Movement Stuck With Options of Up and Left...

2012-06-10 Thread Jack Maney
Everyone,

First of all, thanks to Tobias Leech for so quickly answering my previous 
question on alpha values.

Now, I'm trying to understand movement.  I managed to hack together a simple, 
choppy, movement by teleportation app in which one can use ASDW to move a 
rectangle around in the screen.  However, inspired by the Pong code in the SDL 
manual, I'm trying to recreate this properly by using motion handlers.  The 
resulting code is at http://pastebin.com/mVHANk7T

The strange thing about it is that movement works just fine, but only up and to 
the left (ie via A and W) not to the right or down (ie via D and S).  I'm at a 
bit of a loss as to what's going on...why would a negative x-velocity and 
positive y-velocity be fine, but not a positive x-velocity or a negative 
y-velocity?  I know that the correct velocity values are being set (by 
de-commenting the debugging print statement and running the code), so it's not 
an issue of the wrong velocity values being set...  Is there something obvious 
that I'm missing here?

Thank you for your time,

Jack



Re: Movement Stuck With Options of Up and Left...

2012-06-10 Thread Jeffrey Palmer
Hi Jack,

The problem is that an SDL::Rect stores it's x and y coordinates as
integers.  When you subtract a small value from the coordinate the new
coordinate is truncated, which is why you are able to move in negative
directions.  When you add a small value the same thing happens, but the
truncated value is the same as the value you added to, so no movement.  To
work around this, store the coordinates in variables outside of the rect,
add and subtract using these variables, then update the SDL::Rect
coordinates.

Jeff

On Sun, Jun 10, 2012 at 7:50 AM, Jack Maney jma...@adknowledge.com wrote:

 Everyone,

 First of all, thanks to Tobias Leech for so quickly answering my previous
 question on alpha values.

 Now, I'm trying to understand movement.  I managed to hack together a
 simple, choppy, movement by teleportation app in which one can use ASDW
 to move a rectangle around in the screen.  However, inspired by the Pong
 code in the SDL manual, I'm trying to recreate this properly by using
 motion handlers.  The resulting code is at http://pastebin.com/mVHANk7T

 The strange thing about it is that movement works just fine, but only up
 and to the left (ie via A and W) not to the right or down (ie via D and S).
  I'm at a bit of a loss as to what's going on...why would a negative
 x-velocity and positive y-velocity be fine, but not a positive x-velocity
 or a negative y-velocity?  I know that the correct velocity values are
 being set (by de-commenting the debugging print statement and running the
 code), so it's not an issue of the wrong velocity values being set...  Is
 there something obvious that I'm missing here?

 Thank you for your time,

 Jack




-- 
Jeffrey T. Palmer