Hi Detlef,
Detlef Faber schrieb am 11.07.2007 16:28:
> Maybe there could/should be a unified property for Liveries over MP?
>
> Greetings
>
> Detlef
>
sounds as a good idea to me.
By the way. It costs nothing to enlarge the list of properties which are
transferred over the MP-protocol. If a pro
Hi Maik,
Am Mittwoch, den 11.07.2007, 14:42 +0200 schrieb Maik Justus:
> Hi Gérad,
> gh.robin schrieb am 11.07.2007 13:59:
> > Compression animation is costly and not very useful to be seen in an MP
> > environment, so it could be only seen on the user/pilot side.
> >
>
> Now all animations a
On 07/11/2007 07:26 AM, gh.robin wrote:
> Could it be possible , to limit the MP animation only to surface
> position , the model creators will take care of i.
> When making the animations, he could decide if one specification is valuable
> for the pilot only or valuable for both the pilot and
Hi Gérad,
gh.robin schrieb am 11.07.2007 13:59:
> Compression animation is costly and not very useful to be seen in an MP
> environment, so it could be only seen on the user/pilot side.
>
Now all animations are done on all MP aircrafts every frame. If the
property is not transferred over the
On Wednesday 11 July 2007 12:59, gh.robin wrote:
> Compression animation is costly and not very useful to be seen in an MP
> environment, so it could be only seen on the user/pilot side.
Is that really true though? Consider especially how many MP aircraft are
visible at any one time; even at a c
On Wed 11 July 2007 13:30, AnMaster wrote:
> gh.robin wrote:
> >
> > That is exactly what i wonder, with the increase of aircraft animations,
> > there is , and will be, more and more, accurate animations,
> > => for instance highly detailed gears with compression animation,
> > struts, actuators
On Wed 11 July 2007 10:18, Maik Justus wrote:
> Hi,
>
> just for clarification:
> The leading slash has no influence, if a property if transferred over
> the MP-protocol (that is a hard-coded list).
> But if you use an absolute path instead of a relative, then the
> animation depends only on the ab
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gh.robin wrote:
> On Wed 11 July 2007 10:18, Maik Justus wrote:
>> Hi,
>>
>> just for clarification:
>> The leading slash has no influence, if a property if transferred over
>> the MP-protocol (that is a hard-coded list).
>> But if you use an absol
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Maik Justus wrote:
> Hi,
>
> just for clarification:
> The leading slash has no influence, if a property if transferred over
> the MP-protocol (that is a hard-coded list).
> But if you use an absolute path instead of a relative, then the
> animati
Hi,
just for clarification:
The leading slash has no influence, if a property if transferred over
the MP-protocol (that is a hard-coded list).
But if you use an absolute path instead of a relative, then the
animation depends only on the absolute path, even if the model is a
MP-aircraft. If the
On Wed 11 July 2007 01:12, AnMaster wrote:
> gh.robin wrote:
> > On Tue 10 July 2007 23:04, AnMaster wrote:
> >> Apart from that I wrote to the wrong thread...
> >>
> >>> I checked the other patches I made for bad properties outside the main
> >>> xml file and have as a result of that updated some
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gh.robin wrote:
> On Tue 10 July 2007 23:04, AnMaster wrote:
>> Apart from that I wrote to the wrong thread...
>>
>>> I checked the other patches I made for bad properties outside the main
>>> xml file and have as a result of that updated some patc
On Tue 10 July 2007 23:04, AnMaster wrote:
> Apart from that I wrote to the wrong thread...
>
> > I checked the other patches I made for bad properties outside the main
> > xml file and have as a result of that updated some patches:
> > http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
> >
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Apart from that I wrote to the wrong thread...
> I checked the other patches I made for bad properties outside the main xml
> file and have as a result of that updated some patches:
> http://rage.kuonet.org/~anmaster/flightgear/mosquito.patch
> http:
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