Hello Sandy and thanks for the answer.
Of course we're stil interested, please keep us posted.
Cheers,
H.

On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland <
sandy.sutherl...@triggerfish.co.za> wrote:

>  Hello - sorry for the delay - we are actually doing just this on our
> current movie - using Melena as a base to build on our own further system
> to do fur and now feathers!  I have been trying to see if the powers that
> be will be happy to provide compounds and help - it should be possible, as
> we are going to try and release lots of our development stuff  to the
> community, as the community has always been a huge help to us!
>
> As soon as I have the OK I will send on stuff to you if you still want?
>
> PLEASE NOTE this will never be supported stuff, we can answer questions,
> but once you have the compounds and they do not do what you
> expected/needed, we can not be liable.
>
> Cheers
>
> S.
>
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherl...@triggerfish.co.za
> _____________________________
>
>
>
>
>   ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [
> hneg...@gmail.com]
> *Sent:* 23 April 2012 18:55
> *To:* softimage@listproc.autodesk.com
> *Subject:* loft instances on melena strands
>
>  Hi List,
>
>  We are trying to make feather instances loft along strands from melena,
> any chance any of you already went through this ?
> Another way would be to be able to feed a factory CreateStrandsFromCurves
> compound with subcurves to avoid having one single curve object per strand.
>
>  Thank you,
>
>  H.
>

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