... as I have never before programmed anything in OpenGL or DirectX, I have
some learning and experimenting to do. Last time I did any 3D coding was when
we used 320x200 and integer math in assembly language :-))
--
Andreas Lund ([EMAIL PROTECTED]) - Net.adm - http://www.atc.no
Tel: +47 90.07.71.62
::OpenGL::Project(objx, objy, objz, mm, pm, vp)
But when I try to fetch this info with glGet, it appears there is no such
subroutine... is there some fancy trick I have overlooked, or is this a known
problem with sdlperl?
Undefined subroutine main::glGet
--
Andreas Lund ([EMAIL PROTECTED
willing and able to
TEST SDL-Perl on Windows will remain stable at near zero, and the irregular
attempts to resurrect the project are almost guaranteed to fail.
--
Andreas Lund (fl...@atc.no)
Tel: +47 90077162
#include disclaimer.h
Look at you hacker, panting and sweating as you run through my
://floyd.atc.no/Programming/Perl/Offworld/
If anyone is interested in the current source, let me know.
--
Andreas Lund (fl...@atc.no)
Tel: +47 90077162
#include disclaimer.h
Look at you hacker, panting and sweating as you run through my corridors.
How can you challenge a perfect immortal machine? -- SHODAN
336.
I can't find anything in the perldocs indicating these symbols need to be
manually imported, so what am I missing?
--
Andreas Lund (fl...@atc.no)
Tel: +47 90077162
#include disclaimer.h
Look at you hacker, panting and sweating as you run through my corridors.
How can you challenge a perfect
]
alpha = 1,
rotation = 45, # degrees
);
If anyone is interested in a sneak peek, here's the code:
http://floyd.atc.no/Programming/Perl/IfItMoves/2012-04-23.zip
Suggestions are welcome :-)
--
Andreas Lund (fl...@atc.no)
Tel: +47 90077162
#include disclaimer.h
it does appear. I've
posted an example screenshot here:
http://floyd.atc.no/Programming/Perl/IfItMoves/SDL-Sprite-artifacts.png
Tip: If you have downloaded the code, try setting $cheatmode = 1 to become
immortal. You can now hit TAB a few times to spawn more enemies.
--
Andreas Lund (fl...@atc.no