that every client would see the same traffic.
In order to feed in multiple aircraft that's probably the best approach
- generate a multiplayer data stream for each aircraft you want to
display - it'll benefit from the internal interpolation in the mp code
too (I'm guessing you won't have 20
is critical - the rest is just
implementation. We've a whole range of ways in which we can display the
aircraft. With a live feed, I think the most sensible method would be as a
specialized MP client. That minimizes the load on the other clients and
means the MP server can filter the correct traffic
Carroll Barry wrote:
I don't have access to a live feed but I'm hoping to get a delayed
one
perhaps, in the same way as fboweb @ http://www.fboweb.com/ has.
Aviation Data Systems (who produce fboweb.com) are listed as a Class 1 ASDI
Direct subscriber on the ASDI website - so they have
Hi Stuart, Thomas, Oliver
Firstly thank-you to everyone so far, some good ideas have been put forward and
It is seeming more likely that this might work.
I don't have access to a live feed but I'm hoping to get a delayed one perhaps,
in the same way as fboweb @ http://www.fboweb.com/ has
On Friday, December 16, 2011 14:57:24 Olivier wrote:
Hi,
That's a nice start! Are you grabbing data from:
http://www.marinetraffic.com/ais/ ?
Yes. aprs.fi also has a good feed, although more oriented towards ham radio
APRS.
AisHub has very detailed NMEA data, but they require you to send
track flights in the coverage
of US American Radar. Explicitly they state FlightAware is the first
company to offer free flight tracking services for both private and
commercial air traffic in the United States.
Hi Martin,
Yes, the data is US
H Curt,
Fixed it just before seeing your message. :-) Largely thanks to James
Turner's excellent Hudson build service, I got an RSS news feed informing me
of a compilation error on his machine. I had committed a tiny change earlier
today, and must have missed committing the corresponding
causing a traffic jam)
- Hold position instruction now really sets speed to zero, in addition
it actually works now for crossing and two-way traffic
- Attempt to limit execution time of ground network trace algorithm
to make performance acceptable at high-density networks
- Removed remaining
an adsb receiver and
would like to fit in real world air traffic from the receiver data stream,
supported with the local off air comms.
I did butcher together a module to feed AI to multiple machines a year or
two ago but found it ground to a halt with busy airports like EHAM.
Regards Harry
Harry Campigli wrote:
I also have a sim built of multiple machines and would add support to Johns
comments about a socket to feed or maybe even just sync AI to other
machines.
Folks, just from a design point of view: The more custom shortcut's are
being added now, the more burdensome
etcs.. The
project collects the data from various volunteer receivers and
collates it into a DB, and provides mash-ups over Google maps etc.
I think there could be a very nice little project to incorporate a
data feed from their server through a proxy and into our MP network,
displaying marine
as packet filtering relay, for ex. if I'm flying over south
Italy, all San Francisco zone traffic info are of no interest for me. So
IMHO we need no universal servers but zone servers. Theoretically if
no player connected to Europe zone server is flying over North America and
no player connected
acting as
mery packet relay can't do more.
Server should act as packet filtering relay, for ex. if I'm flying over
south Italy, all San Francisco zone traffic info are of no interest for
me. So IMHO we need no universal servers but zone servers. Theoretically
if no player connected
, and provides mash-ups over Google maps etc.
I think there could be a very nice little project to incorporate a
data feed from their server through a proxy and into our MP network,
displaying marine traffic in real-time. This would completely obviate
the need for AI shipping routes
a few special tasks here, but that could also feed both data streams back
out to external public MP servers.
For now I am still kicking around idea s on how best to tie it all together
My thinking on this matches yours :).
As you may be aware, AIS Hub (http://www.aishub.net/) allows people
a
data feed from their server through a proxy and into our MP network,
displaying marine traffic in real-time. This would completely obviate
the need for AI shipping routes, and at a stroke, the sea in FG would
become accurately populated.
Unlike aircraft transmitting ADS-B updates, shipping
of turn, as well as the vessel type, dimensions etcs.. The
project collects the data from various volunteer receivers and
collates it into a DB, and provides mash-ups over Google maps etc.
I think there could be a very nice little project to incorporate a
data feed from their server through
, speed, course,
rate of turn, as well as the vessel type, dimensions etcs.. The
project collects the data from various volunteer receivers and
collates it into a DB, and provides mash-ups over Google maps etc.
I think there could be a very nice little project to incorporate a
data feed from
Strict.
I guess, what essential information do we require from the above
Gitorious resource page. I can add parsing of the each aircraft's
RSS/atom feed, but will need to work on caching first. Currently I
have been periodically fetching the above page and saving it as a
static resource
Harry Campigli wrote:
I also have a sim built of multiple machines and would add support to
Johns
comments about a socket to feed or maybe even just sync AI to other
machines.
The other consideration possibility is allowing for a mechanism in future
feeding external live AI sources
images into flightgear on the fly. The basic goal would
be to show live video where available and fall over to flight gear visuals
when the feed is lost(using a custom view from the camera perspective) .I am
not sure if this is currently possible but I would like to explore the idea
either using
require from the above
Gitorious resource page. I can add parsing of the each aircraft's
RSS/atom feed, but will need to work on caching first. Currently I
have been periodically fetching the above page and saving it as a
static resource that is then referred to as requested. It should help
data, EHAM for instance
is the same as here in Bali, aeroplanes drop off the stream once they are on
final into Schipol and just appear shortly after take off. I did see a
project using aishub data to feed one of the MSFS variants, so i guess they
would allow us to use it in the same way. I know
there are sites with Aircraft ADS-B data showing live
traffic. I have also seen mention of live ATC comms being available as audio
streams for some areas as well.
There also an ADS-B data sharing site like the AIShub one you mentioned.
http://www.adsbhub.net Like the AIS hub they allow you free use
own web traffic spikes, lots of new
visitors come check out our web page for the first time, lots of new users
download FlightGear and try it out. Probably our all time greatest spike
(bigger than slashdot) was when we were mentioned as Kim Kommando's cool
site of the day.
So in my view, our
RSS/atom feed, but will need to work on caching first. Currently I
have been periodically fetching the above page and saving it as a
static resource that is then referred to as requested. It should help
those that are on slower connection or pay a high data rate for
traffic. (Or those who
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