Hello,
I have been using JESS for some time as a rule-system for representing
states in a game (relational reinforcement learning), such that the state of
the game can be represented in terms of objects. An agent uses these states
and a decision making process (in this case defqueries to resolve
: Sunday, October 09, 2011 5:49 PM
To: jess-users
Subject: JESS: Using JESS for representing game states
Hello,
I have been using JESS for some time as a rule-system for representing states
in a game (relational reinforcement learning), such that the state of the game
can be represented in terms
[mailto:ejfr...@sandia.gov]
Sent: Monday, October 10, 2011 10:15 AM
To: jess-users
Subject: RE: JESS: Using JESS for representing game states
It is true that the Rete algorithm (on which Jess is based) is built on the
assumption that only a small fraction (usually quoted as 5-10%) of the
knowledge