I could watch these videos even if they were in chinese or swedish...
Super learning material indeed :)
Le 24/04/2012 20:09, Helge Mathee a écrit:
I think this is a great idea.
-H
On 4/24/2012 7:37 PM, Oliver Weingarten wrote:
Re bumping this out :
A nice tut, but for Vray here. It's french, but with screen grab and a
video about hdr :)
http://remimorisset.com/?p=557
http://remimorisset.com/?p=630
Le 03/01/2012 16:41, adrian wyer a écrit :
yes yes, that inevitable can of linear worms has been opened.
i've
Hello list,
Im sure it is easy :
I'm trying to get random (scalar) values distributed on some points.
But I want only values 0 1 or -1 to be returned.
How do I do something like that ?
Thank you !
Even simpler (sorry for the noise)
will output randomly 0 or 90 or -90 or 180
Le 09/05/2012 20:51, Olivier Jeannel a crit:
Thank you all for the good read :)
This helped me clarify what I really had in mind. So, basicly I
Ahem, I'd be curious too ^^
Le 16/05/2012 14:29, Morten Bartholdy a écrit :
I would be very interested in that one Sandy :)
Morten
Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
sandy.sutherl...@triggerfish.co.za:
I can send you a scene I developed based on a technique I came
Bumping the subject,
Because I found an old but cool tut by Luc Frolicher.
http://lulu1315.wordpress.com/2007/10/23/anisotropicfun-part1/
It's in 2 parts, worth the read if you're into anisotropy.
Le 15/02/2011 13:59, Morten Bartholdy a écrit :
I have tried getting Anisotropic reflections
I can see dead people...
Le 20/05/2012 15:04, Sebastian Kowalski a écrit :
seems the list is dead.. even my submitted mails dont show up..
hello? anybody out there?
the silence is killing me.
We don't accept Maya people ;)
Le 22/05/2012 16:40, Guillaume Laforge a écrit :
... so I'm testing...
That is ...something !
Was this used in the movie ?
Le 24/05/2012 18:56, adrian wyer a écrit :
5k renders
http://media.screened.com/uploads/0/1144/622571-hulk.jpg
http://images4.wikia.nocookie.net/__cb20120507025617/marvelmovies/images/d/d0/TheAvengers_Hulk2.jpg
you're welcome
a
Adrian
Paul Smith is using Agisoft Photoscan in this tut
https://vimeo.com/42633249
http://www.youtube.com/watch?v=Qq4BUrEBvhA
Le 25/05/2012 23:29, Stephen Davidson a crit:
Be aware that this app does not handle shiny or
transparent object well.
Really super stuff !
Thank's fo sharing these :)
Le 01/06/2012 10:09, Matt Morris a écrit :
Awesome, thanks a mill Rob!
On 1 June 2012 08:53, Rob Wuijster r...@casema.nl
mailto:r...@casema.nl wrote:
Hi Rob,
Thanks for sharing!!
Rob Wuijster
er...@casema.nl
For spiralic deformation (roll), look at this , it's awesome.
https://vimeo.com/groups/ice/videos/28489254
I played a bit with it and quickly get a folding system :)
Le 04/06/2012 19:23, Grahame Fuller a écrit :
Like this: http://vimeo.com/25096113 ?
gray
From:
Hi guys,
I might have to work with CityEngine
http://www.esri.com/software/cityengine/ in a near future.
The Basic version of CityEngine only exports in .obj.
In Softimage the opening of a sample Obj of 8 buildings (43 polymesh, 43
materials, total of 1300 faces) takes around 15s.
The
?
DAN
On Thu, Jun 7, 2012 at 4:11 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi guys,
I might have to work with CityEngine
http://www.esri.com/software/cityengine/ in a near future.
The Basic version of CityEngine only
Le 07/06/2012 16:39, Dan Yargici a crit:
Cool, glad it worked! :)
DAN
On Thu, Jun 7, 2012 at 5:32 PM, olivier
jeannel olivier.jean...@noos.fr
wrote:
Weird, it works well
here. Maybe the file did
it pretty much impossible without scripting (and doing some
RegExpr search/replacing...)
On Thu, Jun 7, 2012 at 6:03 PM, olivier
jeannel olivier.jean...@noos.fr
wrote:
Yes thanks !
Still not able to change the textures path
todesk.com] On
Behalf Of olivier jeannel
Sent: Thursday, June 07, 2012 8:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: XSI Import troubles
Yes thanks !
Still not able
From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of olivier jeannel
Sent: Thursday, June 07, 2012 8:03 AM
Well, I easily found some videos showing click here, enter this
value for Vray. While there were buttons in Arnold, I was really not
sure of what I was doing.
But to tell the truth, I really did not try a lot.
Le 21/06/2012 22:15, Mirko Jankovic a écrit :
Hmm I found Arnold learning curve to
Isn't the Ice-Syflex faster than the legacy Syflex ?
Le 22/06/2012 17:37, Adam Sale a écrit :
I put in a request for per point control in the last beta.. I hope the
devs prioritize this one, because realistically, without ICE syflex,
the internal options aren't all that appealing OTB.
We still
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*olivier jeannel
*Sent:* Friday, June 22, 2012 8:01 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Double edges
Hello list,
I have a city generated by Cityengine (exported as obj), and some of
the houses are exported
:)
On Fri, Jun 22, 2012 at 12:08 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Sure !
Here's something crapy ;)
https://www.dropbox.com/s/9xpipkn9dddhe3l/DoubleEdge.emdl
Le 22/06/2012 17:36, Guillaume Laforge a écrit
Last week I had that Double Edge problem (check the mail list).
Guillaume saved me with that super compound :
http://dl.dropbox.com/u/5533643/Softimage/Compounds/Delete%20Double%20Edges.xsicompound
Le 26/06/2012 18:22, Stefan Kubicek a écrit :
I was wondering the same. A very brief search
Super article !
Le 30/06/2012 17:34, Adam Seeley a écrit :
Here's the original article.
http://usa.autodesk.com/adsk/servlet/item?id=13582555siteID=123112
The compounds were built Michael Arias, I'd be keen to see them fi
anyone has a copy around.
Many thanks,
Adam.
Looks really super !
Is there a place to find some helpfull tutorial to achieve something
like this ?
Le 03/07/2012 00:18, Matt Morris a écrit :
Hi guys,
I've got a tearing lagoa cloth sim that I'm fairly happy with, and am
meshing it with empolygonizer3, but getting some extreme stretched
Looks super, hope to see some animations on vimeo soon :)
Le 31/07/2012 15:32, Chris Marshall a écrit :
Thanks a lot for sending that through. Worked a treat. Only thing was
I was working with integers, so needed to convert to scalar and back
again either side, but that's fine. Attached are
http://www.ted.com/talks/ramesh_raskar_a_camera_that_takes_one_trillion_frames_per_second.html
Real light bouncing !
Well, often working with agencies here. You have no idea (maybe) how
these guys are thirsty of fresh concept. It's behance, iso50,
butdoesitfloat, etc. all the day.
I agree, this one is at the limit...
But I'm so happy it is Sofimage :)
Le 06/08/2012 11:33, Octavian Ureche a écrit :
Maya turned you into an alchoolic...
Le 09/08/2012 14:11, Guillaume Laforge a écrit :
Hi Tim,
Service Beer Packs are only for bugs fixing. So I won't be able to add
any feature.
However, if you can send me a pack of this product
http://www.mentalfloss.com/blogs/archives/130875, maybe I will
Yes, but before you were hidding...
;)
Le 09/08/2012 17:31, Guillaume Laforge a écrit :
Fortunately I didn't wait for Maya to be an alcoholic!
But having working in production before definitely turned me as one :D.
On Thu, Aug 9, 2012 at 11:01 AM, olivier jeannel
olivier.jean...@noos.fr
Guys I love you, but sometimes it's depressing to read you...
1Le 14/08/2012 18:59, Rob Chapman a écrit :
why else move all of the Softimage devs to a new Maya FX team?
lameness has been happening to SI ever since the acquisition for the
sake of the Maya's larger user base.
On 14 August
Agree, AD should sell back Softimage to some serious developper company.
After all, SI is just a pluggin on their website.
Olivier
Le 31/08/2012 15:32, Eugen Sares a écrit :
Am 31.08.2012 15:26, schrieb Graham Bell:
A very good point Ed, as myself and others have been doing the same
thing.
Well, we could always organise a ProjectX like party at AD building...
That would be ...something.
Sorry can't be more constructive...
Le 31/08/2012 18:40, Stefan Andersson a écrit :
+1 to what you said.
On Friday, August 31, 2012, Guy Rabiller wrote:
When Autodesk bought
of software that might
become competitive to it's own products again.
It'd tie up it's adopted child in a sack and throw it off a bridge
first I imagine.
A.
*From:* olivier jeannel olivier.jean...@noos.fr
*To:* softimage
I wish (really) I could support FabricEngine. But all I have see _yet_
is some python tutorial.
I do love the Exocortex (Hi Helge, Hi Ben) guys behind all that. But
don't ask me to learn python. It's out of my range...
I bet all this will evolve, but for now...
What I don't understand, on a
Are the normal upside down or are there double edges ?
For the second problem, check on Rray the Delete Double Edges from
Guillaume. Worked for me.
Le 05/09/2012 15:12, Rob Wuijster a écrit :
Hi all,
Brain's not really working this afternoon, needs more coffee I guess...
I have this
/Meanwhile, for the rest of us who don't have our own RnD departments,
XSI is great because something like ICE does empower non-programmers to
do things we couldn't do otherwise. So at least we have a fighting
chance. Compare the workability of a custom tool made by someone who
only writes
Hello Maurice,
/I know Autodesk Marketing is often hard to fathom/ Then you (AD) have
a serious comunication problem.
The way AD advertise on SI just creates a panic climate. I'm not sure
this will increase the sells.
All your ways of communicating on SI looks like you're going to
interrupt
I was about to say the same thing.
Le 12/09/2012 14:49, Eric Thivierge a écrit :
Last thought on this whole thing and then I'm grabbing some pop corn
to see how the rest rolls out.
Maurice, it seems that the marketing is only worried about new
customers and existing Max and Maya customers.
I wouldn't call myself an Ice Fx guy, but I tweak Ice all day :)
I don't know, I like it, it's additive. I think I can't stand a keyframe
anymore...
I'm in Paris, I'm good friend with your neighbors Nozon (@ Bruxelles),
But one of this day I'd love to visit you.
This
Hi gang,
I know how to set image-texture based on particle ID (image01 set to
particle ID 01, image02 set to particle ID 02,etc.)
I'd like to have one image sequence (a video), with time offseted based
on Particle ID. Example :
Particle 01 gets sequence from 0 to 100, particle 02 gets
Hello,
for a cone angle of 70° you need a spread of 35° if you want it to start
from the center. This should work unless the intensity is greater than
1, or you might have other lights burning the white point of the spot.
Le 28/09/2012 05:05, Byron Nash a écrit :
This seems basic but it has
Maybe this could be inspirationnal with Raycast and testing distance.
https://vimeo.com/39888231
Le 28/09/2012 15:50, Jonathan Laborde a écrit :
Hello,
There are several ways you can do that. Depending on your gemoetry it
can be easy to overly complicated :)
You can check if a point is inside
Hey there :)
Just watched the 3 videos, but I'd need a bit of enlightment.
If I understand well, FE is a software that allows to buid tools
(deformer, procedural generator of whatever, etc.)(a bit like compound,
but with an FE format) that can be integrated within SI or Maya.
I'm a non python
, and hope to show something later
in the year on that front - in the meantime, you need some python
skills to build with Creation.
Thanks,
Paul
On 28 September 2012 11:27, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
Hey there :)
Just watched the 3
I keep coming back to the subject, sorry for the old bump
Not sure it was mentionned, as a reminder : another very nice tuts here
by Rob Wuijster
http://www.rowu-media.nl/rwmblog/using-gamma-correction-in-softimage-version-7-0-or-higher
Le 02/05/2012 18:25, Olivier Jeannel a écrit
Excellent, thank you !
Le 03/10/2012 14:36, Alok Gandhi a écrit :
Maybe have a look at this:
http://kobayashystips.blogspot.ca/2009/09/linear-workflow-in-softimage.html
Last time I had weird behavior with renderchannel or passes, it was
because the materials were created from the Default Scene material (and
renamed later on, of course ^^).
Le 03/10/2012 16:34, Eric Lampi a écrit :
I am trying to nail down the problem here. Our renders are creating
all of the
No I'm on holydays, I want to get back to work and try that awesome
compound !
Le 05/10/2012 16:27, Alan Fregtman a écrit :
Amazing work! I wish ICE modeling had been as accessible from the
start as Mootz' concept of plugging operator stacks into this
topologizer node thing. Awesome. :D
For sequencing goals, I found using States with StateMachine beeing the
easiest way. You can set whatever conditions (time, distances, etc .)
that let your particles fly from goal to goal.
Le 28/10/2012 13:02, Anthony Martin a écrit :
Hi all,
Go easy on me but I've got a question about
I had not so bad results emitting some instanced grid (flat). Then I
used Momentum Instancer to get one polymesh big of the whole Pointcloud
and used whatever deformer in ice (but you can use classic operators)_I
think the latest Momentum can replicate UVs
Le 29/10/2012 05:53, Nick Angus a
Just in case, this tut mixes Syflex+Ice for feather like effect :
http://feathertools.michael-buettner.com/tutorials/tutorial_cloth.html
Le 29/10/2012 10:10, olivier jeannel a écrit :
I had not so bad results emitting some instanced grid (flat). Then I
used Momentum Instancer to get one
Hi there,
Sorry to hear you are so upset.
Well, if people don't do what you want, I believe it is normal thing to
force them.
I only used your shader once for a preview movie, I don't remember well
how your site is working, so bare with me.
I'd just have one sugestion though :
In some case, a
https://vimeo.com/51942333
I suppose it's from the same creators as the one before ?
I just love when SI | Ice becomes such an institution.
Le 11/11/2012 21:00, Christian Keller a écrit :
Yep
Hi guys,
Now that I'm starting enjoying playing with Ice and particle stuff,
clients are asking for ...modelling job ^^
I realize I never charged separatly for this task alone. So my question
is how much do you (freelance, homeworkers) charge for 1 character
modeling ? (How much do you keep
accurate over the years.
On Fri, Nov 16, 2012 at 4:59 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi guys,
Now that I'm starting enjoying playing with Ice and particle
stuff, clients are asking for ...modelling job ^^
I realize I never charged
Ok Thank you !
So, 400$ * 4 or 5 days for 1 character is not over-priced according to you ?
Le 16/11/2012 22:47, Stephen Davidson a écrit :
I would then price it per day. 8 hour days.
I charge approx. $400/day (314.2924 euros)
On Fri, Nov 16, 2012 at 3:51 PM, olivier jeannel
olivier.jean
a toycar, and he did it for 400
in 4 days.
Don't know if it matters whether it's cartoony or realistic, but i
think your portfolio will also help dictate the amount of money that
you can or can't charge.
On Sat, Nov 17, 2012 at 3:02 PM, olivier jeannel
olivier.jean...@noos.fr
On 17.11.2012 15:24, olivier jeannel wrote:
Ah thank's, that helps.
Well, the clients seems rather new in the 3d field. (nothing like
Lionsgate, or big studio) So I'm not sure how they'll react to the
range of price.
Thank's a lot for your examples :)
Le 17/11/2012 14:58, Octavian
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
olivier jeannel
Sent: Saturday, November 17, 2012 4:41 PM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: Semi OT : Charging the modelling
Thank's Tim :)
Pretty precize :D
Hi guys,
Just for fun, I was toying in MR and caustics before leaving work.
A ground + a glass ball (architectural) . So far so good, I had my
little caustics on the ground.
Then I tried to instance shape the glass ball wit ice, to have many
balls on the ground.
And then no more caustics on
(not
showing in any reflections, lol.) I guess they didn't fix them all! :p
If you use ICE modeling to generate a merged mesh of real geometry, it
will probably work.
On Fri, Nov 30, 2012 at 1:54 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi guys
Haven't see there was an opus II !
Just brillant ! So much poetry in those researches...
Le 03/12/2012 11:02, Nick Angus a écrit :
A small taste of what you get when you put Eric Mootz, Christian
Keller and Tim Borgmann in the same sandbox to play...
Nick Angus | 3d Supervisor
Alt Vfx
Loved that one ! Would be worth uploading this to vimeo/Ice group.
Excellent reference imho :)
Le 07/12/2012 05:36, Orlando Esponda a écrit :
Maybe I'm missing something here, because the solutions are rather
complex hehe so please bear with me if I'm totally out of context.
Here's a
Hi guys,
In SI, I have a tracked shot of a topview (from airplane) of a forest.
Basicly, 1000 nulls (trackpoints).
I was wondering if there was a possibility to mesh those nuls in order
to recreate the terrain topology ?
Maybe there is already a compound somewhere able to trace a triangle
Yes, I know and I did this method, but it gives a blobby mesh where I
would have need a kind of planar deformed thing.
(I ended with shrink warping a grid on the pointcloud (fron nulls kine
global pos) to get an average terrain, then I shall hand model on the
top of it.)
But that's too bad
Hi gang,
A quick one. If I'm no wrong there was a pass shader or a camera shader
that allowed to have an image in background. 2D background pic ? I
cannot find it anymore, has it been removed ?
Thanks !
Thank's a lot !
Le 09/12/2012 21:00, Luca a écrit :
Edit Pass Pass Shaders Outptut Add Insert More
2DBackground_pic
2012/12/9 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Hi gang,
A quick one. If I'm no wrong there was a pass shader or a camera
Hi guys,
I'm having troubles with XSI and a network disk (Lacie BigDisk).
It's a Lan (rj45) connexion, and whenever I try to access it it's
getting very slow.
In Softimage, if I try to access down to 5 level of
sub-directories(Z://directory/directory/directory/directory/ ) it takes
5
Plan C would be an hyper customized Softimage with tools from Fabric Engine.
Le 14/12/2012 15:50, Johan Forsgren a écrit :
Plan B for me would be stop stop updating XSI and run 2013 until i
retire.
2012/12/14 Eugen Sares softim...@keyvis.at mailto:softim...@keyvis.at
I hope, too...
Come on, it's almost fun in the end :)
And, in 40 years when THEY will stop Softimage, people will say :
- Ah, I told you so !
Le 19/12/2012 21:43, Eric Thivierge a écrit :
Can we boot people from the list for starting or spreading rumors?
Please? Especially with no solid backup of what they
Come on, it's almost fun in the end :)
And, in 40 years when THEY will stop Softimage, people will say :
- Ah, I told you so !
Le 19/12/2012 21:43, Eric Thivierge a écrit :
Can we boot people from the list for starting or spreading rumors?
Please? Especially with no solid backup of what they
Excellent !
Le 20/12/2012 21:02, Luc-Eric Rousseau a écrit :
Ho god, those of you who don't speak french are missing something.
There is even an ornithologists and falcon specialist in there
that's saying the video is fake because of feathers on the tip of the
wings aren't the right color :P
refer to the crowd example for such ice tree.
Chris
On 21 Dec, 2012, at 7:01 PM, olivier jeannel olivier.jean...@noos.fr wrote:
Hey there,
I'm having hard time playing with crowd FX. It's rather working super well, but
I'm a bit stuck here.
In the RenderTree I'm trying to get the CopyIndex
Hey Sebastian, I would also like to have a look if it is possible.
I'm doing completly unrelated things, but I'm just curious :D
Olivier
Le 07/01/2013 15:17, Sandy Sutherland a écrit :
Sebastian I would also like to take a look at that - we have to do an effect of
someone being hit by a
That's a super learning gift ! Thank's a lot for that :)
The result is just beautifull. I'm completly lost into the icetrees, but
what a lesson !
Would worth a tutorial somedays (with you speaking in the micro).
Excellent !
Le 07/01/2013 20:58, Rob Chapman a écrit :
Sebastian, I never
Does anyone know this site service ?
http://www.utopiapeople.com/
I think the concept is great. I won't use it since this is a paying
service (for what I've red).
Would be nice to have something similar for xsi lancers around the globe.
Olivier
that is a paying
service just for the companies that search freelancers here. For the
freelancers is free.
Javier Vega
jav...@zao3d.com mailto:jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com
El 08/01/2013, a las 18:36, olivier jeannel
Exactly, we should have something similar _and free._
Le 08/01/2013 21:04, Eric Lampi a écrit :
Perhaps I am misunderstanding you? (If so, sorry) You're not
advocating using this service but think a similar, free service should
be set up?
On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel
A few years ago Guillaume posted a similar method. This was hosted at
vol2nuit, but the site no longer exist.
Basicly he was building his HDR image within the fxtree using gradients
and fills, and there was an immediate update/feedback in the render region.
Last time I tried this, it was
Hey gang,
Out of curiousity, is there a script somewhere that would replace the
save button, and that would save scene but at frame zero ?
I'm in a case where, if I forgot to switch an integer to 0 (before
saving), then the icetree (crowdFX) is corrupted when opening scene.
(I'm overiding
menu.
Cheers,
Miquel
Miquel Campos
www.akaosaru.com http://www.akaosaru.com
2013/1/11 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Hey gang,
Out of curiousity, is there a script somewhere that would
Tad...
https://vimeo.com/52587496
with a download scene :)
Le 12/01/2013 17:41, Manuel Huertas Marchena a écrit :
Hi There,
I am doing some product renderings for a chemical company, and need to
convert some (of the products) liquid meshes into a powdery element.
I dont know very well
Hi list,
I'm post processing a crowdFX sequence. I'd like to enhance the motion
blur a bit, I'm having a rotative camera movement.
I thought I'd output a MotionVector Pass using Motion_Vector(mip) pass
shader.
I'm just running some test atm.
1/Is this the correct shader ?
2/It's a bit long
...@gmail.com
mailto:ianbaxt...@gmail.com wrote:
What are you comping in?
I would try Raster Motion and make sure you render scanline or
you won't get the camera contribution.
On Mon, Jan 14, 2013 at 10:24 AM, olivier jeannel
olivier.jean...@noos.fr
LL
Le 14/01/2013 16:44, adrian wyer a écrit :
http://cgmemes.blogspot.co.uk/2013/01/keep-me-signed-in-yeah-right.html
hehehehe
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
What is Ciaran's distance field emitter ?
Sounds good...
Le 15/01/2013 04:38, Andy Moorer a écrit :
Hi all. I'm interested in what people consider as the essentials for a small
studio Softimage pipeline, in terms of essential tools, scripts and
customization. I have my own ideas and opinions
A survival kit à Rray.de sounds better imho. That's where we all go, no ?
Le 17/01/2013 16:45, Stefan Kubicek a écrit :
I like the initiative, but what would be the advantage over rray.de?
One could also upload malicious files up to Dropbox and they would
spread
to all those who share
, Rob Chapman a écrit :
Hi Olivier,
fairly certain you can achieve same effect - including using polygon
islands with Eric's tools.
eg - take a look here https://vimeo.com/50751483
On 18 January 2013 12:17, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote
@gmail.com
mailto:tekano@gmail.com wrote:
Hi Olivier,
fairly certain you can achieve same effect - including using
polygon islands with Eric's tools.
eg - take a look here https://vimeo.com/50751483
On 18 January 2013 12:17, olivier jeannel olivier.jean...@noos.fr
Clap clap clap (Sound of applause) ! :D
Le 18/01/2013 18:16, Paul Doyle a écrit :
https://vimeo.com/groups/fabric/videos/57690501
Hi guys – we thought you’d enjoy a look at a customer project we’re
working on at the moment. It’s a good example of what’s possible with
CP – procedural tree
Mean max ??
:(
It's crap then ;DDD
Le 22/01/2013 19:13, Marc-Andre Carbonneau a écrit :
Softimage + Arnold!!!
https://www.youtube.com/watch?v=0jNT5cMwxw0feature=youtu.be
Just kidding, it's Blur. ;)
, Jan 27, 2013 at 1:48 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
At work we have those :
Super elegant and very comfortable. I spend hours on it, very nice.
Le 27/01/2013 05:37, Andy Moorer a écrit :
I like those too, if you haven't tried
Quote/raises friday beer to Stephen and this list for all of the
support the last 1.5 decades/
/Rob///
We are the Softimage support !
O
Le 08/02/2013 18:32, Rob Chapman a écrit :
and do you really think they will implement things any better once
this is all on the cloud??
It hasnt
before
the final call to xsi.exe, right?
Just saying, because technically adding it at the very end of xsi.bat
would in fact do nothing.
On Thu, Feb 7, 2013 at 12:26 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Thank's stephen,
Ok, just did
Yes, Setenv.bat.
Le 08/02/2013 20:56, Stephen Blair a écrit :
setenv.bat?
You can put it in xsi.bat, but setenv.bat is really where you should
put it.
On 08/02/2013 2:52 PM, olivier jeannel wrote:
Please be condescending ;)
I tried both at the end of the .bat and somewhere in the middle
Hey Leonard !
I think it was me asking for that :)
Plain fantastic tool !
So LKskinner is a sort of super cage deform / hull deformer tool ? That
looks super powerfull :)
We don't live in a 8 bit world :))
Thank's a lot for all this !
Le 09/02/2013 13:46, Leonard Koch a écrit :
Hey
Hi list,
Asking this question with no shame ^^;
This might be basic, but what is the difference between a force and a
velocity ?
Sorry for being half brained...
Thank's César ! Now it's clear :)
Le 13/02/2013 11:13, César Sáez a écrit :
They are completely different concepts, in short:
Force = mass * acceleration
Acceleration = Velocity / time
Velocity = distance-traveled / time
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