Re: [animata-users] Xbox Kinect -> OSC -> Animata
I'm happy to see your success stories :) There's still some people having trouble with it on OSX, so I'll probably be updating often on github these next few days. Also I created a google group for supporting people that are having troube. Anyone who needs some help, or to ask for some new features is welcome: http://groups.google.com/group/osceleton Have fun! Tony 2011/1/11 Matti Niinimäki > Argh. That's it. I thought that I tried that too, but I guess I > didn't. Thanks Tohm. Running now. > > And thanks Tony! I was pretty happy with sending the osc from another > computer running windows, but this is going to make things so much easier > for me. > > M > > On 11 Jan, 2011, at 04:40 , Tohm Judson wrote: > > I just got it running...AWESOME!!! > > Matti, I had the same problem.. you just have to run it from the terminal > for it it work > > Tony, you deserve songs of praise written in your honor... > > thanks again! > > tohm > > > On Jan 10, 2011, at 4:58 PM, Matti Niinimäki wrote: > > Hey, > > Thanks for this. I'm having some problems though. > > It compiles, but in Finder it says that the kind is "Application (Classic)" > and it will not launch. Any ideas what might be going on? > > Matti > > On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote: > > Hey guys, just pushed a new version of OSCeleton to github with OSX > support. On the README I have a link to a github repo with kinect drivers > that work on OSX too. Give it a try ;) > > 2011/1/10 Tony Gonçalves > >> Hi, >> >> I haven't tried it on OSX yet. It seems there is some trouble compiling >> the oscpack library... I'll take a look at it soon and when it works I'll >> update you guys :) >> >> >> Tony >> >> >> On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson wrote: >> >>> Love it! >>> >>> Has anyone gotten this to work on Mac yet? >>> >>> I have OpenNI and NITE up and running... but I am lost on adding this in >>> to the program... >>> >>> Thanks! >>> >>> tohm >>> >>> I tried running the Makefile >>> >>> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote: >>> >>> Good idea, I got a couple of ideas that might work for filtering jerky >>> movements of the skeleton, I'll give it a try during next weekend if I can >>> find the time :) >>> >>> 2011/1/3 Grzegorz Rogala >>> Yes, now it's working! Sometimes output from sceleton is jerky- its not your program, just kinect data.Maybe you could add some smoothing function to raw data from kinect?(I can do it in puredata using "line" function) Greg 2010/12/31 Tony Gonçalves I've pushed a new version yesterday with the problem fixed, have you > tried that? :) > > Happy new year guys! > > 2010/12/31 Grzegorz Rogala > > Tony >> I've compiled from source, but it didn't solve this problem. But I've >> put multipliers into source, compiled, and now is OK >> I think something is wrong with declaration M +X, m+y in cpp file. >> Happy New Year!! >> Greg >> >> >> 2010/12/30 Tony Gonçalves >> >>> Yeah, just found the problem, I wasn't parsing the command line >>> options correctly. I pushed a new version to github that should correct >>> the >>> issue, you can now use the -m and -o options :) >>> >>> Since I don't have the kinect with me at the moment, there is a >>> possibility that the new version is broken due to lack of testing. >>> Could you try it and give some feedback? Thanks :) >>> >>> Tony >>> >>> 2010/12/30 Tony Gonçalves >>> >>> Unfortunately a friend of mine borrowed my kinect for some tests, so I can't track the issue right now :( Have you tried compiling from source or are you using the precompiled binary? I may have commited the wrong .exe on my last commit... If I can get my hands on the kinect tomorrow, I'll take a look at it, if not, I'll only be able to do it next week :) Tony 2010/12/30 Grzegorz Rogala Hi Tony > Very nice idea!! > Just checked osceleton v.c981d68. It seems, that -mx -my -ox > multipliers do not work. Checking OSC stream in pd I see no changes, > all > numbers are below 1. Also -d option is missing . Trying to start > osceleton > wit proposed swithes response is : unrecognized option. Openni > working fine, > Prime sense and Animata too. > My system: quad core win pc, intel, XP, SP3 > Am I doing something wrong? > Greg > > 2010/12/21 Tony Gonçalves > > Some guys recently hacked a working version of OpenNI for mac: >> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ >> >> I think OSCeleton should compile fine in osx using the same >> Makefile as linux. If anyone tries it out I'd love to hear about your >>>
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Argh. That's it. I thought that I tried that too, but I guess I didn't. Thanks Tohm. Running now. And thanks Tony! I was pretty happy with sending the osc from another computer running windows, but this is going to make things so much easier for me. M On 11 Jan, 2011, at 04:40 , Tohm Judson wrote: > I just got it running...AWESOME!!! > > Matti, I had the same problem.. you just have to run it from the terminal for > it it work > > Tony, you deserve songs of praise written in your honor... > > thanks again! > > tohm > > > On Jan 10, 2011, at 4:58 PM, Matti Niinimäki wrote: > >> Hey, >> >> Thanks for this. I'm having some problems though. >> >> It compiles, but in Finder it says that the kind is "Application (Classic)" >> and it will not launch. Any ideas what might be going on? >> >> Matti >> >> On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote: >> >>> Hey guys, just pushed a new version of OSCeleton to github with OSX >>> support. On the README I have a link to a github repo with kinect drivers >>> that work on OSX too. Give it a try ;) >>> >>> 2011/1/10 Tony Gonçalves >>> Hi, >>> >>> I haven't tried it on OSX yet. It seems there is some trouble compiling the >>> oscpack library... I'll take a look at it soon and when it works I'll >>> update you guys :) >>> >>> >>> Tony >>> >>> >>> On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson wrote: >>> Love it! >>> >>> Has anyone gotten this to work on Mac yet? >>> >>> I have OpenNI and NITE up and running... but I am lost on adding this in to >>> the program... >>> >>> Thanks! >>> >>> tohm >>> >>> I tried running the Makefile >>> >>> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote: >>> Good idea, I got a couple of ideas that might work for filtering jerky movements of the skeleton, I'll give it a try during next weekend if I can find the time :) 2011/1/3 Grzegorz Rogala Yes, now it's working! Sometimes output from sceleton is jerky- its not your program, just kinect data.Maybe you could add some smoothing function to raw data from kinect?(I can do it in puredata using "line" function) Greg 2010/12/31 Tony Gonçalves I've pushed a new version yesterday with the problem fixed, have you tried that? :) Happy new year guys! 2010/12/31 Grzegorz Rogala Tony I've compiled from source, but it didn't solve this problem. But I've put multipliers into source, compiled, and now is OK I think something is wrong with declaration M +X, m+y in cpp file. Happy New Year!! Greg 2010/12/30 Tony Gonçalves Yeah, just found the problem, I wasn't parsing the command line options correctly. I pushed a new version to github that should correct the issue, you can now use the -m and -o options :) Since I don't have the kinect with me at the moment, there is a possibility that the new version is broken due to lack of testing. Could you try it and give some feedback? Thanks :) Tony 2010/12/30 Tony Gonçalves Unfortunately a friend of mine borrowed my kinect for some tests, so I can't track the issue right now :( Have you tried compiling from source or are you using the precompiled binary? I may have commited the wrong .exe on my last commit... If I can get my hands on the kinect tomorrow, I'll take a look at it, if not, I'll only be able to do it next week :) Tony 2010/12/30 Grzegorz Rogala Hi Tony Very nice idea!! Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers do not work. Checking OSC stream in pd I see no changes, all numbers are below 1. Also -d option is missing . Trying to start osceleton wit proposed swithes response is : unrecognized option. Openni working fine, Prime sense and Animata too. My system: quad core win pc, intel, XP, SP3 Am I doing something wrong? Greg 2010/12/21 Tony Gonçalves Some guys recently hacked a working version of OpenNI for mac: http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ I think OSCeleton should compile fine in osx using the same Makefile as linux. If anyone tries it out I'd love to hear about your success :) On Mon, Dec 20, 2010 at 11:04 PM, gabor papp wrote: > can this be compiled to run on mac? I'm unclear and sorta noob when it > comes > to building software. as far as i know it uses openni, which has not been ported to mac, yet. although they are working on it. best, gabor ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >
Re: [animata-users] Xbox Kinect -> OSC -> Animata
I just got it running...AWESOME!!! Matti, I had the same problem.. you just have to run it from the terminal for it it work Tony, you deserve songs of praise written in your honor... thanks again! tohm On Jan 10, 2011, at 4:58 PM, Matti Niinimäki wrote: > Hey, > > Thanks for this. I'm having some problems though. > > It compiles, but in Finder it says that the kind is "Application (Classic)" > and it will not launch. Any ideas what might be going on? > > Matti > > On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote: > >> Hey guys, just pushed a new version of OSCeleton to github with OSX support. >> On the README I have a link to a github repo with kinect drivers that work >> on OSX too. Give it a try ;) >> >> 2011/1/10 Tony Gonçalves >> Hi, >> >> I haven't tried it on OSX yet. It seems there is some trouble compiling the >> oscpack library... I'll take a look at it soon and when it works I'll update >> you guys :) >> >> >> Tony >> >> >> On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson wrote: >> Love it! >> >> Has anyone gotten this to work on Mac yet? >> >> I have OpenNI and NITE up and running... but I am lost on adding this in to >> the program... >> >> Thanks! >> >> tohm >> >> I tried running the Makefile >> >> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote: >> >>> Good idea, I got a couple of ideas that might work for filtering jerky >>> movements of the skeleton, I'll give it a try during next weekend if I can >>> find the time :) >>> >>> 2011/1/3 Grzegorz Rogala >>> Yes, now it's working! >>> Sometimes output from sceleton is jerky- its not your program, just kinect >>> data.Maybe you could add some smoothing function to raw data from kinect?(I >>> can do it in puredata using "line" function) >>> Greg >>> >>> 2010/12/31 Tony Gonçalves >>> >>> I've pushed a new version yesterday with the problem fixed, have you tried >>> that? :) >>> >>> Happy new year guys! >>> >>> 2010/12/31 Grzegorz Rogala >>> >>> Tony >>> I've compiled from source, but it didn't solve this problem. But I've put >>> multipliers into source, compiled, and now is OK >>> I think something is wrong with declaration M +X, m+y in cpp file. >>> Happy New Year!! >>> Greg >>> >>> >>> 2010/12/30 Tony Gonçalves >>> Yeah, just found the problem, I wasn't parsing the command line options >>> correctly. I pushed a new version to github that should correct the issue, >>> you can now use the -m and -o options :) >>> >>> Since I don't have the kinect with me at the moment, there is a possibility >>> that the new version is broken due to lack of testing. >>> Could you try it and give some feedback? Thanks :) >>> >>> Tony >>> >>> 2010/12/30 Tony Gonçalves >>> >>> Unfortunately a friend of mine borrowed my kinect for some tests, so I >>> can't track the issue right now :( >>> Have you tried compiling from source or are you using the precompiled >>> binary? I may have commited the wrong .exe on my last commit... >>> >>> If I can get my hands on the kinect tomorrow, I'll take a look at it, if >>> not, I'll only be able to do it next week :) >>> >>> Tony >>> >>> 2010/12/30 Grzegorz Rogala >>> >>> Hi Tony >>> Very nice idea!! >>> Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers >>> do not work. Checking OSC stream in pd I see no changes, all numbers are >>> below 1. Also -d option is missing . Trying to start osceleton wit >>> proposed swithes response is : unrecognized option. Openni working fine, >>> Prime sense and Animata too. >>> My system: quad core win pc, intel, XP, SP3 >>> Am I doing something wrong? >>> Greg >>> >>> 2010/12/21 Tony Gonçalves >>> >>> Some guys recently hacked a working version of OpenNI for mac: >>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ >>> >>> I think OSCeleton should compile fine in osx using the same Makefile as >>> linux. If anyone tries it out I'd love to hear about your success :) >>> >>> >>> >>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp >>> wrote: >>> > can this be compiled to run on mac? I'm unclear and sorta noob when it >>> > comes >>> > to building software. >>> as far as i know it uses openni, which has not been ported to mac, yet. >>> although they are working on it. >>> >>> best, >>> gabor >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >>> >>> -- >>> >>> -- >>> Tony Gonçalves >>> Partner >>> >>> [email protected] >>> >>> >>> >>> >>> IPN Incubadora >>> Rua Pedro Nunes >>> 3030-199 Coimbra, Portugal >>> >>> Tel : +351 927 474 665 >>> Tel : +351 239 700 358 >>> Fax : +351 239 700 301 >>> >>> [email protected] >>> www.sensebloom.com >>> >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitch
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Hey, Thanks for this. I'm having some problems though. It compiles, but in Finder it says that the kind is "Application (Classic)" and it will not launch. Any ideas what might be going on? Matti On 10 Jan, 2011, at 21:12 , Tony Gonçalves wrote: > Hey guys, just pushed a new version of OSCeleton to github with OSX support. > On the README I have a link to a github repo with kinect drivers that work on > OSX too. Give it a try ;) > > 2011/1/10 Tony Gonçalves > Hi, > > I haven't tried it on OSX yet. It seems there is some trouble compiling the > oscpack library... I'll take a look at it soon and when it works I'll update > you guys :) > > > Tony > > > On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson wrote: > Love it! > > Has anyone gotten this to work on Mac yet? > > I have OpenNI and NITE up and running... but I am lost on adding this in to > the program... > > Thanks! > > tohm > > I tried running the Makefile > > On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote: > >> Good idea, I got a couple of ideas that might work for filtering jerky >> movements of the skeleton, I'll give it a try during next weekend if I can >> find the time :) >> >> 2011/1/3 Grzegorz Rogala >> Yes, now it's working! >> Sometimes output from sceleton is jerky- its not your program, just kinect >> data.Maybe you could add some smoothing function to raw data from kinect?(I >> can do it in puredata using "line" function) >> Greg >> >> 2010/12/31 Tony Gonçalves >> >> I've pushed a new version yesterday with the problem fixed, have you tried >> that? :) >> >> Happy new year guys! >> >> 2010/12/31 Grzegorz Rogala >> >> Tony >> I've compiled from source, but it didn't solve this problem. But I've put >> multipliers into source, compiled, and now is OK >> I think something is wrong with declaration M +X, m+y in cpp file. >> Happy New Year!! >> Greg >> >> >> 2010/12/30 Tony Gonçalves >> Yeah, just found the problem, I wasn't parsing the command line options >> correctly. I pushed a new version to github that should correct the issue, >> you can now use the -m and -o options :) >> >> Since I don't have the kinect with me at the moment, there is a possibility >> that the new version is broken due to lack of testing. >> Could you try it and give some feedback? Thanks :) >> >> Tony >> >> 2010/12/30 Tony Gonçalves >> >> Unfortunately a friend of mine borrowed my kinect for some tests, so I can't >> track the issue right now :( >> Have you tried compiling from source or are you using the precompiled >> binary? I may have commited the wrong .exe on my last commit... >> >> If I can get my hands on the kinect tomorrow, I'll take a look at it, if >> not, I'll only be able to do it next week :) >> >> Tony >> >> 2010/12/30 Grzegorz Rogala >> >> Hi Tony >> Very nice idea!! >> Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers do >> not work. Checking OSC stream in pd I see no changes, all numbers are below >> 1. Also -d option is missing . Trying to start osceleton wit proposed >> swithes response is : unrecognized option. Openni working fine, Prime sense >> and Animata too. >> My system: quad core win pc, intel, XP, SP3 >> Am I doing something wrong? >> Greg >> >> 2010/12/21 Tony Gonçalves >> >> Some guys recently hacked a working version of OpenNI for mac: >> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ >> >> I think OSCeleton should compile fine in osx using the same Makefile as >> linux. If anyone tries it out I'd love to hear about your success :) >> >> >> >> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp >> wrote: >> > can this be compiled to run on mac? I'm unclear and sorta noob when it >> > comes >> > to building software. >> as far as i know it uses openni, which has not been ported to mac, yet. >> although they are working on it. >> >> best, >> gabor >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> >> >> -- >> >> -- >> Tony Gonçalves >> Partner >> >> [email protected] >> >> >> >> >> IPN Incubadora >> Rua Pedro Nunes >> 3030-199 Coimbra, Portugal >> >> Tel : +351 927 474 665 >> Tel : +351 239 700 358 >> Fax : +351 239 700 301 >> >> [email protected] >> www.sensebloom.com >> >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> >> >> >> -- >> Grzegorz Rogala / Studio Rogala >> kom. 0-602 391 882 >> Kurpińskiego 66a >> 02-733 Warszawa >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> >> >> >> -- >> >> -- >> Tony Gonçalves >> Partne
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Hey guys, just pushed a new version of OSCeleton to github with OSX support. On the README I have a link to a github repo with kinect drivers that work on OSX too. Give it a try ;) 2011/1/10 Tony Gonçalves > Hi, > > I haven't tried it on OSX yet. It seems there is some trouble compiling the > oscpack library... I'll take a look at it soon and when it works I'll update > you guys :) > > > Tony > > > On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson wrote: > >> Love it! >> >> Has anyone gotten this to work on Mac yet? >> >> I have OpenNI and NITE up and running... but I am lost on adding this in >> to the program... >> >> Thanks! >> >> tohm >> >> I tried running the Makefile >> >> On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote: >> >> Good idea, I got a couple of ideas that might work for filtering jerky >> movements of the skeleton, I'll give it a try during next weekend if I can >> find the time :) >> >> 2011/1/3 Grzegorz Rogala >> >>> Yes, now it's working! >>> Sometimes output from sceleton is jerky- its not your program, just >>> kinect data.Maybe you could add some smoothing function to raw data from >>> kinect?(I can do it in puredata using "line" function) >>> Greg >>> >>> 2010/12/31 Tony Gonçalves >>> >>> I've pushed a new version yesterday with the problem fixed, have you tried that? :) Happy new year guys! 2010/12/31 Grzegorz Rogala Tony > I've compiled from source, but it didn't solve this problem. But I've > put multipliers into source, compiled, and now is OK > I think something is wrong with declaration M +X, m+y in cpp file. > Happy New Year!! > Greg > > > 2010/12/30 Tony Gonçalves > >> Yeah, just found the problem, I wasn't parsing the command line >> options correctly. I pushed a new version to github that should correct >> the >> issue, you can now use the -m and -o options :) >> >> Since I don't have the kinect with me at the moment, there is a >> possibility that the new version is broken due to lack of testing. >> Could you try it and give some feedback? Thanks :) >> >> Tony >> >> 2010/12/30 Tony Gonçalves >> >> Unfortunately a friend of mine borrowed my kinect for some tests, so I >>> can't track the issue right now :( >>> Have you tried compiling from source or are you using the precompiled >>> binary? I may have commited the wrong .exe on my last commit... >>> >>> If I can get my hands on the kinect tomorrow, I'll take a look at it, >>> if not, I'll only be able to do it next week :) >>> >>> Tony >>> >>> 2010/12/30 Grzegorz Rogala >>> >>> Hi Tony Very nice idea!! Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers do not work. Checking OSC stream in pd I see no changes, all numbers are below 1. Also -d option is missing . Trying to start osceleton wit proposed swithes response is : unrecognized option. Openni working fine, Prime sense and Animata too. My system: quad core win pc, intel, XP, SP3 Am I doing something wrong? Greg 2010/12/21 Tony Gonçalves Some guys recently hacked a working version of OpenNI for mac: > http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ > > I think OSCeleton should compile fine in osx using the same > Makefile as linux. If anyone tries it out I'd love to hear about your > success :) > > > > On Mon, Dec 20, 2010 at 11:04 PM, gabor papp < > [email protected]> wrote: > >> > can this be compiled to run on mac? I'm unclear and sorta noob >> when it comes >> > to building software. >> as far as i know it uses openni, which has not been ported to mac, >> yet. >> although they are working on it. >> >> best, >> gabor >> ___ >> animata-users mailing list >> [email protected] >> >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> > > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > Rua Pedro Nunes > 3030-199 Coimbra, Portugal > > Tel : +351 927 474 665 > Tel : +351 239 700 358 > Fax : +351 239 700 301 > > [email protected] > www.sensebloom.com > > > ___ > animata-users mailing list > [email protected] > > http://lists.kitchenbudapest.h
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Hi, I haven't tried it on OSX yet. It seems there is some trouble compiling the oscpack library... I'll take a look at it soon and when it works I'll update you guys :) Tony On Mon, Jan 10, 2011 at 4:44 AM, Tohm Judson wrote: > Love it! > > Has anyone gotten this to work on Mac yet? > > I have OpenNI and NITE up and running... but I am lost on adding this in to > the program... > > Thanks! > > tohm > > I tried running the Makefile > > On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote: > > Good idea, I got a couple of ideas that might work for filtering jerky > movements of the skeleton, I'll give it a try during next weekend if I can > find the time :) > > 2011/1/3 Grzegorz Rogala > >> Yes, now it's working! >> Sometimes output from sceleton is jerky- its not your program, just kinect >> data.Maybe you could add some smoothing function to raw data from kinect?(I >> can do it in puredata using "line" function) >> Greg >> >> 2010/12/31 Tony Gonçalves >> >> I've pushed a new version yesterday with the problem fixed, have you tried >>> that? :) >>> >>> Happy new year guys! >>> >>> 2010/12/31 Grzegorz Rogala >>> >>> Tony I've compiled from source, but it didn't solve this problem. But I've put multipliers into source, compiled, and now is OK I think something is wrong with declaration M +X, m+y in cpp file. Happy New Year!! Greg 2010/12/30 Tony Gonçalves > Yeah, just found the problem, I wasn't parsing the command line options > correctly. I pushed a new version to github that should correct the issue, > you can now use the -m and -o options :) > > Since I don't have the kinect with me at the moment, there is a > possibility that the new version is broken due to lack of testing. > Could you try it and give some feedback? Thanks :) > > Tony > > 2010/12/30 Tony Gonçalves > > Unfortunately a friend of mine borrowed my kinect for some tests, so I >> can't track the issue right now :( >> Have you tried compiling from source or are you using the precompiled >> binary? I may have commited the wrong .exe on my last commit... >> >> If I can get my hands on the kinect tomorrow, I'll take a look at it, >> if not, I'll only be able to do it next week :) >> >> Tony >> >> 2010/12/30 Grzegorz Rogala >> >> Hi Tony >>> Very nice idea!! >>> Just checked osceleton v.c981d68. It seems, that -mx -my -ox >>> multipliers do not work. Checking OSC stream in pd I see no changes, all >>> numbers are below 1. Also -d option is missing . Trying to start >>> osceleton >>> wit proposed swithes response is : unrecognized option. Openni working >>> fine, >>> Prime sense and Animata too. >>> My system: quad core win pc, intel, XP, SP3 >>> Am I doing something wrong? >>> Greg >>> >>> 2010/12/21 Tony Gonçalves >>> >>> Some guys recently hacked a working version of OpenNI for mac: http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ I think OSCeleton should compile fine in osx using the same Makefile as linux. If anyone tries it out I'd love to hear about your success :) On Mon, Dec 20, 2010 at 11:04 PM, gabor papp < [email protected]> wrote: > > can this be compiled to run on mac? I'm unclear and sorta noob > when it comes > > to building software. > as far as i know it uses openni, which has not been ported to mac, > yet. > although they are working on it. > > best, > gabor > ___ > animata-users mailing list > [email protected] > > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > -- -- Tony Gonçalves Partner [email protected] IPN Incubadora Rua Pedro Nunes 3030-199 Coimbra, Portugal Tel : +351 927 474 665 Tel : +351 239 700 358 Fax : +351 239 700 301 [email protected] www.sensebloom.com ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >>> -- >>> Grzegorz Rogala / Studio Rogala >>> kom. 0-602 391 882 >>> Kurpińskiego 66a >>> 02-733 Warszawa >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> >>> http://lists.kitchenbudapest.hu/cg
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Love it! Has anyone gotten this to work on Mac yet? I have OpenNI and NITE up and running... but I am lost on adding this in to the program... Thanks! tohm I tried running the Makefile On Jan 4, 2011, at 5:36 AM, Tony Gonçalves wrote: > Good idea, I got a couple of ideas that might work for filtering jerky > movements of the skeleton, I'll give it a try during next weekend if I can > find the time :) > > 2011/1/3 Grzegorz Rogala > Yes, now it's working! > Sometimes output from sceleton is jerky- its not your program, just kinect > data.Maybe you could add some smoothing function to raw data from kinect?(I > can do it in puredata using "line" function) > Greg > > 2010/12/31 Tony Gonçalves > > I've pushed a new version yesterday with the problem fixed, have you tried > that? :) > > Happy new year guys! > > 2010/12/31 Grzegorz Rogala > > Tony > I've compiled from source, but it didn't solve this problem. But I've put > multipliers into source, compiled, and now is OK > I think something is wrong with declaration M +X, m+y in cpp file. > Happy New Year!! > Greg > > > 2010/12/30 Tony Gonçalves > Yeah, just found the problem, I wasn't parsing the command line options > correctly. I pushed a new version to github that should correct the issue, > you can now use the -m and -o options :) > > Since I don't have the kinect with me at the moment, there is a possibility > that the new version is broken due to lack of testing. > Could you try it and give some feedback? Thanks :) > > Tony > > 2010/12/30 Tony Gonçalves > > Unfortunately a friend of mine borrowed my kinect for some tests, so I can't > track the issue right now :( > Have you tried compiling from source or are you using the precompiled binary? > I may have commited the wrong .exe on my last commit... > > If I can get my hands on the kinect tomorrow, I'll take a look at it, if not, > I'll only be able to do it next week :) > > Tony > > 2010/12/30 Grzegorz Rogala > > Hi Tony > Very nice idea!! > Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers do > not work. Checking OSC stream in pd I see no changes, all numbers are below > 1. Also -d option is missing . Trying to start osceleton wit proposed > swithes response is : unrecognized option. Openni working fine, Prime sense > and Animata too. > My system: quad core win pc, intel, XP, SP3 > Am I doing something wrong? > Greg > > 2010/12/21 Tony Gonçalves > > Some guys recently hacked a working version of OpenNI for mac: > http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ > > I think OSCeleton should compile fine in osx using the same Makefile as > linux. If anyone tries it out I'd love to hear about your success :) > > > > On Mon, Dec 20, 2010 at 11:04 PM, gabor papp wrote: > > can this be compiled to run on mac? I'm unclear and sorta noob when it comes > > to building software. > as far as i know it uses openni, which has not been ported to mac, yet. > although they are working on it. > > best, > gabor > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > Rua Pedro Nunes > 3030-199 Coimbra, Portugal > > Tel : +351 927 474 665 > Tel : +351 239 700 358 > Fax : +351 239 700 301 > > [email protected] > www.sensebloom.com > > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > > > > -- > Grzegorz Rogala / Studio Rogala > kom. 0-602 391 882 > Kurpińskiego 66a > 02-733 Warszawa > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > Rua Pedro Nunes > 3030-199 Coimbra, Portugal > > Tel : +351 927 474 665 > Tel : +351 239 700 358 > Fax : +351 239 700 301 > > [email protected] > www.sensebloom.com > > > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > Rua Pedro Nunes > 3030-199 Coimbra, Portugal > > Tel : +351 927 474 665 > Tel : +351 239 700 358 > Fax : +351 239 700 301 > > [email protected] > www.sensebloom.com > > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > > > > -- > Grzegorz Rogala / Studio Rogala > kom. 0-602 391 882 > Kurpińskiego 66a > 02-733 Warszawa > > ___ > animata-users mailing list > anim
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Good idea, I got a couple of ideas that might work for filtering jerky movements of the skeleton, I'll give it a try during next weekend if I can find the time :) 2011/1/3 Grzegorz Rogala > Yes, now it's working! > Sometimes output from sceleton is jerky- its not your program, just kinect > data.Maybe you could add some smoothing function to raw data from kinect?(I > can do it in puredata using "line" function) > Greg > > 2010/12/31 Tony Gonçalves > > I've pushed a new version yesterday with the problem fixed, have you tried >> that? :) >> >> Happy new year guys! >> >> 2010/12/31 Grzegorz Rogala >> >> Tony >>> I've compiled from source, but it didn't solve this problem. But I've put >>> multipliers into source, compiled, and now is OK >>> I think something is wrong with declaration M +X, m+y in cpp file. >>> Happy New Year!! >>> Greg >>> >>> >>> 2010/12/30 Tony Gonçalves >>> Yeah, just found the problem, I wasn't parsing the command line options correctly. I pushed a new version to github that should correct the issue, you can now use the -m and -o options :) Since I don't have the kinect with me at the moment, there is a possibility that the new version is broken due to lack of testing. Could you try it and give some feedback? Thanks :) Tony 2010/12/30 Tony Gonçalves Unfortunately a friend of mine borrowed my kinect for some tests, so I > can't track the issue right now :( > Have you tried compiling from source or are you using the precompiled > binary? I may have commited the wrong .exe on my last commit... > > If I can get my hands on the kinect tomorrow, I'll take a look at it, > if not, I'll only be able to do it next week :) > > Tony > > 2010/12/30 Grzegorz Rogala > > Hi Tony >> Very nice idea!! >> Just checked osceleton v.c981d68. It seems, that -mx -my -ox >> multipliers do not work. Checking OSC stream in pd I see no changes, all >> numbers are below 1. Also -d option is missing . Trying to start >> osceleton >> wit proposed swithes response is : unrecognized option. Openni working >> fine, >> Prime sense and Animata too. >> My system: quad core win pc, intel, XP, SP3 >> Am I doing something wrong? >> Greg >> >> 2010/12/21 Tony Gonçalves >> >> Some guys recently hacked a working version of OpenNI for mac: >>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ >>> >>> I think OSCeleton should compile fine in osx using the same Makefile >>> as linux. If anyone tries it out I'd love to hear about your success :) >>> >>> >>> >>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp < >>> [email protected]> wrote: >>> > can this be compiled to run on mac? I'm unclear and sorta noob when it comes > to building software. as far as i know it uses openni, which has not been ported to mac, yet. although they are working on it. best, gabor ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >>> >>> -- >>> >>> -- >>> Tony Gonçalves >>> Partner >>> >>> [email protected] >>> >>> >>> >>> >>> IPN Incubadora >>> >>> Rua Pedro Nunes >>> >>> 3030-199 Coimbra, Portugal >>> >>> >>> Tel : +351 927 474 665 >>> >>> Tel : +351 239 700 358 >>> >>> Fax : +351 239 700 301 >>> >>> >>> [email protected] >>> >>> www.sensebloom.com >>> >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >> >> >> -- >> Grzegorz Rogala / Studio Rogala >> kom. 0-602 391 882 >> Kurpińskiego 66a >> 02-733 Warszawa >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > > Rua Pedro Nunes > > 3030-199 Coimbra, Portugal > > > Tel : +351 927 474 665 > > Tel : +351 239 700 358 > > Fax : +351 239 700 301 > > > [email protected] > > www.sensebloom.com > > -- -- Tony Gonçalves Partner [email protected] IPN Incubadora
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Yes, now it's working! Sometimes output from sceleton is jerky- its not your program, just kinect data.Maybe you could add some smoothing function to raw data from kinect?(I can do it in puredata using "line" function) Greg 2010/12/31 Tony Gonçalves > I've pushed a new version yesterday with the problem fixed, have you tried > that? :) > > Happy new year guys! > > 2010/12/31 Grzegorz Rogala > > Tony >> I've compiled from source, but it didn't solve this problem. But I've put >> multipliers into source, compiled, and now is OK >> I think something is wrong with declaration M +X, m+y in cpp file. >> Happy New Year!! >> Greg >> >> >> 2010/12/30 Tony Gonçalves >> >>> Yeah, just found the problem, I wasn't parsing the command line options >>> correctly. I pushed a new version to github that should correct the issue, >>> you can now use the -m and -o options :) >>> >>> Since I don't have the kinect with me at the moment, there is a >>> possibility that the new version is broken due to lack of testing. >>> Could you try it and give some feedback? Thanks :) >>> >>> Tony >>> >>> 2010/12/30 Tony Gonçalves >>> >>> Unfortunately a friend of mine borrowed my kinect for some tests, so I can't track the issue right now :( Have you tried compiling from source or are you using the precompiled binary? I may have commited the wrong .exe on my last commit... If I can get my hands on the kinect tomorrow, I'll take a look at it, if not, I'll only be able to do it next week :) Tony 2010/12/30 Grzegorz Rogala Hi Tony > Very nice idea!! > Just checked osceleton v.c981d68. It seems, that -mx -my -ox > multipliers do not work. Checking OSC stream in pd I see no changes, all > numbers are below 1. Also -d option is missing . Trying to start > osceleton > wit proposed swithes response is : unrecognized option. Openni working > fine, > Prime sense and Animata too. > My system: quad core win pc, intel, XP, SP3 > Am I doing something wrong? > Greg > > 2010/12/21 Tony Gonçalves > > Some guys recently hacked a working version of OpenNI for mac: >> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ >> >> I think OSCeleton should compile fine in osx using the same Makefile >> as linux. If anyone tries it out I'd love to hear about your success :) >> >> >> >> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp < >> [email protected]> wrote: >> >>> > can this be compiled to run on mac? I'm unclear and sorta noob when >>> it comes >>> > to building software. >>> as far as i know it uses openni, which has not been ported to mac, >>> yet. >>> although they are working on it. >>> >>> best, >>> gabor >>> ___ >>> animata-users mailing list >>> [email protected] >>> >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >> >> >> >> -- >> >> -- >> Tony Gonçalves >> Partner >> >> [email protected] >> >> >> >> >> IPN Incubadora >> >> Rua Pedro Nunes >> >> 3030-199 Coimbra, Portugal >> >> >> Tel : +351 927 474 665 >> >> Tel : +351 239 700 358 >> >> Fax : +351 239 700 301 >> >> >> [email protected] >> >> www.sensebloom.com >> >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> > > > -- > Grzegorz Rogala / Studio Rogala > kom. 0-602 391 882 > Kurpińskiego 66a > 02-733 Warszawa > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- -- Tony Gonçalves Partner [email protected] IPN Incubadora Rua Pedro Nunes 3030-199 Coimbra, Portugal Tel : +351 927 474 665 Tel : +351 239 700 358 Fax : +351 239 700 301 [email protected] www.sensebloom.com >>> >>> >>> -- >>> >>> -- >>> Tony Gonçalves >>> Partner >>> >>> [email protected] >>> >>> >>> >>> >>> IPN Incubadora >>> >>> Rua Pedro Nunes >>> >>> 3030-199 Coimbra, Portugal >>> >>> >>> Tel : +351 927 474 665 >>> >>> Tel : +351 239 700 358 >>> >>> Fax : +351 239 700 301 >>> >>> >>> [email protected] >>> >>> www.sensebloom.com >>> >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitchenbudapest.hu/cgi-bi
Re: [animata-users] Xbox Kinect -> OSC -> Animata
I Will try it "next year"! Don't drink too much, take care! G. 2010/12/31 Tony Gonçalves > I've pushed a new version yesterday with the problem fixed, have you tried > that? :) > > Happy new year guys! > > 2010/12/31 Grzegorz Rogala > > Tony >> I've compiled from source, but it didn't solve this problem. But I've put >> multipliers into source, compiled, and now is OK >> I think something is wrong with declaration M +X, m+y in cpp file. >> Happy New Year!! >> Greg >> >> >> 2010/12/30 Tony Gonçalves >> >>> Yeah, just found the problem, I wasn't parsing the command line options >>> correctly. I pushed a new version to github that should correct the issue, >>> you can now use the -m and -o options :) >>> >>> Since I don't have the kinect with me at the moment, there is a >>> possibility that the new version is broken due to lack of testing. >>> Could you try it and give some feedback? Thanks :) >>> >>> Tony >>> >>> 2010/12/30 Tony Gonçalves >>> >>> Unfortunately a friend of mine borrowed my kinect for some tests, so I can't track the issue right now :( Have you tried compiling from source or are you using the precompiled binary? I may have commited the wrong .exe on my last commit... If I can get my hands on the kinect tomorrow, I'll take a look at it, if not, I'll only be able to do it next week :) Tony 2010/12/30 Grzegorz Rogala Hi Tony > Very nice idea!! > Just checked osceleton v.c981d68. It seems, that -mx -my -ox > multipliers do not work. Checking OSC stream in pd I see no changes, all > numbers are below 1. Also -d option is missing . Trying to start > osceleton > wit proposed swithes response is : unrecognized option. Openni working > fine, > Prime sense and Animata too. > My system: quad core win pc, intel, XP, SP3 > Am I doing something wrong? > Greg > > 2010/12/21 Tony Gonçalves > > Some guys recently hacked a working version of OpenNI for mac: >> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ >> >> I think OSCeleton should compile fine in osx using the same Makefile >> as linux. If anyone tries it out I'd love to hear about your success :) >> >> >> >> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp < >> [email protected]> wrote: >> >>> > can this be compiled to run on mac? I'm unclear and sorta noob when >>> it comes >>> > to building software. >>> as far as i know it uses openni, which has not been ported to mac, >>> yet. >>> although they are working on it. >>> >>> best, >>> gabor >>> ___ >>> animata-users mailing list >>> [email protected] >>> >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >> >> >> >> -- >> >> -- >> Tony Gonçalves >> Partner >> >> [email protected] >> >> >> >> >> IPN Incubadora >> >> Rua Pedro Nunes >> >> 3030-199 Coimbra, Portugal >> >> >> Tel : +351 927 474 665 >> >> Tel : +351 239 700 358 >> >> Fax : +351 239 700 301 >> >> >> [email protected] >> >> www.sensebloom.com >> >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> > > > -- > Grzegorz Rogala / Studio Rogala > kom. 0-602 391 882 > Kurpińskiego 66a > 02-733 Warszawa > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- -- Tony Gonçalves Partner [email protected] IPN Incubadora Rua Pedro Nunes 3030-199 Coimbra, Portugal Tel : +351 927 474 665 Tel : +351 239 700 358 Fax : +351 239 700 301 [email protected] www.sensebloom.com >>> >>> >>> -- >>> >>> -- >>> Tony Gonçalves >>> Partner >>> >>> [email protected] >>> >>> >>> >>> >>> IPN Incubadora >>> >>> Rua Pedro Nunes >>> >>> 3030-199 Coimbra, Portugal >>> >>> >>> Tel : +351 927 474 665 >>> >>> Tel : +351 239 700 358 >>> >>> Fax : +351 239 700 301 >>> >>> >>> [email protected] >>> >>> www.sensebloom.com >>> >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >> >> >> -- >> Grzegorz Rogala / Studio Rogala >> kom. 0-602 391 882 >> Kurpińskiego 66a >> 02-733 Warszawa >> >> ___
Re: [animata-users] Xbox Kinect -> OSC -> Animata
I've pushed a new version yesterday with the problem fixed, have you tried that? :) Happy new year guys! 2010/12/31 Grzegorz Rogala > Tony > I've compiled from source, but it didn't solve this problem. But I've put > multipliers into source, compiled, and now is OK > I think something is wrong with declaration M +X, m+y in cpp file. > Happy New Year!! > Greg > > > 2010/12/30 Tony Gonçalves > >> Yeah, just found the problem, I wasn't parsing the command line options >> correctly. I pushed a new version to github that should correct the issue, >> you can now use the -m and -o options :) >> >> Since I don't have the kinect with me at the moment, there is a >> possibility that the new version is broken due to lack of testing. >> Could you try it and give some feedback? Thanks :) >> >> Tony >> >> 2010/12/30 Tony Gonçalves >> >> Unfortunately a friend of mine borrowed my kinect for some tests, so I >>> can't track the issue right now :( >>> Have you tried compiling from source or are you using the precompiled >>> binary? I may have commited the wrong .exe on my last commit... >>> >>> If I can get my hands on the kinect tomorrow, I'll take a look at it, if >>> not, I'll only be able to do it next week :) >>> >>> Tony >>> >>> 2010/12/30 Grzegorz Rogala >>> >>> Hi Tony Very nice idea!! Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers do not work. Checking OSC stream in pd I see no changes, all numbers are below 1. Also -d option is missing . Trying to start osceleton wit proposed swithes response is : unrecognized option. Openni working fine, Prime sense and Animata too. My system: quad core win pc, intel, XP, SP3 Am I doing something wrong? Greg 2010/12/21 Tony Gonçalves Some guys recently hacked a working version of OpenNI for mac: > http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ > > I think OSCeleton should compile fine in osx using the same Makefile as > linux. If anyone tries it out I'd love to hear about your success :) > > > > On Mon, Dec 20, 2010 at 11:04 PM, gabor papp > wrote: > >> > can this be compiled to run on mac? I'm unclear and sorta noob when >> it comes >> > to building software. >> as far as i know it uses openni, which has not been ported to mac, >> yet. >> although they are working on it. >> >> best, >> gabor >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> > > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > > Rua Pedro Nunes > > 3030-199 Coimbra, Portugal > > > Tel : +351 927 474 665 > > Tel : +351 239 700 358 > > Fax : +351 239 700 301 > > > [email protected] > > www.sensebloom.com > > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- Grzegorz Rogala / Studio Rogala kom. 0-602 391 882 Kurpińskiego 66a 02-733 Warszawa ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >>> -- >>> >>> -- >>> Tony Gonçalves >>> Partner >>> >>> [email protected] >>> >>> >>> >>> >>> IPN Incubadora >>> >>> Rua Pedro Nunes >>> >>> 3030-199 Coimbra, Portugal >>> >>> >>> Tel : +351 927 474 665 >>> >>> Tel : +351 239 700 358 >>> >>> Fax : +351 239 700 301 >>> >>> >>> [email protected] >>> >>> www.sensebloom.com >>> >>> >> >> >> -- >> >> -- >> Tony Gonçalves >> Partner >> >> [email protected] >> >> >> >> >> IPN Incubadora >> >> Rua Pedro Nunes >> >> 3030-199 Coimbra, Portugal >> >> >> Tel : +351 927 474 665 >> >> Tel : +351 239 700 358 >> >> Fax : +351 239 700 301 >> >> >> [email protected] >> >> www.sensebloom.com >> >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> > > > -- > Grzegorz Rogala / Studio Rogala > kom. 0-602 391 882 > Kurpińskiego 66a > 02-733 Warszawa > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- -- Tony Gonçalves Partner [email protected] IPN Incubadora Rua Pedro Nunes 3030-199 Coimbra, Portugal Tel : +351 927 474 665 Tel : +351 239
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Tony I've compiled from source, but it didn't solve this problem. But I've put multipliers into source, compiled, and now is OK I think something is wrong with declaration M +X, m+y in cpp file. Happy New Year!! Greg 2010/12/30 Tony Gonçalves > Yeah, just found the problem, I wasn't parsing the command line options > correctly. I pushed a new version to github that should correct the issue, > you can now use the -m and -o options :) > > Since I don't have the kinect with me at the moment, there is a possibility > that the new version is broken due to lack of testing. > Could you try it and give some feedback? Thanks :) > > Tony > > 2010/12/30 Tony Gonçalves > > Unfortunately a friend of mine borrowed my kinect for some tests, so I >> can't track the issue right now :( >> Have you tried compiling from source or are you using the precompiled >> binary? I may have commited the wrong .exe on my last commit... >> >> If I can get my hands on the kinect tomorrow, I'll take a look at it, if >> not, I'll only be able to do it next week :) >> >> Tony >> >> 2010/12/30 Grzegorz Rogala >> >> Hi Tony >>> Very nice idea!! >>> Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers >>> do not work. Checking OSC stream in pd I see no changes, all numbers are >>> below 1. Also -d option is missing . Trying to start osceleton wit proposed >>> swithes response is : unrecognized option. Openni working fine, Prime sense >>> and Animata too. >>> My system: quad core win pc, intel, XP, SP3 >>> Am I doing something wrong? >>> Greg >>> >>> 2010/12/21 Tony Gonçalves >>> >>> Some guys recently hacked a working version of OpenNI for mac: http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ I think OSCeleton should compile fine in osx using the same Makefile as linux. If anyone tries it out I'd love to hear about your success :) On Mon, Dec 20, 2010 at 11:04 PM, gabor papp wrote: > > can this be compiled to run on mac? I'm unclear and sorta noob when > it comes > > to building software. > as far as i know it uses openni, which has not been ported to mac, yet. > although they are working on it. > > best, > gabor > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > -- -- Tony Gonçalves Partner [email protected] IPN Incubadora Rua Pedro Nunes 3030-199 Coimbra, Portugal Tel : +351 927 474 665 Tel : +351 239 700 358 Fax : +351 239 700 301 [email protected] www.sensebloom.com ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >>> -- >>> Grzegorz Rogala / Studio Rogala >>> kom. 0-602 391 882 >>> Kurpińskiego 66a >>> 02-733 Warszawa >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >> >> >> -- >> >> -- >> Tony Gonçalves >> Partner >> >> [email protected] >> >> >> >> >> IPN Incubadora >> >> Rua Pedro Nunes >> >> 3030-199 Coimbra, Portugal >> >> >> Tel : +351 927 474 665 >> >> Tel : +351 239 700 358 >> >> Fax : +351 239 700 301 >> >> >> [email protected] >> >> www.sensebloom.com >> >> > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > > Rua Pedro Nunes > > 3030-199 Coimbra, Portugal > > > Tel : +351 927 474 665 > > Tel : +351 239 700 358 > > Fax : +351 239 700 301 > > > [email protected] > > www.sensebloom.com > > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- Grzegorz Rogala / Studio Rogala kom. 0-602 391 882 Kurpińskiego 66a 02-733 Warszawa ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Tony No, I use binary. Don't have experience with compiling from source, but I'll try tomorrow, and let you know. Greg 2010/12/30 Tony Gonçalves > Unfortunately a friend of mine borrowed my kinect for some tests, so I > can't track the issue right now :( > Have you tried compiling from source or are you using the precompiled > binary? I may have commited the wrong .exe on my last commit... > > If I can get my hands on the kinect tomorrow, I'll take a look at it, if > not, I'll only be able to do it next week :) > > Tony > > 2010/12/30 Grzegorz Rogala > > Hi Tony >> Very nice idea!! >> Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers >> do not work. Checking OSC stream in pd I see no changes, all numbers are >> below 1. Also -d option is missing . Trying to start osceleton wit proposed >> swithes response is : unrecognized option. Openni working fine, Prime sense >> and Animata too. >> My system: quad core win pc, intel, XP, SP3 >> Am I doing something wrong? >> Greg >> >> 2010/12/21 Tony Gonçalves >> >> Some guys recently hacked a working version of OpenNI for mac: >>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ >>> >>> I think OSCeleton should compile fine in osx using the same Makefile as >>> linux. If anyone tries it out I'd love to hear about your success :) >>> >>> >>> >>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp >>> wrote: >>> > can this be compiled to run on mac? I'm unclear and sorta noob when it comes > to building software. as far as i know it uses openni, which has not been ported to mac, yet. although they are working on it. best, gabor ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >>> >>> -- >>> >>> -- >>> Tony Gonçalves >>> Partner >>> >>> [email protected] >>> >>> >>> >>> >>> IPN Incubadora >>> >>> Rua Pedro Nunes >>> >>> 3030-199 Coimbra, Portugal >>> >>> >>> Tel : +351 927 474 665 >>> >>> Tel : +351 239 700 358 >>> >>> Fax : +351 239 700 301 >>> >>> >>> [email protected] >>> >>> www.sensebloom.com >>> >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >> >> >> -- >> Grzegorz Rogala / Studio Rogala >> kom. 0-602 391 882 >> Kurpińskiego 66a >> 02-733 Warszawa >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > > Rua Pedro Nunes > > 3030-199 Coimbra, Portugal > > > Tel : +351 927 474 665 > > Tel : +351 239 700 358 > > Fax : +351 239 700 301 > > > [email protected] > > www.sensebloom.com > > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- Grzegorz Rogala / Studio Rogala kom. 0-602 391 882 Kurpińskiego 66a 02-733 Warszawa ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Yeah, just found the problem, I wasn't parsing the command line options correctly. I pushed a new version to github that should correct the issue, you can now use the -m and -o options :) Since I don't have the kinect with me at the moment, there is a possibility that the new version is broken due to lack of testing. Could you try it and give some feedback? Thanks :) Tony 2010/12/30 Tony Gonçalves > Unfortunately a friend of mine borrowed my kinect for some tests, so I > can't track the issue right now :( > Have you tried compiling from source or are you using the precompiled > binary? I may have commited the wrong .exe on my last commit... > > If I can get my hands on the kinect tomorrow, I'll take a look at it, if > not, I'll only be able to do it next week :) > > Tony > > 2010/12/30 Grzegorz Rogala > > Hi Tony >> Very nice idea!! >> Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers >> do not work. Checking OSC stream in pd I see no changes, all numbers are >> below 1. Also -d option is missing . Trying to start osceleton wit proposed >> swithes response is : unrecognized option. Openni working fine, Prime sense >> and Animata too. >> My system: quad core win pc, intel, XP, SP3 >> Am I doing something wrong? >> Greg >> >> 2010/12/21 Tony Gonçalves >> >> Some guys recently hacked a working version of OpenNI for mac: >>> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ >>> >>> I think OSCeleton should compile fine in osx using the same Makefile as >>> linux. If anyone tries it out I'd love to hear about your success :) >>> >>> >>> >>> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp >>> wrote: >>> > can this be compiled to run on mac? I'm unclear and sorta noob when it comes > to building software. as far as i know it uses openni, which has not been ported to mac, yet. although they are working on it. best, gabor ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >>> >>> -- >>> >>> -- >>> Tony Gonçalves >>> Partner >>> >>> [email protected] >>> >>> >>> >>> >>> IPN Incubadora >>> >>> Rua Pedro Nunes >>> >>> 3030-199 Coimbra, Portugal >>> >>> >>> Tel : +351 927 474 665 >>> >>> Tel : +351 239 700 358 >>> >>> Fax : +351 239 700 301 >>> >>> >>> [email protected] >>> >>> www.sensebloom.com >>> >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >> >> >> -- >> Grzegorz Rogala / Studio Rogala >> kom. 0-602 391 882 >> Kurpińskiego 66a >> 02-733 Warszawa >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > > Rua Pedro Nunes > > 3030-199 Coimbra, Portugal > > > Tel : +351 927 474 665 > > Tel : +351 239 700 358 > > Fax : +351 239 700 301 > > > [email protected] > > www.sensebloom.com > > -- -- Tony Gonçalves Partner [email protected] IPN Incubadora Rua Pedro Nunes 3030-199 Coimbra, Portugal Tel : +351 927 474 665 Tel : +351 239 700 358 Fax : +351 239 700 301 [email protected] www.sensebloom.com ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Unfortunately a friend of mine borrowed my kinect for some tests, so I can't track the issue right now :( Have you tried compiling from source or are you using the precompiled binary? I may have commited the wrong .exe on my last commit... If I can get my hands on the kinect tomorrow, I'll take a look at it, if not, I'll only be able to do it next week :) Tony 2010/12/30 Grzegorz Rogala > Hi Tony > Very nice idea!! > Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers > do not work. Checking OSC stream in pd I see no changes, all numbers are > below 1. Also -d option is missing . Trying to start osceleton wit proposed > swithes response is : unrecognized option. Openni working fine, Prime sense > and Animata too. > My system: quad core win pc, intel, XP, SP3 > Am I doing something wrong? > Greg > > 2010/12/21 Tony Gonçalves > > Some guys recently hacked a working version of OpenNI for mac: >> http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ >> >> I think OSCeleton should compile fine in osx using the same Makefile as >> linux. If anyone tries it out I'd love to hear about your success :) >> >> >> >> On Mon, Dec 20, 2010 at 11:04 PM, gabor papp wrote: >> >>> > can this be compiled to run on mac? I'm unclear and sorta noob when it >>> comes >>> > to building software. >>> as far as i know it uses openni, which has not been ported to mac, yet. >>> although they are working on it. >>> >>> best, >>> gabor >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >> >> >> >> -- >> >> -- >> Tony Gonçalves >> Partner >> >> [email protected] >> >> >> >> >> IPN Incubadora >> >> Rua Pedro Nunes >> >> 3030-199 Coimbra, Portugal >> >> >> Tel : +351 927 474 665 >> >> Tel : +351 239 700 358 >> >> Fax : +351 239 700 301 >> >> >> [email protected] >> >> www.sensebloom.com >> >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> > > > -- > Grzegorz Rogala / Studio Rogala > kom. 0-602 391 882 > Kurpińskiego 66a > 02-733 Warszawa > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- -- Tony Gonçalves Partner [email protected] IPN Incubadora Rua Pedro Nunes 3030-199 Coimbra, Portugal Tel : +351 927 474 665 Tel : +351 239 700 358 Fax : +351 239 700 301 [email protected] www.sensebloom.com ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Hi Tony Very nice idea!! Just checked osceleton v.c981d68. It seems, that -mx -my -ox multipliers do not work. Checking OSC stream in pd I see no changes, all numbers are below 1. Also -d option is missing . Trying to start osceleton wit proposed swithes response is : unrecognized option. Openni working fine, Prime sense and Animata too. My system: quad core win pc, intel, XP, SP3 Am I doing something wrong? Greg 2010/12/21 Tony Gonçalves > Some guys recently hacked a working version of OpenNI for mac: > http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ > > I think OSCeleton should compile fine in osx using the same Makefile as > linux. If anyone tries it out I'd love to hear about your success :) > > > > On Mon, Dec 20, 2010 at 11:04 PM, gabor papp wrote: > >> > can this be compiled to run on mac? I'm unclear and sorta noob when it >> comes >> > to building software. >> as far as i know it uses openni, which has not been ported to mac, yet. >> although they are working on it. >> >> best, >> gabor >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> > > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > > Rua Pedro Nunes > > 3030-199 Coimbra, Portugal > > > Tel : +351 927 474 665 > > Tel : +351 239 700 358 > > Fax : +351 239 700 301 > > > [email protected] > > www.sensebloom.com > > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- Grzegorz Rogala / Studio Rogala kom. 0-602 391 882 Kurpińskiego 66a 02-733 Warszawa ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
> I think OSCeleton should compile fine in osx using the same Makefile as > linux. If anyone tries it out I'd love to hear about your success :) i tried it, but since the NITE middleware has not been released for mac yet, i failed. best, gabor ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Some guys recently hacked a working version of OpenNI for mac: http://www.roxlu.com/blog/entry/116/openni-and-sensorkinect-driver-for-mac-/page/ I think OSCeleton should compile fine in osx using the same Makefile as linux. If anyone tries it out I'd love to hear about your success :) On Mon, Dec 20, 2010 at 11:04 PM, gabor papp wrote: > > can this be compiled to run on mac? I'm unclear and sorta noob when it > comes > > to building software. > as far as i know it uses openni, which has not been ported to mac, yet. > although they are working on it. > > best, > gabor > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > -- -- Tony Gonçalves Partner [email protected] IPN Incubadora Rua Pedro Nunes 3030-199 Coimbra, Portugal Tel : +351 927 474 665 Tel : +351 239 700 358 Fax : +351 239 700 301 [email protected] www.sensebloom.com ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
good!! Il giorno 20/dic/2010, alle ore 10.27, roger pibernat ha scritto: > awesome! Just what we were looking for! Great job! > > Roger > > (+34) 639 81 26 71 > http://www.rogerpibernat.com > http://doodledeedoo.wordpress.com/ > > > On Mon, Dec 20, 2010 at 9:34 AM, petya gyenei wrote: > nice > > > 2010/12/20 Tony Gonçalves > Hi guys, > > We've been playing with the kinect recently and made a small proxy that sends > skeleton joint coordinates via OSC. We managed to control animata with pretty > good results :D > > You can watch it in action here: http://vimeo.com/17978808 > (The animata part starts at 00:50) > > If you'd like to play with it you can get it here: > https://github.com/Sensebloom/OSCeleton > > To make it work with animata you need to run it like this: OSCeleton -d 2 -n > 0 -mx 320 -my 240 > you may need to play with the -mx and -my values a bit depending on the > resolution of your sprite. > > I'd like to thank you guys for making such an awesome piece of software, we > sure had alot of fun playing with it, and we're sure to be using it in some > future projects! > > Have fun ;) > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users - - - - - - - - - - - - - - - - - - - - - - - Fabio Alvino aka AelfWine _ MULTIMEDIA CRAFTSMAN _ Foggia, Turin, Milan +393287183306 http://www.aelfwine.info http://www.aurorameccanica.it http://www.oniride.tk skype amicodeglielfi ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
thanks! On Mon, Dec 20, 2010 at 3:04 PM, gabor papp wrote: > > can this be compiled to run on mac? I'm unclear and sorta noob when it > comes > > to building software. > as far as i know it uses openni, which has not been ported to mac, yet. > although they are working on it. > > best, > gabor > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > -- Visit My Imagination! http://www.gabesimagination.com ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
> can this be compiled to run on mac? I'm unclear and sorta noob when it comes > to building software. as far as i know it uses openni, which has not been ported to mac, yet. although they are working on it. best, gabor ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
excellent work!! :) Congratulations 2010/12/19 Tony Gonçalves : > Hi guys, > > We've been playing with the kinect recently and made a small proxy that > sends skeleton joint coordinates via OSC. We managed to control animata with > pretty good results :D > > You can watch it in action here: http://vimeo.com/17978808 > (The animata part starts at 00:50) > > If you'd like to play with it you can get it here: > https://github.com/Sensebloom/OSCeleton > > To make it work with animata you need to run it like this: OSCeleton -d 2 -n > 0 -mx 320 -my 240 > you may need to play with the -mx and -my values a bit depending on the > resolution of your sprite. > > I'd like to thank you guys for making such an awesome piece of software, we > sure had alot of fun playing with it, and we're sure to be using it in some > future projects! > > Have fun ;) > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- Estudiante de Ingeniería de Sistemas ULA VE Integrante de gUsLA (Grupo de Usuarios de Software Libre de la Universidad de Los Andes) http://syralg.wordpress.com Twitter @syralg Identi.ca @syralg Linux user number 523000 ʎɹɐb znɹɔɐ1 .ɔ ɐɹʎs ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
can this be compiled to run on mac? I'm unclear and sorta noob when it comes to building software. 2010/12/20 Tony Gonçalves > Hey guys, I just pushed a new version of OSCeleton to github. The previous > one did not work with animata (oops.. sorry!). > Also, I added an animata example on > https://github.com/Sensebloom/OSCeleton-examples to make it easier for > everyone to check it out. > > Have fun! > > > > > 2010/12/20 Tony Gonçalves > >> On the video we have OSCeleton running in Windows7 64bit, the executable >> is precompiled for 32bit (look in the /bin/win32 directory) so it should >> work ok in 32bit windows too :) >> I've detected a couple of bugs that might cause the OSC message format to >> be wrong for animata. I'll try to solve it today / tomorrow and push the fix >> to github. >> >> If you guys have any issues, you can post them here and I'll be glad to >> help. Success stories are welcome too! ;) >> >> >> >> On Mon, Dec 20, 2010 at 9:57 AM, Virtual Flavius < >> [email protected]> wrote: >> >>> Unbelievable! Do you think this setup can work on Win32, or just Mac? >>> >>> 2010/12/20 Tony Gonçalves >>> Hi guys, We've been playing with the kinect recently and made a small proxy that sends skeleton joint coordinates via OSC. We managed to control animata with pretty good results :D You can watch it in action here: http://vimeo.com/17978808 (The animata part starts at 00:50) If you'd like to play with it you can get it here: https://github.com/Sensebloom/OSCeleton To make it work with animata you need to run it like this: OSCeleton -d 2 -n 0 -mx 320 -my 240 you may need to play with the -mx and -my values a bit depending on the resolution of your sprite. I'd like to thank you guys for making such an awesome piece of software, we sure had alot of fun playing with it, and we're sure to be using it in some future projects! Have fun ;) ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> > > > -- > > -- > Tony Gonçalves > Partner > > [email protected] > > > > > IPN Incubadora > > Rua Pedro Nunes > > 3030-199 Coimbra, Portugal > > > Tel : +351 927 474 665 > > Tel : +351 239 700 358 > > Fax : +351 239 700 301 > > > [email protected] > > www.sensebloom.com > > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- Visit My Imagination! http://www.gabesimagination.com ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
hey Tony, awesome work! congratulations! best, gabor ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Hey guys, I just pushed a new version of OSCeleton to github. The previous one did not work with animata (oops.. sorry!). Also, I added an animata example on https://github.com/Sensebloom/OSCeleton-examples to make it easier for everyone to check it out. Have fun! 2010/12/20 Tony Gonçalves > On the video we have OSCeleton running in Windows7 64bit, the executable is > precompiled for 32bit (look in the /bin/win32 directory) so it should work > ok in 32bit windows too :) > I've detected a couple of bugs that might cause the OSC message format to > be wrong for animata. I'll try to solve it today / tomorrow and push the fix > to github. > > If you guys have any issues, you can post them here and I'll be glad to > help. Success stories are welcome too! ;) > > > > On Mon, Dec 20, 2010 at 9:57 AM, Virtual Flavius > wrote: > >> Unbelievable! Do you think this setup can work on Win32, or just Mac? >> >> 2010/12/20 Tony Gonçalves >> >>> Hi guys, >>> >>> >>> We've been playing with the kinect recently and made a small proxy that >>> sends skeleton joint coordinates via OSC. We managed to control animata with >>> pretty good results :D >>> >>> You can watch it in action here: http://vimeo.com/17978808 >>> (The animata part starts at 00:50) >>> >>> If you'd like to play with it you can get it here: >>> https://github.com/Sensebloom/OSCeleton >>> >>> To make it work with animata you need to run it like this: OSCeleton -d 2 >>> -n 0 -mx 320 -my 240 >>> you may need to play with the -mx and -my values a bit depending on the >>> resolution of your sprite. >>> >>> I'd like to thank you guys for making such an awesome piece of software, >>> we sure had alot of fun playing with it, and we're sure to be using it in >>> some future projects! >>> >>> Have fun ;) >>> >>> ___ >>> animata-users mailing list >>> [email protected] >>> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >>> >>> >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> -- -- Tony Gonçalves Partner [email protected] IPN Incubadora Rua Pedro Nunes 3030-199 Coimbra, Portugal Tel : +351 927 474 665 Tel : +351 239 700 358 Fax : +351 239 700 301 [email protected] www.sensebloom.com ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Awesome! Will have to have a play 2010/12/20 Tony Gonçalves > Hi guys, > > We've been playing with the kinect recently and made a small proxy that > sends skeleton joint coordinates via OSC. We managed to control animata with > pretty good results :D > > You can watch it in action here: http://vimeo.com/17978808 > (The animata part starts at 00:50) > > If you'd like to play with it you can get it here: > https://github.com/Sensebloom/OSCeleton > > To make it work with animata you need to run it like this: OSCeleton -d 2 > -n 0 -mx 320 -my 240 > you may need to play with the -mx and -my values a bit depending on the > resolution of your sprite. > > I'd like to thank you guys for making such an awesome piece of software, we > sure had alot of fun playing with it, and we're sure to be using it in some > future projects! > > Have fun ;) > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > -- check out SPACEBOOK: www.kazaamblam.com www.myspace.com/kazaamblam 0212 053 515 ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
On the video we have OSCeleton running in Windows7 64bit, the executable is precompiled for 32bit (look in the /bin/win32 directory) so it should work ok in 32bit windows too :) I've detected a couple of bugs that might cause the OSC message format to be wrong for animata. I'll try to solve it today / tomorrow and push the fix to github. If you guys have any issues, you can post them here and I'll be glad to help. Success stories are welcome too! ;) On Mon, Dec 20, 2010 at 9:57 AM, Virtual Flavius wrote: > Unbelievable! Do you think this setup can work on Win32, or just Mac? > > 2010/12/20 Tony Gonçalves > >> Hi guys, >> >> >> We've been playing with the kinect recently and made a small proxy that >> sends skeleton joint coordinates via OSC. We managed to control animata with >> pretty good results :D >> >> You can watch it in action here: http://vimeo.com/17978808 >> (The animata part starts at 00:50) >> >> If you'd like to play with it you can get it here: >> https://github.com/Sensebloom/OSCeleton >> >> To make it work with animata you need to run it like this: OSCeleton -d 2 >> -n 0 -mx 320 -my 240 >> you may need to play with the -mx and -my values a bit depending on the >> resolution of your sprite. >> >> I'd like to thank you guys for making such an awesome piece of software, >> we sure had alot of fun playing with it, and we're sure to be using it in >> some future projects! >> >> Have fun ;) >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
Unbelievable! Do you think this setup can work on Win32, or just Mac? 2010/12/20 Tony Gonçalves > Hi guys, > > We've been playing with the kinect recently and made a small proxy that > sends skeleton joint coordinates via OSC. We managed to control animata with > pretty good results :D > > You can watch it in action here: http://vimeo.com/17978808 > (The animata part starts at 00:50) > > If you'd like to play with it you can get it here: > https://github.com/Sensebloom/OSCeleton > > To make it work with animata you need to run it like this: OSCeleton -d 2 > -n 0 -mx 320 -my 240 > you may need to play with the -mx and -my values a bit depending on the > resolution of your sprite. > > I'd like to thank you guys for making such an awesome piece of software, we > sure had alot of fun playing with it, and we're sure to be using it in some > future projects! > > Have fun ;) > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
awesome! Just what we were looking for! Great job! Roger (+34) 639 81 26 71 http://www.rogerpibernat.com http://doodledeedoo.wordpress.com/ On Mon, Dec 20, 2010 at 9:34 AM, petya gyenei wrote: > nice > > > 2010/12/20 Tony Gonçalves > >> Hi guys, >> >> We've been playing with the kinect recently and made a small proxy that >> sends skeleton joint coordinates via OSC. We managed to control animata with >> pretty good results :D >> >> You can watch it in action here: http://vimeo.com/17978808 >> (The animata part starts at 00:50) >> >> If you'd like to play with it you can get it here: >> https://github.com/Sensebloom/OSCeleton >> >> To make it work with animata you need to run it like this: OSCeleton -d 2 >> -n 0 -mx 320 -my 240 >> you may need to play with the -mx and -my values a bit depending on the >> resolution of your sprite. >> >> I'd like to thank you guys for making such an awesome piece of software, >> we sure had alot of fun playing with it, and we're sure to be using it in >> some future projects! >> >> Have fun ;) >> >> ___ >> animata-users mailing list >> [email protected] >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> >> > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Xbox Kinect -> OSC -> Animata
nice 2010/12/20 Tony Gonçalves > Hi guys, > > We've been playing with the kinect recently and made a small proxy that > sends skeleton joint coordinates via OSC. We managed to control animata with > pretty good results :D > > You can watch it in action here: http://vimeo.com/17978808 > (The animata part starts at 00:50) > > If you'd like to play with it you can get it here: > https://github.com/Sensebloom/OSCeleton > > To make it work with animata you need to run it like this: OSCeleton -d 2 > -n 0 -mx 320 -my 240 > you may need to play with the -mx and -my values a bit depending on the > resolution of your sprite. > > I'd like to thank you guys for making such an awesome piece of software, we > sure had alot of fun playing with it, and we're sure to be using it in some > future projects! > > Have fun ;) > > ___ > animata-users mailing list > [email protected] > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > ___ animata-users mailing list [email protected] http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users

