JESS: Using JESS for representing game states

2011-10-10 Thread Sam Sarjant
Hello, I have been using JESS for some time as a rule-system for representing states in a game (relational reinforcement learning), such that the state of the game can be represented in terms of objects. An agent uses these states and a decision making process (in this case defqueries to resolve

RE: JESS: Using JESS for representing game states

2011-10-10 Thread Friedman-Hill, Ernest
: Sunday, October 09, 2011 5:49 PM To: jess-users Subject: JESS: Using JESS for representing game states Hello, I have been using JESS for some time as a rule-system for representing states in a game (relational reinforcement learning), such that the state of the game can be represented in terms

RE: JESS: Using JESS for representing game states

2011-10-10 Thread John Everett
[mailto:ejfr...@sandia.gov] Sent: Monday, October 10, 2011 10:15 AM To: jess-users Subject: RE: JESS: Using JESS for representing game states It is true that the Rete algorithm (on which Jess is based) is built on the assumption that only a small fraction (usually quoted as 5-10%) of the knowledge