Hello Sandy and thanks for the answer. Of course we're stil interested, please keep us posted. Cheers, H.
On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland < sandy.sutherl...@triggerfish.co.za> wrote: > Hello - sorry for the delay - we are actually doing just this on our > current movie - using Melena as a base to build on our own further system > to do fur and now feathers! I have been trying to see if the powers that > be will be happy to provide compounds and help - it should be possible, as > we are going to try and release lots of our development stuff to the > community, as the community has always been a huge help to us! > > As soon as I have the OK I will send on stuff to you if you still want? > > PLEASE NOTE this will never be supported stuff, we can answer questions, > but once you have the compounds and they do not do what you > expected/needed, we can not be liable. > > Cheers > > S. > > _____________________________ > Sandy Sutherland > Technical Supervisor > sandy.sutherl...@triggerfish.co.za > _____________________________ > > > > > ------------------------------ > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [ > hneg...@gmail.com] > *Sent:* 23 April 2012 18:55 > *To:* softimage@listproc.autodesk.com > *Subject:* loft instances on melena strands > > Hi List, > > We are trying to make feather instances loft along strands from melena, > any chance any of you already went through this ? > Another way would be to be able to feed a factory CreateStrandsFromCurves > compound with subcurves to avoid having one single curve object per strand. > > Thank you, > > H. >