNI for mac:
>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>>
>> I think OSCeleton should compile fine in osx using the same
>> Makefile as linux. If anyone tries it out I'd love to hear about your
>>>

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2011-01-10 Thread Matti Niinimäki
Argh. That's it. I thought that I tried that too, but I guess I didn't. Thanks 
Tohm. Running now. 

And thanks Tony! I was pretty happy with sending the osc from another computer 
running windows, but this is going to make things so much easier for me. 

M

On 11 Jan, 2011, at 04:40 , Tohm Judson wrote:

> I just got it running...AWESOME!!!
> 
> Matti, I had the same problem.. you just have to run it from the terminal for 
> it it work
> 
> Tony, you deserve songs of praise written in your honor...
> 
> thanks again! 
> 
> tohm
> 
> 
> On Jan 10, 2011, at 4:58 PM, Matti Niinimäki wrote:
> 
>> Hey,
>> 
>> Thanks for this. I'm having some problems though.
>> 
>> It compiles, but in Finder it says that the kind is "Application (Classic)" 
>> and it will not launch. Any ideas what might be going on?
>> 
>> Matti
>> 
>> On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote:
>> 
>>> Hey guys, just pushed a new version of OSCeleton to github with OSX 
>>> support. On the README I have a link to a github repo with kinect drivers 
>>> that work on OSX too. Give it a try ;)
>>> 
>>> 2011/1/10 Tony Gonçalves 
>>> Hi,
>>> 
>>> I haven't tried it on OSX yet. It seems there is some trouble compiling the 
>>> oscpack library... I'll take a look at it soon and when it works I'll 
>>> update you guys :)
>>> 
>>> 
>>> Tony
>>> 
>>> 
>>> On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson  wrote:
>>> Love it!
>>> 
>>> Has anyone gotten this to work on Mac yet?
>>> 
>>> I have OpenNI and NITE up and running... but I am lost on adding this in to 
>>> the program...
>>> 
>>> Thanks!
>>> 
>>> tohm
>>> 
>>> I tried running the Makefile
>>> 
>>> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
>>> 
 Good idea, I got a couple of ideas that might work for filtering jerky 
 movements of the skeleton, I'll give it a try during next weekend if I can 
 find the time :)
 
 2011/1/3 Grzegorz Rogala 
 Yes, now it's working!
 Sometimes output from sceleton is jerky- its not your program, just kinect 
 data.Maybe you could add some smoothing function to raw data from 
 kinect?(I can do it in puredata  using "line" function)
 Greg
 
 2010/12/31 Tony Gonçalves 
 
 I've pushed a new version yesterday with the problem fixed, have you tried 
 that? :)
 
 Happy new year guys!
 
 2010/12/31 Grzegorz Rogala 
 
 Tony
 I've compiled from source, but it didn't solve this problem. But I've put 
 multipliers into source, compiled, and now is OK
 I think something is wrong with declaration M +X, m+y in cpp file. 
 Happy New Year!!
 Greg
 
 
 2010/12/30 Tony Gonçalves 
 Yeah, just found the problem, I wasn't parsing the command line options 
 correctly. I pushed a new version to github that should correct the issue, 
 you can now use the -m and -o options :)
 
 Since I don't have the kinect with me at the moment, there is a 
 possibility that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)
 
 Tony
 
 2010/12/30 Tony Gonçalves 
 
 Unfortunately a friend of mine borrowed my kinect for some tests, so I 
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled 
 binary? I may have commited the wrong .exe on my last commit...
 
 If I can get my hands on the kinect tomorrow, I'll take a look at it, if 
 not, I'll only be able to do it next week :)
 
 Tony
 
 2010/12/30 Grzegorz Rogala 
 
 Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers 
 do not work. Checking OSC stream in pd I see no changes, all numbers are 
 below 1. Also -d option  is missing . Trying to start osceleton wit 
 proposed swithes response is : unrecognized option. Openni working fine, 
 Prime sense and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg
 
 2010/12/21 Tony Gonçalves 
 
 Some guys recently hacked a working version of OpenNI for mac: 
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
 
 I think OSCeleton should compile fine in osx using the same Makefile as 
 linux. If anyone tries it out I'd love to hear about your success :)
 
 
 
 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp  
 wrote:
 > can this be compiled to run on mac? I'm unclear and sorta noob when it 
 > comes
 > to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.
 
 best,
 gabor
 ___
 animata-users mailing list
 [email protected]
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
 
 
 
>

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2011-01-10 Thread Tohm Judson
I just got it running...AWESOME!!!

Matti, I had the same problem.. you just have to run it from the terminal for 
it it work

Tony, you deserve songs of praise written in your honor...

thanks again! 

tohm


On Jan 10, 2011, at 4:58 PM, Matti Niinimäki wrote:

> Hey,
> 
> Thanks for this. I'm having some problems though.
> 
> It compiles, but in Finder it says that the kind is "Application (Classic)" 
> and it will not launch. Any ideas what might be going on?
> 
> Matti
> 
> On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote:
> 
>> Hey guys, just pushed a new version of OSCeleton to github with OSX support. 
>> On the README I have a link to a github repo with kinect drivers that work 
>> on OSX too. Give it a try ;)
>> 
>> 2011/1/10 Tony Gonçalves 
>> Hi,
>> 
>> I haven't tried it on OSX yet. It seems there is some trouble compiling the 
>> oscpack library... I'll take a look at it soon and when it works I'll update 
>> you guys :)
>> 
>> 
>> Tony
>> 
>> 
>> On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson  wrote:
>> Love it!
>> 
>> Has anyone gotten this to work on Mac yet?
>> 
>> I have OpenNI and NITE up and running... but I am lost on adding this in to 
>> the program...
>> 
>> Thanks!
>> 
>> tohm
>> 
>> I tried running the Makefile
>> 
>> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
>> 
>>> Good idea, I got a couple of ideas that might work for filtering jerky 
>>> movements of the skeleton, I'll give it a try during next weekend if I can 
>>> find the time :)
>>> 
>>> 2011/1/3 Grzegorz Rogala 
>>> Yes, now it's working!
>>> Sometimes output from sceleton is jerky- its not your program, just kinect 
>>> data.Maybe you could add some smoothing function to raw data from kinect?(I 
>>> can do it in puredata  using "line" function)
>>> Greg
>>> 
>>> 2010/12/31 Tony Gonçalves 
>>> 
>>> I've pushed a new version yesterday with the problem fixed, have you tried 
>>> that? :)
>>> 
>>> Happy new year guys!
>>> 
>>> 2010/12/31 Grzegorz Rogala 
>>> 
>>> Tony
>>> I've compiled from source, but it didn't solve this problem. But I've put 
>>> multipliers into source, compiled, and now is OK
>>> I think something is wrong with declaration M +X, m+y in cpp file. 
>>> Happy New Year!!
>>> Greg
>>> 
>>> 
>>> 2010/12/30 Tony Gonçalves 
>>> Yeah, just found the problem, I wasn't parsing the command line options 
>>> correctly. I pushed a new version to github that should correct the issue, 
>>> you can now use the -m and -o options :)
>>> 
>>> Since I don't have the kinect with me at the moment, there is a possibility 
>>> that the new version is broken due to lack of testing.
>>> Could you try it and give some feedback? Thanks :)
>>> 
>>> Tony
>>> 
>>> 2010/12/30 Tony Gonçalves 
>>> 
>>> Unfortunately a friend of mine borrowed my kinect for some tests, so I 
>>> can't track the issue right now :(
>>> Have you tried compiling from source or are you using the precompiled 
>>> binary? I may have commited the wrong .exe on my last commit...
>>> 
>>> If I can get my hands on the kinect tomorrow, I'll take a look at it, if 
>>> not, I'll only be able to do it next week :)
>>> 
>>> Tony
>>> 
>>> 2010/12/30 Grzegorz Rogala 
>>> 
>>> Hi Tony
>>> Very nice idea!!
>>> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers 
>>> do not work. Checking OSC stream in pd I see no changes, all numbers are 
>>> below 1. Also -d option  is missing . Trying to start osceleton wit 
>>> proposed swithes response is : unrecognized option. Openni working fine, 
>>> Prime sense and Animata too.
>>> My system: quad core win pc, intel, XP, SP3
>>> Am I doing something wrong?
>>> Greg
>>> 
>>> 2010/12/21 Tony Gonçalves 
>>> 
>>> Some guys recently hacked a working version of OpenNI for mac: 
>>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>>> 
>>> I think OSCeleton should compile fine in osx using the same Makefile as 
>>> linux. If anyone tries it out I'd love to hear about your success :)
>>> 
>>> 
>>> 
>>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp  
>>> wrote:
>>> > can this be compiled to run on mac? I'm unclear and sorta noob when it 
>>> > comes
>>> > to building software.
>>> as far as i know it uses openni, which has not been ported to mac, yet.
>>> although they are working on it.
>>> 
>>> best,
>>> gabor
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>> 
>>> 
>>> 
>>> -- 
>>> 
>>> -- 
>>> Tony Gonçalves
>>> Partner
>>> 
>>> [email protected]
>>> 
>>> 
>>> 
>>> 
>>> IPN Incubadora
>>> Rua Pedro Nunes
>>> 3030-199 Coimbra, Portugal
>>> 
>>> Tel  : +351 927 474 665
>>> Tel  : +351 239 700 358
>>> Fax : +351 239 700 301
>>> 
>>> [email protected]
>>> www.sensebloom.com
>>> 
>>> 
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>> http://lists.kitch

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2011-01-10 Thread Matti Niinimäki
Hey,

Thanks for this. I'm having some problems though.

It compiles, but in Finder it says that the kind is "Application (Classic)" and 
it will not launch. Any ideas what might be going on?

Matti

On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote:

> Hey guys, just pushed a new version of OSCeleton to github with OSX support. 
> On the README I have a link to a github repo with kinect drivers that work on 
> OSX too. Give it a try ;)
> 
> 2011/1/10 Tony Gonçalves 
> Hi,
> 
> I haven't tried it on OSX yet. It seems there is some trouble compiling the 
> oscpack library... I'll take a look at it soon and when it works I'll update 
> you guys :)
> 
> 
> Tony
> 
> 
> On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson  wrote:
> Love it!
> 
> Has anyone gotten this to work on Mac yet?
> 
> I have OpenNI and NITE up and running... but I am lost on adding this in to 
> the program...
> 
> Thanks!
> 
> tohm
> 
> I tried running the Makefile
> 
> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
> 
>> Good idea, I got a couple of ideas that might work for filtering jerky 
>> movements of the skeleton, I'll give it a try during next weekend if I can 
>> find the time :)
>> 
>> 2011/1/3 Grzegorz Rogala 
>> Yes, now it's working!
>> Sometimes output from sceleton is jerky- its not your program, just kinect 
>> data.Maybe you could add some smoothing function to raw data from kinect?(I 
>> can do it in puredata  using "line" function)
>> Greg
>> 
>> 2010/12/31 Tony Gonçalves 
>> 
>> I've pushed a new version yesterday with the problem fixed, have you tried 
>> that? :)
>> 
>> Happy new year guys!
>> 
>> 2010/12/31 Grzegorz Rogala 
>> 
>> Tony
>> I've compiled from source, but it didn't solve this problem. But I've put 
>> multipliers into source, compiled, and now is OK
>> I think something is wrong with declaration M +X, m+y in cpp file. 
>> Happy New Year!!
>> Greg
>> 
>> 
>> 2010/12/30 Tony Gonçalves 
>> Yeah, just found the problem, I wasn't parsing the command line options 
>> correctly. I pushed a new version to github that should correct the issue, 
>> you can now use the -m and -o options :)
>> 
>> Since I don't have the kinect with me at the moment, there is a possibility 
>> that the new version is broken due to lack of testing.
>> Could you try it and give some feedback? Thanks :)
>> 
>> Tony
>> 
>> 2010/12/30 Tony Gonçalves 
>> 
>> Unfortunately a friend of mine borrowed my kinect for some tests, so I can't 
>> track the issue right now :(
>> Have you tried compiling from source or are you using the precompiled 
>> binary? I may have commited the wrong .exe on my last commit...
>> 
>> If I can get my hands on the kinect tomorrow, I'll take a look at it, if 
>> not, I'll only be able to do it next week :)
>> 
>> Tony
>> 
>> 2010/12/30 Grzegorz Rogala 
>> 
>> Hi Tony
>> Very nice idea!!
>> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers do 
>> not work. Checking OSC stream in pd I see no changes, all numbers are below 
>> 1. Also -d option  is missing . Trying to start osceleton wit proposed 
>> swithes response is : unrecognized option. Openni working fine, Prime sense 
>> and Animata too.
>> My system: quad core win pc, intel, XP, SP3
>> Am I doing something wrong?
>> Greg
>> 
>> 2010/12/21 Tony Gonçalves 
>> 
>> Some guys recently hacked a working version of OpenNI for mac: 
>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>> 
>> I think OSCeleton should compile fine in osx using the same Makefile as 
>> linux. If anyone tries it out I'd love to hear about your success :)
>> 
>> 
>> 
>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp  
>> wrote:
>> > can this be compiled to run on mac? I'm unclear and sorta noob when it 
>> > comes
>> > to building software.
>> as far as i know it uses openni, which has not been ported to mac, yet.
>> although they are working on it.
>> 
>> best,
>> gabor
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>> 
>> 
>> 
>> -- 
>> 
>> -- 
>> Tony Gonçalves
>> Partner
>> 
>> [email protected]
>> 
>> 
>> 
>> 
>> IPN Incubadora
>> Rua Pedro Nunes
>> 3030-199 Coimbra, Portugal
>> 
>> Tel  : +351 927 474 665
>> Tel  : +351 239 700 358
>> Fax : +351 239 700 301
>> 
>> [email protected]
>> www.sensebloom.com
>> 
>> 
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>> 
>> 
>> 
>> 
>> -- 
>> Grzegorz Rogala / Studio Rogala
>> kom. 0-602 391 882
>> Kurpińskiego 66a
>> 02-733 Warszawa
>> 
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>> 
>> 
>> 
>> 
>> -- 
>> 
>> -- 
>> Tony Gonçalves
>> Partne

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2011-01-10 Thread Tony Gonçalves
Hey guys, just pushed a new version of OSCeleton to github with OSX support.
On the README I have a link to a github repo with kinect drivers that work
on OSX too. Give it a try ;)

2011/1/10 Tony Gonçalves 

> Hi,
>
> I haven't tried it on OSX yet. It seems there is some trouble compiling the
> oscpack library... I'll take a look at it soon and when it works I'll update
> you guys :)
>
>
> Tony
>
>
> On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson  wrote:
>
>> Love it!
>>
>> Has anyone gotten this to work on Mac yet?
>>
>> I have OpenNI and NITE up and running... but I am lost on adding this in
>> to the program...
>>
>> Thanks!
>>
>> tohm
>>
>> I tried running the Makefile
>>
>> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
>>
>> Good idea, I got a couple of ideas that might work for filtering jerky
>> movements of the skeleton, I'll give it a try during next weekend if I can
>> find the time :)
>>
>> 2011/1/3 Grzegorz Rogala 
>>
>>> Yes, now it's working!
>>> Sometimes output from sceleton is jerky- its not your program, just
>>> kinect data.Maybe you could add some smoothing function to raw data from
>>> kinect?(I can do it in puredata  using "line" function)
>>> Greg
>>>
>>> 2010/12/31 Tony Gonçalves 
>>>
>>> I've pushed a new version yesterday with the problem fixed, have you
 tried that? :)

 Happy new year guys!

 2010/12/31 Grzegorz Rogala 

 Tony
> I've compiled from source, but it didn't solve this problem. But I've
> put multipliers into source, compiled, and now is OK
> I think something is wrong with declaration M +X, m+y in cpp file.
> Happy New Year!!
> Greg
>
>
> 2010/12/30 Tony Gonçalves 
>
>> Yeah, just found the problem, I wasn't parsing the command line
>> options correctly. I pushed a new version to github that should correct 
>> the
>> issue, you can now use the -m and -o options :)
>>
>> Since I don't have the kinect with me at the moment, there is a
>> possibility that the new version is broken due to lack of testing.
>> Could you try it and give some feedback? Thanks :)
>>
>> Tony
>>
>> 2010/12/30 Tony Gonçalves 
>>
>> Unfortunately a friend of mine borrowed my kinect for some tests, so I
>>> can't track the issue right now :(
>>> Have you tried compiling from source or are you using the precompiled
>>> binary? I may have commited the wrong .exe on my last commit...
>>>
>>> If I can get my hands on the kinect tomorrow, I'll take a look at it,
>>> if not, I'll only be able to do it next week :)
>>>
>>> Tony
>>>
>>> 2010/12/30 Grzegorz Rogala 
>>>
>>> Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
 multipliers do not work. Checking OSC stream in pd I see no changes, 
 all
 numbers are below 1. Also -d option  is missing . Trying to start 
 osceleton
 wit proposed swithes response is : unrecognized option. Openni working 
 fine,
 Prime sense and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves 

 Some guys recently hacked a working version of OpenNI for mac:
> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>
> I think OSCeleton should compile fine in osx using the same
> Makefile as linux. If anyone tries it out I'd love to hear about your
> success :)
>
>
>
> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp <
> [email protected]> wrote:
>
>> > can this be compiled to run on mac? I'm unclear and sorta noob
>> when it comes
>> > to building software.
>> as far as i know it uses openni, which has not been ported to mac,
>> yet.
>> although they are working on it.
>>
>> best,
>> gabor
>> ___
>> animata-users mailing list
>> [email protected]
>>
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>
>
>
> --
>
> --
> Tony Gonçalves
> Partner
>
> [email protected]
>
>
>
>
> IPN Incubadora
> Rua Pedro Nunes
> 3030-199 Coimbra, Portugal
>
> Tel  : +351 927 474 665
> Tel  : +351 239 700 358
> Fax : +351 239 700 301
>
> [email protected]
> www.sensebloom.com
>
>
> ___
> animata-users mailing list
> [email protected]
>
> http://lists.kitchenbudapest.h

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2011-01-10 Thread Tony Gonçalves
Hi,

I haven't tried it on OSX yet. It seems there is some trouble compiling the
oscpack library... I'll take a look at it soon and when it works I'll update
you guys :)


Tony

On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson  wrote:

> Love it!
>
> Has anyone gotten this to work on Mac yet?
>
> I have OpenNI and NITE up and running... but I am lost on adding this in to
> the program...
>
> Thanks!
>
> tohm
>
> I tried running the Makefile
>
> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:
>
> Good idea, I got a couple of ideas that might work for filtering jerky
> movements of the skeleton, I'll give it a try during next weekend if I can
> find the time :)
>
> 2011/1/3 Grzegorz Rogala 
>
>> Yes, now it's working!
>> Sometimes output from sceleton is jerky- its not your program, just kinect
>> data.Maybe you could add some smoothing function to raw data from kinect?(I
>> can do it in puredata  using "line" function)
>> Greg
>>
>> 2010/12/31 Tony Gonçalves 
>>
>> I've pushed a new version yesterday with the problem fixed, have you tried
>>> that? :)
>>>
>>> Happy new year guys!
>>>
>>> 2010/12/31 Grzegorz Rogala 
>>>
>>> Tony
 I've compiled from source, but it didn't solve this problem. But I've
 put multipliers into source, compiled, and now is OK
 I think something is wrong with declaration M +X, m+y in cpp file.
 Happy New Year!!
 Greg


 2010/12/30 Tony Gonçalves 

> Yeah, just found the problem, I wasn't parsing the command line options
> correctly. I pushed a new version to github that should correct the issue,
> you can now use the -m and -o options :)
>
> Since I don't have the kinect with me at the moment, there is a
> possibility that the new version is broken due to lack of testing.
> Could you try it and give some feedback? Thanks :)
>
> Tony
>
> 2010/12/30 Tony Gonçalves 
>
> Unfortunately a friend of mine borrowed my kinect for some tests, so I
>> can't track the issue right now :(
>> Have you tried compiling from source or are you using the precompiled
>> binary? I may have commited the wrong .exe on my last commit...
>>
>> If I can get my hands on the kinect tomorrow, I'll take a look at it,
>> if not, I'll only be able to do it next week :)
>>
>> Tony
>>
>> 2010/12/30 Grzegorz Rogala 
>>
>> Hi Tony
>>> Very nice idea!!
>>> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
>>> multipliers do not work. Checking OSC stream in pd I see no changes, all
>>> numbers are below 1. Also -d option  is missing . Trying to start 
>>> osceleton
>>> wit proposed swithes response is : unrecognized option. Openni working 
>>> fine,
>>> Prime sense and Animata too.
>>> My system: quad core win pc, intel, XP, SP3
>>> Am I doing something wrong?
>>> Greg
>>>
>>> 2010/12/21 Tony Gonçalves 
>>>
>>> Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same Makefile
 as linux. If anyone tries it out I'd love to hear about your success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp <
 [email protected]> wrote:

> > can this be compiled to run on mac? I'm unclear and sorta noob
> when it comes
> > to building software.
> as far as i know it uses openni, which has not been ported to mac,
> yet.
> although they are working on it.
>
> best,
> gabor
> ___
> animata-users mailing list
> [email protected]
>
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>



 --

 --
 Tony Gonçalves
 Partner

 [email protected]




 IPN Incubadora
 Rua Pedro Nunes
 3030-199 Coimbra, Portugal

 Tel  : +351 927 474 665
 Tel  : +351 239 700 358
 Fax : +351 239 700 301

 [email protected]
 www.sensebloom.com


 ___
 animata-users mailing list
 [email protected]

 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users


>>>
>>>
>>> --
>>> Grzegorz Rogala / Studio Rogala
>>> kom. 0-602 391 882
>>> Kurpińskiego 66a
>>> 02-733 Warszawa
>>>
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>>
>>> http://lists.kitchenbudapest.hu/cg

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2011-01-09 Thread Tohm Judson
Love it!

Has anyone gotten this to work on Mac yet?

I have OpenNI and NITE up and running... but I am lost on adding this in to the 
program...

Thanks!

tohm

I tried running the Makefile
On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote:

> Good idea, I got a couple of ideas that might work for filtering jerky 
> movements of the skeleton, I'll give it a try during next weekend if I can 
> find the time :)
> 
> 2011/1/3 Grzegorz Rogala 
> Yes, now it's working!
> Sometimes output from sceleton is jerky- its not your program, just kinect 
> data.Maybe you could add some smoothing function to raw data from kinect?(I 
> can do it in puredata  using "line" function)
> Greg
> 
> 2010/12/31 Tony Gonçalves 
> 
> I've pushed a new version yesterday with the problem fixed, have you tried 
> that? :)
> 
> Happy new year guys!
> 
> 2010/12/31 Grzegorz Rogala 
> 
> Tony
> I've compiled from source, but it didn't solve this problem. But I've put 
> multipliers into source, compiled, and now is OK
> I think something is wrong with declaration M +X, m+y in cpp file. 
> Happy New Year!!
> Greg
> 
> 
> 2010/12/30 Tony Gonçalves 
> Yeah, just found the problem, I wasn't parsing the command line options 
> correctly. I pushed a new version to github that should correct the issue, 
> you can now use the -m and -o options :)
> 
> Since I don't have the kinect with me at the moment, there is a possibility 
> that the new version is broken due to lack of testing.
> Could you try it and give some feedback? Thanks :)
> 
> Tony
> 
> 2010/12/30 Tony Gonçalves 
> 
> Unfortunately a friend of mine borrowed my kinect for some tests, so I can't 
> track the issue right now :(
> Have you tried compiling from source or are you using the precompiled binary? 
> I may have commited the wrong .exe on my last commit...
> 
> If I can get my hands on the kinect tomorrow, I'll take a look at it, if not, 
> I'll only be able to do it next week :)
> 
> Tony
> 
> 2010/12/30 Grzegorz Rogala 
> 
> Hi Tony
> Very nice idea!!
> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers do 
> not work. Checking OSC stream in pd I see no changes, all numbers are below 
> 1. Also -d option  is missing . Trying to start osceleton wit proposed 
> swithes response is : unrecognized option. Openni working fine, Prime sense 
> and Animata too.
> My system: quad core win pc, intel, XP, SP3
> Am I doing something wrong?
> Greg
> 
> 2010/12/21 Tony Gonçalves 
> 
> Some guys recently hacked a working version of OpenNI for mac: 
> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
> 
> I think OSCeleton should compile fine in osx using the same Makefile as 
> linux. If anyone tries it out I'd love to hear about your success :)
> 
> 
> 
> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp  wrote:
> > can this be compiled to run on mac? I'm unclear and sorta noob when it comes
> > to building software.
> as far as i know it uses openni, which has not been ported to mac, yet.
> although they are working on it.
> 
> best,
> gabor
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
> 
> 
> 
> -- 
> 
> -- 
> Tony Gonçalves
> Partner
> 
> [email protected]
> 
> 
> 
> 
> IPN Incubadora
> Rua Pedro Nunes
> 3030-199 Coimbra, Portugal
> 
> Tel  : +351 927 474 665
> Tel  : +351 239 700 358
> Fax : +351 239 700 301
> 
> [email protected]
> www.sensebloom.com
> 
> 
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
> 
> 
> 
> 
> -- 
> Grzegorz Rogala / Studio Rogala
> kom. 0-602 391 882
> Kurpińskiego 66a
> 02-733 Warszawa
> 
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
> 
> 
> 
> 
> -- 
> 
> -- 
> Tony Gonçalves
> Partner
> 
> [email protected]
> 
> 
> 
> 
> IPN Incubadora
> Rua Pedro Nunes
> 3030-199 Coimbra, Portugal
> 
> Tel  : +351 927 474 665
> Tel  : +351 239 700 358
> Fax : +351 239 700 301
> 
> [email protected]
> www.sensebloom.com
> 
> 
> 
> 
> -- 
> 
> -- 
> Tony Gonçalves
> Partner
> 
> [email protected]
> 
> 
> 
> 
> IPN Incubadora
> Rua Pedro Nunes
> 3030-199 Coimbra, Portugal
> 
> Tel  : +351 927 474 665
> Tel  : +351 239 700 358
> Fax : +351 239 700 301
> 
> [email protected]
> www.sensebloom.com
> 
> 
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
> 
> 
> 
> 
> -- 
> Grzegorz Rogala / Studio Rogala
> kom. 0-602 391 882
> Kurpińskiego 66a
> 02-733 Warszawa
> 
> ___
> animata-users mailing list
> anim

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2011-01-04 Thread Tony Gonçalves
Good idea, I got a couple of ideas that might work for filtering jerky
movements of the skeleton, I'll give it a try during next weekend if I can
find the time :)

2011/1/3 Grzegorz Rogala 

> Yes, now it's working!
> Sometimes output from sceleton is jerky- its not your program, just kinect
> data.Maybe you could add some smoothing function to raw data from kinect?(I
> can do it in puredata  using "line" function)
> Greg
>
> 2010/12/31 Tony Gonçalves 
>
> I've pushed a new version yesterday with the problem fixed, have you tried
>> that? :)
>>
>> Happy new year guys!
>>
>> 2010/12/31 Grzegorz Rogala 
>>
>> Tony
>>> I've compiled from source, but it didn't solve this problem. But I've put
>>> multipliers into source, compiled, and now is OK
>>> I think something is wrong with declaration M +X, m+y in cpp file.
>>> Happy New Year!!
>>> Greg
>>>
>>>
>>> 2010/12/30 Tony Gonçalves 
>>>
 Yeah, just found the problem, I wasn't parsing the command line options
 correctly. I pushed a new version to github that should correct the issue,
 you can now use the -m and -o options :)

 Since I don't have the kinect with me at the moment, there is a
 possibility that the new version is broken due to lack of testing.
 Could you try it and give some feedback? Thanks :)

 Tony

 2010/12/30 Tony Gonçalves 

 Unfortunately a friend of mine borrowed my kinect for some tests, so I
> can't track the issue right now :(
> Have you tried compiling from source or are you using the precompiled
> binary? I may have commited the wrong .exe on my last commit...
>
> If I can get my hands on the kinect tomorrow, I'll take a look at it,
> if not, I'll only be able to do it next week :)
>
> Tony
>
> 2010/12/30 Grzegorz Rogala 
>
> Hi Tony
>> Very nice idea!!
>> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
>> multipliers do not work. Checking OSC stream in pd I see no changes, all
>> numbers are below 1. Also -d option  is missing . Trying to start 
>> osceleton
>> wit proposed swithes response is : unrecognized option. Openni working 
>> fine,
>> Prime sense and Animata too.
>> My system: quad core win pc, intel, XP, SP3
>> Am I doing something wrong?
>> Greg
>>
>> 2010/12/21 Tony Gonçalves 
>>
>> Some guys recently hacked a working version of OpenNI for mac:
>>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>>>
>>> I think OSCeleton should compile fine in osx using the same Makefile
>>> as linux. If anyone tries it out I'd love to hear about your success :)
>>>
>>>
>>>
>>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp <
>>> [email protected]> wrote:
>>>
 > can this be compiled to run on mac? I'm unclear and sorta noob
 when it comes
 > to building software.
 as far as i know it uses openni, which has not been ported to mac,
 yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 [email protected]

 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users

>>>
>>>
>>>
>>> --
>>>
>>> --
>>> Tony Gonçalves
>>> Partner
>>>
>>> [email protected]
>>>
>>>
>>>
>>>
>>> IPN Incubadora
>>>
>>> Rua Pedro Nunes
>>>
>>> 3030-199 Coimbra, Portugal
>>>
>>>
>>> Tel  : +351 927 474 665
>>>
>>> Tel  : +351 239 700 358
>>>
>>> Fax : +351 239 700 301
>>>
>>>
>>> [email protected]
>>>
>>> www.sensebloom.com
>>>
>>>
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>>
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>>
>>>
>>
>>
>> --
>> Grzegorz Rogala / Studio Rogala
>> kom. 0-602 391 882
>> Kurpińskiego 66a
>> 02-733 Warszawa
>>
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
>
> --
>
> --
> Tony Gonçalves
> Partner
>
> [email protected]
>
>
>
>
> IPN Incubadora
>
> Rua Pedro Nunes
>
> 3030-199 Coimbra, Portugal
>
>
> Tel  : +351 927 474 665
>
> Tel  : +351 239 700 358
>
> Fax : +351 239 700 301
>
>
> [email protected]
>
> www.sensebloom.com
>
>


 --

 --
 Tony Gonçalves
 Partner

 [email protected]




 IPN Incubadora

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2011-01-03 Thread Grzegorz Rogala
Yes, now it's working!
Sometimes output from sceleton is jerky- its not your program, just kinect
data.Maybe you could add some smoothing function to raw data from kinect?(I
can do it in puredata  using "line" function)
Greg

2010/12/31 Tony Gonçalves 

> I've pushed a new version yesterday with the problem fixed, have you tried
> that? :)
>
> Happy new year guys!
>
> 2010/12/31 Grzegorz Rogala 
>
> Tony
>> I've compiled from source, but it didn't solve this problem. But I've put
>> multipliers into source, compiled, and now is OK
>> I think something is wrong with declaration M +X, m+y in cpp file.
>> Happy New Year!!
>> Greg
>>
>>
>> 2010/12/30 Tony Gonçalves 
>>
>>> Yeah, just found the problem, I wasn't parsing the command line options
>>> correctly. I pushed a new version to github that should correct the issue,
>>> you can now use the -m and -o options :)
>>>
>>> Since I don't have the kinect with me at the moment, there is a
>>> possibility that the new version is broken due to lack of testing.
>>> Could you try it and give some feedback? Thanks :)
>>>
>>> Tony
>>>
>>> 2010/12/30 Tony Gonçalves 
>>>
>>> Unfortunately a friend of mine borrowed my kinect for some tests, so I
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled
 binary? I may have commited the wrong .exe on my last commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at it, if
 not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala 

 Hi Tony
> Very nice idea!!
> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
> multipliers do not work. Checking OSC stream in pd I see no changes, all
> numbers are below 1. Also -d option  is missing . Trying to start 
> osceleton
> wit proposed swithes response is : unrecognized option. Openni working 
> fine,
> Prime sense and Animata too.
> My system: quad core win pc, intel, XP, SP3
> Am I doing something wrong?
> Greg
>
> 2010/12/21 Tony Gonçalves 
>
> Some guys recently hacked a working version of OpenNI for mac:
>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>>
>> I think OSCeleton should compile fine in osx using the same Makefile
>> as linux. If anyone tries it out I'd love to hear about your success :)
>>
>>
>>
>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp <
>> [email protected]> wrote:
>>
>>> > can this be compiled to run on mac? I'm unclear and sorta noob when
>>> it comes
>>> > to building software.
>>> as far as i know it uses openni, which has not been ported to mac,
>>> yet.
>>> although they are working on it.
>>>
>>> best,
>>> gabor
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>>
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>>
>>
>>
>>
>> --
>>
>> --
>> Tony Gonçalves
>> Partner
>>
>> [email protected]
>>
>>
>>
>>
>> IPN Incubadora
>>
>> Rua Pedro Nunes
>>
>> 3030-199 Coimbra, Portugal
>>
>>
>> Tel  : +351 927 474 665
>>
>> Tel  : +351 239 700 358
>>
>> Fax : +351 239 700 301
>>
>>
>> [email protected]
>>
>> www.sensebloom.com
>>
>>
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
>
> --
> Grzegorz Rogala / Studio Rogala
> kom. 0-602 391 882
> Kurpińskiego 66a
> 02-733 Warszawa
>
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>


 --

 --
 Tony Gonçalves
 Partner

 [email protected]




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 [email protected]

 www.sensebloom.com


>>>
>>>
>>> --
>>>
>>> --
>>> Tony Gonçalves
>>> Partner
>>>
>>> [email protected]
>>>
>>>
>>>
>>>
>>> IPN Incubadora
>>>
>>> Rua Pedro Nunes
>>>
>>> 3030-199 Coimbra, Portugal
>>>
>>>
>>> Tel  : +351 927 474 665
>>>
>>> Tel  : +351 239 700 358
>>>
>>> Fax : +351 239 700 301
>>>
>>>
>>> [email protected]
>>>
>>> www.sensebloom.com
>>>
>>>
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>> http://lists.kitchenbudapest.hu/cgi-bi

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-31 Thread Grzegorz Rogala
I Will try it "next year"!
Don't drink too much, take care!
G.

2010/12/31 Tony Gonçalves 

> I've pushed a new version yesterday with the problem fixed, have you tried
> that? :)
>
> Happy new year guys!
>
> 2010/12/31 Grzegorz Rogala 
>
> Tony
>> I've compiled from source, but it didn't solve this problem. But I've put
>> multipliers into source, compiled, and now is OK
>> I think something is wrong with declaration M +X, m+y in cpp file.
>> Happy New Year!!
>> Greg
>>
>>
>> 2010/12/30 Tony Gonçalves 
>>
>>> Yeah, just found the problem, I wasn't parsing the command line options
>>> correctly. I pushed a new version to github that should correct the issue,
>>> you can now use the -m and -o options :)
>>>
>>> Since I don't have the kinect with me at the moment, there is a
>>> possibility that the new version is broken due to lack of testing.
>>> Could you try it and give some feedback? Thanks :)
>>>
>>> Tony
>>>
>>> 2010/12/30 Tony Gonçalves 
>>>
>>> Unfortunately a friend of mine borrowed my kinect for some tests, so I
 can't track the issue right now :(
 Have you tried compiling from source or are you using the precompiled
 binary? I may have commited the wrong .exe on my last commit...

 If I can get my hands on the kinect tomorrow, I'll take a look at it, if
 not, I'll only be able to do it next week :)

 Tony

 2010/12/30 Grzegorz Rogala 

 Hi Tony
> Very nice idea!!
> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
> multipliers do not work. Checking OSC stream in pd I see no changes, all
> numbers are below 1. Also -d option  is missing . Trying to start 
> osceleton
> wit proposed swithes response is : unrecognized option. Openni working 
> fine,
> Prime sense and Animata too.
> My system: quad core win pc, intel, XP, SP3
> Am I doing something wrong?
> Greg
>
> 2010/12/21 Tony Gonçalves 
>
> Some guys recently hacked a working version of OpenNI for mac:
>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>>
>> I think OSCeleton should compile fine in osx using the same Makefile
>> as linux. If anyone tries it out I'd love to hear about your success :)
>>
>>
>>
>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp <
>> [email protected]> wrote:
>>
>>> > can this be compiled to run on mac? I'm unclear and sorta noob when
>>> it comes
>>> > to building software.
>>> as far as i know it uses openni, which has not been ported to mac,
>>> yet.
>>> although they are working on it.
>>>
>>> best,
>>> gabor
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>>
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>>
>>
>>
>>
>> --
>>
>> --
>> Tony Gonçalves
>> Partner
>>
>> [email protected]
>>
>>
>>
>>
>> IPN Incubadora
>>
>> Rua Pedro Nunes
>>
>> 3030-199 Coimbra, Portugal
>>
>>
>> Tel  : +351 927 474 665
>>
>> Tel  : +351 239 700 358
>>
>> Fax : +351 239 700 301
>>
>>
>> [email protected]
>>
>> www.sensebloom.com
>>
>>
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
>
> --
> Grzegorz Rogala / Studio Rogala
> kom. 0-602 391 882
> Kurpińskiego 66a
> 02-733 Warszawa
>
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>


 --

 --
 Tony Gonçalves
 Partner

 [email protected]




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 [email protected]

 www.sensebloom.com


>>>
>>>
>>> --
>>>
>>> --
>>> Tony Gonçalves
>>> Partner
>>>
>>> [email protected]
>>>
>>>
>>>
>>>
>>> IPN Incubadora
>>>
>>> Rua Pedro Nunes
>>>
>>> 3030-199 Coimbra, Portugal
>>>
>>>
>>> Tel  : +351 927 474 665
>>>
>>> Tel  : +351 239 700 358
>>>
>>> Fax : +351 239 700 301
>>>
>>>
>>> [email protected]
>>>
>>> www.sensebloom.com
>>>
>>>
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>>
>>>
>>
>>
>> --
>> Grzegorz Rogala / Studio Rogala
>> kom. 0-602 391 882
>> Kurpińskiego 66a
>> 02-733 Warszawa
>>
>> ___

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-31 Thread Tony Gonçalves
I've pushed a new version yesterday with the problem fixed, have you tried
that? :)

Happy new year guys!

2010/12/31 Grzegorz Rogala 

> Tony
> I've compiled from source, but it didn't solve this problem. But I've put
> multipliers into source, compiled, and now is OK
> I think something is wrong with declaration M +X, m+y in cpp file.
> Happy New Year!!
> Greg
>
>
> 2010/12/30 Tony Gonçalves 
>
>> Yeah, just found the problem, I wasn't parsing the command line options
>> correctly. I pushed a new version to github that should correct the issue,
>> you can now use the -m and -o options :)
>>
>> Since I don't have the kinect with me at the moment, there is a
>> possibility that the new version is broken due to lack of testing.
>> Could you try it and give some feedback? Thanks :)
>>
>> Tony
>>
>> 2010/12/30 Tony Gonçalves 
>>
>> Unfortunately a friend of mine borrowed my kinect for some tests, so I
>>> can't track the issue right now :(
>>> Have you tried compiling from source or are you using the precompiled
>>> binary? I may have commited the wrong .exe on my last commit...
>>>
>>> If I can get my hands on the kinect tomorrow, I'll take a look at it, if
>>> not, I'll only be able to do it next week :)
>>>
>>> Tony
>>>
>>> 2010/12/30 Grzegorz Rogala 
>>>
>>> Hi Tony
 Very nice idea!!
 Just checked osceleton v.c981d68. It seems, that -mx  -my -ox
 multipliers do not work. Checking OSC stream in pd I see no changes, all
 numbers are below 1. Also -d option  is missing . Trying to start osceleton
 wit proposed swithes response is : unrecognized option. Openni working 
 fine,
 Prime sense and Animata too.
 My system: quad core win pc, intel, XP, SP3
 Am I doing something wrong?
 Greg

 2010/12/21 Tony Gonçalves 

 Some guys recently hacked a working version of OpenNI for mac:
> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>
> I think OSCeleton should compile fine in osx using the same Makefile as
> linux. If anyone tries it out I'd love to hear about your success :)
>
>
>
> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp  > wrote:
>
>> > can this be compiled to run on mac? I'm unclear and sorta noob when
>> it comes
>> > to building software.
>> as far as i know it uses openni, which has not been ported to mac,
>> yet.
>> although they are working on it.
>>
>> best,
>> gabor
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>
>
>
> --
>
> --
> Tony Gonçalves
> Partner
>
> [email protected]
>
>
>
>
> IPN Incubadora
>
> Rua Pedro Nunes
>
> 3030-199 Coimbra, Portugal
>
>
> Tel  : +351 927 474 665
>
> Tel  : +351 239 700 358
>
> Fax : +351 239 700 301
>
>
> [email protected]
>
> www.sensebloom.com
>
>
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>


 --
 Grzegorz Rogala / Studio Rogala
 kom. 0-602 391 882
 Kurpińskiego 66a
 02-733 Warszawa

 ___
 animata-users mailing list
 [email protected]
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users


>>>
>>>
>>> --
>>>
>>> --
>>> Tony Gonçalves
>>> Partner
>>>
>>> [email protected]
>>>
>>>
>>>
>>>
>>> IPN Incubadora
>>>
>>> Rua Pedro Nunes
>>>
>>> 3030-199 Coimbra, Portugal
>>>
>>>
>>> Tel  : +351 927 474 665
>>>
>>> Tel  : +351 239 700 358
>>>
>>> Fax : +351 239 700 301
>>>
>>>
>>> [email protected]
>>>
>>> www.sensebloom.com
>>>
>>>
>>
>>
>> --
>>
>> --
>> Tony Gonçalves
>> Partner
>>
>> [email protected]
>>
>>
>>
>>
>> IPN Incubadora
>>
>> Rua Pedro Nunes
>>
>> 3030-199 Coimbra, Portugal
>>
>>
>> Tel  : +351 927 474 665
>>
>> Tel  : +351 239 700 358
>>
>> Fax : +351 239 700 301
>>
>>
>> [email protected]
>>
>> www.sensebloom.com
>>
>>
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
>
> --
> Grzegorz Rogala / Studio Rogala
> kom. 0-602 391 882
> Kurpińskiego 66a
> 02-733 Warszawa
>
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>


-- 

-- 
Tony Gonçalves
Partner

[email protected]




IPN Incubadora

Rua Pedro Nunes

3030-199 Coimbra, Portugal


Tel  : +351 927 474 665

Tel  : +351 239

Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-31 Thread Grzegorz Rogala
Tony
I've compiled from source, but it didn't solve this problem. But I've put
multipliers into source, compiled, and now is OK
I think something is wrong with declaration M +X, m+y in cpp file.
Happy New Year!!
Greg

2010/12/30 Tony Gonçalves 

> Yeah, just found the problem, I wasn't parsing the command line options
> correctly. I pushed a new version to github that should correct the issue,
> you can now use the -m and -o options :)
>
> Since I don't have the kinect with me at the moment, there is a possibility
> that the new version is broken due to lack of testing.
> Could you try it and give some feedback? Thanks :)
>
> Tony
>
> 2010/12/30 Tony Gonçalves 
>
> Unfortunately a friend of mine borrowed my kinect for some tests, so I
>> can't track the issue right now :(
>> Have you tried compiling from source or are you using the precompiled
>> binary? I may have commited the wrong .exe on my last commit...
>>
>> If I can get my hands on the kinect tomorrow, I'll take a look at it, if
>> not, I'll only be able to do it next week :)
>>
>> Tony
>>
>> 2010/12/30 Grzegorz Rogala 
>>
>> Hi Tony
>>> Very nice idea!!
>>> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers
>>> do not work. Checking OSC stream in pd I see no changes, all numbers are
>>> below 1. Also -d option  is missing . Trying to start osceleton wit proposed
>>> swithes response is : unrecognized option. Openni working fine, Prime sense
>>> and Animata too.
>>> My system: quad core win pc, intel, XP, SP3
>>> Am I doing something wrong?
>>> Greg
>>>
>>> 2010/12/21 Tony Gonçalves 
>>>
>>> Some guys recently hacked a working version of OpenNI for mac:
 http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

 I think OSCeleton should compile fine in osx using the same Makefile as
 linux. If anyone tries it out I'd love to hear about your success :)



 On Mon, Dec 20, 2010 at 11:04 PM, gabor papp 
 wrote:

> > can this be compiled to run on mac? I'm unclear and sorta noob when
> it comes
> > to building software.
> as far as i know it uses openni, which has not been ported to mac, yet.
> although they are working on it.
>
> best,
> gabor
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>



 --

 --
 Tony Gonçalves
 Partner

 [email protected]




 IPN Incubadora

 Rua Pedro Nunes

 3030-199 Coimbra, Portugal


 Tel  : +351 927 474 665

 Tel  : +351 239 700 358

 Fax : +351 239 700 301


 [email protected]

 www.sensebloom.com


 ___
 animata-users mailing list
 [email protected]
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users


>>>
>>>
>>> --
>>> Grzegorz Rogala / Studio Rogala
>>> kom. 0-602 391 882
>>> Kurpińskiego 66a
>>> 02-733 Warszawa
>>>
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>>
>>>
>>
>>
>> --
>>
>> --
>> Tony Gonçalves
>> Partner
>>
>> [email protected]
>>
>>
>>
>>
>> IPN Incubadora
>>
>> Rua Pedro Nunes
>>
>> 3030-199 Coimbra, Portugal
>>
>>
>> Tel  : +351 927 474 665
>>
>> Tel  : +351 239 700 358
>>
>> Fax : +351 239 700 301
>>
>>
>> [email protected]
>>
>> www.sensebloom.com
>>
>>
>
>
> --
>
> --
> Tony Gonçalves
> Partner
>
> [email protected]
>
>
>
>
> IPN Incubadora
>
> Rua Pedro Nunes
>
> 3030-199 Coimbra, Portugal
>
>
> Tel  : +351 927 474 665
>
> Tel  : +351 239 700 358
>
> Fax : +351 239 700 301
>
>
> [email protected]
>
> www.sensebloom.com
>
>
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>


-- 
Grzegorz Rogala / Studio Rogala
kom. 0-602 391 882
Kurpińskiego 66a
02-733 Warszawa
___
animata-users mailing list
[email protected]
http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users


Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-30 Thread Grzegorz Rogala
Tony
No, I use binary. Don't have experience with compiling from source, but I'll
try tomorrow, and let you know.
Greg


2010/12/30 Tony Gonçalves 

> Unfortunately a friend of mine borrowed my kinect for some tests, so I
> can't track the issue right now :(
> Have you tried compiling from source or are you using the precompiled
> binary? I may have commited the wrong .exe on my last commit...
>
> If I can get my hands on the kinect tomorrow, I'll take a look at it, if
> not, I'll only be able to do it next week :)
>
> Tony
>
> 2010/12/30 Grzegorz Rogala 
>
> Hi Tony
>> Very nice idea!!
>> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers
>> do not work. Checking OSC stream in pd I see no changes, all numbers are
>> below 1. Also -d option  is missing . Trying to start osceleton wit proposed
>> swithes response is : unrecognized option. Openni working fine, Prime sense
>> and Animata too.
>> My system: quad core win pc, intel, XP, SP3
>> Am I doing something wrong?
>> Greg
>>
>> 2010/12/21 Tony Gonçalves 
>>
>> Some guys recently hacked a working version of OpenNI for mac:
>>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>>>
>>> I think OSCeleton should compile fine in osx using the same Makefile as
>>> linux. If anyone tries it out I'd love to hear about your success :)
>>>
>>>
>>>
>>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp 
>>> wrote:
>>>
 > can this be compiled to run on mac? I'm unclear and sorta noob when it
 comes
 > to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 [email protected]
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users

>>>
>>>
>>>
>>> --
>>>
>>> --
>>> Tony Gonçalves
>>> Partner
>>>
>>> [email protected]
>>>
>>>
>>>
>>>
>>> IPN Incubadora
>>>
>>> Rua Pedro Nunes
>>>
>>> 3030-199 Coimbra, Portugal
>>>
>>>
>>> Tel  : +351 927 474 665
>>>
>>> Tel  : +351 239 700 358
>>>
>>> Fax : +351 239 700 301
>>>
>>>
>>> [email protected]
>>>
>>> www.sensebloom.com
>>>
>>>
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>>
>>>
>>
>>
>> --
>> Grzegorz Rogala / Studio Rogala
>> kom. 0-602 391 882
>> Kurpińskiego 66a
>> 02-733 Warszawa
>>
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
>
> --
>
> --
> Tony Gonçalves
> Partner
>
> [email protected]
>
>
>
>
> IPN Incubadora
>
> Rua Pedro Nunes
>
> 3030-199 Coimbra, Portugal
>
>
> Tel  : +351 927 474 665
>
> Tel  : +351 239 700 358
>
> Fax : +351 239 700 301
>
>
> [email protected]
>
> www.sensebloom.com
>
>
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>


-- 
Grzegorz Rogala / Studio Rogala
kom. 0-602 391 882
Kurpińskiego 66a
02-733 Warszawa
___
animata-users mailing list
[email protected]
http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users


Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-30 Thread Tony Gonçalves
Yeah, just found the problem, I wasn't parsing the command line options
correctly. I pushed a new version to github that should correct the issue,
you can now use the -m and -o options :)

Since I don't have the kinect with me at the moment, there is a possibility
that the new version is broken due to lack of testing.
Could you try it and give some feedback? Thanks :)

Tony

2010/12/30 Tony Gonçalves 

> Unfortunately a friend of mine borrowed my kinect for some tests, so I
> can't track the issue right now :(
> Have you tried compiling from source or are you using the precompiled
> binary? I may have commited the wrong .exe on my last commit...
>
> If I can get my hands on the kinect tomorrow, I'll take a look at it, if
> not, I'll only be able to do it next week :)
>
> Tony
>
> 2010/12/30 Grzegorz Rogala 
>
> Hi Tony
>> Very nice idea!!
>> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers
>> do not work. Checking OSC stream in pd I see no changes, all numbers are
>> below 1. Also -d option  is missing . Trying to start osceleton wit proposed
>> swithes response is : unrecognized option. Openni working fine, Prime sense
>> and Animata too.
>> My system: quad core win pc, intel, XP, SP3
>> Am I doing something wrong?
>> Greg
>>
>> 2010/12/21 Tony Gonçalves 
>>
>> Some guys recently hacked a working version of OpenNI for mac:
>>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>>>
>>> I think OSCeleton should compile fine in osx using the same Makefile as
>>> linux. If anyone tries it out I'd love to hear about your success :)
>>>
>>>
>>>
>>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp 
>>> wrote:
>>>
 > can this be compiled to run on mac? I'm unclear and sorta noob when it
 comes
 > to building software.
 as far as i know it uses openni, which has not been ported to mac, yet.
 although they are working on it.

 best,
 gabor
 ___
 animata-users mailing list
 [email protected]
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users

>>>
>>>
>>>
>>> --
>>>
>>> --
>>> Tony Gonçalves
>>> Partner
>>>
>>> [email protected]
>>>
>>>
>>>
>>>
>>> IPN Incubadora
>>>
>>> Rua Pedro Nunes
>>>
>>> 3030-199 Coimbra, Portugal
>>>
>>>
>>> Tel  : +351 927 474 665
>>>
>>> Tel  : +351 239 700 358
>>>
>>> Fax : +351 239 700 301
>>>
>>>
>>> [email protected]
>>>
>>> www.sensebloom.com
>>>
>>>
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>>
>>>
>>
>>
>> --
>> Grzegorz Rogala / Studio Rogala
>> kom. 0-602 391 882
>> Kurpińskiego 66a
>> 02-733 Warszawa
>>
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
>
> --
>
> --
> Tony Gonçalves
> Partner
>
> [email protected]
>
>
>
>
> IPN Incubadora
>
> Rua Pedro Nunes
>
> 3030-199 Coimbra, Portugal
>
>
> Tel  : +351 927 474 665
>
> Tel  : +351 239 700 358
>
> Fax : +351 239 700 301
>
>
> [email protected]
>
> www.sensebloom.com
>
>


-- 

-- 
Tony Gonçalves
Partner

[email protected]




IPN Incubadora

Rua Pedro Nunes

3030-199 Coimbra, Portugal


Tel  : +351 927 474 665

Tel  : +351 239 700 358

Fax : +351 239 700 301


[email protected]

www.sensebloom.com
___
animata-users mailing list
[email protected]
http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users


Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-30 Thread Tony Gonçalves
Unfortunately a friend of mine borrowed my kinect for some tests, so I can't
track the issue right now :(
Have you tried compiling from source or are you using the precompiled
binary? I may have commited the wrong .exe on my last commit...

If I can get my hands on the kinect tomorrow, I'll take a look at it, if
not, I'll only be able to do it next week :)

Tony

2010/12/30 Grzegorz Rogala 

> Hi Tony
> Very nice idea!!
> Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers
> do not work. Checking OSC stream in pd I see no changes, all numbers are
> below 1. Also -d option  is missing . Trying to start osceleton wit proposed
> swithes response is : unrecognized option. Openni working fine, Prime sense
> and Animata too.
> My system: quad core win pc, intel, XP, SP3
> Am I doing something wrong?
> Greg
>
> 2010/12/21 Tony Gonçalves 
>
> Some guys recently hacked a working version of OpenNI for mac:
>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>>
>> I think OSCeleton should compile fine in osx using the same Makefile as
>> linux. If anyone tries it out I'd love to hear about your success :)
>>
>>
>>
>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp wrote:
>>
>>> > can this be compiled to run on mac? I'm unclear and sorta noob when it
>>> comes
>>> > to building software.
>>> as far as i know it uses openni, which has not been ported to mac, yet.
>>> although they are working on it.
>>>
>>> best,
>>> gabor
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>>
>>
>>
>>
>> --
>>
>> --
>> Tony Gonçalves
>> Partner
>>
>> [email protected]
>>
>>
>>
>>
>> IPN Incubadora
>>
>> Rua Pedro Nunes
>>
>> 3030-199 Coimbra, Portugal
>>
>>
>> Tel  : +351 927 474 665
>>
>> Tel  : +351 239 700 358
>>
>> Fax : +351 239 700 301
>>
>>
>> [email protected]
>>
>> www.sensebloom.com
>>
>>
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
>
> --
> Grzegorz Rogala / Studio Rogala
> kom. 0-602 391 882
> Kurpińskiego 66a
> 02-733 Warszawa
>
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>


-- 

-- 
Tony Gonçalves
Partner

[email protected]




IPN Incubadora

Rua Pedro Nunes

3030-199 Coimbra, Portugal


Tel  : +351 927 474 665

Tel  : +351 239 700 358

Fax : +351 239 700 301


[email protected]

www.sensebloom.com
___
animata-users mailing list
[email protected]
http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users


Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-30 Thread Grzegorz Rogala
Hi Tony
Very nice idea!!
Just checked osceleton v.c981d68. It seems, that -mx  -my -ox multipliers do
not work. Checking OSC stream in pd I see no changes, all numbers are below
1. Also -d option  is missing . Trying to start osceleton wit proposed
swithes response is : unrecognized option. Openni working fine, Prime sense
and Animata too.
My system: quad core win pc, intel, XP, SP3
Am I doing something wrong?
Greg

2010/12/21 Tony Gonçalves 

> Some guys recently hacked a working version of OpenNI for mac:
> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/
>
> I think OSCeleton should compile fine in osx using the same Makefile as
> linux. If anyone tries it out I'd love to hear about your success :)
>
>
>
> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp wrote:
>
>> > can this be compiled to run on mac? I'm unclear and sorta noob when it
>> comes
>> > to building software.
>> as far as i know it uses openni, which has not been ported to mac, yet.
>> although they are working on it.
>>
>> best,
>> gabor
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>
>
>
> --
>
> --
> Tony Gonçalves
> Partner
>
> [email protected]
>
>
>
>
> IPN Incubadora
>
> Rua Pedro Nunes
>
> 3030-199 Coimbra, Portugal
>
>
> Tel  : +351 927 474 665
>
> Tel  : +351 239 700 358
>
> Fax : +351 239 700 301
>
>
> [email protected]
>
> www.sensebloom.com
>
>
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>


-- 
Grzegorz Rogala / Studio Rogala
kom. 0-602 391 882
Kurpińskiego 66a
02-733 Warszawa
___
animata-users mailing list
[email protected]
http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users


Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-24 Thread gabor papp
> I think OSCeleton should compile fine in osx using the same Makefile as
> linux. If anyone tries it out I'd love to hear about your success :)
i tried it, but since the NITE middleware has not been released for mac 
yet, i failed.

best,
gabor
___
animata-users mailing list
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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-21 Thread Tony Gonçalves
Some guys recently hacked a working version of OpenNI for mac:
http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/

I think OSCeleton should compile fine in osx using the same Makefile as
linux. If anyone tries it out I'd love to hear about your success :)


On Mon, Dec 20, 2010 at 11:04 PM, gabor papp wrote:

> > can this be compiled to run on mac? I'm unclear and sorta noob when it
> comes
> > to building software.
> as far as i know it uses openni, which has not been ported to mac, yet.
> although they are working on it.
>
> best,
> gabor
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>



-- 

-- 
Tony Gonçalves
Partner

[email protected]




IPN Incubadora

Rua Pedro Nunes

3030-199 Coimbra, Portugal


Tel  : +351 927 474 665

Tel  : +351 239 700 358

Fax : +351 239 700 301


[email protected]

www.sensebloom.com
___
animata-users mailing list
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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread Fabio Alvino
good!!


Il giorno 20/dic/2010, alle ore 10.27, roger pibernat ha scritto:

> awesome!  Just what we were looking for!  Great job!
> 
> Roger
> 
> (+34) 639 81 26 71
> http://www.rogerpibernat.com
> http://doodledeedoo.wordpress.com/
> 
> 
> On Mon, Dec 20, 2010 at 9:34 AM, petya gyenei  wrote:
> nice
> 
> 
> 2010/12/20 Tony Gonçalves 
> Hi guys,
> 
> We've been playing with the kinect recently and made a small proxy that sends 
> skeleton joint coordinates via OSC. We managed to control animata with pretty 
> good results :D
> 
> You can watch it in action here: http://vimeo.com/17978808
> (The animata part starts at 00:50)
> 
> If you'd like to play with it you can get it here: 
> https://github.com/Sensebloom/OSCeleton
> 
> To make it work with animata you need to run it like this: OSCeleton -d 2 -n 
> 0 -mx 320 -my 240
> you may need to play with the -mx and -my values a bit depending on the 
> resolution of your sprite.
> 
> I'd like to thank you guys for making such an awesome piece of software, we 
> sure had alot of fun playing with it, and we're sure to be using it in some 
> future projects!
> 
> Have fun ;)
> 
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> 
> 
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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread Gabe Shaughnessy
thanks!

On Mon, Dec 20, 2010 at 3:04 PM, gabor papp wrote:

> > can this be compiled to run on mac? I'm unclear and sorta noob when it
> comes
> > to building software.
> as far as i know it uses openni, which has not been ported to mac, yet.
> although they are working on it.
>
> best,
> gabor
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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread gabor papp
> can this be compiled to run on mac? I'm unclear and sorta noob when it comes
> to building software.
as far as i know it uses openni, which has not been ported to mac, yet. 
although they are working on it.

best,
gabor
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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread syra lacruz
excellent work!! :) Congratulations

2010/12/19 Tony Gonçalves :
> Hi guys,
>
> We've been playing with the kinect recently and made a small proxy that
> sends skeleton joint coordinates via OSC. We managed to control animata with
> pretty good results :D
>
> You can watch it in action here: http://vimeo.com/17978808
> (The animata part starts at 00:50)
>
> If you'd like to play with it you can get it here:
> https://github.com/Sensebloom/OSCeleton
>
> To make it work with animata you need to run it like this: OSCeleton -d 2 -n
> 0 -mx 320 -my 240
> you may need to play with the -mx and -my values a bit depending on the
> resolution of your sprite.
>
> I'd like to thank you guys for making such an awesome piece of software, we
> sure had alot of fun playing with it, and we're sure to be using it in some
> future projects!
>
> Have fun ;)
>
> ___
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> [email protected]
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>
>



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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread Gabe Shaughnessy
can this be compiled to run on mac? I'm unclear and sorta noob when it comes
to building software.

2010/12/20 Tony Gonçalves 

> Hey guys, I just pushed a new version of OSCeleton to github. The previous
> one did not work with animata (oops.. sorry!).
> Also, I added an animata example on
> https://github.com/Sensebloom/OSCeleton-examples to make it easier for
> everyone to check it out.
>
> Have fun!
>
>
>
>
> 2010/12/20 Tony Gonçalves 
>
>> On the video we have OSCeleton running in Windows7 64bit, the executable
>> is precompiled for 32bit (look in the /bin/win32 directory) so it should
>> work ok in 32bit windows too :)
>> I've detected a couple of bugs that might cause the OSC message format to
>> be wrong for animata. I'll try to solve it today / tomorrow and push the fix
>> to github.
>>
>> If you guys have any issues, you can post them here and I'll be glad to
>> help. Success stories are welcome too! ;)
>>
>>
>>
>> On Mon, Dec 20, 2010 at 9:57 AM, Virtual Flavius <
>> [email protected]> wrote:
>>
>>> Unbelievable! Do you think this setup can work on Win32, or just Mac?
>>>
>>> 2010/12/20 Tony Gonçalves 
>>>
 Hi guys,


 We've been playing with the kinect recently and made a small proxy that
 sends skeleton joint coordinates via OSC. We managed to control animata 
 with
 pretty good results :D

 You can watch it in action here: http://vimeo.com/17978808
 (The animata part starts at 00:50)

 If you'd like to play with it you can get it here:
 https://github.com/Sensebloom/OSCeleton

 To make it work with animata you need to run it like this: OSCeleton -d
 2 -n 0 -mx 320 -my 240
 you may need to play with the -mx and -my values a bit depending on the
 resolution of your sprite.

 I'd like to thank you guys for making such an awesome piece of software,
 we sure had alot of fun playing with it, and we're sure to be using it in
 some future projects!

 Have fun ;)

 ___
 animata-users mailing list
 [email protected]
 http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users


>>>
>>> ___
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>>>
>
>
> --
>
> --
> Tony Gonçalves
> Partner
>
> [email protected]
>
>
>
>
> IPN Incubadora
>
> Rua Pedro Nunes
>
> 3030-199 Coimbra, Portugal
>
>
> Tel  : +351 927 474 665
>
> Tel  : +351 239 700 358
>
> Fax : +351 239 700 301
>
>
> [email protected]
>
> www.sensebloom.com
>
>
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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread gabor papp
hey Tony,

awesome work! congratulations!

best,
gabor

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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread Tony Gonçalves
Hey guys, I just pushed a new version of OSCeleton to github. The previous
one did not work with animata (oops.. sorry!).
Also, I added an animata example on
https://github.com/Sensebloom/OSCeleton-examples to make it easier for
everyone to check it out.

Have fun!



2010/12/20 Tony Gonçalves 

> On the video we have OSCeleton running in Windows7 64bit, the executable is
> precompiled for 32bit (look in the /bin/win32 directory) so it should work
> ok in 32bit windows too :)
> I've detected a couple of bugs that might cause the OSC message format to
> be wrong for animata. I'll try to solve it today / tomorrow and push the fix
> to github.
>
> If you guys have any issues, you can post them here and I'll be glad to
> help. Success stories are welcome too! ;)
>
>
>
> On Mon, Dec 20, 2010 at 9:57 AM, Virtual Flavius  > wrote:
>
>> Unbelievable! Do you think this setup can work on Win32, or just Mac?
>>
>> 2010/12/20 Tony Gonçalves 
>>
>>> Hi guys,
>>>
>>>
>>> We've been playing with the kinect recently and made a small proxy that
>>> sends skeleton joint coordinates via OSC. We managed to control animata with
>>> pretty good results :D
>>>
>>> You can watch it in action here: http://vimeo.com/17978808
>>> (The animata part starts at 00:50)
>>>
>>> If you'd like to play with it you can get it here:
>>> https://github.com/Sensebloom/OSCeleton
>>>
>>> To make it work with animata you need to run it like this: OSCeleton -d 2
>>> -n 0 -mx 320 -my 240
>>> you may need to play with the -mx and -my values a bit depending on the
>>> resolution of your sprite.
>>>
>>> I'd like to thank you guys for making such an awesome piece of software,
>>> we sure had alot of fun playing with it, and we're sure to be using it in
>>> some future projects!
>>>
>>> Have fun ;)
>>>
>>> ___
>>> animata-users mailing list
>>> [email protected]
>>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>>
>>>
>>
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>>


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Rua Pedro Nunes

3030-199 Coimbra, Portugal


Tel  : +351 927 474 665

Tel  : +351 239 700 358

Fax : +351 239 700 301


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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread Richard Falkner
Awesome!  Will have to have a play

2010/12/20 Tony Gonçalves 

> Hi guys,
>
> We've been playing with the kinect recently and made a small proxy that
> sends skeleton joint coordinates via OSC. We managed to control animata with
> pretty good results :D
>
> You can watch it in action here: http://vimeo.com/17978808
> (The animata part starts at 00:50)
>
> If you'd like to play with it you can get it here:
> https://github.com/Sensebloom/OSCeleton
>
> To make it work with animata you need to run it like this: OSCeleton -d 2
> -n 0 -mx 320 -my 240
> you may need to play with the -mx and -my values a bit depending on the
> resolution of your sprite.
>
> I'd like to thank you guys for making such an awesome piece of software, we
> sure had alot of fun playing with it, and we're sure to be using it in some
> future projects!
>
> Have fun ;)
>
> ___
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> [email protected]
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>


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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread Tony Gonçalves
On the video we have OSCeleton running in Windows7 64bit, the executable is
precompiled for 32bit (look in the /bin/win32 directory) so it should work
ok in 32bit windows too :)
I've detected a couple of bugs that might cause the OSC message format to be
wrong for animata. I'll try to solve it today / tomorrow and push the fix to
github.

If you guys have any issues, you can post them here and I'll be glad to
help. Success stories are welcome too! ;)


On Mon, Dec 20, 2010 at 9:57 AM, Virtual Flavius
wrote:

> Unbelievable! Do you think this setup can work on Win32, or just Mac?
>
> 2010/12/20 Tony Gonçalves 
>
>> Hi guys,
>>
>>
>> We've been playing with the kinect recently and made a small proxy that
>> sends skeleton joint coordinates via OSC. We managed to control animata with
>> pretty good results :D
>>
>> You can watch it in action here: http://vimeo.com/17978808
>> (The animata part starts at 00:50)
>>
>> If you'd like to play with it you can get it here:
>> https://github.com/Sensebloom/OSCeleton
>>
>> To make it work with animata you need to run it like this: OSCeleton -d 2
>> -n 0 -mx 320 -my 240
>> you may need to play with the -mx and -my values a bit depending on the
>> resolution of your sprite.
>>
>> I'd like to thank you guys for making such an awesome piece of software,
>> we sure had alot of fun playing with it, and we're sure to be using it in
>> some future projects!
>>
>> Have fun ;)
>>
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread Virtual Flavius
Unbelievable! Do you think this setup can work on Win32, or just Mac?

2010/12/20 Tony Gonçalves 

> Hi guys,
>
> We've been playing with the kinect recently and made a small proxy that
> sends skeleton joint coordinates via OSC. We managed to control animata with
> pretty good results :D
>
> You can watch it in action here: http://vimeo.com/17978808
> (The animata part starts at 00:50)
>
> If you'd like to play with it you can get it here:
> https://github.com/Sensebloom/OSCeleton
>
> To make it work with animata you need to run it like this: OSCeleton -d 2
> -n 0 -mx 320 -my 240
> you may need to play with the -mx and -my values a bit depending on the
> resolution of your sprite.
>
> I'd like to thank you guys for making such an awesome piece of software, we
> sure had alot of fun playing with it, and we're sure to be using it in some
> future projects!
>
> Have fun ;)
>
> ___
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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread roger pibernat
awesome!  Just what we were looking for!  Great job!

Roger

(+34) 639 81 26 71
http://www.rogerpibernat.com
http://doodledeedoo.wordpress.com/


On Mon, Dec 20, 2010 at 9:34 AM, petya gyenei  wrote:

> nice
>
>
> 2010/12/20 Tony Gonçalves 
>
>> Hi guys,
>>
>> We've been playing with the kinect recently and made a small proxy that
>> sends skeleton joint coordinates via OSC. We managed to control animata with
>> pretty good results :D
>>
>> You can watch it in action here: http://vimeo.com/17978808
>> (The animata part starts at 00:50)
>>
>> If you'd like to play with it you can get it here:
>> https://github.com/Sensebloom/OSCeleton
>>
>> To make it work with animata you need to run it like this: OSCeleton -d 2
>> -n 0 -mx 320 -my 240
>> you may need to play with the -mx and -my values a bit depending on the
>> resolution of your sprite.
>>
>> I'd like to thank you guys for making such an awesome piece of software,
>> we sure had alot of fun playing with it, and we're sure to be using it in
>> some future projects!
>>
>> Have fun ;)
>>
>> ___
>> animata-users mailing list
>> [email protected]
>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>>
>>
>
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Re: [animata-users] Xbox Kinect -> OSC -> Animata

2010-12-20 Thread petya gyenei
nice


2010/12/20 Tony Gonçalves 

> Hi guys,
>
> We've been playing with the kinect recently and made a small proxy that
> sends skeleton joint coordinates via OSC. We managed to control animata with
> pretty good results :D
>
> You can watch it in action here: http://vimeo.com/17978808
> (The animata part starts at 00:50)
>
> If you'd like to play with it you can get it here:
> https://github.com/Sensebloom/OSCeleton
>
> To make it work with animata you need to run it like this: OSCeleton -d 2
> -n 0 -mx 320 -my 240
> you may need to play with the -mx and -my values a bit depending on the
> resolution of your sprite.
>
> I'd like to thank you guys for making such an awesome piece of software, we
> sure had alot of fun playing with it, and we're sure to be using it in some
> future projects!
>
> Have fun ;)
>
> ___
> animata-users mailing list
> [email protected]
> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
>
>
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