Great work Michael :-)

On 30 June 2017 at 18:16, michael kapelko <korn...@gmail.com> wrote:
> Hi.
>
> TL;DR Sample OpenSceneGraph application in Web:
> https://ogstudio.github.io/openscenegraph-cross-platform-guide/
> Give it a try!
>
> -- Official --
>
> I've finished my work on the OpenSceneGraph cross-platform guide:
> https://github.com/OGStudio/openscenegraph-cross-platform-guide
>
> It contains step-by-step instructions with screenshots how to build
> and run sample OpenSceneGraph application under the following
> platforms:
> * Linux
> * macOS
> * Windows
> * Android
> * iOS
> * Web
>
> It also contains YouTube and downloadable (MP4) videos depicting every step.
>
> I hope this guide fills the gap of good cross-platform documentation
> for OpenSceneGraph.
> I plan to maintain it and update whenever something changes in the
> build process. Drop me a line if anything becomes outdated and/or I
> have missed it.
>
> -- Personal --
>
> Last year once I got the first taste of my own game editor results (
> opengamestudio.org ), I realized supporting only desktop in 2017 is a
> no-go. So I started to research Android support.
> Since OpenSceneGraph Android samples are of pre-AndroidStudio era and
> I was a newbie in Android native development, I spent literally
> several months trying to get OpenSceneGraph render under Android.
> Then came iOS and Web, which were just a piece of cake, compared to Android.
> I realized that there may be many people who waste as many months just
> to get OpenSceneGraph to mobile and web. That's why I decided to share
> the knowledge in the form of detailed tutorials with screenshots and
> videos of the whole process.
>
> I hope this saves you precious time!
> _______________________________________________
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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