Re: Undefined subroutine main::gl*

2005-09-01 Thread Andreas Lund
... as I have never before programmed anything in OpenGL or DirectX, I have some learning and experimenting to do. Last time I did any 3D coding was when we used 320x200 and integer math in assembly language :-)) -- Andreas Lund ([EMAIL PROTECTED]) - Net.adm - http://www.atc.no Tel: +47 90.07.71.62

How to use glProject without glGet?

2005-10-11 Thread Andreas Lund
::OpenGL::Project(objx, objy, objz, mm, pm, vp) But when I try to fetch this info with glGet, it appears there is no such subroutine... is there some fancy trick I have overlooked, or is this a known problem with sdlperl? Undefined subroutine main::glGet -- Andreas Lund ([EMAIL PROTECTED

Building on Win32 - the real problem

2009-08-30 Thread Andreas Lund
willing and able to TEST SDL-Perl on Windows will remain stable at near zero, and the irregular attempts to resurrect the project are almost guaranteed to fail. -- Andreas Lund (fl...@atc.no) Tel: +47 90077162 #include disclaimer.h Look at you hacker, panting and sweating as you run through my

Re: SDL Mailing list question

2009-09-26 Thread Andreas Lund
://floyd.atc.no/Programming/Perl/Offworld/ If anyone is interested in the current source, let me know. -- Andreas Lund (fl...@atc.no) Tel: +47 90077162 #include disclaimer.h Look at you hacker, panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine? -- SHODAN

Re: SDL Mailing list question

2009-09-27 Thread Andreas Lund
336. I can't find anything in the perldocs indicating these symbols need to be manually imported, so what am I missing? -- Andreas Lund (fl...@atc.no) Tel: +47 90077162 #include disclaimer.h Look at you hacker, panting and sweating as you run through my corridors. How can you challenge a perfect

SDLx::Sprite rotation artifacts and size limitation

2012-04-23 Thread Andreas Lund
] alpha = 1, rotation = 45, # degrees ); If anyone is interested in a sneak peek, here's the code: http://floyd.atc.no/Programming/Perl/IfItMoves/2012-04-23.zip Suggestions are welcome :-) -- Andreas Lund (fl...@atc.no) Tel: +47 90077162 #include disclaimer.h

Re: SDLx::Sprite rotation artifacts and size limitation

2012-04-23 Thread Andreas Lund
it does appear. I've posted an example screenshot here: http://floyd.atc.no/Programming/Perl/IfItMoves/SDL-Sprite-artifacts.png Tip: If you have downloaded the code, try setting $cheatmode = 1 to become immortal. You can now hit TAB a few times to spawn more enemies. -- Andreas Lund (fl...@atc.no