lee <l...@yagibdah.de> writes: > Dan Espen <des...@verizon.net> writes: > >> lee <l...@yagibdah.de> writes: >> >>> Hi, >>> >>> what could be the reason for fvwm showing its kill icon on startup and >>> when restarting? >> >> Do you mean kill cursor? > > I guess so --- it's some icon which is probably supposed to look like a > skull with bones under it. I vaguely remember having seen that > somewhere many years ago, and this icon reminds me of it. > >>> It seems to do that since after I made some change to the configuration, >>> and I don't remember what that change was. When it first happened, I >>> thought "ok, it's been restarted like so often and might be confused and >>> this will go away on a fresh start" --- but it didn't. >>> >>> The configuration is here: https://github.com/lee-/fvwm >> >> Somewhere in there you're issuing a Delete or Destroy not in a window >> context. > > "not in a window context"? I'm only destroying functions ... Oh, I > found it! I used "Destroy" where I should have put "DestroyFunc".
Glad to hear. I think you have "not in a window context" figured out. A title bar button has a window context, a destroy on a window button "knows" which window to destroy. A root window key binding for destroy doesn't know which window to destroy (there is no window context), so fvwm changes the mouse pointer to the skull you saw waiting for a click on a window to know which window to destroy. -- Dan Espen